cRPG

cRPG => General Discussion => Topic started by: Kulin_ban on August 19, 2012, 06:17:26 pm

Title: HACKED
Post by: Kulin_ban on August 19, 2012, 06:17:26 pm
HACKED
Title: Re: Why fight when we can split the share?
Post by: Turkhammer on August 19, 2012, 06:23:20 pm
As some of you may know, couple of cRPG pubbers and myself are trying to gather as many public randomers as possible for a, mostly, but not limted to siege mode, "clan".

We all know how easy it is to steamroll a server when you got 10+ clanmembers in same team, but every once in a while a problem emerges: Other clan starts joining server at same time and what happens? Both clan's multi suffers for number of maps(rounds) until they decided they had enough of this injustice and massively rage quit(usually on beginning of round so that the team they left is screwed for at least one more round).

However, I got a solution!: Let's just make a schedule for EU2 Siege server so we never run into eachother. Perfect solution to grind that lovely x5!

I think my guys could have morning hours on mondays, than evening on thursdays... heck, we could probably take the boring hours of afternoon sometimes.

No Monopolies.  Monopolies=Evil things. :twisted:
Title: Re: Why fight when we can split the share?
Post by: Byrdi on August 19, 2012, 06:25:58 pm
This sounds like an awful idea; to organize the suppression of non-claners.
Title: Re: Why fight when we can split the share?
Post by: Rhekimos on August 19, 2012, 06:26:39 pm
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Title: Re: Why fight when we can split the share?
Post by: Sarpton on August 19, 2012, 06:35:08 pm
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I lol'd.   But yeah this is a crazy idea.  Not the idea but the repercussions. 
Title: Re: Why fight when we can split the share?
Post by: Rhekimos on August 19, 2012, 07:19:50 pm
http://rationalwiki.org/wiki/Poe%27s_Law
Title: Re: Why fight when we can split the share?
Post by: [ptx] on August 19, 2012, 07:53:03 pm
You fail at sarcasm.

Also, it's not like you are actually able to roll x5 more than other randomers. Unlike these guys (http://c-rpg.net/index.php?page=ladderoverviewclans#!?page=ladderinfoclandetail&id=877), that pretty much roll x5 nonstop for hours on end, until they end up on opposite teams. :lol:
Title: Re: Why fight when we can split the share?
Post by: Turkhammer on August 20, 2012, 02:31:34 am
Their banner looks like an ill disguised cute puppy.
Title: Re: Why fight when we can split the share?
Post by: Tears of Destiny on August 20, 2012, 02:57:58 am
We all know how easy it is to steamroll a server when you got 10+ clanmembers in same team, but every once in a while a problem emerges: Other clan starts joining server at same time and what happens? Both clan's multi suffers for number of maps(rounds) until they decided they had enough of this injustice and massively rage quit

But The Fallen Brigade enjoys fighting other clans =\

I suppose we could always use this thread so we know when other clans are always on and fight them  :mrgreen:

Nice joke thread, though.
Title: Re: Why fight when we can split the share?
Post by: dynamike on August 20, 2012, 06:09:28 am
Do all of these Client Beta Testers have nothing but shit to post?
Title: Re: Why fight when we can split the share?
Post by: Ptolemy on August 20, 2012, 08:12:19 am
Do all of these Client Beta Testers have nothing but shit to post?

It was a requirement of being chosen to beta test.
Title: Re: Why fight when we can split the share?
Post by: Idzo on August 20, 2012, 09:37:21 am
What is this?? I don't even....
Title: Re: Why fight when we can split the share?
Post by: [ptx] on August 20, 2012, 02:25:22 pm
I'm glad you enjoy that x1. :lol:
Title: Re: Why fight when we can split the share?
Post by: Joseph Porta on August 20, 2012, 05:24:36 pm
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No  :(
Title: Re: Why fight when we can split the share?
Post by: Mike_of_Kingswell on August 20, 2012, 05:55:44 pm
(click to show/hide)
(click to show/hide)
Title: Re: Why fight when we can split the share?
Post by: Dexxtaa on August 20, 2012, 06:08:51 pm
As some of you may know, couple of cRPG pubbers and myself are trying to gather as many public randomers as possible for a, mostly, but not limted to siege mode, "clan".

We all know how easy it is to steamroll a server when you got 10+ clanmembers in same team, but every once in a while a problem emerges: Other clan starts joining server at same time and what happens? Both clan's multi suffers for number of maps(rounds) until they decided they had enough of this injustice and massively rage quit(usually on beginning of round so that the team they left is screwed for at least one more round).

However, I got a solution!: Let's just make a schedule for EU2 Siege server so we never run into eachother. Perfect solution to grind that lovely x5!

I think my guys could have morning hours on mondays, than evening on thursdays... heck, we could probably take the boring hours of afternoon sometimes.

Kulin, shut the fuck up.
Title: Re: Why fight when we can split the share?
Post by: Havoco on August 20, 2012, 06:11:30 pm
First day of the schedule working as planned.

(click to show/hide)

Must be boring with all the grey.
Title: Re: Why fight when we can split the share?
Post by: oprah_winfrey on August 20, 2012, 06:13:14 pm
Not even suprised that the euros would do something like this.
Title: Re: Why fight when we can split the share?
Post by: Lech on August 20, 2012, 08:23:02 pm
First day of the schedule working as planned.

(click to show/hide)

What is this i don't even ... WHAT ? I am not at the top of scoreboard ? WTF?
Title: Re: Why fight when we can split the share?
Post by: Toodles on August 20, 2012, 08:58:29 pm
How thick need one be to not get Kulin's point? :p

Autobalancer is incapable of taking into account the merged value of individuals and classes which cooperate on a large scale. Now, this isn't that big an issue when there are a bunch of smaller clans on both teams but when fifteen or twenty players bunch up under the same banner and start rolling together, they have by default an advantage over the other team that will need to form its own mob to counter it, a mob of strangers who can't possibly have the same experience of working with one another, the same faith and trust in one another, the same commitment to the fight.

It's a challenge to beat a clan stacked team, often requireing that the clan fucks up or that the public team outdoes itself.

I don't really have a solution to this issue. Autobalance does work. Just can't take into account every possible factor.
Title: Re: Why fight when we can split the share?
Post by: Joker86 on August 20, 2012, 09:50:18 pm
How about the simple idea of having the banner balance only work if the numbers of (same) banners to balance would be about equal for both teams?

Or, if people insist to have banner balance, make the player cost for additional clan members in your team grow exponentially. The first five clan members are "for free", the next one takes 2 player slots, the seventh takes 3, the 8th takes 4, the 9th 5 and the 10th takes 6. With the 17 Greys of the first screen it would mean they would have the value of 88 randomers, if I didn't calculate wrong. Which means they would represent the whole team and everyone else would be fighting them.

In my eyes clans are meant a) for strategus or b) to play together with friends, and NOT to milk pubs by default. Sharing the banner with a lot of other people should not make the game easier, automatically.
Title: Re: Why fight when we can split the share?
Post by: Tindel on August 21, 2012, 02:01:06 am
The fun starts when there is alot of clanners on the server, and the opposition is good.
Best rounds are  even and hardwon

Title: Re: Why fight when we can split the share?
Post by: Dexxtaa on August 21, 2012, 02:21:33 am
The fun starts when there is alot of clanners on the server, and the opposition is good.
Best rounds are  even and hardwon

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Title: Re: Why fight when we can split the share?
Post by: isatis on August 21, 2012, 02:32:39 am
just imagine the massive GTX if the shedule was broken by a mob of newcomer...

I wanna see the hate!!
Title: Re: Why fight when we can split the share?
Post by: Kafein on August 21, 2012, 03:32:09 am
This sarcasm fails because we all know kulin_ban is a meanie  :lol:

Edit :

After actually reading the topic, this doesn't really surprise me.

Look what they did to my dream.
Just gimme fried chicken.
There's only one solution.
Occupy multi.

Also, I thought the new lolbalance was more prone to splitting big stacks.
Title: Re: Why fight when we can split the share?
Post by: Lech on August 21, 2012, 10:38:33 am
This sarcasm fails because we all know kulin_ban is a meanie  :lol:

Edit :

After actually reading the topic, this doesn't really surprise me.

Look what they did to my dream.
Just gimme fried chicken.
There's only one solution.
Occupy multi.

Also, I thought the new lolbalance was more prone to splitting big stacks.

It split big stacks if there are more than 1/3 of people with the same banner.

Also, you can't blame the clans for trying to work as a team (thus win a lot). Problem lies in randoms who goes rambo or do some weird shit, not with organized gameplay.

Main problem with balance is that it don't split randoms, but move most of them to one team.