cRPG

cRPG => Suggestions Corner => Topic started by: manwithsnake on August 17, 2012, 12:14:37 am

Title: Reward System Concept (Rewarded in .6 to 1.2 seconds)
Post by: manwithsnake on August 17, 2012, 12:14:37 am
Hey this is Dray, I was thinking about instead of having ticks, just get paid by the second, but without your chat box being filled with spam. This is only an Concept, I'm not sure if it would be good or not as a suggestion to put in the game.

This can be great, because I see all the time in cRPG around the end, were the opposite team will wait a while and enjoy their nice x5. then after they wait a while and milk that x5, they will go kill the last man. If you put this in, it would encourage to end the round faster. Because you do not have to wait for the next tick to get rewarded.

I calculated about how much you get in a short amount of time (Without having to wait for ticks). You could end the round between a tick and still get rewarded for the time you play.

The first two ticks if you had a x1 (30 seconds) would be calculated with every .6 seconds being a reward as .833 gold and 33.33 experience.

The same for the rest of the ticks being (60 seconds). it would just be twice as long as in 1.2 seconds you would get .833 and 33.33 experience

so it would still be the same concept if you had a x2 just double the amount.

then x3, x4 ,x5.

Of course though there will still be cRPG Ticks, because we need them for repairs.

I hope this made sense, sorry if it did not. This is just and Idea, I'm not sure if they would be able to add the mechanics into the game.
Sincerely, Dray (Manwithsnake)
Title: Re: Reward System Concept (Rewarded in .6 to 1.2 seconds)
Post by: Braeden on August 17, 2012, 12:59:46 am
The problem is calculating it every second increases the server load, or something like that, if I remember from when ticks were first added.
Title: Re: Reward System Concept (Rewarded in .6 to 1.2 seconds)
Post by: manwithsnake on August 17, 2012, 02:06:56 am
So it would make it slower?
Title: Re: Reward System Concept (Rewarded in .6 to 1.2 seconds)
Post by: PhantomZero on August 17, 2012, 03:31:53 am
So it would make it slower?

Yes, you would infact experience "lag."
Title: Re: Reward System Concept (Rewarded in .6 to 1.2 seconds)
Post by: Taser on August 17, 2012, 04:23:44 am
Yes, you would infact experience "lag."

Then we would finally have a good excuse for dying in crpg.

"Damn tick lag. That's why I died last round and the round before and the round before that."
Title: Re: Reward System Concept (Rewarded in .6 to 1.2 seconds)
Post by: Dasty on August 17, 2012, 04:31:14 am
Why not just award experience when the round ends.

T = Number of Seconds Till Next tick at end of round
(Example: 4:25 is when the round ends, so T would be 25)

E = Experience a person earns on a x1


So the final tick would end up being...

E*Multi*((60-T)/60)

Not a perfect solution but it makes it so the reward for waiting extra isn't as much.