cRPG

cRPG => General Discussion => Topic started by: Hunter_the_Honourable on August 15, 2012, 03:33:09 am

Title: What has cRPG come to?
Post by: Hunter_the_Honourable on August 15, 2012, 03:33:09 am
Seriously what has cRPG become now? just a cav and ranged feast everyone seems to be cav or ranged. what little inf there is now just seems to mop up the idiots or de-horsed, I know cRPG has seen more then its fair share of OP classes and crazy nerfs but this is just beyond madness, Battle now is no fun if I'm not shot down in seconds I'm being chased by 4-5 enemy cav. Although I my self play cav and I like a challenge but its so god dam boring that every map I see the last alive are always cav and ranged. What happened to the times when the last alive would be a few infantry with 1/4 HP left and the few alive would display a good show of skill and footwork?! Now 50% of the time its either some archers shooting 1 inf or a bunch of cav raping some half dead guy.

Personally this is killing my interest in cRPG I didn't join this community or mod to be ranged and cav spammed I joined it because the player skill level was higher in melee I could play my favorite class but also be challenged by everyother class at the same time. As unbalanced as cRPG can be its way more balanced then native but right now even natives unbalanced factions ranged classes seem more balanced then cRPGs!

I don't normally look in the balance section of the forum because I normally think "I don't know to much about balancing Ill leave it to the guys who do" and to be honest so every earlier version even going back to the peasant wars and the AOE of XP and gold was better then this version of cRPG. As unbalanced as it was then at least it was fun to play now its just frustrating and boring I rarely see a good fight between two inf anymore on battle, and yes I know duels are for EU_3 but I remember the time when the two last alive had some bad ass duels and it would last for what seemed forever. Now I get to watch some archers shoot a 2her so he becomes a pincushion.

To be honest I think that with all this cav and ranged spam its making the inf have a harder time and the people who are genuinely good at ranged or cav are being shooed out of the picture because there's so many other in their class they cant do as well. Maybe its just me but I seriously think that if this carries on then I might actually prefer Native to cRPG and I really don't want that. Iv seen amazing clans and people on here like fallen, SoA, Merc's, GK's, bandits, HRE, Nords.....Hell even the greys! But sadly I don't enjoy fighting against these clans members or beside them anymore as I'm either lanced or shot before I meet them on the field.


Most of you will probably think "pfft dis guy QQing about ranged and cav what a noob" sure you can call it QQing or whining or whatever you want my love for this game is slowly dying and Im really gutted that its happening because of 2 classes being spammed.

and for those of you who are going to hate, I'm a GK iv been playing cav since gen 1 and I have an alt for every class (apart from HA they suck!) and I'm a GK Its my Job to make you rage and hate.
Title: Re: What has cRPG come to?
Post by: Tanken on August 15, 2012, 03:35:22 am
Only solution: Blanket Ban EU.
Title: Re: What has cRPG come to?
Post by: Ptolemy on August 15, 2012, 03:36:47 am
Agree with everything he says.

Also ban EU.
Title: Re: What has cRPG come to?
Post by: Rhekimos on August 15, 2012, 03:47:05 am
GK saying that there's too much cav.

Now I've seen everything.
Title: Re: What has cRPG come to?
Post by: Miley on August 15, 2012, 03:48:23 am
I don't care if there's spam of archers or ranged or cavalry, as long as it's not OP (lance cavalry). If cavalry wasn't OP, I wouldn't mind cavalry spam, but maybe NA is different.
Title: Re: What has cRPG come to?
Post by: Hunter_the_Honourable on August 15, 2012, 03:53:20 am
You should go on EU when its busy, its all ranged and cav what little inf there is their only a mop-up class atm  :(
Title: Re: What has cRPG come to?
Post by: Malaclypse on August 15, 2012, 03:54:46 am
I my self play cav and I like a challenge

Dude what.

Be the change you want to see in the mod, bro. If you don't like the amount of ranged and cav, don't play ranged or cav, and encourage others to follow you. That's really all you can do.
Title: Re: What has cRPG come to?
Post by: snipercapt on August 15, 2012, 03:55:48 am
THIS MAN SPEAKS TRUTH
Title: Re: What has cRPG come to?
Post by: Sarpton on August 15, 2012, 03:58:27 am
Dude what.

Be the change you want to see in the mod, bro. If you don't like the amount of ranged and cav, don't play ranged or cav, and encourage others to follow you. That's really all you can do.

Nailed it.  ( underlined the important bits.)
Title: Re: What has cRPG come to?
Post by: SeQuel on August 15, 2012, 04:34:48 am
Dude what.

Be the change you want to see in the mod, bro. If you don't like the amount of ranged and cav, don't play ranged or cav, and encourage others to follow you. That's really all you can do.

Title: Re: What has cRPG come to?
Post by: Kuyamzoleta on August 15, 2012, 04:49:21 am
The game has an increased sense of realism and teamplay involved imo. You're starting to see a lot more 2h  and pole arm heroes getting shot down. Shielders are starting to become more prevalent in having more uses of their shield rather than having a block for themselves now. I used to be able to skip and sing to archers and now i'm scared to approach a line as a 2h hero because of the amount of firepower, as should be the case.
Title: Re: What has cRPG come to?
Post by: Hunter_the_Honourable on August 15, 2012, 04:59:33 am
Having realism in cRPG is all good and well, but as I was told by someone and the person said "the game is evolving and if it keeps on it will end up just being ranged and it will be a medieval CoD" Personally I don't want cRPG to be a medieval CoD. Yes its fine to be afraid of some archers blackbow for example I normally just avoid him if I can because his so dam good and everyone should be afraid when alot of archers form up and increase their firepower. But this shouldn't be the case in every dam battle everyday I don't mind ranged as I know that takes skill but when more then 50% of the other team is ranged it just kills the game for me and I might as well go back on Xbox and play an FPS shooter.
Title: Re: What has cRPG come to?
Post by: LordBerenger on August 15, 2012, 05:03:59 am
Only solution: Blanket Ban EU.
Title: Re: What has cRPG come to?
Post by: Taser on August 15, 2012, 05:24:49 am
visitors can't see pics , please register or login
Title: Re: What has cRPG come to?
Post by: Tindel on August 15, 2012, 05:27:17 am
Come play siege, no cav and not that much ranged.
Title: Re: What has cRPG come to?
Post by: Taser on August 15, 2012, 05:28:47 am
Come play siege, no cav and not that much ranged.

Surprisingly true. Would think ranged would like siege more.
Title: Re: What has cRPG come to?
Post by: Oberyn on August 15, 2012, 05:31:05 am
Yeah, cause cav and ranged have never been more powerfull than they are right now. Cause the good ole days of ridiculously high rate of fire and accuracy, and full lance angles and faster, more maneuverable horses were just a collective figment of imagination. Rose-colored glasses, full on.
Title: Re: What has cRPG come to?
Post by: Lemmy_Winks on August 15, 2012, 05:47:11 am
If you dont want others to play cav, how about you stop playing cav.
Title: Re: What has cRPG come to?
Post by: HardRice on August 15, 2012, 05:47:49 am
Only solution: Blanket Ban EU.

Okay, OppositePaul.
Title: Re: What has cRPG come to?
Post by: TurmoilTom on August 15, 2012, 05:49:27 am
Going 10/33 Longsword infantry build next gen.

Fuck the police.
Title: Re: What has cRPG come to?
Post by: Dexxtaa on August 15, 2012, 05:53:50 am
Seriously what has cRPG become now? just a cav and ranged feast everyone seems to be cav or ranged. what little inf there is now just seems to mop up the idiots or de-horsed, I know cRPG has seen more then its fair share of OP classes and crazy nerfs but this is just beyond madness, Battle now is no fun if I'm not shot down in seconds I'm being chased by 4-5 enemy cav. Although I my self play cav and I like a challenge but its so god dam boring that every map I see the last alive are always cav and ranged. What happened to the times when the last alive would be a few infantry with 1/4 HP left and the few alive would display a good show of skill and footwork?! Now 50% of the time its either some archers shooting 1 inf or a bunch of cav raping some half dead guy.

Personally this is killing my interest in cRPG I didn't join this community or mod to be ranged and cav spammed I joined it because the player skill level was higher in melee I could play my favorite class but also be challenged by everyother class at the same time. As unbalanced as cRPG can be its way more balanced then native but right now even natives unbalanced factions ranged classes seem more balanced then cRPGs!

I don't normally look in the balance section of the forum because I normally think "I don't know to much about balancing Ill leave it to the guys who do" and to be honest so every earlier version even going back to the peasant wars and the AOE of XP and gold was better then this version of cRPG. As unbalanced as it was then at least it was fun to play now its just frustrating and boring I rarely see a good fight between two inf anymore on battle, and yes I know duels are for EU_3 but I remember the time when the two last alive had some bad ass duels and it would last for what seemed forever. Now I get to watch some archers shoot a 2her so he becomes a pincushion.

To be honest I think that with all this cav and ranged spam its making the inf have a harder time and the people who are genuinely good at ranged or cav are being shooed out of the picture because there's so many other in their class they cant do as well. Maybe its just me but I seriously think that if this carries on then I might actually prefer Native to cRPG and I really don't want that. Iv seen amazing clans and people on here like fallen, SoA, Merc's, GK's, bandits, HRE, Nords.....Hell even the greys! But sadly I don't enjoy fighting against these clans members or beside them anymore as I'm either lanced or shot before I meet them on the field.


Most of you will probably think "pfft dis guy QQing about ranged and cav what a noob" sure you can call it QQing or whining or whatever you want my love for this game is slowly dying and Im really gutted that its happening because of 2 classes being spammed.

and for those of you who are going to hate, I'm a GK iv been playing cav since gen 1 and I have an alt for every class (apart from HA they suck!) and I'm a GK Its my Job to make you rage and hate.

Credibility: Lost
Title: Re: What has cRPG come to?
Post by: Tzar on August 15, 2012, 07:12:59 am
Surprisingly true. Would think ranged would like siege more.

Because they cant grief players in siege thx to the respawn timer.

Also there is no web site kdr whoring plus you respawn so archers aren't looked upon as a serious threat like eu 1 fx.




And to the OP most of the guys who play melee have skipped the battle server cause lets be honest high lvl archery just makes you puke...  :lol:

Title: Re: What has cRPG come to?
Post by: Slamz on August 15, 2012, 07:39:23 am
I believe all problems stem from the Courser and the Arabian.

Remove those two from the game and you'll see a lot of stuff fall back into line because everything that happens with infantry and ranged is a reaction to loomed coursers and arabians (mostly coursers).

After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming, you start thinking about things like spears.

After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming while trying to stab some other horse that simply stayed out of range of your spear, you start thinking about things like ranged.

So you either give up entirely and pick up a bow so you can hide in a tower and shoot horses or else you at least pick up power throw 4 so you can throw axes at horses, which I can tell you is WAY more effective than trying to spear them (good cav easily avoid spears but avoiding throwing means staying 50 meters away at all times).

The people who toughed it out and stayed infantry are now being shot and axed to death by ranged attacks that were originally picked up to be used on horses.  When there's no horses around, you use it on infantry instead.  These remaining infantry, tired of being peppered by ranged, will either go cav or ranged.  (They may briefly try shield only to realize it leaves them nearly defenseless against cav.)


I think if the best horse was the Destrier, you wouldn't see this cascade of failure occur because destriers aren't so awesome-fast or awesome-maneuverable to just make infantry give up.

The refusal to nerf coursers and arabians means this mod can never really find a balance.



Incidentally, what's up with horse acceleration in cRPG?  I was noticing in single player native, if you ram your horse into a crowd of people you're liable to grind to a halt.  cRPG seems to slow you down too but you recover speed so fast that unless you jam your horse into a smashed crowd of 10 infantry, you'll hit 1 and have your speed back before you hit the 2nd one, 5 feet further in.  Consequently you can ram through formations in cRPG that you would never attempt in native. Combine that with loomed courser speed and it's generally a free lance and a free getaway.
Title: Re: What has cRPG come to?
Post by: Braeden on August 15, 2012, 07:40:09 am
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: What has cRPG come to?
Post by: Taser on August 15, 2012, 07:52:55 am
Because they cant grief players in siege thx to the respawn timer.

Also there is no web site kdr whoring plus you respawn so archers aren't looked upon as a serious threat like eu 1 fx.




And to the OP most of the guys who play melee have skipped the battle server cause lets be honest high lvl archery just makes you puke...  :lol:

True. Think a lot of people avoid siege because of the lack of reporting kdr to the website. But still.. its siege with a lot of things to shoot at coming up ladders or staying at the flag, etc. There's a lot of easy kills for ranged but it probably comes back to the kdr on the website..

And slamz, being shield doesn't make you defenseless against cav. It sucks against good cav though since they know some of the tricks inf try against cav. Bad cav can be killed pretty easily by shielders IF and this is a big one, IF they know they're there. If they're not paying attention or in a clusterfuck of melee.. then it didn't matter if they were bad or good, shit happens.

I will say that the arabian horse is amazing with its maneuverability. One of the reasons its loved by HX since it can turn so quickly and agilely to avoid ranged.
Title: Re: What has cRPG come to?
Post by: Lichen on August 15, 2012, 08:06:43 am
I believe all problems stem from the Courser and the Arabian.

Remove those two from the game and you'll see a lot of stuff fall back into line because everything that happens with infantry and ranged is a reaction to loomed coursers and arabians (mostly coursers).

After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming, you start thinking about things like spears.

After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming while trying to stab some other horse that simply stayed out of range of your spear, you start thinking about things like ranged.

So you either give up entirely and pick up a bow so you can hide in a tower and shoot horses or else you at least pick up power throw 4 so you can throw axes at horses, which I can tell you is WAY more effective than trying to spear them (good cav easily avoid spears but avoiding throwing means staying 50 meters away at all times).

The people who toughed it out and stayed infantry are now being shot and axed to death by ranged attacks that were originally picked up to be used on horses.  When there's no horses around, you use it on infantry instead.  These remaining infantry, tired of being peppered by ranged, will either go cav or ranged.  (They may briefly try shield only to realize it leaves them nearly defenseless against cav.)


I think if the best horse was the Destrier, you wouldn't see this cascade of failure occur because destriers aren't so awesome-fast or awesome-maneuverable to just make infantry give up.

The refusal to nerf coursers and arabians means this mod can never really find a balance.
I don't try much anymore to look for horses because it's just draining always having to be looking behind and to the side. So basically if it's a slower horse I might possibly hear it in time to turn around but if it's a courser I'm dead. By the time you hear it it's too late. Anyway I think that's just one of the reasons people go archer. Another is melee takes a lot of energy and many players can block well so it's just easier to bypass melee and go ranged. Also....melee can get a bit boring and repetitive after a while too (be really good to have more moves/abilities).
Title: Re: What has cRPG come to?
Post by: SHinOCk on August 15, 2012, 09:09:30 am
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: What has cRPG come to?
Post by: Corwin on August 15, 2012, 09:24:19 am
I remember a time when as inf I couldn't walk five meters in straight line without being shot to peaces by ultra accurate bows which had a shooting and damage rate of MG42.

I also remember when "official" How to survive as a peasant guide" offered a at the time sound advice to invest at least one point to shield skill, because you wont be able to get anywhere without it.

I also remember time when not the inf was the last standing, but instead roof monkeys shooting at each other, because ladders allowed them to remain unharmed without having to pay attention to their surroundings.

And I honestly can't remember when was this epic heroic time when inf was the last standing and they performed valorous duels at the end of the round, unless you are talking about Gnjus holed up somewhere with a Mallet, which he did in order to avoid being raped by ranged, btw.

And as for cav, I also remember dozens of elephants roaming around the field, and lance cav being able to turn that fucking lance 180 degrees, which you couldn't escape, while now it is enough to move half a meter and you wont be hurt.

All in all - At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.. Free Panos.
Title: Re: What has cRPG come to?
Post by: Macropus on August 15, 2012, 09:44:25 am
cRPG is ok.
Title: Re: What has cRPG come to?
Post by: Falka on August 15, 2012, 09:56:09 am
Seriously what has cRPG become now? just a cav feast everyone seems to be cav.

Battle now is no fun I'm being chased by 4-5 enemy cav.

50% of the time its a bunch of cav raping some half dead guy.

Personally this is killing my interest in cRPG I didn't join this community or mod to be cav spammed

sadly I don't enjoy fighting against these clans members or beside them anymore as I'm lanced before I meet them on the field.

I'm a GK iv been playing cav since gen 1 and I have an alt for every class (apart from HA they suck!) and I'm a GK Its my Job to make you rage and hate.

So... you're trying to tell us that when you're cav and you rape infantry it's ok (it's your job to make us rage and hate, right?), but when other cav is raping you it's cav spam and your love for game is dying? Hm, seems reasonable... Wait, no, it's not. Let me tell you sth, you're fucking idiot and hypocrite my friend.
Title: Re: What has cRPG come to?
Post by: Teeth on August 15, 2012, 10:12:23 am
Go hoplite. Ranged and cav can't touch you.
Title: Re: What has cRPG come to?
Post by: Macropus on August 15, 2012, 10:20:39 am
Go hoplite. Ranged and cav can't touch you.
Royanss raped me as 1h cav when I was hoplite.  :oops:
Title: Re: What has cRPG come to?
Post by: Joker86 on August 15, 2012, 10:35:03 am
Although I feel with the infantry players, and I am an infantry player myself, I must say that it's the infantry's own fault.

I am still convinced that one big part of playing a good infantry man is playing in a team. Whereas this is only beneficial for archers and cavalry, it is crucial for infs. I understand that people perhaps don't want to change their actions on the server according to what the rest does, but those player should rather refrain from playing inf and concentrate on archers or cav. Because infantry playing together has no counters any more, but represents the counter to everything.

That's only my opinion, of course.
Title: Re: What has cRPG come to?
Post by: Havoco on August 15, 2012, 10:42:53 am
If u want good melee game, go play caveman and big stick. All u got to worry about there is rock throwers.
Title: Re: What has cRPG come to?
Post by: killnaboy on August 15, 2012, 10:44:38 am
I agree inf playing together is still the strongest class in my opinion. I'm a 2hander and when you think before you act archers are not untouchable and when you stay in group cav can't do that much
Title: Re: What has cRPG come to?
Post by: LordRichrich on August 15, 2012, 11:42:47 am
I've played a lot of classes, but recently I stayed away from archers, namely because of how long it takes to become effective. But I was becoming bored of melee (all varities) and cav just seemed to unrewarding, so I respecced to archer. I didn't do this to combat what others were doing, I did it because I hadn't gone archer in months and my clan offered to lend +2 longbow and +3 tartars.
But anyway, the thing is, every class will appear overpowered if a large quantity of people use it!
Imagine, a longspear man on his own, no problem. Put 3 or 4 average longspear men in a group, problem. Lone 2h, no problem. 2 or 3 working in a group, problem. Same goes for shielders, cav, archers, xbows.
If we nerf according to how many play each class, a new nerf/buff patch will be needed about every month or so. So suck it up, cRPG classes operate on a wave type thing. A while ago, the crest of the wave was 2h, now the crest is becoming archers or cav (idk which), so the next crest will be either shielders, hoplites or polearms (and therefore more cav probaly) which will in turn create more pole inf, more inf being on the battlefield will propmt more 2h's and this will prompt more archers which will prompt more cav and we're full circle xD
Title: Re: What has cRPG come to?
Post by: Jacko on August 15, 2012, 11:51:57 am
This is an outrage! Are you telling me the meta game is changing!?
Title: Re: What has cRPG come to?
Post by: Kafein on August 15, 2012, 12:23:38 pm
Dude what.

Be the change you want to see in the mod, bro. If you don't like the amount of ranged and cav, don't play ranged or cav, and encourage others to follow you. That's really all you can do.

That's rubbish, if he was infantry everybody would be like "you should play cav yourself before complaining".

Saying your own class should be looked at is a sign of honesty tbh.



Also, it's true even for other cav that more cav ingame makes things harder. More enemies to keep track of, more risks of being stopped...
Title: Re: What has cRPG come to?
Post by: Havoco on August 15, 2012, 12:29:34 pm
So, how about we do a test where everyone uses the same class for a week. After going through all classes, we nerf which ever one is the most fun.
Title: Re: What has cRPG come to?
Post by: Miwiw on August 15, 2012, 12:34:40 pm
OP says there's too many cav and ranged. OP is cav. Ban OP? Problem solved?

Honestly if people like playing a class, there's nothing to do about. You can't limit a class if people like playing them.
Title: Re: What has cRPG come to?
Post by: Leshma on August 15, 2012, 12:51:56 pm
You should wait until they implement speed bonus for HA/HT/HX and then come back to qq.
Title: Re: What has cRPG come to?
Post by: wanteds on August 15, 2012, 12:58:56 pm
Siege server and duel server is the last refuge for inf players atm.
Title: Re: What has cRPG come to?
Post by: Oberyn on August 15, 2012, 01:04:27 pm
Siege server is the last refuge for whiny noobs. I play siege too, and appart from some individually good players and some clans (HRE+Greys and occasional sprinklings of others like Byz or Mercs, etc) the respawn timer is just an excuse to be bad at the game. Hur dur I don't care, I respawn.
Title: Re: What has cRPG come to?
Post by: Rebelyell on August 15, 2012, 01:04:34 pm
lol i noticed then only cav QQ about ranged and cav,
Personal I have no problem with them,
3 ranged are easier to avoid for me than 3 pole/2h/1h or whatever you want
Title: Re: What has cRPG come to?
Post by: Mlekce on August 15, 2012, 01:06:06 pm
When i posted this thread few days ago i got -50 votes.
Nah man,stop playing mod like i did untill season of cav and archers pass.
Title: Re: What has cRPG come to?
Post by: Leshma on August 15, 2012, 01:08:44 pm
I must admit I'm having issues with cav atm but that's because this stupid 1H thrust glances on horses most of the time. If it was reliable like 2H thrust I wouldn't mind cav at all. Sure, 1H thrust is not long as 2H thrust but it's long enough to deal with most lancers.
Title: Re: What has cRPG come to?
Post by: Smoothrich on August 15, 2012, 01:10:05 pm
Cav is fun if you are a dick, ranged is fun if you're bad at everything else in the game (same applies for 1handers with shield or long polearms).  Everyone knows this.  But anyways..

Game would be way better if lancing (and possibly all mounted weapons, including crossbows) did 25 percent less damage, had no cav/shield forcefield, and had slower acceleration.

Rus Bows need to be nerfed, along with the heirloom benefits of arrows and all bows.  Archer looms give you exponentially more benefit then any other class, to the point where I imagine a fully loomed Rus Bow archer with cookie cutter 18/21 build could do nearly twice the damage of a non loomed archer.

These are the most blatantly obvious and required balance changes in the mod IMO, just look at the damage done statistics posted sometimes, or you know, actually try to play on a primetime battle server.  Rus Bow spam that 1-2 shots any infantry player, Lance Cav spam that 1-2 shots any infantry player, both classes moving so much faster than any infantry player, while both classes can engage at a far bigger distance than any infantry player.  More speed, more range, more versatility, easier time on most maps.. despite all of that, they do WAY more damage too. 

With these not drastic balance changes, a good amount of the playerbase won't think cRPG is now shit compared to Native.  cRPG is definitely more balanced, but the current imbalances are being abused to no end by the playerbase to ruin the game for everyone else.  Ranged and cav require infinitely less skill while doing several times more damage with several times less of a chance to endanger yourself.  Fix Please.
Title: Re: What has cRPG come to?
Post by: Son Of Odin on August 15, 2012, 01:12:16 pm
visitors can't see pics , please register or login
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 01:16:35 pm
You should wait until they implement speed bonus for HA/HT/HX and then come back to qq.
Can't fucking wait, gonna be awesome being able to kill 4 other cavalry a round.

Also, give lancer my old friends their lance angle back, and make them loud as fuck, and more maneuverable, that way cav vs cav battled will take more skill than timing your hit right, remove blocking from lances, and make  heavy lances 3 slot, then stop adding perfect camping spots on every map which are unaccesible to cav so the shit archers will die quickly due to being stabbed in the back 'cuss they got no awareness, and the shit cav will die quickly due to not being capable of handling high maneuver and an insane lancing angle and that other cav will now have the ability to kill them, decent archers would still be decent, I recall so many times I've charged blackbows back only to have him turn around and headshot me. :(
Then you'd only need to remove shield forcefield, edit the blocking animation shit for shields so you can move your shield all the way from your toes to your head so blocking arrows requires skill and not just shield skill crutching, and finally nerf the shit out of greatswords, then this mod would be balancedish.
Title: Re: What has cRPG come to?
Post by: Protemus on August 15, 2012, 01:25:32 pm
(click to show/hide)

I have been so offended when I read this,and haven't seen Deserters.......you are not my friend anymore !
Title: Re: What has cRPG come to?
Post by: Ninja_Khorin on August 15, 2012, 01:35:53 pm
I still manage fine.

But dodging arrows and horses requires more concentration than what I'm usually willing to give this game. I play to relax, and usually it's closer to work just to reach the melee. It's why I don't play as much on battle anymore, or the game in general.

Then again, I usually run around alone without any consideration for teamwork.
Title: Re: What has cRPG come to?
Post by: Oberyn on August 15, 2012, 01:41:36 pm
Khorin, are you seriously saying that archers and cav were easier to deal with in the past? What version, specifically?
Title: Re: What has cRPG come to?
Post by: Ninja_Khorin on August 15, 2012, 01:56:26 pm
Not necessarily. I'm saying that in general I've been forced to focus on the game more. It could be simply that I don't play as much and therefore am a worse player than before.

But cav was easy back when all ninjas had pocket bamboo spears(was pretty wrong, though). Cav has always been a problem for ninjas, simply because we are not equipped to deal with them. Either too little range to win lancers or we get bump-slashed. Requires some odd tactics to catch cav off guard.
However, dodging arrows that I see coming is easier, this much I agree. It just seems that there are more arrows that I don't see coming.

I guess just being a flanking ninja is harder nowadays, when there's a ton of cav and other players flanking aswell. Used to be fairly empty there, not so much now.

Can't say which version I'm talking about, because I rarely pay any attention to patch notes or any game mechanics. I just play until I figure out what to do.
Title: Re: What has cRPG come to?
Post by: Son Of Odin on August 15, 2012, 02:01:58 pm
Khorin:

Aika kultaa muistot :wink:

(sorry English readers, I don't think there's a matching phrase in the glorious language of the internets)
Title: Re: What has cRPG come to?
Post by: korppis on August 15, 2012, 02:02:18 pm
I still manage fine.

But dodging arrows and horses requires more concentration than what I'm usually willing to give this game. I play to relax, and usually it's closer to work just to reach the melee. It's why I don't play as much on battle anymore, or the game in general.

Then again, I usually run around alone without any consideration for teamwork.

Yeah that's why I long ago stopped the traditional ninja flanking, there's usually either 10 cav or 10 archers waiting for you when you try. And since I can take only 1 arrow (or max 2 if lucky, with 52 body armor) to the body without dying, it's sometimes pretty hard to get to melee part. Best way I've found to get something done is to just wait few mins at start, then hope there's someone close enough to hit few times. But such passive playstyle tends to get boring very fast.
Title: Re: What has cRPG come to?
Post by: Leshma on August 15, 2012, 02:08:18 pm
What has cRPG battle come to?

EU1 - every 3 hours some "nation" rolls the server, they are mostly in the same clan: french, turks, russians.
EU4 - eternal darkness and robin and his retarded friends 24/7

Maybe I should try siege as well.
Title: Re: What has cRPG come to?
Post by: Torost on August 15, 2012, 02:17:33 pm
Huh? Battle?Siege? This is an eConomy Role Playing Game, the one with the most gold at wipe is the winner!
Title: Re: What has cRPG come to?
Post by: Leshma on August 15, 2012, 02:20:48 pm
That's the only interesting part, Torost. Hopefully I'll catch Gazda at some point.
Title: Re: What has cRPG come to?
Post by: Spleen on August 15, 2012, 02:22:44 pm
Well

I like it :D

Might be related to me getting to shoot at shitloads of horses, topping the scoreboard just by going batshitcrazy, riding into anyone, shooting at anything that looks remotely like a horse (sry gnjus) and dying horribly and too soon

and afterwards I can take a piss.

Life's good now  :D
Title: Re: What has cRPG come to?
Post by: DaveUKR on August 15, 2012, 02:35:25 pm
All these problems have a solution (and I know I'll have some "-" from heroes :wink:):

1) Slow down archers when they're holding left mouse button. Kiting archers - problem solved.
2) Make high WPF restrictions for reloading Heavy Crossbow and Arbalest. Everyone can use them still but not reload. Hybrid crossbowmen with 100+ melee wpf and 1 wpf arbalest users - problem solved.
3) Make ranged block-stun a little bit bigger. So you don't need to come at point blank to stun them. Kiting and jumping pointblank archers and crossbowmen - problem solved.
4) Make maneuver penalties for holding an attack button for cavalry. Horse Crossbowmen and Horse Archers won't be able to ride like bosses without hands (it won't be a nerf since HA, HC and HT will have a serious damage buff next patch due to speed bonus). Problem solved.
5) Nerf Destrier. It's the best horse currently for its price. Probably armour and health points should go less. Destrier invasion - problem solved.
Title: Re: What has cRPG come to?
Post by: EyeBeat on August 15, 2012, 02:38:27 pm
All these problems have a solution (and I know I'll have some "-" from heroes :wink:):

1) Slow down archers when they're holding left mouse button. Kiting archers - problem solved.
2) Make high WPF restrictions for reloading Heavy Crossbow and Arbalest. Everyone can use them still but not reload. Hybrid crossbowmen with 100+ melee wpf and 1 wpf arbalest users - problem solved.
3) Make ranged block-stun a little bit bigger. So you don't need to come at point blank to stun them. Kiting and jumping pointblank archers and crossbowmen - problem solved.
4) Make maneuver penalties for holding an attack button for cavalry. Horse Crossbowmen and Horse Archers won't be able to ride like bosses without hands (it won't be a nerf since HA, HC and HT will have a serious damage buff next patch due to speed bonus). Problem solved.
5) Nerf Destrier. It's the best horse currently for its price. Probably armour and health points should go less. Destrier invasion - problem solved.

Give this man some money!
Title: Re: What has cRPG come to?
Post by: Thomek on August 15, 2012, 02:48:18 pm
cRPG has hardened.. that's the problem. Also it's slowly dripping in fewer and fewer noobs to prey on, and there are mostly old-timers left.

Back in the day, skill levels were much more varied than now, where good players could play like they wanted with any strange or gimped build, and still do well.

Now, to do well, mediocre players are playing more and more cynical builds, like lame-playing cav and high level+high loom archery. Also, everyone seems to have looms. These are builds and playstyles players used to shun away from, but now it's becoming a way to survive and get some kills. Same with STR builds and long ass weapons with tons of armor.

The skill levels are so equalized that gear and build matters much more than before.

For c-rpg to be fun again, I'd say we need a vision of what kind of game we want. Personally I'd love to see cav and ranged nerfed hard, since getting kills are too easy with these classes and it's boring to die to them.
Title: Re: What has cRPG come to?
Post by: sF_Guardian on August 15, 2012, 02:52:47 pm
Well, come Siege like the others who are feddup with all this Ranged/Pike/Cav spam.
I just changed from archer to 1H (Most of the time no shield, MW Simple Sword is niice :D)
and feel ways better now, archery is pretty challenging in some ways but too boring for me,
I love melee too much to destroy all the nice fights by shooting into em.

I think most of the ranged and pikers will get to the point when they miss real melee and change
to some more satisfying class than this gankshit.
Title: Re: What has cRPG come to?
Post by: Strudog on August 15, 2012, 02:58:37 pm
Long spears and pikes area little OP but not that much, people think they can just out spam a long spear with lots of hits and not either bother about blocking. It has one attack direction in which people are incapable of blocking. Down block and be patient against long spears and you will beat them 10/10 times
Title: Re: What has cRPG come to?
Post by: Joker86 on August 15, 2012, 02:59:50 pm
Honestly if people like playing a class, there's nothing to do about. You can't limit a class if people like playing them.

You can always ask yourself WHY do people like to play a certain class. In most cases the biggest part of the motivation will be the efficiency. You can see it very well at the (rather) UP classes like hoplite or thrower. Killing is fun, if you can't kill with a class you won't have much fun, at least most people won't. On the other hand, if you can kill a lot with a class, it will be fun.

Bottom line: nerfs lower popularities of a class. So there is something you can do about it. Next to some other solutions like the more XP the scarcer you class is. (Btw. I am against nerfing archers or cavalry, but buffing infantry)
Title: Re: What has cRPG come to?
Post by: Tzar on August 15, 2012, 03:07:27 pm
I all ready knew this would happen the day they gave peirce dmg on bodkins touche devs are promoting skill less classes like archery pray n spray n run...

Cav on the other hand is fine if you ask me you cant buff people´s awareness with any patch..
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 03:08:05 pm
All these problems have a solution (and I know I'll have some "-" from heroes :wink:):

1) Slow down archers when they're holding left mouse button. Kiting archers - problem solved. -Will basically just make archers like crossbowmen with higher requirements, and like a lot of xbowies they'll still kite, just run longer before reloading...
2) Make high WPF restrictions for reloading Heavy Crossbow and Arbalest. Everyone can use them still but not reload. Hybrid crossbowmen with 100+ melee wpf and 1 wpf arbalest users - problem solved.
3) Make ranged block-stun a little bit bigger. So you don't need to come at point blank to stun them. Kiting and jumping pointblank archers and crossbowmen - problem solved.
4) Make maneuver penalties for holding an attack button for cavalry. Horse Crossbowmen and Horse Archers won't be able to ride like bosses without hands (it won't be a nerf since HA, HC and HT will have a serious damage buff next patch due to speed bonus). Problem solved. -So, what you're saying is that HAs should just play stationary and that the very fun of being horseranged totally isn't that you can maneuver like shit, moving around while dodging arrows and lancers, getting into good spots while dodging and shooting, that kinda shit, so, basically you wanna make horseranged be like ground ranged except faster and weaker and less dodgeable.
5) Nerf Destrier. It's the best horse currently for its price. Probably armour and health points should go less. Destrier invasion - problem solved. -I can't believe so many people are hating on coursers and arabians when they get onehit and barely deal bump damage, destriers can last several bolts, arrows, and hits and their bumps 1 hit light armored players at high speeds.
Title: Re: What has cRPG come to?
Post by: Ego_HRE on August 15, 2012, 03:10:04 pm
I dont know...where is the proplem?
Current imbalances?
Seeing a archer..take a shild (make a shild-char..or shildwall ingame)
Seeing a Horsemen..take a poolarm (a good 2h'er can handle this to)
There is a solution for everything and do you know why???
There r playing ca.100 ppl on this server...play in a clan or better as ONE team!
The problem r the egoists on the battlefield.Watch ur men to the right and left, open ur eyes...help them and u will survive.Use the voice comands usefull and all things will be good.
The balance in this game are fine..there r a lot of ppl who makes a good job to fix some mistakes, but anyone whines always.
I hope...u will understand my opinion.I know my english is terreble, but i wanted to try.
thx :mrgreen:
Title: Re: What has cRPG come to?
Post by: Adamar on August 15, 2012, 03:11:00 pm
Only reason why I would like an archery nerf is because I'm curious to see what's next on the menu.

Already happened, it was a total imballance. Hopefully the devs learned from it.

I all ready knew this would happen the day they gave peirce dmg on bodkins touche devs are promoting skill less classes like archery pray n spray n run...

Cav on the other hand is fine if you ask me you cant buff people´s awareness with any patch..

Archery is the skilless class? Why is it me and most people kill a lot more as a 2hander than an archer? And why is it that your average inf seems so easy to beat in melee, even when Im using an archer build? Talk about skill why dont you.
Title: Re: What has cRPG come to?
Post by: Kafein on August 15, 2012, 03:11:49 pm
cRPG has hardened.. that's the problem. Also it's slowly dripping in fewer and fewer noobs to prey on, and there are mostly old-timers left.

Back in the day, skill levels were much more varied than now, where good players could play like they wanted with any strange or gimped build, and still do well.

Now, to do well, mediocre players are playing more and more cynical builds, like lame-playing cav and high level+high loom archery. Also, everyone seems to have looms. These are builds and playstyles players used to shun away from, but now it's becoming a way to survive and get some kills. Same with STR builds and long ass weapons with tons of armor.

The skill levels are so equalized that gear and build matters much more than before.

For c-rpg to be fun again, I'd say we need a vision of what kind of game we want. Personally I'd love to see cav and ranged nerfed hard, since getting kills are too easy with these classes and it's boring to die to them.


You are mentioning something relevant, but I don't think nerfing cav and ranged is the magical answer to everything.
Title: Re: What has cRPG come to?
Post by: Adamar on August 15, 2012, 03:18:32 pm
Kills are easy with cav, not with archery. I thought this was known by now.
Title: Re: What has cRPG come to?
Post by: Miwiw on August 15, 2012, 03:20:25 pm


Agree with Zlisch here. HA is all about maneuver, shooting arrows at high speed and dodging other cav and infantry. Do not nerf them in any way!
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 03:27:18 pm
Agree with Zlisch here. HA is all about maneuver, shooting arrows at high speed and dodging other cav and infantry. Do not nerf them in any way!
Besides shooting at high speeds if your target ain't 100% stationary and infront of you is much harder than hiding in a ruin somewhere on the map with an xbow standing stationary and being A LOT better protected from other cav/ranged/infantry/players in general than HA are with their maneuver.
Title: Re: What has cRPG come to?
Post by: MrShine on August 15, 2012, 03:29:51 pm
Considering that 'nerf cav' and 'nerf archers' threads have been around since the dawn of time, I don't think that cRPG has really 'come to' much of anything different.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 15, 2012, 03:31:45 pm

You are mentioning something relevant, but I don't think nerfing cav and ranged is the magical answer to everything.

Me neither. We had enough nerfs.

How about this:

- Every spearman/pikeman/hoplite player gives every other infantry player around him +1 on ATH
- Every shieldman player gives every other infantry player around him +1 IF
- Every 2handed/halberd player gives every other infantry player around him +1 PS

(or any other combination, it's just an example)

You can never receive the bonus of your own class, which means if you are a 2hander and there are other 2handers around you, you still don't get a PS bonus.

Hopefully this will motivate infantry players to stick with other classes, creating a deadly cluster of doom.
Title: Re: What has cRPG come to?
Post by: Smoothrich on August 15, 2012, 03:33:38 pm
Kills are easy with cav, not with archery. I thought this was known by now.

Rus Bows + Bodkins do much more damage than most melee weapons, and handle like rapid fire arbalests.  It actually requires less skill to do well with a Rus Bow than as a cavalry lancer, even though you will probably get more kills with the lance.  But at least lancers have to pretend to endanger themselves to get kills by getting close to melee, ranged, and other cav.

Rus Bows can stand across the map and 2 shot people in 60 body armor within 3 seconds and repeat forever, running away from any threat practically as fast as a horse.  Its awful and one of the worst parts of cRPG.
Title: Re: What has cRPG come to?
Post by: MrShine on August 15, 2012, 03:37:52 pm
the skeletons arrows, they rape you in 3 seconds
Title: Re: What has cRPG come to?
Post by: Miwiw on August 15, 2012, 03:54:04 pm
(click to show/hide)

But hopefully you mean a cap of 1? 1AH, 1 PS, 1 IF if you are in a group?

What does cav, crossbowmen, archers give? Nothing. How fair...
Title: Re: What has cRPG come to?
Post by: wanteds on August 15, 2012, 03:54:17 pm
Rus Bows + Bodkins do much more damage than most melee weapons, and handle like rapid fire arbalests.  It actually requires less skill to do well with a Rus Bow than as a cavalry lancer, even though you will probably get more kills with the lance.  But at least lancers have to pretend to endanger themselves to get kills by getting close to melee, ranged, and other cav.

Rus Bows can stand across the map and 2 shot people in 60 body armor within 3 seconds and repeat forever, running away from any threat practically as fast as a horse.  Its awful and one of the worst parts of cRPG.

Be ready to get "-" bombardment from archers.
Title: Re: What has cRPG come to?
Post by: Babelfish on August 15, 2012, 03:57:08 pm
the skeletons arrows, they rape you in 3 seconds

^^
(click to show/hide)
Title: Re: What has cRPG come to?
Post by: DaveUKR on August 15, 2012, 04:01:10 pm
Besides shooting at high speeds if your target ain't 100% stationary and infront of you is much harder than hiding in a ruin somewhere on the map with an xbow standing stationary and being A LOT better protected from other cav/ranged/infantry/players in general than HA are with their maneuver.

Horse Archery is rather annoying than effective. And I propose to do it effective, so they can have kills. After the patch they will have a significant damage boost. And with that I'd suggest a maneuver nerf while attacking. It's not like you can't control the horse at all, it's just like it's hard to control it.

Isn't it better to deal more damage than to avoid more damage? It will require more skill and more battle awareness from HA/HC/HT players as it should be. I don't want to see low-skilled delayers on horses, I want to see professionals who kill. HA tend to bump rather than shoot these days, and it's pathetic.
Title: Re: What has cRPG come to?
Post by: rAve on August 15, 2012, 04:04:13 pm
it's true that archers are OP considering they are a ranged class
just to test it out, i made a STF archer, using rus bow and bodkin, kill avarage person in 3 hits, let alone if u use heirloomed weapon and arrows...

another thing is, archers don't engage in melee combat, and don't rly need any armor => makes them even faster then any avarage melee player even with fewer points to ATH

if all that wasn't bad enough, they can get Headshots, one hit kills! why can't the melee fighters get any of those?
if so, melee's should be able to throw their swords or something in enemy face to 1hit kill it, or kill a running archer while being in danger while they dont have a weapon in their hand, now don't go saying they need to have some throwing skill to throw their weapons cause a normal melee player can kill another in 3-4hits (which is the same as archers which have a chance at 1hit kill AND range), if a melee char would have to spend points on throwing, it would suck even more.

The increase in cav players  is just due to overpopulation of archers, they don't wanna play their 2handers, they don't like a shield, they Hate archers, so they go cav, its only logical...

imo cav isn't overpowered, usually they fight eachother, and a skilled 2hander or any nub with a pike can bring down cavs

but rangers are ruining it, decrease their speed somehow... by increase bow weight dramatically or so, allow arrows to take up 2 slots so they wouldn't be able to spam arrow endlessly, decrease their amazing accuracy, or allow PD to decrease hp by 3-4 points or something
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 04:12:30 pm
Me neither. We had enough nerfs.
Buffing one class is effectively nerfing all others.
Title: Re: What has cRPG come to?
Post by: Leshma on August 15, 2012, 04:24:51 pm
Siege is actually fun.
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 04:27:08 pm
Horse Archery is rather annoying than effective. Disagree here too, it all depends on the riders skill, really. And I propose to do it effective, so they can have kills. After the patch they will have a significant damage boost. And with that I'd suggest a maneuver nerf while attacking. It's not like you can't control the horse at all, it's just like it's hard to control it. I'm often surrounded by 6+ enemy cav, with my current maneuver (unloomed arabian warhorse) I can (depending who I'm up against) often get 2 kills by outriding them, maneuvering around their attacks and horses and throwing when I have an opportunity to hit and still dodge the next wave of lancers, shit just ain't as fun when you can't move around. TBH this thing doesn't even nerf me that bad as readying your weapon as a thrower barely takes any time, but it's a heavy nerf to HA and HX, and the end result will be more HAs playing the extremely my old friendgy way, W keying away as far as they can 'cuss dodging and playing skillfully is impossible, and to compensate for the heavy distance they make while my old friendging out they'd purely aim for my horse, which is even gayer, also, even with the damage boost (seeing as 90% of all horserangeds only style is S keying out of danger while shooting at their targets this'd actually be more of a nerf to them, the noskill my old friends, the good players will be buffed but eh, you say bellow you want good players to shine and suckers to bleed, this'll neutralize suckers.

Isn't it better to deal more damage than to avoid more damage? Depends on the amounts, but nerfing maneuver does not make for more skilled cavalry, just like nerfing the lance angle doesn't make lancing more skill requiring. It will require more skill and more battle awareness from HA/HC/HT players as it should be. So, you support removing ruins from battlefields and having all players be REACHABLE for cavalry? I don't want to see low-skilled delayers on horses These guys will possibly perform WORSE with more maneuver due to sucking hard, I want to see professionals who kill. HA tend to bump rather than shoot these days, and it's pathetic. The one point of your previous post I supported was a heavy nerf of bumping damage, every time I get a bump kill I feel like GTXting.
Title: Re: What has cRPG come to?
Post by: SixThumbs on August 15, 2012, 04:29:54 pm
So, archers pepper the enemy to soften them up and cavalry sweeps into the flanks of the unawares as two opposing infantry groups clash? That actually sounds about how I would imagine a medieval battle to occur. I would kind of blame it on the balancer if one side gets a majority of the ranged or cavalry but then you don't see anyone do anything to compensate for it except run down an archer alley or walk in a loose line out in the open.
Title: Re: What has cRPG come to?
Post by: DaveUKR on August 15, 2012, 04:33:01 pm


Nvm, you didn't get what I meant  :D
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 04:52:01 pm

Miwiw you're now officially a supporter of Zlisch' remove ruins from battle campaign, removing the 1+ will not remove your status as a supporter.
Title: Re: What has cRPG come to?
Post by: Havoco on August 15, 2012, 04:53:55 pm
Melee gets boring fast.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 15, 2012, 04:56:56 pm
But hopefully you mean a cap of 1? 1AH, 1 PS, 1 IF if you are in a group?

What does cav, crossbowmen, archers give? Nothing. How fair...

I would not say cap of 1, but perhaps 3 or so.

Cav, archers and so on are not supposed to give anything, because I want to buff infantry. If all the other classes would receive such an ability, too, where would be the buff? It's not supposed to be fair, because currently the game is unfair for infantry. That's why they need to receive an "unfair" buff (= a buff not for everyone) to make things fair again.

Buffing one class is effectively nerfing all others.

Only to a very very limited extend. There is a huge difference in making all other classes worse or a single class better to make things fair again.

It's a difference for you if your become suddenly worse or someone else becomes better. While the latter already doesn't feel good, the first feels downright awful. And cRPG already reached a state where everyone is much much less deadly than they used to be some time ago. We shouldn't further increase this effect with further nerfs.

The legs of our beloved cRPG table have been sawn off pretty badly to make it stop wobbling, and still one leg (infantry) is too short. Unless it's time to make it one of those Japanese tables where you are sitting at on the floor, let's just put something under the short leg, instead of cutting off the other again.
Title: Re: What has cRPG come to?
Post by: Adamar on August 15, 2012, 05:14:53 pm
Rus Bows + Bodkins do much more damage than most melee weapons, and handle like rapid fire arbalests.  It actually requires less skill to do well with a Rus Bow than as a cavalry lancer, even though you will probably get more kills with the lance.  But at least lancers have to pretend to endanger themselves to get kills by getting close to melee, ranged, and other cav.

Rus Bows can stand across the map and 2 shot people in 60 body armor within 3 seconds and repeat forever, running away from any threat practically as fast as a horse.  Its awful and one of the worst parts of cRPG.

Then maybe you should have asked for a rus bow nerf, not doom the all class because a certain build might be op.
Title: Re: What has cRPG come to?
Post by: The_Bloody_Nine on August 15, 2012, 05:15:43 pm
oh, this thread again.
Title: Re: What has cRPG come to?
Post by: Elindor on August 15, 2012, 05:41:16 pm
There have been more people in siege lately...and some people that usually play battle...this could be why.

("this" being the cav/ranged dominance the OP mentions in battle)
Title: Re: What has cRPG come to?
Post by: Miwiw on August 15, 2012, 05:45:55 pm
Miwiw you're now officially a supporter of Zlisch' remove ruins from battle campaign, removing the 1+ will not remove your status as a supporter.

Oh you, I'm all against nerfing archery by removing ruins. And I'm all against any HA's nerf. :P
Title: Re: What has cRPG come to?
Post by: Tzar on August 15, 2012, 05:47:29 pm
High lvl archery is so amazingly fucking retarded easy mode on the battle server so inf have begun to play siege because its not a who can couch or snipe the most people gameplay like battle is.
Title: Re: What has cRPG come to?
Post by: Oberyn on August 15, 2012, 06:00:56 pm
Right, it's stand around a corner with a crushtrough weapon and spam merily away. TKs and teamhits and die? No worries, just respawn. Sooo hard.
Title: Re: What has cRPG come to?
Post by: Rebelyell on August 15, 2012, 06:05:03 pm
Right, it's stand around a corner with a crushtrough weapon and spam merily away. TKs and teamhits and die? No worries, just respawn. Sooo hard.
you really can't whine about siege after all you are agi 1h cav

after all what is bad in that if peps like to play there?
Title: Re: What has cRPG come to?
Post by: Tor! on August 15, 2012, 06:07:13 pm
Almost never play my main anymore, since its just frustrating being infantry. Much rather chill back with my ranged char, shoot other ranged all round, stay alive all round, then MAYBE have a decent melee fight at the end of the round.
Title: Re: What has cRPG come to?
Post by: Son Of Odin on August 15, 2012, 06:09:13 pm
Almost never play my main anymore, since its just frustrating being infantry. Much rather chill back with my ranged char, shoot other ranged all round, stay alive all round, then MAYBE have a decent melee fight at the end of the round.
What's the name of your ranged character? I've suspected this for a while. You've hidden your secret ranged desires from the public well :D
Title: Re: What has cRPG come to?
Post by: Oberyn on August 15, 2012, 06:17:18 pm
you really can't whine about siege after all you are agi 1h cav

after all what is bad in that if peps like to play there?

You think I only have one character? I've been playing siege quite a lot lately. And I have nothing against people playing there. Just find it funny that some classify it as the last free place on crpg or some shit like that. You can't escape from broken builds and bundle of sticks weapons.
Title: Re: What has cRPG come to?
Post by: Siiem on August 15, 2012, 06:20:26 pm
bundle of sticks weapons.

Dildo lance?
Title: Re: What has cRPG come to?
Post by: Havoco on August 15, 2012, 06:22:26 pm
You think I only have one character? I've been playing siege quite a lot lately. And I have nothing against people playing there. Just find it funny that some classify it as the last free place on crpg or some shit like that. You can't escape from broken builds and bundle of sticks weapons.

lol, EU1 is like the only place in crpg hat has heavy ranged. NA has about only a third of the archers EU does.
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 15, 2012, 06:23:56 pm
lol, EU1 is like the only place in crpg hat has heavy ranged. NA has about only a third of the archers EU does.
Maybe he was talking about broken weapons and not fucking ranged?
Title: Re: What has cRPG come to?
Post by: Havoco on August 15, 2012, 06:26:22 pm
I know what hes talking about, but the person he is referring to with the bolded text was talking about ranged and i cant find that post.
Title: Re: What has cRPG come to?
Post by: Rebelyell on August 15, 2012, 06:29:02 pm
You think I only have one character? I've been playing siege quite a lot lately. And I have nothing against people playing there. Just find it funny that some classify it as the last free place on crpg or some shit like that. You can't escape from broken builds and bundle of sticks weapons.
yea thats true
Title: Re: What has cRPG come to?
Post by: wanteds on August 15, 2012, 07:56:28 pm
Dildo lance?
:lol:
Title: Re: What has cRPG come to?
Post by: Bryggan on August 15, 2012, 07:57:13 pm
Would it be possible to make ingame gold dependent on class?  Sort of make it a supply/demand thing.  If we were to say that 20% cav, 20% range and 60% infantry was the perfect mix, if there was a game with that mix everyone would get 100% gold per round.  But if it were 35% cav,  25% range and 40% range, cav would get paid 57% gold, range would get 80% and infantry would get paid 150% gold.

That way if a class is over represented, people could switch to alts to make better money and it would keep the game balanced.
Title: Re: What has cRPG come to?
Post by: Pejlaen on August 15, 2012, 08:05:51 pm
Only solution: Blanket Ban EU.

You misspelled NA
Title: Re: What has cRPG come to?
Post by: Havoco on August 15, 2012, 08:06:00 pm
Would it be possible to make ingame gold dependent on class?  Sort of make it a supply/demand thing.  If we were to say that 20% cav, 20% range and 60% infantry was the perfect mix, if there was a game with that mix everyone would get 100% gold per round.  But if it were 35% cav,  25% range and 40% inf, cav would get paid 57% gold, range would get 80% and infantry would get paid 150% gold.

That way if a class is over represented, people could switch to alts to make better money and it would keep the game balanced.

I don't think making gold gain dependent on class would be possible, but I think doing that for upkeep could work.
Title: Re: What has cRPG come to?
Post by: Riddaren on August 15, 2012, 08:25:31 pm
It surely would be more fun with less ranged and cavalry. I agree with that point.
However, the game will balance itself. If too many play the same class you play, they will all be less efficient because of it.

One thing I would like to see nerfed though is crossbow from horseback.
The problem is the 7 str builds with maximum reload speed, accuracy and horse speed.
With all other classes there are different pros/cons depending on build. For a HX there are only pros with the full agility build.
Title: Re: What has cRPG come to?
Post by: Smoothrich on August 15, 2012, 08:53:29 pm
Then maybe you should have asked for a rus bow nerf, not doom the all class because a certain build might be op.

I have been asking for a Rus Bow nerf, and I think there is consensus on the dev team that the Rus Bow is overrepresented in the usage statistics, which means its probably overpowered.  Something like 70 percent of archers (or at least ranged damage done) use it on NA and EU.  The Horn Bow is fine, and the Long Bow is probably underpowered, at least compared to the Rus Bow.  The other bows aren't even used, and could probably be tuned up to add more diversity.

I can't help but feel like archer heirlooms are overpowered compared to other classes though.  +3 arrows and bow is 5 more damage that scales on WPF and PD dramatically, plus increased missile velocity and accuracy (unless accuracy cancels itself out based on velocity, i forget how this works). and past level 30 archery builds gives a fully loomed archer an excessive advantage to any other class.  Just a small tweak on damage, -1 or something, would be nice to see.
Title: Re: What has cRPG come to?
Post by: Lichen on August 15, 2012, 08:58:02 pm
I guarantee 1 way to reduce archers dramatically. Increase the prices (and thus upkeep) of bows and arrows. Longbow is 777 gold to repair if I remember. Think about what it can do though (kill tincans). The 'value' of it is very high yet not so much in cost. Same with bodkins. Typical plated guy wearing around 45,000 gold worth of gear (not including weapon). Typical longbowman is around 21,000 gold (including bow) or so. Double archery costs and watch more players use weaker bows and regular arrows or switch to other classes.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 15, 2012, 09:02:53 pm
We're talking about public servers here.  When it comes to strategus if you are too heavy on one class you will be weak versus a certain tactic.  balanced armies are the best armies (IMO). 

I don't see a problem if everyone was cavalry or infantry or archers on the server, that's up to the individual to decide how they want to play.

Instead of QQ'ing about too many of one class, or QQ'ing about a class being "OP", try using tactics...run around in groups.  If you're infantry and there's a lot of cavalry, stay with fellow infantry and your archers.  There's really nothing to complain about besides your own lack of tactics and ability to adapt to the battlefield.

I personally like seeing this influx of archers on the servers, it means more armies will be balanced out (since archers were heavily lacking the last 8 months or so since they nerfed archers the last time).

Please lock the thread, and learn to tactics.  Like someone's forum sig, Rock beats Paper.  I am paper, so buff paper, nerf rock, and scissors is okay.  There's never been an imbalance in the over 1.5 years of me playing the game, as far as I'm concerned.  It's always been about the player's inability or unwillingness to adapt to the current conditions of the battlefield.

Adapt or die.
Title: Re: What has cRPG come to?
Post by: KaMiKaZe_JoE on August 15, 2012, 09:08:17 pm
I'm not a fan of pocket xbows. Fucking 2h/polearm heroes can just take an xbow and bolts with them without any significant penalty. Yes, the xbow/bolts adds a little weight, and yes they are expensive, but that's it.

And anyone who meets the str requirement can use an xbow.

I think that WPF should more greatly effect xbow accuracy. I like that the current system is realistic, in the sense that an xbow required little training to use. But it's stupid to see people carrying a crossbow around like it's a fucking sidearm, that they can just whip out and pew pew away on a whim. Perhaps some other drawback could be implemented.
-------------

And I agree that horse xbows should be changed a little. Damage is ok, imo, but there needs to be SOME drawback. Obviously the class is almost useless in melee, but when does melee happen when you ride a fucking Tie-fighter into battle? The rate of fire is less than an HA, but you can hold the xbow up (aim) forever, releasing your auto-aimed shot at the perfect time. Maybe a slightly slower rate of fire would be good, since the primary difference between HX and HA is the way the weapon is fired--slow and deliberate vs fast and furious.
------------

Bows are ok, though it is odd that everyone uses the fucking rus bow. FCC has taken to using archer death-squads, but its funny how often we lose. Maybe we just suck, but since half our team is ranged, the other half just gets steamrolled by the other team's 2h/polearm-hero juggernaut, and the archers are defenseless, unless they sit astride a random mountain.
Title: Re: What has cRPG come to?
Post by: richierich on August 15, 2012, 09:13:57 pm
I guarantee 1 way to reduce archers dramatically. Increase the prices (and thus upkeep) of bows and arrows. Longbow is 777 gold to repair if I remember. Think about what it can do though (kill tincans). The 'value' of it is very high yet not so much in cost. Same with bodkins. Typical plated guy wearing around 45,000 gold worth of gear (not including weapon). Typical longbowman is around 21,000 gold (including bow) or so. Double archery costs and watch more players use weaker bows and regular arrows or switch to other classes.

Yeah but bodkins break frequently.
Title: Re: What has cRPG come to?
Post by: MrShine on August 15, 2012, 09:47:52 pm
Yeah but bodkins break frequently.

All arrows break frequently, Lichen is requesting a nerf that has already happened.

Regarding rus bow nerf, there are really only a few good bows (Horn, Rus, and maybe longbow but it is so slow there is a release delay that IMO makes it a poor choice).

So saying "nerf this bow" is really saying "nerf about half the archers out there".  Ironically I thought that it was the 'run n gun' archers ie hornbow archers everyone was worried about?

TLDR:

oh, this thread again.
Title: Re: What has cRPG come to?
Post by: Smoothrich on August 15, 2012, 10:19:45 pm

So saying "nerf this bow" is really saying "nerf about half the archers out there".  Ironically I thought that it was the 'run n gun' archers ie hornbow archers everyone was worried about?


I'd much prefer to see Horn Bow archers who play as light infantry with a decent sidearm who can stand and fight or retreat when they need to, compared to Rus Bow archers who carry railguns on their back while being pigeon holed into running away at mach speed whenever danger breathes towards them. 

Also archers running away then notching an arrow while doing a 180, releasing it at the pursuer, then continuing to run unabated.  I think everyone can agree this is an unfun mechanic, and unfair now that melee classes have turning nerfs across the board for their attacks.
Title: Re: What has cRPG come to?
Post by: Gravoth_iii on August 15, 2012, 10:28:34 pm
Level a hoplite and all your problems are no more!
Title: Re: What has cRPG come to?
Post by: Thomek on August 15, 2012, 10:33:29 pm
However, the game will balance itself. If too many play the same class you play, they will all be less efficient because of it.

Not true, not by a long shot. The metagame is way more complex.

I'll have to contradict myself.. Nerfing cav and ranged would lead to too many people quitting. Characters are 33+ all loomed up. People will rage hard, and c-rpg might loose too many players.
I still believe that buffs and nerfs are the way to go, it has worked in the past and will work in the future.

Let me put it like this:
* Give soft nerfs to cav and ranged.
* Buff infantry a bit more than soft.


We should see players changing classes then.
Title: Re: What has cRPG come to?
Post by: v/onMega on August 15, 2012, 10:43:46 pm
Combat system is fucking boring, slowmo and netcode screams "CRPG I DON´T FIT YOU" with everything that gets added.

Addiction is replaced with logic every day, more and more. There is no reason to keep playing this, not even the fact that this game has no contestors is enough.
There will be less and less people, it has allready begun.

I just now became one of them.


Title: Re: What has cRPG come to?
Post by: ThePoopy on August 15, 2012, 11:29:54 pm
in a 10 v 10 instance of myselfes on open map the only thing that could beat 10 archers would be 10 other ranged or 10 heavy shielder cav, who pay double+ the amount of upkeep...
Title: Re: What has cRPG come to?
Post by: duurrr on August 16, 2012, 12:02:53 am
only way to fight cav is to play siege

siege is really the only place if you want to use melee anymore, i love battle because you can do so much to outplay bads but its just unplayable now
Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 16, 2012, 12:15:59 am
Not true, not by a long shot. The metagame is way more complex.

I'll have to contradict myself.. Nerfing cav and ranged would lead to too many people quitting. Characters are 33+ all loomed up. People will rage hard, and c-rpg might loose too many players.
I still believe that buffs and nerfs are the way to go, it has worked in the past and will work in the future.

Let me put it like this:
* Give soft nerfs to cav and ranged.
* Buff infantry a bit more than soft.


We should see players changing classes then.
I feel that I should inform you that range has had almost nothing but soft (and hard) nerfs for as long as I remember, how about we simply buff infantry, and make top-level armor even better against range, as well as buffing shields against it? Every major patch had an archery nerf in it (besides the highly questionable patch that nerfed limb damage completely and buffed range head-shot damage... Range never needed that headshot buff.. But even then that patch had a major nerf in it).

With the "damage dealt" statistic released long ago, it showed for both NA and EU that the damage dealt by archery, throwing and crossbows were significantly less (archery was about 8% iirc) then melee, though I should also point out polearms were about 30% damage (probably due lances tbh, though that is pure speculation of course).

The problem is not range being too prevalent, it is simply range existing.

Range makes players rage. It is a useful mechanic for breaking up massive melee fights and creating more of a dynamic battlefield as well as being a core mechanic of M&B, but it also creates rage in players if they die. A player can die only once every six deaths from range and they will rage, they can be shot only every other match and they will rage, it is simply because it denies them a small amount of "control" that they are used to and thus will make them rage.

There is no fixing this besides the complete and utter removal of any and all range.
Title: Re: What has cRPG come to?
Post by: Adamar on August 16, 2012, 12:23:10 am
Just to remind you people, increasing the price of ranged stuff means encouraging the use of crappier armor by archers, and thus, more kitting. Think about that.
Title: Re: What has cRPG come to?
Post by: LordRichrich on August 16, 2012, 12:28:15 am
Yeah, just buff the higher end mail and above to give better protection vs arrows
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 12:34:48 am
Seriously what has cRPG become now? just a cav and ranged feast everyone seems to be cav or ranged. what little inf there is now just seems to mop up the idiots or de-horsed, I know cRPG has seen more then its fair share of OP classes and crazy nerfs but this is just beyond madness, Battle now is no fun if I'm not shot down in seconds I'm being chased by 4-5 enemy cav. Although I my self play cav and I like a challenge but its so god dam boring that every map I see the last alive are always cav and ranged. What happened to the times when the last alive would be a few infantry with 1/4 HP left and the few alive would display a good show of skill and footwork?! Now 50% of the time its either some archers shooting 1 inf or a bunch of cav raping some half dead guy.

Personally this is killing my interest in cRPG I didn't join this community or mod to be ranged and cav spammed I joined it because the player skill level was higher in melee I could play my favorite class but also be challenged by everyother class at the same time. As unbalanced as cRPG can be its way more balanced then native but right now even natives unbalanced factions ranged classes seem more balanced then cRPGs!

I don't normally look in the balance section of the forum because I normally think "I don't know to much about balancing Ill leave it to the guys who do" and to be honest so every earlier version even going back to the peasant wars and the AOE of XP and gold was better then this version of cRPG. As unbalanced as it was then at least it was fun to play now its just frustrating and boring I rarely see a good fight between two inf anymore on battle, and yes I know duels are for EU_3 but I remember the time when the two last alive had some bad ass duels and it would last for what seemed forever. Now I get to watch some archers shoot a 2her so he becomes a pincushion.

To be honest I think that with all this cav and ranged spam its making the inf have a harder time and the people who are genuinely good at ranged or cav are being shooed out of the picture because there's so many other in their class they cant do as well. Maybe its just me but I seriously think that if this carries on then I might actually prefer Native to cRPG and I really don't want that. Iv seen amazing clans and people on here like fallen, SoA, Merc's, GK's, bandits, HRE, Nords.....Hell even the greys! But sadly I don't enjoy fighting against these clans members or beside them anymore as I'm either lanced or shot before I meet them on the field.


Most of you will probably think "pfft dis guy QQing about ranged and cav what a noob" sure you can call it QQing or whining or whatever you want my love for this game is slowly dying and Im really gutted that its happening because of 2 classes being spammed.

and for those of you who are going to hate, I'm a GK iv been playing cav since gen 1 and I have an alt for every class (apart from HA they suck!) and I'm a GK Its my Job to make you rage and hate.

ranged is outrageously weak, try taking a shield and you're just invincible, cav are all noobs who will challenge a war spear with their heavy lance, kill them and be done, bye.


seriously if you're dieing to ranged in crpg you just need to learn how to play, play a few dozen hours of native, and then, when you actually know how to deal with archers, perhaps you won't cry so much :).
Title: Re: What has cRPG come to?
Post by: Thomek on August 16, 2012, 12:41:12 am
I feel that I should inform you that range has had almost nothing but soft (and hard) nerfs for as long as I remember, how about we simply buff infantry, and make top-level armor even better against range, as well as buffing shields against it? Every major patch had an archery nerf in it (besides the highly questionable patch that nerfed limb damage completely and buffed range head-shot damage... Range never needed that headshot buff).

You don't have to inform me of that.. I've been here since the start and have been fighting for archer nerfs a lot! :D   (well, has to be said archers, it has been much, much, much too powerful in the past..)

And btw.. The archery nerfs have almost never been because they have been considered too powerful. Always because there have been to many of them!

There is no fixing this besides the complete and utter removal of any and all range.
- No, amount of ranged matters greatly. A little is good, too much is bad. It's all shades of Grey.  :P

I think its high time something gets done now.

There is a critical amount of ranged that makes the game less fun for infantry. This threshold has been reached.. But cav is also a big, if not bigger part of the lameness. Both 1h and lancers have awesome 1shotting power that should be dealt with..
Title: Re: What has cRPG come to?
Post by: Teeth on August 16, 2012, 12:42:02 am
How about we force archers to have a melee weapon and....

oh god, I can't repeat myself for the 14th time. Call me when the devs are ready to fix archery.
Title: Re: What has cRPG come to?
Post by: Thovex on August 16, 2012, 12:43:30 am
Archers?

Thovex has left the server
Title: Re: What has cRPG come to?
Post by: Son Of Odin on August 16, 2012, 12:44:17 am
Call me when the devs are ready to fix archery.

Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 12:45:11 am
You don't have to inform me of that.. I've been here since the start and have been fighting for archer nerfs a lot! :D   (well, has to be said archers, it has been much, much, much too powerful in the past..)

And btw.. The archery nerfs have almost never been because they have been considered too powerful. Always because there have been to many of them!

I think its high time something gets done now.

There is a critical amount of ranged that makes the game less fun for infantry. This threshold has been reached.. But cav is also a big, if not bigger part of the lameness. Both 1h and lancers have awesome 1shotting power that should be dealt with..

thomek, perhaps you die to ranged so much because you do absolutely nothing to counter it.

On my light armour 1h / spear char i regularly get awesome kdrs just by hunting archers, because i actually bloody counter archers and cav, rather than just go 2h hero and expect to chamber arrows etc. I have 4 shield skill and a low tier shield (unheirloomed) and i rarely EVER get shot (ever, ever, ever). Is it the game's fault that you cba putting 2 skill in to shield ? should the game have to change because you cannot think ?

If you nerf archers further i think it will just be a joke quite how pathetically easy archers will be to kill for builds like mine. It's already like hunting turkeys in a cage, nerf them even more and i'll be able to play sleeping.

Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 16, 2012, 12:47:28 am
I feel that I should inform you that range has had almost nothing but soft (and hard) nerfs for as long as I remember, how about we simply buff infantry, and make top-level armor even better against range, as well as buffing shields against it? Every major patch had an archery nerf in it (besides the highly questionable patch that nerfed limb damage completely and buffed range head-shot damage... Range never needed that headshot buff.. But even then that patch had a major nerf in it).

With the "damage dealt" statistic released long ago, it showed for both NA and EU that the damage dealt by archery, throwing and crossbows were significantly less (archery was about 8% iirc) then melee, though I should also point out polearms were about 30% damage (probably due lances tbh, though that is pure speculation of course).

The problem is not range being too prevalent, it is simply range existing.

Range makes players rage. It is a useful mechanic for breaking up massive melee fights and creating more of a dynamic battlefield as well as being a core mechanic of M&B, but it also creates rage in players if they die. A player can die only once every six deaths from range and they will rage, they can be shot only every other match and they will rage, it is simply because it denies them a small amount of "control" that they are used to and thus will make them rage.

There is no fixing this besides the complete and utter removal of any and all range.

Quoting myself again due to heavy additions through editing. There is simply no appeasing the masses. Archery needs to kill via skill not luck, yet players want such ludicrous things such as making archers more innacurate (which is amusing considering how hard it is to make an accurate archer build). Crossbows are a whole other matter though, but similar problems arise in that too.

Just remove range, honestly. Archery, Crossbows and Throwing. This is the only way to stop people from complaining about it.

No player likes accepting that in some situations some things will be natural counters to how they choose to build their classes (Hence why we see a lot of extremist build players complaining about things). No player likes being shot in a melee-focused game.

For me, at least, the only reason why I went range was due to disliking Cav, and I stuck with it to even level 33 due to how common Cav has become as melee simply can not counter cav, only ward against it. I was basically forced to go range to kill cav (As I refuse to go cav myself), and many other players play range simply due to the cav problem too.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 12:49:07 am
Quoting myself again due to heavy additions through editing. There is simply no appeasing the masses. Archery needs to kill via skill not luck, yet players want such ludicrous things such as making archers more innacurate (which is amusing considering how hard it is to make an accurate archer build). Crossbows are a whole other matter though, but similar problems arise in that too.

Just remove range, honestly. Archery, Crossbows and Throwing.

No player likes accepting that in some situations some things will be natural counters to how they choose to build their classes (Hence why we see a lot of extremist build players complaining about things). No player likes being shot in a melee-focused game.

ranged and cavalry are the only things that keep a game sense element of skill to the game as an infantry player.

remove them and invite the noob fest.

People should have to become more skilled at the game, the game should not work around people's lack of skill. that has always been crpg's failing. Every time a noob does not know how to counter archers, they nerf them. Every time a noob does not know how to block, they buff armour. Every time a noob does not know how to lance, they buff horsebump damage. Crpg needs more skill and less noob-buffs, please stop inviting them to add more.
Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 16, 2012, 12:51:37 am
ranged and cavalry are the only things that keep a game sense element of skill to the game as an infantry player.

remove them and invite the noob fest.

People should have to become more skilled at the game, the game should not work around people's lack of skill. that has always been crpg's failing.

While I agree that range and cav are critical, perhaps you missed the sarcastic tone in my post, my apologies, but in all seriousness removing all range is the only way to stop people from complaining, despite range dealing the least amount of damage compared to melee (proven by released statistics for BOTH NA and EU.)

Nobody likes being shot.

Is range a problem? In my opinion no. Crossbows maybe need to have a more noticable curve so zero wpf users are less common, but mainly no imo.
Title: Re: What has cRPG come to?
Post by: Thomek on August 16, 2012, 12:51:59 am
thomek, perhaps you die to ranged so much because you do absolutely nothing to counter it.

I don't die to range so much. In fact I even hunt range, and have tools to deal with them. (*mw snowflakes) Just ask any top EU archer, i.ex blackbow if he feels safe when I'm on.. Just that.. No 2h/no shield char can go against 2+ top archers. If you have armor you are too slow, if you don't it takes them 2 hits.

@Tears
I'm not talking removal here.. Just decimate their numbers a few times. About half would be OK.

Also come to EU more often. I heard NA is paradise compared to it.
Title: Re: What has cRPG come to?
Post by: duurrr on August 16, 2012, 12:53:45 am
thomek, perhaps you die to ranged so much because you do absolutely nothing to counter it.

On my light armour 1h / spear char i regularly get awesome kdrs just by hunting archers, because i actually bloody counter archers and cav, rather than just go 2h hero and expect to chamber arrows etc. I have 4 shield skill and a low tier shield (unheirloomed) and i rarely EVER get shot (ever, ever, ever). Is it the game's fault that you cba putting 2 skill in to shield ? should the game have to change because you cannot think ?

If you nerf archers further i think it will just be a joke quite how pathetically easy archers will be to kill for builds like mine. It's already like hunting turkeys in a cage, nerf them even more and i'll be able to play sleeping.
i agree, lets balance the game around your build

truth be told, i think range needs a buff
Title: Re: What has cRPG come to?
Post by: Bulzur on August 16, 2012, 12:54:38 am
I definitely feel safe when Thomek is on.  :twisted:
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 12:56:30 am
i agree, lets balance the game around your build

truth be told, i think range needs a buff

that's my point, my build is designed to counter the threats, therefore they are not a problem for me. I've literally built my build around the system, rather than asking for the system to accomodate for my crap build.

 You are the one who is trying to counter rock with scissors, then crying when the scissors won't beat the rock. I have made a paper build to beat the rock, and i beat it. Nerf the rock and there's no point in the paper build, and no point in the rock build.

(subtle metaphor)
Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 16, 2012, 12:57:53 am
@Tears
I'm not talking removal here.. Just decimate their numbers a few times. About half would be OK.

Also come to EU more often. I heard NA is paradise compared to it.

I do come to EU often considering the FB is two-thirds EU, and it seems to be a bit more arrows, a bit less throwing, a few more horse archers, a lot less horse crossbows and a wee bit more two-hand heros... And less sexy Tears... Also a lot less ragey ragey folks tbh, nicer imo.
Title: Re: What has cRPG come to?
Post by: duurrr on August 16, 2012, 12:58:02 am
what if i dont find gaying people with a fucking hoplite build and just zerging everyone down fun?
what if i like to actually challenge myself and play agaisnt 1v2, 1v3, 1v4?

nah bro i just get shot
Title: Re: What has cRPG come to?
Post by: Grumbs on August 16, 2012, 12:58:53 am
I'm starting to get a bit bored of the maps on EU1. Flat featureless maps with abundance of cav/ranged gets old pretty fast
Title: Re: What has cRPG come to?
Post by: IR_Kuoin on August 16, 2012, 12:59:34 am
I miss Panos  :cry:
Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 16, 2012, 01:00:19 am
what if i dont find gaying people with a fucking hoplite build and just zerging everyone down fun?
what if i like to actually challenge myself and play agaisnt 1v2, 1v3, 1v4?

nah bro i just get shot

Would it make you feel better if I told you that due to your posts on the forums, every Fallen archer and most other non-fallen archers that I know just aim at you to be funny and single you out?

True story, not even lying.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 01:00:57 am
what if i dont find gaying people with a fucking hoplite build and just zerging everyone down fun?
what if i like to actually challenge myself and play agaisnt 1v2, 1v3, 1v4?

nah bro i just get shot

how about, take a shield, with 2 shield skill, when you're withing ~5 feet of an archer put it away.

I mean i'm no genius but ... i think a retard with a notebook could figure that one out.
Title: Re: What has cRPG come to?
Post by: Falka on August 16, 2012, 01:02:28 am
I even hunt range, and have tools to deal with them. (*mw snowflakes) Just ask any top EU archer, i.ex blackbow if he feels safe when I'm on.. Just that..

Oh no! He has mw snowflakes! Archers! You are doomed! Death is coming for you!
Title: Re: What has cRPG come to?
Post by: Havoco on August 16, 2012, 01:08:50 am
So, either nerf popularity of cav and range or give infantry a buff. Or I guess u could give foot players a sprint skill. Maybe that would lessen the rage.

I guess u could just make a class extremely boring.
Title: Re: What has cRPG come to?
Post by: duurrr on August 16, 2012, 01:08:58 am
how about, take a shield, with 2 shield skill, when you're withing ~5 feet of an archer put it away.

I mean i'm no genius but ... i think a retard with a notebook could figure that one out.
i played with 3 shield skill for a longgg time
and then i tried to play without and realized i was a retard all this time for using a shield

even if you NEVER got shot through your shield it'd still be worthless because they just run away when you get close, can't win if you can't hit them.

hell i GTX off of 1h because i would get shot regardless of 5 shield skill, wtf is the point?

if i just ran from every melee fight and just 100% hunted archers i guess id get shot less but that doesnt sound very fun and challenging
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 01:13:30 am
i played with 3 shield skill for a longgg time
and then i tried to play without and realized i was a retard all this time for using a shield

even if you NEVER got shot through your shield it'd still be worthless because they just run away when you get close, can't win if you can't hit them.

hell i GTX off of 1h because i would get shot regardless of 5 shield skill, wtf is the point?

if i just ran from every melee fight and just 100% hunted archers i guess id get shot less but that doesnt sound very fun and challenging

i think that's more to do with you not being very good at the game, rather than shield being bad
Title: Re: What has cRPG come to?
Post by: Taser on August 16, 2012, 01:16:43 am
If people are really upset about all the archers in crpg, get rid of strat. I guarantee that over half of the archers will be gone simply from that. Most of the influx of archers on NA for example is in preparation for the strat wipe.

Hell when I was an archer, it was for strat since my old clan needed more archers. So I promise you if you got rid of strat, the archer "problem" will be gone.


Note: I am not serious about getting rid of strat but strat is a big reason why there are so many archers. Just pointing that out.
Title: Re: What has cRPG come to?
Post by: Rhekimos on August 16, 2012, 02:05:10 am
I feel that I should inform you that range has had almost nothing but soft (and hard) nerfs for as long as I remember, how about we simply buff infantry, and make top-level armor even better against range, as well as buffing shields against it? Every major patch had an archery nerf in it (besides the highly questionable patch that nerfed limb damage completely and buffed range head-shot damage... Range never needed that headshot buff.. But even then that patch had a major nerf in it).

With the "damage dealt" statistic released long ago, it showed for both NA and EU that the damage dealt by archery, throwing and crossbows were significantly less (archery was about 8% iirc) then melee, though I should also point out polearms were about 30% damage (probably due lances tbh, though that is pure speculation of course).

The problem is not range being too prevalent, it is simply range existing.

Range makes players rage. It is a useful mechanic for breaking up massive melee fights and creating more of a dynamic battlefield as well as being a core mechanic of M&B, but it also creates rage in players if they die. A player can die only once every six deaths from range and they will rage, they can be shot only every other match and they will rage, it is simply because it denies them a small amount of "control" that they are used to and thus will make them rage.

There is no fixing this besides the complete and utter removal of any and all range.

All my pluses.

The sense of entitlement of some players is incredible. They complain if ranged dares to shoot at them when they are in the open with no regard for cover, and they even lose some health to two arrows!

It used to be madness to take the melee into a position where enemy archers had a good position to shoot into. Now people run right into any situation, and maybe a few players get killed by archers and some get stunned and killed by enemy melee. And that's the worst case that can happen. Still that's more than enough to make people rage.

The rage isn't the problem however. It's the fact that you don't need to adapt to the game, whining on the forums is enough to get the game adapted to you.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 02:25:27 am
All my pluses.

The sense of entitlement of some players is incredible. They complain if ranged dares to shoot at them when they are in the open with no regard for cover, and they even lose some health to two arrows!

It used to be madness to take the melee into a position where enemy archers had a good position to shoot into. Now people run right into any situation, and maybe a few players get killed by archers and some get stunned and killed by enemy melee. And that's the worst case that can happen. Still that's more than enough to make people rage.

The rage isn't the problem however. It's the fact that you don't need to adapt to the game, whining on the forums is enough to get the game adapted to you.

precisely.

 This is a game of checks and balances, and when people do not take the check to counter the balance, they rage that the balance is overpowered.
Title: Re: What has cRPG come to?
Post by: Adamar on August 16, 2012, 02:28:41 am
Totaly, even if ranged was removed, whiners would whine about something. The best way to end this is to conclude CRPG. That way people would simply have to adapt to the game.

The worst part is, all this whinning makes it hard for actual constructive criticism to surface, thus reducing the quality of the end product.
Title: Re: What has cRPG come to?
Post by: Ad1no on August 16, 2012, 02:37:09 am
Totaly, even if ranged was removed, whiners would whine about something. The best way to end this is to conclude CRPG. That way people would simply have to adapt to the game.

The worst part is, all this whinning makes it hard for actual constructive criticism to surface, thus reducing the quality of the end product.

you are a huge newb and should stop posting

with that said....

SAVE CRPG!

NERF RANGED NOW
Title: Re: What has cRPG come to?
Post by: Adamar on August 16, 2012, 02:39:42 am
Will someone please ban this guy? Please?
Title: Re: What has cRPG come to?
Post by: Thomek on August 16, 2012, 02:44:06 am
lol, sure, it's all about players not adapting to the game.. Of course it is, but there is a big BUT. (T?)

Adapting to the current balance is simply boring. It's to go cav, archer or shielder yourself.

* I don't want to take away 4 directional blocking by being a shielder.
* I don't want to ride around and lance people in the back. (It makes me feel dirty)
* And I for sure don't want to run and shoot. There actually exist others and better games for that. (Where most people shoot back even!)

This is the only game I ever played who have given me this much adrenaline. I don't get it from other classes. That's my addiction.

Lame, game reducing classes has won over what is truly unique about our combat system. End of story.

Let me whine about whiners complaining about whiners, c-RPG would have developed into a truly archer and cav heaven by now if it weren't for us whiners.
Title: Re: What has cRPG come to?
Post by: Ad1no on August 16, 2012, 02:50:58 am
great points Thomek

ranged is out of control

don't even care about cav

NERF MY STR BUILD IF YOU WANT FINE BUT NERF RANGED TOO
Title: Re: What has cRPG come to?
Post by: karasu on August 16, 2012, 02:52:00 am
You know, there's more game modes other than battle. Just sayin'...  :|
Title: Re: What has cRPG come to?
Post by: Rhekimos on August 16, 2012, 03:01:29 am
Let me whine about whiners complaining about whiners, c-RPG would have developed into a truly archer and cav heaven by now if it weren't for us whiners.

How noble of you.

Quote
Lame, game reducing classes has won over what is truly unique about our combat system. End of story.

What, didn't you just do the victory dance only a bit earlier?

Quote
lol, sure, it's all about players not adapting to the game.. Of course it is, but there is a big BUT. (T?)

Adapting to the current balance is simply boring. It's to go cav, archer or shielder yourself.

Let's see..

That's a false dilemma right from the start.

The best defense against cav is some awareness. I'm sure you that have seen me coming, sidestepped and dehorsed about as often as I have lanced you. When you have been aware at the very least.

Quote
* I don't want to take away 4 directional blocking by being a shielder.
You can carry a shield and sheath it when you want to attack with your katana.

Quote
* I don't want to ride around and lance people in the back. (It makes me feel dirty)
Oh yes, ninjas are known for their honor and they never flank or shoot you when you are fighting.

Quote
* And I for sure don't want to run and shoot. There actually exist others and better games for that. (Where most people shoot back even!)

Fine, don't go archer.

But let's not forget the most important part here: You listed reasons why you don't want to adapt to the game, not reasons why something should be done.

Quote
This is the only game I ever played who have given me this much adrenaline. I don't get it from other classes. That's my addiction.

And other people want to have fun in their classes.

You only want half of them to quit, as you said here:

@Tears
I'm not talking removal here.. Just decimate their numbers a few times. About half would be OK.

Also come to EU more often. I heard NA is paradise compared to it.

 Are you the only one entitled to the fun?
Title: Re: What has cRPG come to?
Post by: Adamar on August 16, 2012, 03:02:05 am
lol, sure, it's all about players not adapting to the game.. Of course it is, but there is a big BUT. (T?)

Adapting to the current balance is simply boring. It's to go cav, archer or shielder yourself.

* I don't want to take away 4 directional blocking by being a shielder.
* I don't want to ride around and lance people in the back. (It makes me feel dirty)
* And I for sure don't want to run and shoot. There actually exist others and better games for that. (Where most people shoot back even!)

This is the only game I ever played who have given me this much adrenaline. I don't get it from other classes. That's my addiction.

Lame, game reducing classes has won over what is truly unique about our combat system. End of story.

Let me whine about whiners complaining about whiners, c-RPG would have developed into a truly archer and cav heaven by now if it weren't for us whiners.

Every class has shortcomings. Removing an infs shortcomings in the sake of 'fun' would require both ranged and cav to be made nearly useless. Im sure you remember that anus ranged nerf that reduced body damage and increased head damage done by ranged. After that cavs became op and the usual whiners started suggesting a nerf to cav...
Why on earth should he devs go down that road again, so that shieldless inf would have all the fun and all others none? Like I said, adapt.
Title: Re: What has cRPG come to?
Post by: Thomek on August 16, 2012, 03:11:37 am
Are you the only one entitled to the fun?

so that shieldless inf would have all the fun and all others none? Like I said, adapt.

Well.. 2h/pole doesn't make other classes unfun like cavchery and archery. And I personally don't think being cav or archer is 1/10th as fun as playing light inf... back when it was a reasonable playstyle.

But.. it can only get worse before it gets better. I'm off for a while. good luck c-rpg.
Title: Re: What has cRPG come to?
Post by: Grumbs on August 16, 2012, 03:19:30 am
lol, sure, it's all about players not adapting to the game.. Of course it is, but there is a big BUT. (T?)

Adapting to the current balance is simply boring. It's to go cav, archer or shielder yourself.

* I don't want to take away 4 directional blocking by being a shielder.
* I don't want to ride around and lance people in the back. (It makes me feel dirty)
* And I for sure don't want to run and shoot. There actually exist others and better games for that. (Where most people shoot back even!)

This is the only game I ever played who have given me this much adrenaline. I don't get it from other classes. That's my addiction.

Lame, game reducing classes has won over what is truly unique about our combat system. End of story.

Let me whine about whiners complaining about whiners, c-RPG would have developed into a truly archer and cav heaven by now if it weren't for us whiners.

Pretty close to my opinion. The melee combat system is what makes the game appealing to me. I can see people enjoying the cav and ranged too, but where else can you get manual directional blocking with the sort of depth we get here? If it wasn't for that I wouldn't care much for this game. I feel ranged and cav add a dimension to the overall gameplay that makes them worth having, but at the same time having too many of either can result in needing to employ some boring tactics in order to win in pub games.

My solution would be to increase the skill floor for cav and ranged, and make them require more deliberate actions from the players. How thats done i'm not totally fussy on, just some general ideas: Make crossbows more than just point&click, make them require some more distance judging from the player or something (projectile arc)
Make cav have more to risk in their engagements while allowing them to overcome any weaknesses through skillful play/tactical decisions. They act more like fast manoeuvrable tanks than animals
Make bows accurate but again require the player to judge the distance more to the target with accurate shots as long as you aim up enough, and possibly give them less ammo
Make shielding less about just simply holding right mouse button for defence. Keep forcefield for projectiles but make it so you need to aim the shield at melee attacks

Just increase the depth of the classes in general.
Title: Re: What has cRPG come to?
Post by: Son Of Odin on August 16, 2012, 03:46:38 am
Trolling Thomek is ezimode. Nerf Thomek trolling!
(click to show/hide)
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 16, 2012, 03:47:10 am
I have 4 shield and knightly heater, I took at least 20 arrows and 3 or 4 bolts to my shield before it broke the other night.  Archers aren't OP or too prevalent.  The problem is people are retarded as fuck.

Buff tactics and player battlefield awareness.  If you run up a hill as one person and have 15 archers shooting you, what the fuck do you think is going to happen? 

Just close the whole fucking forums, everyone's a whiney bitch and the dev's always listen to the people who complain the most.  You hear enough bitching for long enough and the next patch that same thing people have been bitching about gets a nerf.

The only people bitching about archers are 2h heroes...big surprise there.  If you want to play middle age CoD where you can rush and kill everyone who gets in your way without any teamwork, you're in the wrong game.
Title: Re: What has cRPG come to?
Post by: Rhekimos on August 16, 2012, 03:54:53 am
The melee combat system is what makes the game appealing to me. I can see people enjoying the cav and ranged too, but where else can you get manual directional blocking with the sort of depth we get here?

Manual blocking is fun, but hiding behind the shield frees the player to look at the whole battlefield and use tactics better.
Very valuable for commanders.

Quote
My solution would be to increase the skill floor for cav and ranged, and make them require more deliberate actions from the players. How thats done i'm not totally fussy on, just some general ideas:
Quote
Make crossbows more than just point&click, make them require some more distance judging from the player or something (projectile arc)

This has been done.

Quote
Make cav have more to risk in their engagements while allowing them to overcome any weaknesses through skillful play/tactical decisions. They act more like fast manoeuvrable tanks than animals

Making the horses have their own will and similar random actions won't be welcomed by anyone. Let's say we introduced a 10% chance for your block to fail. Would you like this introduced uncertainty into the core of your playstyle? I'm guessing no.

And these tactics that cav would need to use even more is exactly the backstabbing and spawnraping that everyone is already complaining about. Nerf cav enough and it's the only thing any cav player will do.

Quote
Make bows accurate but again require the player to judge the distance more to the target with accurate shots as long as you aim up enough, and possibly give them less ammo

This has been done too. Except the accuracy part.

I think they should be made more accurate, but the crazy headshot damage and head hitbox size returned to normal.

Quote
Make shielding less about just simply holding right mouse button for defence. Keep forcefield for projectiles but make it so you need to aim the shield at melee attacks

The shield forcefield has been nerfed a lot already. If what you suggest is doable, some of that could improve the gameplay, but I don't think 1h shielders need the additional nerf.

Quote
Just increase the depth of the classes in general.

If we do that, let's not forget non-shield melee too.

And since most of these nerfs have already been done, when will we have nerfed these classes enough?
Title: Re: What has cRPG come to?
Post by: Falka on August 16, 2012, 07:46:38 am
Nerf nerfs!
Title: Re: What has cRPG come to?
Post by: Vex. on August 16, 2012, 07:46:54 am
crpg is just a block fest atm, this slow gameplay means that killing one person in a duel or whatever takes 2-3 minutes... Meh boring
Title: Re: What has cRPG come to?
Post by: dodnet on August 16, 2012, 08:46:15 am
I play a pure polearm build since a few gens already (Long Spear or Light Lance), always without shield. Last gen was the first gen I put some points into shield skill on that build. Nuff said.
Title: Re: What has cRPG come to?
Post by: SixThumbs on August 16, 2012, 04:01:02 pm
After 12 pages I'm not sure what the original argument was and it really doesn't look like it reached any sort of consensus.

All I can say is, "yes, let's go back to that short-lived ranged nerf where 15 archers would have to be shooting one person simultaneously to kill them".

Huseby, you're also part of the ride around back of the enemy formation and pick off the occupied style of cav, lance horses then ride off, engage the minimal risk, high reward situations. The whiners may be annoying but you're basically whining about them whining while you picked one of the path of least resistance classes.
Title: Re: What has cRPG come to?
Post by: Gurnisson on August 16, 2012, 04:02:53 pm
crpg is just a block fest atm, this slow gameplay means that killing one person in a duel or whatever takes 2-3 minutes... Meh boring

Yes, 39/3 builds should be fast. :lol:
Title: Re: What has cRPG come to?
Post by: korppis on August 16, 2012, 04:40:50 pm
Yes, 39/3 builds should be fast. :lol:

Indeed, and especially with such a fast weapon as great maul.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 16, 2012, 04:48:49 pm
After 12 pages I'm not sure what the original argument was and it really doesn't look like it reached any sort of consensus.

All I can say is, "yes, let's go back to that short-lived ranged nerf where 15 archers would have to be shooting one person simultaneously to kill them".

Huseby, you're also part of the ride around back of the enemy formation and pick off the occupied style of cav, lance horses then ride off, engage the minimal risk, high reward situations. The whiners may be annoying but you're basically whining about them whining while you picked one of the path of least resistance classes.

I'm just fine getting dehorsed and running around with our infantry horde as well.  That is how lancer cav is most effective.  Picking off stragglers until the two infantry hordes collide and then flanking through enemy lines.  As the round progresses I start taking more risks depending on if we're winning or losing.  I always try to take out the highest priority with the least amount of risk to me as possible (ideally).  But I will take more risks on higher targets if I feel we're losing the round.

Obviously me being 3 or 4 times as fast as most infantry has advantages...every class and play style has advantages and disadvantages.  Smart people take will try to exploit enemy weaknesses, while trying to use your own strengths.  That's all I'm suggesting for infantry.  Instead of complaining, use your strengths to your advantage.   

The way people are whining about archers (and to a lesser extent, cavalry) would be like me riding head first into the enemy horde right after they spawned, and then complaining about pikemen when I die 4 out of 5 times.  Sometimes players need to take responsibility for their own play style.  I'm sorry if you want to be the 2h hero, but you are going to be weak to cavalry and archers if they get you in open terrain without any teammates to help you.

I fail to see what the problem is.  Don't be a straggler and I can't kill you.  Don't charge into a group of archers if you don't have protection.   How is that my fault or the archers fault for taking advantage of retarded people?  Buff retards, don't nerf archers or cav.
Title: Re: What has cRPG come to?
Post by: Crazyi on August 16, 2012, 05:00:33 pm
I caught this thread late so I'll catch up on the 12 pages soon, but I have to agree about the ranged part. I am infantry, and last night I played for 4 hours and didn't get in a single good melee fight. I got shot constantly by their team and my team while in melee or approach, and its just getting old. Literally 25%-50% of the teams each game were some form of ranged.

Cav doesn't bother me at all but I don't think they should be blocking with anything but a shield from horseback.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 16, 2012, 05:03:10 pm
lol, sure, it's all about players not adapting to the game.. Of course it is, but there is a big BUT. (T?)

Adapting to the current balance is simply boring. It's to go cav, archer or shielder yourself.

* I don't want to take away 4 directional blocking by being a shielder.
* I don't want to ride around and lance people in the back. (It makes me feel dirty)
* And I for sure don't want to run and shoot. There actually exist others and better games for that. (Where most people shoot back even!)

This is the only game I ever played who have given me this much adrenaline. I don't get it from other classes. That's my addiction.

Lame, game reducing classes has won over what is truly unique about our combat system. End of story.

Let me whine about whiners complaining about whiners, c-RPG would have developed into a truly archer and cav heaven by now if it weren't for us whiners.

as opposed to what it is now where every noob with a greatsword and 50 body armour can spam for positive kdr ?

2 hander has a purpose, but that purpose is in a mass melee, after using their shield to get too mass melee. Taking no shield whatsoever and then crying that ranged kills you ... are you serious dude ?
Title: Re: What has cRPG come to?
Post by: Crazyi on August 16, 2012, 05:37:40 pm
So in the time I got caught up on this thread I played a map and died 5x. 40 people on the battle server. Every single round I got shot at least twice. One round I was staggered by an xbow and couched because I couldn't move. 3 rounds I died to ranged. 1 round I died from a melee blow after finally reaching a fight. Hurray ranged. If I can even manage to reach melee, I still get shot by their team AND my team and the stagger ends up killing me.

I see people say "take a shield herp a derp". Well while holding block to approach an archer they can EASILY outrun me. With 6 ath they can already outrun me hands down, and if I used a shield to get close and then put it on my back they could do it even easier. Building pure shielder is boring as hell in melee, and also half the problem is your own team firing into melee constantly which it won't matter what build you are in that case. I honestly do like the map rotations but 90% have a hill, roof, wall, or fence that allow archers to just stand and fire instead of cav being their counter.


Anyways I've been around long enough to see the game cycle through classes but I don't think the archery has ever been this plentiful. Need to go back to only longbows have pierce not the arrow itself. I think I'm gonna try this siege thing out like others have suggested because this is just not fun in my opinion.

Title: Re: What has cRPG come to?
Post by: Gurnisson on August 16, 2012, 05:40:32 pm
The arrow stagger is bullshit anyway. Stun is fine, stagger is not.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 16, 2012, 06:38:00 pm
as opposed to what it is now where every noob with a greatsword and 50 body armour can spam for positive kdr ?

2 hander has a purpose, but that purpose is in a mass melee, after using their shield to get too mass melee. Taking no shield whatsoever and then crying that ranged kills you ... are you serious dude ?

Suggesting to change the equipment can never be an argument. If we follow your philosophy, all infantry should exclusively be hoplites (shield vs. ranged, spear vs. cav), and if they are not, it's their fault they suck.

The sheer existance of a counter measure against something doesn't mean you can actually expect everyone to follow it.

There is no doubt that there is an exorbitantly high amount of ranged and cavalry players on the servers, and there is also no doubt that the core feature, the most special and unique part of cRPG and Warband in general is the melee system, but both classes, ranged and cav, don't really take advantage of that feature. That's why in my eyes they should always play a side role at the best, it's still a melee game. (Backstabbing cav is no melee).

So the OP is perfectly right that there should be done something against it. I am against any nerfs for cav and archers, but I am for a heavy buff for infantry (although the buff should affect two handed players the least, IMHO).

The only thing I would like to see is people stopping to suggest other people to change their equipment, because this is in no way to be expected. No, you can NOT expect people to bring a shield next to their 2hd weapon, if they want to rely on speed, or if they are already close to their upkeep limit. Of course, 2 handed players should be more vulnerable to enemy fire than players with shield, but on the other hand the game has to be still playable for them. Which is questionable, sometimes.
Title: Re: What has cRPG come to?
Post by: Bryggan on August 16, 2012, 06:39:52 pm
Nerf nerfs!

Anyone who automatically suggests a nerf to deal with problems should be perma-banned.  The OP was complaining about the amount of archers/cav, not that they were OP.  Unless by OP you mean Over Populated.  I read the entire thread and I think I was the only one who suggested anything other than a nerf.
(click to show/hide)
For that I only got one comment.  Perhaps not the greatest idea, but at least I tried.

As soon as people see someone complain about a class, they automatically re-type all their complaints and calls for nerfs (which I'm sure they copy and paste, because it's always the same crap in every thread) and bury anything new that is said.  Most people don't read the entire thread, for either of two reasons- A) it's all the same shit as they read before, and not worth scanning through it all to find a new idea, or B) They don't care what anyone else says and just want to post their nerf this nerf that post.

So it would ultra-uber cool if people got a little creative and thought outside the nerf box.

P.S. Kind of off topic:
(click to show/hide)
Title: Re: What has cRPG come to?
Post by: Adamar on August 16, 2012, 06:45:10 pm
No Joker, we all have to make sacrifices for efficiency. As an archer I decided to bring medium armor along, so I wouldn't die with 1 hit of everything, at the expense of accuracy. Why shouldn't other builds adapt to the game as well? Inf seems spoiled since the solutions to their problems(shields, evasion, teamplay) are there, they just wont use them.
Title: Re: What has cRPG come to?
Post by: Macropus on August 16, 2012, 06:47:52 pm
There is no doubt that there is an exorbitantly high amount of ranged and cavalry players on the servers, and there is also no doubt that the core feature, the most special and unique part of cRPG and Warband in general is the melee system, but both classes, ranged and cav, don't really take advantage of that feature. That's why in my eyes they should always play a side role at the best, it's still a melee game. (Backstabbing cav is no melee).
This game is not all about melee.
I played melee builds for few gens till now and I haven't notice any problems with cav or ranged. The fact that there're many of them doesn't mean they are OP.
Everybody's saying any playstyle except his playstyle is gay, that sounds so retarded.
Title: Re: What has cRPG come to?
Post by: Bryggan on August 16, 2012, 06:54:23 pm
I weep with shame every time an arrow hits my shield.  Unless of course, I'm protecting the 2-handers behind me in an advance.  Ha ha, JK!  I've never had a 2-hander stay behind me in an advance :lol:
Title: Re: What has cRPG come to?
Post by: Joker86 on August 16, 2012, 06:59:08 pm
For that I only got one comment.  Perhaps not the greatest idea, but at least I tried.

The idea is not that bad, actually, but I would rather concentrate on XP income than on gold gain. Because if you concentrate on latter, you directly affect the effectivity of a class by lowering its upkeep, which is equal to a nerf.

I made this (http://forum.meleegaming.com/general-discussion/the-state-of-crpg/msg343630/#msg343630) post, long long time ago. It got ignored completely as well. I guess people fear maths. (Although there is nothing more complicated involced than the rule of three/percentages (which are also some kind of rule of three))

Oh, btw:

I read the entire thread and I think I was the only one who suggested anything other than a nerf.

(click to show/hide)
Title: Re: What has cRPG come to?
Post by: Joker86 on August 16, 2012, 07:13:29 pm
This game is not all about melee.
I played melee builds for few gens till now and I haven't notice any problems with cav or ranged. The fact that there're many of them doesn't mean they are OP.
Everybody's saying any playstyle except his playstyle is gay, that sounds so retarded.

I never said they were OP, nor did I say another playstayle was gay.

Basically, the problem is the following: the more archers and/or the more cavalry there is on the battlefield, the more difficult it becomes for infantry. It's an old strategy game rule that ranged units increase their power exponentially, when their number grows linearly. And although cav is melee, it works similarly, because the more cav there is, the more difficult it is to stay aware. (Cav has problems if there is too much other cav, but infantry doesn't feel this really, they just die)

If anything, I say both archers and especially (heavy!) cav are underpowered. But only on the paper. Their sheer amount and the behaviour of most infantry players makes them OP again. You know, it's the Piranha thing. A single Piranha is harmless to a full grown man. But a swarm?
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 16, 2012, 07:23:33 pm
I weep with shame every time an arrow hits my shield.  Unless of course, I'm protecting the 2-handers behind me in an advance.  Ha ha, JK!  I've never had a 2-hander stay behind me in an advance :lol:
Every time you try the shielder will suddenly decide to just intentionally leave you to get shot, just sayin'.
Title: Re: What has cRPG come to?
Post by: Miwiw on August 16, 2012, 07:24:23 pm
Suggesting to change the equipment can never be an argument. If we follow your philosophy, all infantry should exclusively be hoplites (shield vs. ranged, spear vs. cav), and if they are not, it's their fault they suck.

Wait. Telling infantry to take a shield is not okay, but several threads about Archers who only have a 0slot weapon with them are okay? Is it okay to tell Archers to fight in melee, and not kite, while it is not okay to tell infantry to get a shield against ranged, and a spear against cav? Tell the cav not to couche lance, but dont tell the infantry to get a spear. Tell the archers to go into melee whenever an infantry wants them to, but dont tell infantry to defend themselves by taking a shield? If you are getting shot, you use a shield. be clever, think yourself.
Anyone who doesn't help himself, is simply not in the position to complain. That's stupid.
There are only a few infantry players who actually use a shield (talking mainly about 2h here), example is rufio. He put 3 (?) points into shield. It is okay if he complains about Archers. But someone who doesn't use a shield, shouldn't do that.

And this stupid claim that warband is mostly about melee (or that crpg is mostly about melee), is also stupid and not true. It doesn't even matter that the new forum url is "meleegaming". That doesnt change shit.
Title: Re: What has cRPG come to?
Post by: Bryggan on August 16, 2012, 07:30:26 pm
The idea is not that bad, actually, but I would rather concentrate on XP income than on gold gain. Because if you concentrate on latter, you directly affect the effectivity of a class by lowering its upkeep, which is equal to a nerf.

I made this (http://forum.meleegaming.com/general-discussion/the-state-of-crpg/msg343630/#msg343630) post, long long time ago. It got ignored completely as well. I guess people fear maths. (Although there is nothing more complicated involced than the rule of three/percentages (which are also some kind of rule of three))

Oh, btw:

(click to show/hide)

Oops, yeah I remember that now:oops:.  But by the time I got finished reading all the posts it was a distant, hazy memory.  I like that idea as it promotes teamplay, but would the usual rambos take advantage of it?  There are  already a lot of benefits of working as a team, such as staying alive and winning rounds and getting multiplyers, but a lot of people don't think the rewards are worth the thrill of charging shieldless into a volley of arrows or the excitement of dodging three lancer cav all by yourself.

But I think we need a way to give people a reason to use other classes than their favourites.  I wanted to be cav when I first started, but found out it wasn't quite as easy as it was in single player, and there were more than enough already, so I accepted the fact that I couldn't be the knight in shining armour who saves the day.  So I went thrower/shielder, a build I would never have considered at first, because I found it was the most useful to the team as anti-cav, anti-range, and still helpful in melee.

So, much like businesses, if you don't have enough people with certain skills, you raise the wages.  I'm not sure XP is the way to go, as archer types wouldn't really care too much about their hoplite char, but they might like the money made playing hoplite half the time to pay for their upkeep on their MW everything when they get to play their archer chars.

Every time you try the shielder will suddenly decide to just intentionally leave you to get shot, just sayin'.
Yeah, I'm sure that happens.  Kind of like when you draw out a couple tin can 2-handers out into your archer's killing field just to find they got bored and left.  But some of us actually do try help the 2-handers.  I sure as hell want them there when we close in with melee, being hybrid and all.
Title: Re: What has cRPG come to?
Post by: Shub on August 16, 2012, 07:35:44 pm
couched lance atack   - should be blockable with chance to go thro block.

Blockable but if blocked u get knocked down to ground.  PROBLEM SOLVED THX


-shub
Title: Re: What has cRPG come to?
Post by: Macropus on August 16, 2012, 07:46:32 pm
I never said they were OP, nor did I say another playstayle was gay.
Sorry for misunderstanding, guess only my first sentence was adressed to you)
Other part is more about the whole situation with this things...

Ye also may be i don't feel any problem with these classes just because im noob, but I really think everything is ok. Any class has it's advantages and disadvantages, and we should use our advantages and avoid some situations where we're experiencing our disadvantages. You just can't be effective everywhere and versus anyone. Sounds kinda obvious but some 2h guys still think that fighting in front like is their job, then they whine about getting shot by archers or something. 
And about the number of cavs and archers - i don't play cRPG long time enough to say for sure, but I think it will be autobalanced after all. I mean, more archers -> more shielders, more cavs - more polearmers, more archers and cavs -> more hoplites.
PS: aaand it seems that hoplites are the end of evolution chain  :D
Title: Re: What has cRPG come to?
Post by: justme on August 16, 2012, 07:51:05 pm
the way i see it is adding new type of arrows that have bonus vs horse (like bodkins have against armors). that way ranged would shoot at cav more often, and cav would want to revenge to them.. this is how infantry would have more room to play the game.. as for damage, i say 1.5 bonus
seems perfectly balnced to me
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 16, 2012, 07:53:28 pm
You don't need to bring a shield to counter archers, you can stay behind your team's shielders.  You don't need to bring a spear to counter cav, you can stick with your own ranged or spearmen. 

It's not that you have to change your class or equipment to not get shot to shit, you just need to not be retarded and alter your play style.

I read crazyi bitching about getting killed to archers every round before reaching the enemy infantry.  Are you running ahead of your own team's infantry?  Have you tried to advance behind a shielder? 

You're bitching about getting shot by archers, sounds like you're doing something wrong, and not just once or twice, but every round.  I have to assume you're the 2h hero who runs ahead of his spearmen and shielders and then whines when someone takes advantage of your weaknesses.

I don't know how many times I have to repeat this, but I will continue:  Every class has strengths and weaknesses.  If your weakness is being exploited, you need to change something up (your tactics, your equipment, what group of people you're working with on your team, etc).  You can't cry about something if you're constantly having your weakness get exposed by another classes strengths, and you keep putting yourself in that situation.  Crying on the forums until the dev's cave in and nerf something is not a valid solution.

The classes are balanced, the problem is people refuse to change their playstyle to adapt to the current battlefield conditions.  Buff tactics, teamwork and awareness, don't nerf something because people refuse to change their rambo/hero mentality. 

Title: Re: What has cRPG come to?
Post by: rAve on August 16, 2012, 07:54:10 pm
what i do as cav is bump down a bunch of our shielders, then the archers just aim at them cuz they can shoot them while they're down, so i go on unhurt, works like a charm every time
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 16, 2012, 07:58:56 pm
This may surprise some people, but all the same things that are getting you killed in game, are the same things that middle age armies had to counter and deal with.  When archers started getting the best of infantry, battle field commanders came up with the bright idea to use shield formations.  When cavalry started getting the best of ground troops, battlefield commanders came up with the bright idea to bring long pointy sticks into battle and use them in formations. 

Even crude formations in c-rpg will combat archer spam and cav spam.  But people refuse to even consider that as a possible solution to their woes.  So keep bitching and complaining, the dev's will cave and nerf something like they always do when enough people bitch about it.  When really they just need to say "have you tried tactics, teamwork, or not exposing your weaknesses to the enemy?  how bout you give that a try and then come back to me never"
Title: Re: What has cRPG come to?
Post by: bilwit on August 16, 2012, 07:59:05 pm
rename cRPG to Lance & Bow plz
Title: Re: What has cRPG come to?
Post by: Joker86 on August 16, 2012, 08:02:15 pm
Wait. Telling infantry to take a shield is not okay, but several threads about Archers who only have a 0slot weapon with them are okay? Is it okay to tell Archers to fight in melee, and not kite, while it is not okay to tell infantry to get a shield against ranged, and a spear against cav? Tell the cav not to couche lance, but dont tell the infantry to get a spear. Tell the archers to go into melee whenever an infantry wants them to, but dont tell infantry to defend themselves by taking a shield? If you are getting shot, you use a shield. be clever, think yourself.
Anyone who doesn't help himself, is simply not in the position to complain. That's stupid.
There are only a few infantry players who actually use a shield (talking mainly about 2h here), example is rufio. He put 3 (?) points into shield. It is okay if he complains about Archers. But someone who doesn't use a shield, shouldn't do that.

You compare equipment to behaviour. By the way, I am not one of those who demand a nerf for archers but buffing their melee capabilities. If I reach an archer with my infantry I expect the archer to die, that would be balanced, because I can die on the way to the archer. That's what I estimate as fair. Sometimes I reach the archer and I win, sometimes he kills me on the way and he wins.

Equipment (spears, shields) means upkeep, weight and sometimes even skill points. Behaviour (couching, running) is completely independant of this. So your comparison doesn't really work.

And again, you can't simply say: "No shield loses against archers, shield wins against archers", because the chances of success matter as well. And if you are dead by 90% without shield, but win against archers with shield by 40%, you can't really say it's balanced. That's why all those "adapt"-replies are worthless, unless it's objectively proven that chances are always fair. Balancing is complicated, and you have to take a lot of things into account. A superficial glance at the matter will not be enough.

And this stupid claim that warband is mostly about melee (or that crpg is mostly about melee), is also stupid and not true. It doesn't even matter that the new forum url is "meleegaming". That doesnt change shit.

The Americans never were on the moon, it's simply not true and everyone who believes it is stupid.

...

You see how worthless such a statement is without reasoning?

- A lot of other games (e.g. Age of Chivalry, Skyrim, even the ancient Morrowind) have archer mechanics like M&B. How many games have melee mechanics like M&B?
- How many features (chambering, stuns, crushthrough, kicks, glances, staggers, knockdown...) were implemented in melee, how many features (arrow drop, missile speed, crosshear spread) were put into ranged combat?

What are your arguments?


_______________________________________

Another suggestion:

How about buffing infantry this way? On the cRPG character page, you get the "infantry training" option. Once clicked your character will become a pure (!) infantryman, and will remain that way until he is respecced or retired.

The effects are the following:

1.: Certain skills/WPFs become locked or capped at a certain, very low maximum (eventually spent skill points get refunded):

- Power Draw
- Power Throw
- Riding Skill
- Horse Archery
- Throwing WPF
- Archery WPF
- Crossbow WPF

2.: Certain skills are lowered in their attribute requirement from 3/1 to 2/1. Old skill point caps still remain the same:

- Power Strike
- Athletics
- Shield Skill
- Iron Flesh

Equipment weight is reduced by 50% or something like that.


Effect: Infantry becomes really terrifying. Archers and dismounted cav can't compare. But something should be done about unbreakable shields with shield skill 13, as with this change you could have an unbreakable shield and still hit rather hard.

Too extreme or not?
Title: Re: What has cRPG come to?
Post by: rAve on August 16, 2012, 08:04:14 pm
This may surprise some people, but all the same things that are getting you killed in game, are the same things that middle age armies had to counter and deal with.  When archers started getting the best of infantry, battle field commanders came up with the bright idea to use shield formations.  When cavalry started getting the best of ground troops, battlefield commanders came up with the bright idea to bring long pointy sticks into battle and use them in formations. 

Even crude formations in c-rpg will combat archer spam and cav spam.  But people refuse to even consider that as a possible solution to their woes.  So keep bitching and complaining, the dev's will cave and nerf something like they always do when enough people bitch about it.  When really they just need to say "have you tried tactics, teamwork, or not exposing your weaknesses to the enemy?  how bout you give that a try and then come back to me never"

you're always going around the forum talking about tactics...
you're right, that would solve everyone's problems, but thing is, you need hierarchy to command people, and then you need every to listen, it's hard enough in a shooter game on 5v5 games for the caller to call tactics, let alone a 50 vs 50 game...
Title: Re: What has cRPG come to?
Post by: Miwiw on August 16, 2012, 08:09:18 pm
No, a shield doesn't and shouldn't give you a 100% win. Why do you want the easy way? You wan't that the archer dies once you reach him? How easy is that?  :lol:

People should stop playing in easymode. Play a singleplayer game if you want to win in every case and single situation. Not every class should win easily against another one, especially not 2handed or polearms (rather pole but not 2h). 2h players chose the way of the "hero"; deal great damage, get great damage. It is impossible to do both, deal a lot of dmg and survive at the same time. That's simply not fair.
Most 2h think like that: "ehhh, I 1hit that Archer... I swing my big sword at him and he has to die!!!111" and then "ehhh, how did that fcking Archer kill meh? Thats not fairrrrrr! No one can kill meeeeeeeeeh!!"

Post wasn't only for you Joker. :)
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 16, 2012, 08:11:36 pm
Mount and Musket does it, and they make it look easy.  And I hate that game.  But it's an example.

All it takes is a tiny bit of communication/information when people join up.  How hard would it be for a welcome message when you join the server to say "Infantry, join battalion 1 (press P once).  Ranged join battalion 2 (Press P twice), Cavalry, join battalion 3 (Press P 3 times)"  "To move the flag for each battalion, press and hold F1 and release on your target, to hold the banner, release at your feet".

I see tactics and loose formations all the time in the battle server (NA1), one team usually has a decent amount of ground troops working together, the other team has less.  The team with the better mob tactics usually wins.  The team that has the most "outliers" usually loses.  It seems like a lot of the players in game don't realize the more people on your team working together, the easier it is to win.  The more people who are all doing their own thing, the harder it is to win.  I fail to see why the game should be nerfed and buffed when people aren't even attempting to use teamwork or tactics.

Just imagine the same tactics and teamwork most people use in this game, taking place on a middle aged battle field.  How horribly bad would they get routed...how hilarious and rag tag would that be...

All I'm saying, is I don't think the game should be balanced around people playing incorrectly.  It should be balanced around proper teamwork and tactics.  If people want to expose their weaknesses to the enemy as if they were taking off their armor, that's their choice, but they don't get to decide the way the game is customized.  Deal?
Title: Re: What has cRPG come to?
Post by: Leshma on August 16, 2012, 08:19:47 pm
This thread is one huge pile of incorrect informations.

Half of you don't even play battle regularly.

At this stage of cRPG development process, playing strength oriented, well armored knight with a greatsword is by far the easiest thing is the mod.

I've followed few new guys who decided to play 2H kuyak hero, first day they were horrible. Second day they already started blocking few attacks, third day they learned a bit of footwork and were actually "good".

Manual blocking was never more accessible to the masses in cRPG than it is now.

On the other hand ranged classes are something people are used to because there is ton of FPS games out there but cRPG has been changed so much that playing ranged in cRPG is nowhere near playing with a rifle like in CoD. In CoD there is no bullet drop, there is no wpf, it's much easier to play than being ranged in cRPG.

Many people will agree that I'm decent 2H, I'm also decent with polearms and one handed weapons. I can block, have decent footwork and can many people in direct duel.

But, I'm bad cav, bad archer, bad shielder, bad xbowmen and I find any of those classes harder to become decent at.

If you ask me, playing with greatsword and long but damaging polearm is by far easiest thing for newcommers atm. That's why I see many of them playing exactly those classes.

On the other hand, there is in fact a lot of ranged and cavalry. I guess those are people who grown out of melee fights, probably weren't able to master those classes but were decent at them. So they choose something different.

Also, to be succesful at ranged, you have sacrifice pretty much most of your melee capabilities and that's why ranged kite. If they had more chance against highly optimized, armoured builds they might fight them. Right now even I don't like to fight total noobs with just 5 PS and one hander. That's because even new guys have shit ton of armor and glancing is happening all the time, also many random stuff along with that.
Title: Re: What has cRPG come to?
Post by: To Kill A Dead Horse on August 16, 2012, 08:22:06 pm
Everybody go pure-thrower = problem solved.

On a serious note, throwing can counter anything if you bring the right weapons and have the skill to use them.
Title: Re: What has cRPG come to?
Post by: Miwiw on August 16, 2012, 08:23:21 pm
Oh, a good post by Leshma. You forgot one group of players Leshma. Some people play certain classes for fun reasons. :P
Title: Re: What has cRPG come to?
Post by: Bryggan on August 16, 2012, 08:25:33 pm
So this post is a re-hash of this post:  this (http://forum.meleegaming.com/general-discussion/the-state-of-crpg/msg343630/#msg343630)

Well, that's sucky, I thought I had an original idea but it turned out it was yours (Joker's) pretty much.  Though that chart was damned confusing, and took me a while to sort of get it.  Still, I like it as it could steer the uber-build builders away from cav and range and still let the cav and range lovers continue playing their beloved classes without being nerfed.  It would also get people to use alts more, and who knows, they might get to like their new class once they get good at it.

As for everything else, I hate nerfs and buffs being used to punish people for playing a class.

As for the teamwork, it would be nice if there was some sort of ranking dealie.  When you get on and one guy yells 'go left' and another 'go right' and another 'form shieldwall' and another 'I'm defending the stairs', its kind of hard to know which one to listen to.  Perhaps if you want to be a commander you could get voted on the forums and get a special tag, or it could be based on your win/loss rate (definitely not KD).  That way we know who's a credible leader.

Needless to say, not everyone will obey, and they shouldn't have to.  But I'm sure once the mass starts cooperating, more and more people will get into it.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 16, 2012, 08:41:44 pm
So this post is a re-hash of this post:  this (http://forum.meleegaming.com/general-discussion/the-state-of-crpg/msg343630/#msg343630)

Well, that's sucky, I thought I had an original idea but it turned out it was yours (Joker's) pretty much.  Though that chart was damned confusing, and took me a while to sort of get it.  Still, I like it as it could steer the uber-build builders away from cav and range and still let the cav and range lovers continue playing their beloved classes without being nerfed.  It would also get people to use alts more, and who knows, they might get to like their new class once they get good at it.

As for everything else, I hate nerfs and buffs being used to punish people for playing a class.

As for the teamwork, it would be nice if there was some sort of ranking dealie.  When you get on and one guy yells 'go left' and another 'go right' and another 'form shieldwall' and another 'I'm defending the stairs', its kind of hard to know which one to listen to.  Perhaps if you want to be a commander you could get voted on the forums and get a special tag, or it could be based on your win/loss rate (definitely not KD).  That way we know who's a credible leader.

Needless to say, not everyone will obey, and they shouldn't have to.  But I'm sure once the mass starts cooperating, more and more people will get into it.

Thanks for your support!

Actually, the more I think abot it, BOTH XP and gold could be influenced by this.

Sorry that the chart was so confusing, but the system needed to be worked out very well, or I would have had to answer two pages of smartass comments about mistakes and wrong calculations of my system. But basing it on the WPP spent, it should grant a rather accurate calculation.

Oh, and btw:

We had the commander discussions already a few times in the forum, and I suggest that commanders are elected in the forum by vote, and the admins then grant them "commander rights", which works similar like admin rights: when you connect to the server, you have them.

 :lol:  :wink:

Edit: and the ideas above are your ideas as well. You didn't know I already had them, and we also didn't start to think about them at the same time (which gave me a good time advantage). So no need to scale your ideas down.  :wink:
Title: Re: What has cRPG come to?
Post by: Grumbs on August 16, 2012, 09:02:03 pm
Leshma you being good or bad at something has no real bearing on the difficulty of the tasks involved. We all have our strengths and weaknesses and I'm pretty sure if you spent like 2 years playing either cav or archer you would be 10x better at them than now, and I suspect do better (at least with cav) than you do as 2 hander.

Thing with ranged/cav is that you are often testing your own skill rather than testing the skill of your enemies like you do with the more PVP style classes. Its one sided skill a lot of of the time and you have much more control over when you put yourself at risk. You can fail as archer/cav many times over and yet the one time you succeed you do some damage/get a kill. Not so with 2 hand/polearm. You are constantly having to take some punishment for your mistakes..fail a block or mistime an attack and you get instant repercussions. Miss as archer and you simply shoot again and eventually you can even go into melee mode when all else fails and get randy knockdowns or block as well as a pure melee build.
Title: Re: What has cRPG come to?
Post by: Leshma on August 16, 2012, 09:12:58 pm
One thing is certain, when score system finally replace multi, number of arbalests will go down drastically. There will be a lot more melee builds and more cav as well.
Title: Re: What has cRPG come to?
Post by: Crazyi on August 16, 2012, 10:28:09 pm
A shielder you aren't on vent with will strafe back in forth when you try to follow them. I attempt to do it every chance I get and for some reason beyond me they love to strafe back and forth, and I always end up getting shot worse than attempting to run in myself. If they do form a shield wall(rare) I can move behind it but typically a shield wall forms and stands in one place. Second, you can't stand behind a shielder when in melee combat, as I always get staggered by enemies and allies attempting to shoot into melee. Third and most important, a shield doesn't counter an archer, it prevents him from doing damage while moving around. Its not like I magically kill archers when I wear a shield, and it makes it harder to chase them down for because of added weight. If I am 2h/pole then it really slows me down when I put it on my back. Like my second point, the real problem is once I am in combat getting staggered by enemies and allies, which a shield won't help much unless I am looking directly at them and never attempt to swing.

I'm not saying archers are so OP. What I did say is that there are too many archers per team, that I liked it when longbows allowed for piercing damage unlike the arrow itself does now, and I feel lancers should not be able to parry from horseback. When there were only a few archers per team it wasn't that annoying, but not every single round I am hit atleast 2x by archers in and out of melee every round.
Title: Re: What has cRPG come to?
Post by: Falka on August 16, 2012, 11:23:27 pm
One thing is certain, when score system finally replace multi, number of arbalests will go down drastically. There will be a lot more melee builds and more cav as well.

Archers get tons of points actually, even with only few kills they often are in the top though I saw Cheapshot with roughly 20 kills in the lower part of the ladder, almost on the bottom.

Manual blocking was never more accessible to the masses in cRPG than it is now.

I don't get it, blocking used to be harder or what? Currently almost everyone make feints, kicks, delayed attacks so I'd say for newcomers though leveling never was so easy, playing never was so hard.

I've followed few new guys who decided to play 2H kuyak hero, first day they were horrible. Second day they already started blocking few attacks, third day they learned a bit of footwork and were actually "good".

Eh? Two years ago "blocking few attacks" mabye was enough to be "good", but now? Not really. That's why I suck so hard, ppl are too good  :rolleyes:
Title: Re: What has cRPG come to?
Post by: Taser on August 16, 2012, 11:30:56 pm
ancient Morrowind

visitors can't see pics , please register or login


I do like your suggestions sometimes though Joker. You try to think outside the box of nerfs. Don't agree with all your suggestions (in general) but definitely like that you're trying.

On a related note I definitely like the dedicated infantry idea although that would really make infantry far stronger. One could have a much stronger build with only 2 attributes needed. I'd be ok with inf being much stronger though :D as I'm a shielder. Obvious bias is obvious. But it wouldn't be fair for inf to be dedicated and get a huge advantage over cav/ranged by decreased attribute demands so either it can't be done since it is a bit extreme or cav/ranged get their own dedicated training line.
Title: Re: What has cRPG come to?
Post by: Lichen on August 16, 2012, 11:34:07 pm
One thing is certain, when score system finally replace multi,........
That sounds awesome.
Title: Re: What has cRPG come to?
Post by: Babelfish on August 16, 2012, 11:37:30 pm
It is impossible to do both, deal a lot of dmg and survive at the same time. That's simply not fair.

Someone probably already called you on this fucknut, this is what our complain with archers boils down to. They deal insane damage without putting themself in any danger, what so ever.


Title: Re: What has cRPG come to?
Post by: Leshma on August 16, 2012, 11:43:30 pm
I wasn't talking about archers. They can earn points just fine, people who shoot rarely (those who use arbalest) need to hit at least 5 targets per round to score 20 points. That's not easy as it sounds.

To earn 20 points as 2H, all I have to do is to dehorse one heavy cav and later kill the rider or to do the same but to two light cav. I can do that in few seconds.

Btw. feints don't work for more than a year, holds aren't working as they used to for quite some time, at the moment it's best to use combination of holds, occasional feints and outreaching (wait for enemy to step in, backpedal a bit then surge forward releasing attack).
Title: Re: What has cRPG come to?
Post by: Falka on August 17, 2012, 12:01:31 am
Btw. feints don't work for more than a year, holds aren't working as they used to for quite some time, at the moment it's best to use combination of holds, occasional feints and outreaching (wait for enemy to step in, backpedal a bit then surge forward releasing attack).

:rolleyes: If I hadn't played a battle from time to time, I would believe you that killing ppl is so hard as you decribe.

Also,
I wasn't talking about archers.

but you said "There will be a lot more melee builds and more cav as well" and I haven't seen too many guys with arbalests or throwers on the battlefield. Anyway, nvm.
Title: Re: What has cRPG come to?
Post by: Leshma on August 17, 2012, 12:04:04 am
I'm talking about situations on battle when your opponent is aware of your presence. Nothing easier than killing people from behind, but you need 8 ath for that, just like me and you have :wink:
Title: Re: What has cRPG come to?
Post by: Christo on August 17, 2012, 12:04:28 am
:rolleyes: If I hadn't played a battle from time to time, I would believe you that killing ppl is so hard as you decribe.

Leshma has a point there though.

Any smalltime guy can read your movements, like an open book.

Only reliable way to bypass enemy defenses is to rely on abusing game mechanics to oblivion.

I'd rather not.
Title: Re: What has cRPG come to?
Post by: Micah on August 17, 2012, 12:05:59 am
One thing is certain, when score system finally replace multi ...
... at that moment i will propably shed a lonely tear about how silly the onlineworlds are and about "What has cRPG come to"  :,(
Title: Re: What has cRPG come to?
Post by: Christo on August 17, 2012, 12:07:25 am
... at that moment i will propably cry a lonely tear about how silly the onlineworlds are and about "What has cRPG come to"  =,(

At that moment I'll pop a god damn champagne.

And return to the mod fulltime.
Title: Re: What has cRPG come to?
Post by: Micah on August 17, 2012, 12:13:32 am
At that moment I'll pop a god damn champagne.

And return to the mod fulltime.
and sacrifice your freedom of gameplay to a stupid number that pretends to tell anything about good playstyle which it can not
Title: Re: What has cRPG come to?
Post by: Leshma on August 17, 2012, 12:15:51 am
Leshma has a point there though.

Any smalltime guy can read your movements, like an open book.

Only reliable way to bypass enemy defenses is to rely on abusing game mechanics to oblivion.

I'd rather not.

Yeah, it's pretty much all about abuse. Better players are those who are better at abusing mechanics. This game needs more moves, more legit tricks. But we'll have to wait Warband 2 for that.
Title: Re: What has cRPG come to?
Post by: Falka on August 17, 2012, 12:31:55 am
I'm talking about situations on battle when your opponent is aware of your presence.

I understand, but how many 1 vs 1 duels without any teammate or opponent in the vicintity do you have? Most of the time ppl are distracted by other players, cav, flying arrows and bolts and in the end I can kill players who I would never (or almost never) kill on EU3. And I'm not saying about backstabing or gangbanging.

Nothing easier than killing people from behind, but you need 8 ath for that, just like me and you have :wink:
I can not agree more, especially with light-medium armor it's just too easy  :wink: (btw, a minutes ago I've finally bought dark cavalry robe  :mrgreen: cost me an arm and a leg but it was worthy to buy :wink:).
Title: Re: What has cRPG come to?
Post by: Falka on August 17, 2012, 12:37:52 am
... at that moment i will propably cry a lonely tear about how silly the onlineworlds are and about "What has cRPG come to"  :,(

Hm, I'd say for ppl like you, Leshma and, hm, me - high lvl, tons of looms in ihe inventory - multi shouldn't mean a lot. 

PS sry  :oops:
Title: Re: What has cRPG come to?
Post by: Micah on August 17, 2012, 12:44:21 am
Hm, I'd say for ppl like you, Leshma and, hm, me - high lvl, tons of looms in ihe inventory - multi shouldn't mean a lot. 

PS sry  :oops:
then you should be complaining about a number that claims to tell other people how they should play in order to earn gold and XP

PS no offense taken ^^
Title: Re: What has cRPG come to?
Post by: Falka on August 17, 2012, 12:55:41 am
I was sorry for double posting :wink: and I agree with you but I play battle too little to care about that.
Title: Re: What has cRPG come to?
Post by: Micah on August 17, 2012, 01:06:57 am
... and I agree with you but I play battle too little to care about that.
well ... thats what lonely means i guess xD
Title: Re: What has cRPG come to?
Post by: Miwiw on August 17, 2012, 01:32:19 am
Someone probably already called you on this fucknut, this is what our complain with archers boils down to. They deal insane damage without putting themself in any danger, what so ever.

Well, as long as you 2h heroes focus on the "oh he is range, he has such an advantage!!!11" argument, there's no sense in any discussion with you.
Title: Re: What has cRPG come to?
Post by: Pejlaen on August 17, 2012, 02:10:11 am
A few things is going downhill with Crpg atm, I know that many will just say, "it's been going downhill for years", "At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. for long long time".

But seriously, things changes in this game as with everyting else, and if you are dedicated to your class and this game, you would try to overcome the new obstacles that shows up ingame rather than just quit because, "naah, this doesnt suit me completely, I might return when the game is worthy of me again".
Yes, I have a problem caring for people with that mindset -.

What I think might help is if people would focus on getting this game onwards in its improvement rather than bitching about how unfair everything is to them and leaving nothing constructive back to the community whatsoever, Crpg has a rich history and most likely if chadz care for his mod, a bright future. And so, maybe one day you might be able to proudly say, "I survived the dark ages of archer-fest with my head held high!" to future Crpg players.

haha, I just hope that the developers does not get tired of hearing how awful everything they do is from a minority of players so that they loose interest in what they're doing and everyone will be in the same boat, having to ask themselves:
http://www.youtube.com/watch?v=xdBcsdk8pEY

Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 17, 2012, 02:17:05 am
Well, as long as you 2h heroes focus on the "oh he is range, he has such an advantage!!!11" argument, there's no sense in any discussion with you.
I agree, we horsethrowers focus on the "You my old friends can run forever and are 100% uncatchable" argument.  :D
Title: Re: What has cRPG come to?
Post by: Micah on August 17, 2012, 02:35:25 am
A few things is going downhill with Crpg atm, I know that many will just say, "it's been going downhill for years", "At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. for long long time".
there is alot of good things going on with cRPG atm too ....
namely webpage <3 and very nice improvements on the client ... and strat i guess .. but i dont play it much
Title: Re: What has cRPG come to?
Post by: Haragh on August 17, 2012, 04:52:06 am
My few pointers:
1. Better balance to map rotation (at least on EU1). Huge change to fan factor.
       - less open cav/archer maps
       - more city maps (old good ones, no need to make new ones)
       - more forest maps (same as above)
   
2. Only 1 quiver for archers. (Okay this may cause some rage from HAs and dedicated archers.. hmm that is 50% from players? :))
       - enough arrows already on 1 quiver.
       - archers can now carry melee weapons, at least 1 free slot!

3. Forcefield fix on horses (if it can be done?)
       - Example: Horseman runs towards you and holds weapon block or shield up, so your sword/spear gets blocked while you're trying to hit the horse. This is huge annoyance for melees. I have tried to imagine how horseman reaches his shield or weapon in front of his horse.. neat trick :).
Title: Re: What has cRPG come to?
Post by: ManOfWar on August 17, 2012, 05:32:01 am
Meh I just wanted xbow cav to stop wasting time at the end of rounds.
Title: Re: What has cRPG come to?
Post by: Babelfish on August 17, 2012, 12:00:05 pm
Well, as long as you 2h heroes focus on the "oh he is range, he has such an advantage!!!11" argument, there's no sense in any discussion with you.

I'm a crossbower. Range advantage over melee is huge.
 Shield no longer works against decent archers, everyone and their mother is able to trickshot through it.
Title: Re: What has cRPG come to?
Post by: JOPOTINTTI on August 17, 2012, 01:11:09 pm
for me crpg died when the old crpg got replaced
Title: Re: What has cRPG come to?
Post by: Adamar on August 17, 2012, 01:48:39 pm
I'm a crossbower. Range advantage over melee is huge.
 Shield no longer works against decent archers, everyone and their mother is able to trickshot through it.

Range advantage is so great that cavs and melee still kill more.
Title: Re: What has cRPG come to?
Post by: Oberyn on August 17, 2012, 02:59:15 pm
"I survived the dark ages of archer-fest with my head held high!" to future Crpg players.

Too late, that was ages ago, before archers got nerfed repeatedly to their current state. Imagine native archers, but more accurate, with better firing rate, and dealing more damage. That was the state of archers and crossbowers at the start. Every following iteration of crpg has nerfed range. All the cunts whining about "ZOMG WE ARE LIVING IN OP ARCHER CRPG AGE" are either wearing rose-tinted glasses when looking at the past of the game or weren't even there and are talking out of their ass.
Title: Re: What has cRPG come to?
Post by: cmp on August 17, 2012, 03:01:18 pm
Too late, that was ages ago, before archers got nerfed repeatedly to their current state. Imagine native archers, but more accurate, with better firing rate, and dealing more damage. That was the state of archers and crossbowers at the start. Every following iteration of crpg has nerfed range. All the cunts whining about "ZOMG WE ARE LIVING IN OP ARCHER CRPG AGE" are either wearing rose-tinted glasses when looking at the past of the game or weren't even there and are talking out of their ass.

If the only ranged weapon in cRPG was a 1c dmg stone, there would still be noshield 2h/pole heroes crying about how range is OP. It's probably in their DNA.
Title: Re: What has cRPG come to?
Post by: Oberyn on August 17, 2012, 03:04:14 pm
Don't get me wrong, I also have the "hates ranged with a burning passion" gene somewhere in my DNA. I will never stop calling them cowardly my old friends, even if the only ranged weapon was a 1c dmg stone. But I realize that no, they aren't OP, especially when compared to the way they used to be.
Title: Re: What has cRPG come to?
Post by: Swaggart on August 17, 2012, 03:31:55 pm
DISCLAIMER: I DON'T THINK RANGED IS OP, ANYTHING IN LARGE NUMBERS IS RIDICULOUS AND THAT INCLUDES EVERY CLASS. Keep that in mind when you read the rest of the post

I always find it funny how ranged classes say bring a shield. That would be like archers needing to put points into something to block melee. I wonder how archer min-max builds would look like should they be forced to put 2-3 points in PS so they can block the enraged pincushion standing 1 foot away, or to block that lance heading into the face. It's such a silly argument that one type of playstyle should have a non-optimized build while others don't. Then again, archers would probably just kite even more if that was the case

I also can't remember where I saw it not too long ago, but one archer said something along the lines of "I shoot shielders just fine" so please stop with the patronizing.
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 17, 2012, 03:34:30 pm
I also can't remember where I saw it not too long ago, but one archer said something along the lines of "I shoot shielders just fine" so please stop with the patronizing.
And another archer said "I suck at shooting through the shield but eh, fuck that, I can just kite off and shot someone else, not like anything can catch me anyway."
Title: Re: What has cRPG come to?
Post by: cmp on August 17, 2012, 03:40:43 pm
Don't get me wrong, I also have the "hates ranged with a burning passion" gene somewhere in my DNA. I will never stop calling them cowardly my old friends, even if the only ranged weapon was a 1c dmg stone. But I realize that no, they aren't OP, especially when compared to the way they used to be.

Same. I play pole+noshield after all.
Title: Re: What has cRPG come to?
Post by: HardRice on August 17, 2012, 03:42:04 pm
Same. I play pole+noshield after all.

Nerf.
Title: Re: What has cRPG come to?
Post by: Tore on August 17, 2012, 04:27:22 pm
mod is dead
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 17, 2012, 04:33:00 pm
i'm sorry, but you guys (meaning 99% of the community) are just bad at this game.

You die to the already ridiculously weak ranged, because you're too half-witted to take a shield and right click, then you complain ranged is overpowered. You chase archers with their 3 body armour when you have 7000 body armour and when you can't catch them you say that's OP (despite the fact none of you ever have any throwing).

You get lanced in the back when you have no polearm because of your lack of any awareness, and then cav is OP.

It's really not the fault of the game being imbalanced; you're all just bad.

Moo
Title: Re: What has cRPG come to?
Post by: Elindor on August 17, 2012, 04:37:28 pm
(click to show/hide)

 :mrgreen:
Title: Re: What has cRPG come to?
Post by: Tzar on August 17, 2012, 04:41:00 pm
(click to show/hide)

 :mrgreen:

+1 Siege is the only way to play this mod atm nothing but baddies with texture abuse an high lvl loomed bundle of sticksry kite builds and random couch heroes on eu1   :D
Title: Re: What has cRPG come to?
Post by: Joker86 on August 17, 2012, 04:52:07 pm
i'm sorry, but you guys (meaning 99% of the community) are just bad at this game.

You die to the already ridiculously weak ranged, because you're too half-witted to take a shield and right click, then you complain ranged is overpowered. You chase archers with their 3 body armour when you have 7000 body armour and when you can't catch them you say that's OP (despite the fact none of you ever have any throwing).

You get lanced in the back when you have no polearm because of your lack of any awareness, and then cav is OP.

It's really not the fault of the game being imbalanced; you're all just bad.

Moo

Really bad post.

So in your opinion everyone who is not supposed to suck is meant to play hoplite? Because that's what your opinion boils down to.

You can easily see that your argument is false if you assume the situation of having 50 shielders vs. 50 archers in a battle. With your argumentation, the shielders will win against the archers, because they have a shield. But there is this sweet phenomenon that additional melee fighters increase the effectivity of a melee group linearly, while additional archers increase the effectivity of an archer group exponentially.

This phenomenon bases on the fact that archers are almost always able to pick their target, melee fighters are not. This allows archers to attack and kill the weakest targets (e.g. shielders which are blocking into another direction), lowering the overall number of enemies, so that they can deal even faster with the rest, starting a vicious circle spiral which can only lead to the defeat of the melee fighters.

In our scenario the archers would simply run off and spread out, and take the slow shielders under crossfire. Sure as hell the shielders would lose 10 out of... 10? battles.

Of course there are other classes as well on the battlefield, and we do have a rock-paper-scissors-system, but guess who will win if you have 30 rocks, 30 papers and 40 scissors.

Just to prevent you of accusing me of something I didn't do: I don't say archers are OP. There is not a single archer in cRPG which I would call OP, never mind how mad his skills are. The NUMBER of the archers on the servers is OP.

Just imagine we would have 56 infantry players per team, 2 cavalry and 2 archers. Neither the cavalry nor the archers would be able to reach the level of efficiency the infantry would reach, because they are simply too few. It is easy to keep track of the only two enemy cav and to always be aware of them, and it is easy to keep track of the only enemy two archers and to keep your shield towards them, use the proper cover or dodge their arrows.

But now try to do the same thing against 20 archers.

You see what I am aiming at? And you see why your post is bad? Next to the fact that it is always not acceptable to suggest other people to effectively change their class, because that's no solution to balancing problems. (If we can call this a balancing problem at all).

So please, for fuck's sake, stop using the "take a shield/spear"-argument. It's false.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 17, 2012, 04:56:29 pm
Really bad post.

So in your opinion everyone who is not supposed to suck is meant to play hoplite? Because that's what your opinion boils down to.

You can easily see that your argument is false if you assume the situation of having 50 shielders vs. 50 archers in a battle. With your argumentation, the shielders will win against the archers, because they have a shield. But there is this sweet phenomenon that additional melee fighters increase the effectivity of a melee group linearly, while additional archers increase the effectivity of an archer group exponentially.

This phenomenon bases on the fact that archers are almost always able to pick their target, melee fighters are not. This allows archers to attack and kill the weakest targets (e.g. shielders which are blocking into another direction), lowering the overall number of enemies, so that they can deal even faster with the rest, starting a vicious circle spiral which can only lead to the defeat of the melee fighters.

In our scenario the archers would simply run off and spread out, and take the slow shielders under crossfire. Sure as hell the shielders would lose 10 out of... 10? battles.

Of course there are other classes, too on the battlefield, and we do have a rock-paper-scissors-system, but guess who will win if you have 30 rocks, 30 papers and 40 scissors.

Just to prevent you of accusing me of something I dodn't do: I don't say archers are OP. There is not a single archer in cRPG which I would call OP, never mind how mad his skills are. The NUMBER of the archers on the servers is OP.

Just imagine we would have 56 infantry players per team, 2 cavalry and 2 archers. Neither the cavalry nor the archers would be able to reach the level of efficiency the infantry would reach, because they are simply too few. It is easy to keep track of the only two enemy cav and to always be aware of them, and it is easy to keep track of the only enemy two archers and to keep your shield towards them, use the proper cover or dodge their arrows.

But now try to do the same thing against 20 archers.

You see what I am aiming at? And you see why your post is bad? Next to the fact that it is always not acceptable to suggest other people to effectively change their class, because that's no solution to balancing problems. (If we can call this a balancing problem at all).

this argument is just boiling down to you not being very good.

Anyone who's played native for any amount of time knows that you don't kill the archers by yourself. If there are 30 players vs 30 players, as in your scenario, it's not about killing the archers. If you have a shield, you hover just outside of the range of as many archers as you can, making sure you are never crossfired, thus distracting however many enemies with your 1 player. Then when backup arrives you kill them, with ridiculous ease.

If you think it's smart to run in solo against 3 archers, you will die.

If you have the foggiest idea what you're doing, and stop them from firing at teammates, or at least distract them for a while, they will die, oh so very easily.

So yes, 50 shielders would almost always defeat 50 archers, provided the shielders had the first clue what they were doing, and stopped the archers from shooting :).
Title: Re: What has cRPG come to?
Post by: Joker86 on August 17, 2012, 05:02:53 pm
this argument is just boiling down to you not being very good.

Anyone who's played native for any amount of time knows that you don't kill the archers by yourself. If there are 30 players vs 30 players, as in your scenario, it's not about killing the archers. If you have a shield, you hover just outside of the range of as many archers as you can, making sure you are never crossfired, thus distracting however many enemies with your 1 player. Then when backup arrives you kill them, with ridiculous ease.

If you think it's smart to run in solo against 3 archers, you will die.

If you have the foggiest idea what you're doing, and stop them from firing at teammates, or at least distract them for a while, they will die, oh so very easily.

So yes, 50 shielders would almost always defeat 50 archers, provided the shielders had the first clue what they were doing, and stopped the archers from shooting :).

I think this is simply wrong. If the archers know what they do they will always spread out and keep the targets between them, and with their higher movement speed they will win the positioning game, not the infantry. And I also dare to say that the higher the amount of archers, the more they can even get outnumbered by enemy melee players and still win the fight. I saw three good archers killing five enemy infantry, and there was nothing the infantry could have done against that.

You just made some statements without explaining them properly, and often I don't even know what you want to say with it (if you hover out of their range you can't distract them. And I didn't say you rush alone against three archers. The numbers are equal. Although the effect will be the same, because all archers will be able to attack a single enemy, which is the same result as if the enemy attacked on his own. That's that exponential effectivity increase thing again).

And I don't have a clue how a slow shielder is supposed to stop an archer from firing. Casting a blinding spell?
Title: Re: What has cRPG come to?
Post by: Swaggart on August 17, 2012, 05:05:10 pm
Right, because archers will focus on the guy holding the shield towards them, and not someone else. Yes, those distraction shielders always hypnotize archers into looking at their shield and not another target. You're so right, they won't run away if you get too close, they'll keep being mesmerized by your shield, gazing into it's magnificence until they meet a horrible death.
Title: Re: What has cRPG come to?
Post by: Elindor on August 17, 2012, 05:06:31 pm
I know I'm the 1,000,000th person to use this, but damn is it applicable right now in this thread...

visitors can't see pics , please register or login
Title: Re: What has cRPG come to?
Post by: Joker86 on August 17, 2012, 05:09:15 pm
I know I'm the 1,000,000th person to use this, but damn is it applicable right now in this thread...

Yeah, sorry if I sound dramatic again, but the "the game is broken for you? - Change your class!"-argumentation never helped anything, it's just a sign of ignorance, and as valuable as "tl;dr" or "nice post, would read again", with the little difference that the authors of latter posts do not even think they contributed something to the discussion.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 17, 2012, 05:19:29 pm
I think this is simply wrong. If the archers know what they do they will always spread out and keep the targets between them, and with their higher movement speed they will win the positioning game, not the infantry. And I also dare to say that the higher the amount of archers, the more they can even get outnumbered by enemy melee players and still win the fight. I saw three good archers killing five enemy infantry, and there was nothing the infantry could have done against that.

You just made some statements without explaining them properly, and often I don't even know what you want to say with it (if you hover out of their range you can't distract them. And I didn't say you rush alone against three archers. The numbers are equal. Although the effect will be the same, because all archers will be able to attack a single enemy, which is the same result as if the enemy attacked on his own. That's that exponential effectivity increase thing again).

And I don't have a clue how a slow shielder is supposed to stop an archer from firing. Casting a blinding spell?

look, i shouldn't have to teach you how to play the damned game lol.

What im saying is actually how to play, im not b/sing or anything, it's what you do.

MORE DETAIL:

ok, scenario, 3 archers in a "group" (say they're spaced approx 20 feet apart, not too tight).

You are a shielder reasonably by yourself, and these archers are shooting at your friends (it's a normal fight, say ~~ 30vs30), they're killing your friends, because they are allowed to shoot.

So i have my archer protection, (my shield, my dodging, and my placement), and i have my cav protection (my 1wpf spear / greatsword, and my awareness).

So, as long as i keep my distance from the archers and i'm not overwhelmed by something, i am pretty much hard to take down right now.

These archers, are shooting at my friends, as i said. Assume all 3 archers know i'm there, so im not ganking them. They realise there's no point shooting at me, as you've been saying, and they carry on shooting at my team, whilst keeping an eye on me so i cannot gank them.

What do i do ?

I move towards one of the archers, placing myself NEAR to being crossfired, but not actually crossfired. This makes the archer I am moving towards have to displace, or he will be in melee with me, and because of my superior melee build, he should lose. So archer 1 is running away, but his buddy 2 and 3 now, they either have the choice of shooting me to stop their buddy dieing, or shooting into the main fight's melee. If they shoot into the melee, i can just pick them off 1 by 1, but let's assume they try to stop me killing 1.

So, 2 and 3 are now shooting at me whilst 1 is running. I'm hovering around the area, dodging as many arrows as i can, and basically trying to keep as close to them as possible, without putting myself in actual danger. Basically i'm just trying to grasp their attention, and every time i get either an opportunity to kill one of them, or they stop focussing me and start focussing my teammates, I move closer to threaten them more.

I hope this has better helped you understand, a general way to defeat groups of archers.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 17, 2012, 05:25:08 pm
So, 2 and 3 are now shooting at me whilst 1 is running. I'm hovering around the area, dodging as many arrows as i can, and basically trying to keep as close to them as possible, without putting myself in actual danger.

This is where the plan will fail against half decent archers.

A heavy infantryman blocking with his shield is neither good in chasing nor dodging. A shielder against three archers will die as sure as a pikeman will against three longswords.

There is no way a shielder can put an archer under pressure, except of forcing him to displace, which the archer will do in a way that will increase the distance again. During that time you will be shot into your back multiple times by the others.
Title: Re: What has cRPG come to?
Post by: Elindor on August 17, 2012, 05:27:50 pm
Yeah, sorry if I sound dramatic again, but the "the game is broken for you? - Change your class!"-argumentation never helped anything, it's just a sign of ignorance, and as valuable as "tl;dr" or "nice post, would read again", with the little difference that the authors of latter posts do not even think they contributed something to the discussion.

Yeah and I'm just enjoying the pointless internet argument ensue especially cause I am not hopelessly involved in this one! :)
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 17, 2012, 05:34:12 pm
This is where the plan will fail against half decent archers.

A heavy infantryman blocking with his shield is neither good in chasing nor dodging. A shielder against three archers will die as sure as a pikeman will against three longswords.

There is no way a shielder can put an archer under pressure, except of forcing him to displace, which the archer will do in a way that will increase the distance again. During that time you will be shot into your back multiple times by the others.

and there is the weakness of heavy armour.

in battle i use armour that weighs ~~ 5 total, precisely because i know that wearing heavy armour with a shield is so worthless. I can block everything i need to with my shield, and i can dodge every fight i don't need to be in, with my speed. If you will wear 25 weight of body armour with a 7 weight shield don't be surprised when you can't catch archers. It's just a bad build.
Title: Re: What has cRPG come to?
Post by: Swaggart on August 17, 2012, 05:36:06 pm
Elindor, this is the granddaddy of them all:

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Title: Re: What has cRPG come to?
Post by: Babelfish on August 17, 2012, 05:37:43 pm
look, i shouldn't have to teach you how to play the damned game lol.

What im saying is actually how to play, im not b/sing or anything, it's what you do.

MORE DETAIL:

ok, scenario, 3 archers in a "group" (say they're spaced approx 20 feet apart, not too tight).

You are a shielder reasonably by yourself, and these archers are shooting at your friends (it's a normal fight, say ~~ 30vs30), they're killing your friends, because they are allowed to shoot.

So i have my archer protection, (my shield, my dodging, and my placement), and i have my cav protection (my 1wpf spear / greatsword, and my awareness).

So, as long as i keep my distance from the archers and i'm not overwhelmed by something, i am pretty much hard to take down right now.

These archers, are shooting at my friends, as i said. Assume all 3 archers know i'm there, so im not ganking them. They realise there's no point shooting at me, as you've been saying, and they carry on shooting at my team, whilst keeping an eye on me so i cannot gank them.

What do i do ?

I move towards one of the archers, placing myself NEAR to being crossfired, but not actually crossfired. This makes the archer I am moving towards have to displace, or he will be in melee with me, and because of my superior melee build, he should lose. So archer 1 is running away, but his buddy 2 and 3 now, they either have the choice of shooting me to stop their buddy dieing, or shooting into the main fight's melee. If they shoot into the melee, i can just pick them off 1 by 1, but let's assume they try to stop me killing 1.

So, 2 and 3 are now shooting at me whilst 1 is running. I'm hovering around the area, dodging as many arrows as i can, and basically trying to keep as close to them as possible, without putting myself in actual danger. Basically i'm just trying to grasp their attention, and every time i get either an opportunity to kill one of them, or they stop focussing me and start focussing my teammates, I move closer to threaten them more.

I hope this has better helped you understand, a general way to defeat groups of archers.

So basically infantry should just stand near archers and wait for them to use up all their arrows? Seems fun.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 17, 2012, 05:41:49 pm
So basically infantry should just stand near archers and wait for them to use up all their arrows? Seems fun.

who said it had to be fun, we're talking about game balance, and game balance is about win / lose not fun / boring

and besides, it is actually quite fun defeating archers through knowing how to play the game :)
Title: Re: What has cRPG come to?
Post by: duurrr on August 17, 2012, 05:43:30 pm
who said it had to be fun, we're talking about game balance, and game balance is about win / lose not fun / boring

and besides, it is actually quite fun defeating archers through knowing how to play the game :)
haha

derp
Title: Re: What has cRPG come to?
Post by: Babelfish on August 17, 2012, 05:47:34 pm
and besides, it is actually quite fun defeating archers through knowing how to play the game :)

There are a few ways to defeat archers, standing around waiting for them to spend all their arrows is not one of them, and will only end with them running around picking up new arrows with a slowpoke of a shielder gasping for air behind them.

Title: Re: What has cRPG come to?
Post by: Spook Island on August 17, 2012, 05:48:14 pm
Foot melee infantry is the core of the game.  Their ratio should be at the very least 50% of every game mode; especially in battle.  Probably closer to at least 60% when you really think about it.  The recent change in ratios is caused by a number of things.

1. Strong influx of new players from Steam Sales
2. Nerfing of Melee oriented classes (turn nerf, polestun nerf, etc...)
3. Less skill (both personal and teamwork oriented) required to play the classes that have overgrown their place. (cav, archery, etc...)

People are going to get up in arms about #3, but it's the truth.  It's alot easier to run around kiting people slower than you with a bow (while being protected by melee) or by riding around couching people from behind with an unblockable, near instant kill attack;, while they are fighting someone else.  We've all seen it.  We all know it.  Those who are objective can at least admit it.


That being said, it's nice of the balance team to at least acknowledge and admit they made a mistake by fixing turn speed (which a lot of people said would never happen) a little bit back to where it should be, but it's still not enough in my personal opinion.  A good start but not enough.  But as I said, I'm glad they at least admitted they went way too far with it.

Things will probably get a little more balanced (back to where they should be) when weapon speed gets universally buffed, but there will still be issues.

But yeah, I don't know how anybody could say there isn't a huge surge of cav and ranged players lately compared to the past.  Best thing to do is look at why that is and tackle the problem from there.

Title: Re: What has cRPG come to?
Post by: Rhekimos on August 17, 2012, 05:48:51 pm
and there is the weakness of heavy armour.

in battle i use armour that weighs ~~ 5 total, precisely because i know that wearing heavy armour with a shield is so worthless. I can block everything i need to with my shield, and i can dodge every fight i don't need to be in, with my speed. If you will wear 25 weight of body armour with a 7 weight shield don't be surprised when you can't catch archers. It's just a bad build.

Kinngrim's build with tons of athletics with light-medium armor and a medium shield is the prime anti-archer build. Tanking melee builds are obviously at a disadvantage against someone faster, as they should be.

If they can't catch someone, they should use their brains and seek cover and wait for flags or opportunities to engage, perhaps someone else that they can fight against.

They made that build and chose that equipment to be good when pitted against other infantry. They chose that with the knowledge that they might not be very good against some other builds, and now the complaints seem to be about their class losing when not one or two, but three archers are against them and they lose in this scenario.
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 17, 2012, 05:51:05 pm
Kinngrim's build with tons of athletics with light-medium armor and a medium shield is the prime anti-archer build. Tanking melee builds are obviously at a disadvantage against someone faster, as they should be.

If they can't catch someone, they should use their brains and seek cover and wait for flags or opportunities to engage, perhaps someone else that they can fight against.

They made that build and chose that equipment to be good when pitted against other infantry. They chose that with the knowledge that they might not be very good against some other builds, and now the complaints seem to be about their class losing when not one or two, but three archers are against them and they lose in this scenario.

and so they should lose a 3v1 if they haven't got the build that counters the 3. what's wrong with that?

if you make your grave you should be prepared to lay in it.

Example, my own light armour build, i get 1 shot by pretty much anything greatsword and above ... do i cry when i'm killed by a greatsword ? occasionally, but i don't go whining on the forums saying greatsword's OP every time i die to one ... i just know that that's the weakness of my build, and that i should play better to avoid dieing to it.
Title: Re: What has cRPG come to?
Post by: Captain_Kirk on August 17, 2012, 06:00:08 pm
Give me your sweet sweet tears Kuyak heroes.

omnomnomnomnomnomnom

Being an archer is like being chased by a mob, and tweeting your current location every 2 seconds
Title: Re: What has cRPG come to?
Post by: Joker86 on August 17, 2012, 06:21:35 pm
Seriously, people. Read more carefully.

They made that build and chose that equipment to be good when pitted against other infantry. They chose that with the knowledge that they might not be very good against some other builds, and now the complaints seem to be about their class losing when not one or two, but three archers are against them and they lose in this scenario.

That's not the scenario. At least not precisely. Actually it's 3 vs. 3 or 50 vs. 50. But due to the fact that - unlike infantry - archer can pick their target, it becomes a one vs. many scenario. That is exactly the reason why an overpopulation of archers is a bad thing.


i get 1 shot by pretty much anything greatsword and above ... do i cry when i'm killed by a greatsword ? occasionally, but i don't go whining on the forums saying greatsword's OP every time i die to one ...

Neither did I say that archers are OP. I said their amount is the problem. Damage values, precision, shot speed and whatnot are perfectly fine. I want to reduce the amount of archers, not their particular effectivity.

I just complained that "You think there are too many archers? Well, then more people need to equip shields" is not an argument. If the amount of archers and infantry would be on a normal level, but cavalry would be heavily overpopulated, making every archer who stands in the open die as fast as a snowflake on the sun, could I expect you as archer to always carry a spear with you? Or wouldn't it simply make sense to change the relation of classes to a reasonable value, so that the basic classes can work as intended? Because spearman archers are not a real class, I would say, neither game wise nor historically.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 06:37:14 pm
Don't equip a shield then.  Protect your own ranged who can counter the enemy archers.  Don't put yourself in a position to be flanked or shot from enemy ranged.  Get behind your own shielders.  There's lots of tactics you can use to counter archers without resorting to the "stop telling me to pick up a shield" argument.  Learn some fucking tactics and use some teamwork.  You choose your build, and while it may be strong versus some classes, it's going to be naturally weak to others. 

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Please lock the thread already...

Please read my signature, over and over until the obvious sets in for you.  If you need some help with in game tactics I'd be more than willing to spend my free time giving you QQ'ers an education.
Title: Re: What has cRPG come to?
Post by: Kuyamzoleta on August 17, 2012, 08:03:23 pm

Please lock the thread already...
Please read my signature, over and over until the obvious sets in for you.

/THREAD!
Title: Re: What has cRPG come to?
Post by: Hunter_the_Honourable on August 17, 2012, 08:22:42 pm
Don't equip a shield then.  Protect your own ranged who can counter the enemy archers.  Don't put yourself in a position to be flanked or shot from enemy ranged.  Get behind your own shielders.  There's lots of tactics you can use to counter archers without resorting to the "stop telling me to pick up a shield" argument.  Learn some fucking tactics and use some teamwork.  You choose your build, and while it may be strong versus some classes, it's going to be naturally weak to others. 

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Please lock the thread already...

Please read my signature, over and over until the obvious sets in for you.  If you need some help with in game tactics I'd be more than willing to spend my free time giving you QQ'ers an education.

I would lock the thread buuuuut....because YOU asked I'm not gonna now  8-)
Title: Re: What has cRPG come to?
Post by: Tzar on August 17, 2012, 08:25:33 pm
Why lock the thread  :)

Sure cmp want people to use teamwork an tatics touche this aint a strat battle an you cant control 50 random players by spamming the keyboard...

Sry i meant what 30 / 28 players per team nowadays on eu1 :?:  :lol:

Also dont care i dont play battle anyways but i get people being frustrated.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 08:27:04 pm
Why lock the thread  :)

Sure cmp want people to use teamwork an tatics touche this aint a strat battle an you cant control 50 random players by spamming the keyboard...

Sry i meant what 30 / 28 players per team nowadays on eu1 :?:  :lol:

Also dont care i dont play battle anyways but i get people being frustrated.

No, you can control what you do and where you go, and who you fight next to.  Stop acting like you have no control or responsibility for what your character does in game.

Every class has strengths and weaknesses.  Every class inherently will be strong against some classes/play-styles and weak against others.
Title: Re: What has cRPG come to?
Post by: Swaggart on August 17, 2012, 08:30:42 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?
Title: Re: What has cRPG come to?
Post by: Micah on August 17, 2012, 08:34:42 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?
you should find out yourself ;)

Sure cmp want people to use teamwork an tatics touche this aint a strat battle an you cant control 50 random players by spamming the keyboard...
they do not, otherwise they would add/improve teamwork&tactics related supportive features ...
Title: Re: What has cRPG come to?
Post by: Crazyi on August 17, 2012, 08:40:18 pm
I am opinionated and right.

You are stupid and wrong.

P and Q. The end I wins.

This thread made me remember why I stopped posting on the forums.
Title: Re: What has cRPG come to?
Post by: duurrr on August 17, 2012, 08:42:50 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?
it gets boring very fast due to how easy and effective it is

at least thats what i felt
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 08:44:02 pm
I am opinionated and right.

You are stupid and wrong.

P and Q. The end I wins.

This thread made me remember why I stopped posting on the forums.

Because you have terrible opinions and common sense isn't your strong suit?   BTW, the lance angle was only nerfed once, in that discussion we had, you must have been turning your horse to the right as you thrusted left.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 08:46:33 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?

They aren't as effective as infantry in turning the tide of battle.  You can hold areas of the battlefield with infantry, you can't with cavalry.  They are weak to anyone with a spear over 150 length (that can rear their horse).  They are weak to 2h great swords who out reach their heavy lances.  They are weak to enemy ranged units (both ground and mounted, archers, xbow and throwers).  They are weak when ground troops are on an elevated surface, or where there is not room to maneuver.   They are weak when ground troops are hugging walls (which 98% of the battle maps have).  And they are pretty much nullified by anyone who is aware of their presence (not an actual counter, but a method of avoidance). 
Title: Re: What has cRPG come to?
Post by: Joker86 on August 17, 2012, 08:48:22 pm
Don't put yourself in a position to be flanked or shot from enemy ranged.  [...]  You choose your build, and while it may be strong versus some classes, it's going to be naturally weak to others.

Basically you are right, concerning nerf cries. But this is not a nerf cry. This is a cry for a system which buffs infantry a bit and regulates the classes on the servers. Because if there are too many archers it becomes increasingly difficult or even impossible to "not get flanked or shot", and yes, every build has its strengthes and weaknesses, but how much fun would you have if the class which is your counter or at least is rather strong against you is the the most represented class on the server. Cracka, you are rock. You win against scissors and lose against paper. Sounds fair. But what, if you win against one scissors, and then lose five times against five papers? Still fun?

The class balance works only if the proper amount of classes is achieved on the servers. Everything else unbalances things heavily.
Title: Re: What has cRPG come to?
Post by: Tzar on August 17, 2012, 08:51:38 pm
you should find out yourself ;)
they do not, otherwise they would add/improve teamwork&tactics related supportive features ...

Eeeh huh  :?: why do that when they can force people to do it with shitty class balance  :lol:

Aslong as they dont balance the mod in terms of risk vs reward easy classes will allways stick out an over populate the server  :lol:

It happens in every game nothing new to see here.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 08:52:15 pm
People play for fun, but the game shouldn't be balanced around "fun".  it should be balanced around warfare.  it would be fun if we were all riding around drinking tea and eating crumpets, but it's a game that is built around middle age warfare.  Archers will fuck you up from a distance if you don't have protection, or don't have some way of putting them on the defensive.  That's what they do...

That's what makes c-rpg unique is that you get to choose your skills, attributes, equipment, and how you play that character.  I don't think archers are overpopulating the servers, I think they are back to their normal numbers from a year ago before they were hit with super nerfs.  And I don't think people are liking that they can't just rush towards the enemy infantry without worrying about what is happening around them.
Title: Re: What has cRPG come to?
Post by: Thomek on August 17, 2012, 08:53:23 pm
The problem is Paul and Fasader. The former is thickheaded and the latter is lazy.
Title: Re: What has cRPG come to?
Post by: Leshma on August 17, 2012, 08:54:34 pm
Yes they are. They should nerf Katana to the ground a long time ago.
Title: Re: What has cRPG come to?
Post by: Spook Island on August 17, 2012, 08:54:48 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?

They have to pay a fee for the horse they ride.  LOL
Title: Re: What has cRPG come to?
Post by: Swaggart on August 17, 2012, 09:03:00 pm
They aren't as effective as infantry in turning the tide of battle.

Very debatable. Very, very, very debatable. Cav bumps are so useful it's downright silly.

Quote
You can hold areas of the battlefield with infantry, you can't with cavalry.  They are weak to anyone with a spear over 150 length (that can rear their horse).  They are weak to 2h great swords who out reach their heavy lances.  They are weak to enemy ranged units (both ground and mounted, archers, xbow and throwers).  They are weak when ground troops are on an elevated surface, or where there is not room to maneuver.   They are weak when ground troops are hugging walls (which 98% of the battle maps have).

All situations that you can avoid. You know, ride off and do something else?

Quote
And they are pretty much nullified by anyone who is aware of their presence (not an actual counter, but a method of avoidance).

Hardly. Good cav can kill anyone that's aware of them, with probably the only exception being pikemen.

But there's no point in getting into an argument about this. My point was that it's very easy for you to say that infantry should be aware of their weaknesses (and I'm sure all good infantry players are) when your chosen class has the least amount of weaknesses.
Title: Re: What has cRPG come to?
Post by: TurmoilTom on August 17, 2012, 09:03:36 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?

They have to sacrifice some Strength or Agility for the riding points (unless they substitute athletics for riding).

They have to pay high repair costs for the horse (and lance, if they use one).

They are outreached by longer polearms and occasionally, greatswords.

The horse can be reared by polearms over 140 length, leaving the horse open to 2 or 3 easy hits. Even more if caught in a group.

They are highly susceptible to ranged. Large, easy to lead due to predictable movement, etc.

If the horse dies, the rider can be hit around 2 or 3 times while getting up off the ground (unless he sinks into the ground or he teleports somewhere, damn bug).

Could probably think of more, too lazy to at the moment.
Title: Re: What has cRPG come to?
Post by: duurrr on August 17, 2012, 10:10:30 pm
Very debatable. Very, very, very debatable. Cav bumps are so useful it's downright silly.

All situations that you can avoid. You know, ride off and do something else?

Hardly. Good cav can kill anyone that's aware of them, with probably the only exception being pikemen.

But there's no point in getting into an argument about this. My point was that it's very easy for you to say that infantry should be aware of their weaknesses (and I'm sure all good infantry players are) when your chosen class has the least amount of weaknesses.
why would you reply seriously to that dude? he made a thread about buffing cav, hes even more delusional than "nate" and his putie hacker accusation
Title: Re: What has cRPG come to?
Post by: Lead_Heart on August 17, 2012, 10:21:53 pm
Hello,

If you keep getting shot down it seems you  need to adapt your stratagy. Do not blame the ranged and cavalry for your shortcomings.

Thank you!
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 10:22:58 pm
why would you reply seriously to that dude? he made a thread about buffing cav, hes even more delusional than "nate" and his putie hacker accusation

When did I make a thread asking to buff cavalry?   :rolleyes:

You might disagree with my opinion, but at least I am generally serious with my replies (unless it's completely obvious that I'm fucking around). 
Title: Re: What has cRPG come to?
Post by: Lt_Anders on August 17, 2012, 10:31:39 pm
Damn I'm late to this whine thread. Damn it all to hell.

Buff xbows.
/THREAD
Title: Re: What has cRPG come to?
Post by: Tzar on August 17, 2012, 10:44:43 pm
When did I make a thread asking to buff cavalry?   :rolleyes:

You might disagree with my opinion, but at least I am generally serious with my replies (unless it's completely obvious that I'm fucking around).

Well he does have a point you do happen to be a complete tard  :lol:
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 17, 2012, 10:56:39 pm
Well he does have a point you do happen to be a complete tard  :lol:

You've never once rebutted anything I've said with any intelligence or semblance of an argument (even one I've disagreed with).  You just -1 my posts and say how retarded I am and that I'm a shit poster.

put some substance behind your rebuttal.  Why am I a complete tard?  What opinions do you disagree with?  Why do you disagree with them?  You're much more of a shit poster than I am.
Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 17, 2012, 11:02:19 pm
Arguing with Tzar is a sure way to lose sanity.
Title: Re: What has cRPG come to?
Post by: Rhekimos on August 17, 2012, 11:09:10 pm
Out of sheer curiosity, and as a complete aside to this entire conversation, what is cav's weakness?

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Title: Re: What has cRPG come to?
Post by: Falka on August 18, 2012, 02:50:44 am
(click to show/hide)

It's so fucking retarded in so many ways I just don't know what to say  :rolleyes:
Title: Re: What has cRPG come to?
Post by: Spook Island on August 18, 2012, 04:18:47 am
I don't think anybody is really buying that cav weakness typeup.
Title: Re: What has cRPG come to?
Post by: Rhalzo on August 18, 2012, 04:27:18 am
I don't think anybody is really buying that cav weakness typeup.

Shhhh. You're supposed to be dead, remember?
Title: Re: What has cRPG come to?
Post by: FRANK_THE_TANK on August 18, 2012, 04:53:09 am
Title: Re: What has cRPG come to?
Post by: Falka on August 18, 2012, 11:38:43 am
Title: Re: What has cRPG come to?
Post by: Tzar on August 18, 2012, 11:48:04 am
Title: Re: What has cRPG come to?
Post by: Falka on August 18, 2012, 12:05:41 pm
France beats US, no contest  8-)


Quote
3:05 & 3:20 & 4:06 No need to thank me.
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on August 18, 2012, 01:24:03 pm
Good cav can kill anyone that's aware of them, with probably the only exception being pikemen a my old friendcher on a ruin who is 100% unreachable and will stay there in his my old friendcher group shooting everyone being unreachable until the very end of the round, who are as bad as roofcampers.
Fixed
Title: Re: What has cRPG come to?
Post by: Corsair831 on August 18, 2012, 02:41:00 pm
Don't equip a shield then.  Protect your own ranged who can counter the enemy archers.  Don't put yourself in a position to be flanked or shot from enemy ranged.  Get behind your own shielders.  There's lots of tactics you can use to counter archers without resorting to the "stop telling me to pick up a shield" argument.  Learn some fucking tactics and use some teamwork.  You choose your build, and while it may be strong versus some classes, it's going to be naturally weak to others. 

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Please lock the thread already...

Please read my signature, over and over until the obvious sets in for you.  If you need some help with in game tactics I'd be more than willing to spend my free time giving you QQ'ers an education.

what this guy said ^
Title: Re: What has cRPG come to?
Post by: a_bear_irl on August 18, 2012, 04:37:05 pm
i feel like this issue is divided into powergamers vs play-for-fun, yes you can counter ranged and yes you can counter cav and no it's not fun to do either, if your post is along the lines of "get a shield or a pike", don't post it because it's gonna be a bad post
Title: Re: What has cRPG come to?
Post by: San on August 18, 2012, 09:29:20 pm
I've probably killed more archers on my 18/21 1h no shield in the last several days than I have in weeks the time on my 24/15 shielder main when I am on foot.


(click to show/hide)
Title: Re: What has cRPG come to?
Post by: Riddaren on August 19, 2012, 05:34:37 pm
ranged and cavalry are the only things that keep a game sense element of skill to the game as an infantry player.

remove them and invite the noob fest.

People should have to become more skilled at the game, the game should not work around people's lack of skill. that has always been crpg's failing. Every time a noob does not know how to counter archers, they nerf them. Every time a noob does not know how to block, they buff armour. Every time a noob does not know how to lance, they buff horsebump damage. Crpg needs more skill and less noob-buffs, please stop inviting them to add more.

Well said. This is the case and has always been.
Bad players complain. Good players adapt.
The game is balanced around bad players, not the good ones.
Title: Re: What has cRPG come to?
Post by: Riddaren on August 19, 2012, 05:49:47 pm
It's not only melee infantry who play this game for fun. All do. Even archers and cavalry.
Never forget that. Show them respect and I'm sure you will get some kind of mutual respect in return.

It might be an archer not shooting you while you are defenseless as the last man alive.
It might be a lancer not couch lancing you at spawn.
It might be a 2H not instantly killing you when you lie defenseless on the ground after being dehorsed.

Personally I got a few players in my list of players who show me respect.
Then I have this list of those who cry about lancing being easy mode, telling me I'm a total noob.
It's a bit hard for me to be nice to those.

This game is so full of hate. It's the thing I hate most about it...
If classes would be races you all would be racists.
Title: Re: What has cRPG come to?
Post by: Smoothrich on August 19, 2012, 06:04:40 pm
It's not only melee infantry who play this game for fun. All do. Even archers and cavalry.
Never forget that. Show them respect and I'm sure you will get some kind of mutual respect in return.

It might be an archer not shooting you while you are defenseless as the last man alive.
It might be a lancer not couch lancing you at spawn.
It might be a 2H not instantly killing you when you lie defenseless on the ground after being dehorsed.

Personally I got a few players in my list of players who show me respect.
Then I have this list of those who cry about lancing being easy mode, telling me I'm a total noob.
It's a bit hard for me to be nice to those.

This game is so full of hate. It's the thing I hate most about it...
If classes would be races you all would be racists.

People play cav to be a gigantic dick and ruin the game for everyone else, so do most archers and throwers.  They know how unfun and unskilled it is to die from their class so they laugh about it when they kill top melee players with one hit kills (couches, headshots) while realizing how brokenly OP their class is compared to melee builds.
Title: Re: What has cRPG come to?
Post by: Riddaren on August 19, 2012, 06:42:40 pm
People play cav to be a gigantic dick and ruin the game for everyone else, so do most archers and throwers.  They know how unfun and unskilled it is to die from their class so they laugh about it when they kill top melee players with one hit kills (couches, headshots) while realizing how brokenly OP their class is compared to melee builds.

I tried to be diplomatic. Great job ruining it...
Now everyone knows all who play archers and cavalry do it to upset others and laugh at them.
Title: Re: What has cRPG come to?
Post by: Adamar on August 19, 2012, 06:47:47 pm
Smoothrich, you're describing 2hander tincans perfectly.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 19, 2012, 06:50:55 pm
Well said. This is the case and has always been.
Bad players complain. Good players adapt.
The game is balanced around bad players, not the good ones.

This is not the best philosophy. Because "bad players complain" indicates that there is never a good reason to complain, and "good players adapt" indicates that there is never a need to change anything, because you can adapt.

I don't say you are wrong about archers or cav, nor am I supporting a nerf for archers or cav, but I definitely don't like this "Well, *I* do not have any problems with the game so it is fine. If *YOU* have problems it is YOUR fault, because I do fine. You just need to adapt. Like... change your class?" It's a sign of ignorance for me.
Title: Re: What has cRPG come to?
Post by: Riddaren on August 19, 2012, 07:05:24 pm
This is not the best philosophy. Because "bad players complain" indicates that there is never a good reason to complain, and "good players adapt" indicates that there is never a need to change anything, because you can adapt.

I don't say you are wrong about archers or cav, nor am I supporting a nerf for archers or cav, but I definitely don't like this "Well, *I* do not have any problems with the game so it is fine. If *YOU* have problems it is YOUR fault, because I do fine. You just need to adapt. Like... change your class?" It's a sign of ignorance for me.

The case is that most players consider themselves to be good and skilled.
While in reality they are only good at dueling. People lack awareness which is the most important skill to avoid getting killed by archers and cavalry.
But instead of just improving and trying to play smarter they want archery and cavalry nerfed so much that they don't have to think about it.
That's the problem.
Title: Re: What has cRPG come to?
Post by: Micah on August 19, 2012, 07:07:01 pm
If classes would be races you all would be racists.
I lol'd , but there is somewhat true about that ...
Sad but true that  this polarisation in playerbase has deep roots and i dont see that there will grow a respectfull atmosphere out of this one day.
New players that join the game find that its normality to hate here. Its not the best reference for the community =(
Title: Re: What has cRPG come to?
Post by: bilwit on August 19, 2012, 07:08:06 pm
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Title: Re: What has cRPG come to?
Post by: Joker86 on August 19, 2012, 08:06:55 pm
The case is that most players consider themselves to be good and skilled.
While in reality they are only good at dueling. People lack awareness which is the most important skill to avoid getting killed by archers and cavalry.

Agree 100%

But instead of just improving and trying to play smarter they want archery and cavalry nerfed so much that they don't have to think about it.
That's the problem.

Usually I'd agree to that part, too. But if the percentage of cavalry and/or ranged becomes too high, it becomes increasingly difficult to stay fully aware. To discuss the matter properly, we must first clarify IF there are too many cavs and/or archers on the servers or not. Otherwise we can not really argue, because we don't know if the complainers are only making drama or if they have a point there.
Title: Re: What has cRPG come to?
Post by: Adamar on August 19, 2012, 08:37:46 pm
Im back from EU4 and saw nothing unusual there. It was probably just the casual(melee) rich players who went on vacation.
Title: Re: What has cRPG come to?
Post by: Spook Island on August 21, 2012, 02:50:38 am
I was on NA battle a little while ago and at least 65% of the game was ranged or cav oriented.  That's too high for my taste.  It doesn't help that a lot of maps are geared toward that style of gameplay.
Title: Re: What has cRPG come to?
Post by: DrTaco on August 21, 2012, 04:40:24 am
People play cav to be a gigantic dick and ruin the game for everyone else, so do most archers and throwers.  They know how unfun and unskilled it is to die from their class so they laugh about it when they kill top melee players with one hit kills (couches, headshots) while realizing how brokenly OP their class is compared to melee builds.

...What?
Title: Re: What has cRPG come to?
Post by: Havoco on August 21, 2012, 04:49:22 am
People play cav to be a gigantic dick and ruin the game for everyone else, so do most archers and throwers.  They know how unfun and unskilled it is to die from their class so they laugh about it when they kill top melee players with one hit kills (couches, headshots) while realizing how brokenly OP their class is compared to melee builds.

So true, the best part is when the melee get fed up with it and buy an Xbow and bolts, then run into an open area to reload, get shot, then stand still so they can get shot again.
Title: Re: What has cRPG come to?
Post by: Yachdiel on August 21, 2012, 12:19:11 pm
The era of cookie cutter builds, heirloom epidemic, and less than enjoyably playstyles
Title: Re: What has cRPG come to?
Post by: Vibe on August 21, 2012, 02:14:20 pm
More like the era of ranged fucking everywhere. Yesterday I played and the last people alive were always ranged, either archers, xbow or even throwers. Doesn't surprise me, as over half of the players were ranged anyway.
Title: Re: What has cRPG come to?
Post by: SixThumbs on August 21, 2012, 04:42:49 pm
That bothers me only because if I'm one of the last alive I feel like a ponce hiding somewhere to avoid ranged.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 05:23:19 pm
I was on NA battle a little while ago and at least 65% of the game was ranged or cav oriented.  That's too high for my taste.  It doesn't help that a lot of maps are geared toward that style of gameplay.

I call bullshit, I was playing last night from just after this post until about midnight and I never thought cavalry and ranged were 65% of the server.  The only way to tell without speculation is to have a breakdown of what type of class each player was.

That would be interesting to see if Meow or another dev has access to that information.  Also, even if it was 65% ranged and cavalry, I don't think that's too high.  A good army is a balanced army.  1/3 ranged, 1/3 cavalry, and 1/3 infantry would be a pretty good army.  Although I think most commanders would prefer something like 30% ranged, 40% infantry, and 30% cavalry. 
Title: Re: What has cRPG come to?
Post by: Aleskander on August 21, 2012, 06:10:29 pm
6 days and 22 pages?

Nice CRPG
Title: Re: What has cRPG come to?
Post by: Micah on August 21, 2012, 09:11:32 pm
That would be interesting to see if Meow or another dev has access to that information.
having a screen displaying the current unit mix of the teams would be awesome indeed  :idea:
Title: Re: What has cRPG come to?
Post by: Albrecht_von_Romagna on August 21, 2012, 09:17:25 pm
Armor should be much more protective than it is right now, especially against arrows. And problem would be solved. Atm armor is just expensive, but not enough effective against ranged classes. When I get one-hit by an arrow while wearing some of the best helmets in the game, or hit from quarter meter with the same strength as from 50 meters, I really do think that archery is OP.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 09:32:45 pm
Stop getting shot then.
Title: Re: What has cRPG come to?
Post by: Adamar on August 21, 2012, 09:38:32 pm
Stop getting shot then.

But using cover, and tactics is no fun!
Title: Re: What has cRPG come to?
Post by: Arn_Magnusson on August 21, 2012, 09:41:34 pm
I had a dreams... That I'll play well made medival fighting simulator and meet Anne Hathaway, but that's the other thing.

When I was starting at cRPG in 2010/11, it was great, hours of playing wasn't wasted, you gained levels, you could make nice combinations of gears, builds it was really awesome, even when upkeep comeout against tincans, and become more friendly too beginners, but it was about how skilled are you. Today, sadly, we have an Assassin Creed (which I really like, but if I want to play AC I goin' on PS to play it, not doing it in Warband), it's about to how to sneak up your enemy, bump him, and let ganked by teammates, backstabbing, hiding around the corner, or just ganking in group, that became routine, the "best" players are just running around with at least two people, or just slicing everyone in back, it became to be most effective killer, but for cost of beeing (I'm not said honored that's too much) nice, people just seek how to kill, not to match, for me it loses alll the fun.

Thank you.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 09:53:25 pm
You had a dream to play a medieval fighting simulator, but you think it's a negative thing when the "best players" are running around in groups of 2 or 3 people?  You do realize middle age tactics were widely varied, but generally consisted of formations of troops? 

I think it's great that more and more people are fighting in groups, and that the scoring system is helping to influence that.

You do realize War of the Roses is coming out soon, that may be more up your alley (a run and gun type of game where tactics and group fighting aren't as important as being the best hero/rambo character you can be).  I personally would rather c-rpg doesn't cave into the way most games are nowadays, catering to the ADD generation who needs immediate results, and can't be arsed to actually work as a team.  If you think it's more fun to run around on your own when servers have upwards of 140 people at times (and infantry groups can get up to 30-40 people in size), then you're the problem, not the game.  You seriously think you should be competitive going up 1 vs 40?  GTFO of here with your bullshit.
Title: Re: What has cRPG come to?
Post by: Albrecht_von_Romagna on August 21, 2012, 09:55:52 pm
Stop getting shot then.
Oooooh, tactics, never heard of that, you're too clever for nigga like me.
Title: Re: What has cRPG come to?
Post by: Tears of Destiny on August 21, 2012, 10:00:23 pm
I had a dreams... That I'll play well made medival fighting simulator and meet Anne Hathaway, but that's the other thing.

When I was starting at cRPG in 2010/11, it was great, hours of playing wasn't wasted, you gained levels, you could make nice combinations of gears, builds it was really awesome, even when upkeep comeout against tincans, and become more friendly too beginners, but it was about how skilled are you. Today, sadly, we have an Assassin Creed (which I really like, but if I want to play AC I goin' on PS to play it, not doing it in Warband), it's about to how to sneak up your enemy, bump him, and let ganked by teammates, backstabbing, hiding around the corner, or just ganking in group, that became routine, the "best" players are just running around with at least two people, or just slicing everyone in back, it became to be most effective killer, but for cost of beeing (I'm not said honored that's too much) nice, people just seek how to kill, not to match, for me it loses alll the fun.

Thank you.

So I take it you want instead of a medieval simulator-ish game you would rather a game where 60 people line up on one side and 60 on the other and a mass-duel is started?

 I'm not trying to antagonize or be sarcastic here, I am genuinely puzzled on what is wrong with group gankings as that is the very concept of warband whether in single player, multiplayer or even historically. Group on Group fighting in almost every game is just that. You can not design a game where it is a team VS a team and avoid group fighting, as that defeats the very purpose of teams.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 10:01:13 pm
Albrecht_von_Romagna - Doesn't sound like you're NA, but I'll be online in a few hours playing in NA1.  Stop by hospitaller teamspeak and we can go over battle tactics for any situation you encounter. 

This is an open invitation to anyone who has problems with "x" class or "y" play-style. 

Teamspeak address: IL2.LeetTS.com:10040
Title: Re: What has cRPG come to?
Post by: Arn_Magnusson on August 21, 2012, 10:14:16 pm
Guys! I wrote fighting simulation, is it so hard to read? I didn't meant the medieval warfare, it wouldn't be very playable, it would be butthurt. Now consider (or read) again what I posted and now tell something.
Title: Re: What has cRPG come to?
Post by: Albrecht_von_Romagna on August 21, 2012, 10:32:10 pm
CrazyCracka420: Thanks for the invitation, I will have no time, though. But you know, I don't think I have a problem with tactics, I've been playing MP of Warband since it came out and I am not an unexperienced player. I just like some realism and  I'd suppose, when playing as a two-hander tincan, that armor will protect me (and heavy armors of late medieval era were so protective that shield wasn't necessary anymore, as I surely don't have to remind you), so I will not have to run like a mad chicken or hide all the time. I definitely could adapt and take a shield and a one-handed weapon, but I find that incredibly boring after a while.
Title: Re: What has cRPG come to?
Post by: Swaggart on August 21, 2012, 10:44:50 pm
Albrecht_von_Romagna - Doesn't sound like you're NA, but I'll be online in a few hours playing in NA1.  Stop by hospitaller teamspeak and we can go over battle tactics for any situation you encounter. 

This is an open invitation to anyone who has problems with "x" class or "y" play-style. 

Teamspeak address: IL2.LeetTS.com:10040

I don't think people need to be told to ride a triple loomed stealth fighter horse around the map in order charge at people from behind and press X.

(click to show/hide)
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 10:46:36 pm
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I do think of cav lancer fighting in c-rpg as very much like WWII dog fighting, but on a 2d plane versus 3d (if I'm going up against other horsemen).  I feel more like a cheetah when I'm picking off stragglers, and like a German Panther tank when flanking enemy infantry that are engaged with my infantry.

I'll bite anyways.   I am fully confident on the ground in my ability to not get steamrolled or put myself in a terrible position (tactically).  And just because I choose to take the class that is the most like a carnivorous predator IRL, that doesn't mean I don't understand other dynamics between classes. 
Title: Re: What has cRPG come to?
Post by: Arn_Magnusson on August 21, 2012, 10:50:06 pm
When I placed you by my finger what I'm tryin' to say, you no longer want to speak about it, huh?
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 10:52:14 pm
When I placed you by my finger what I'm tryin' to say, you no longer want to speak about it, huh?

That's not what I want out of the game.  I'd rather not dumb every game down into arcade mode.  Your clarification merits no response.  You want to be able to run around by yourself without thinking about what other people (on your team and the enemy team) are doing in the server, and not worry about repercussions for being oblivious to your surroundings.  I'd rather not play that type of game, but War of the Roses sounds like just what you're looking for.  http://forum.meleegaming.com/war-of-the-roses/
Title: Re: What has cRPG come to?
Post by: Swaggart on August 21, 2012, 11:03:21 pm
And just because I choose to take the class that is the most like a carnivorous predator IRL, that doesn't mean I don't understand other dynamics between classes.

So do rapists and murderers.

Just sayin'.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 21, 2012, 11:17:44 pm
And they are very efficient at what they do :P
Title: Re: What has cRPG come to?
Post by: Aleskander on August 21, 2012, 11:26:07 pm
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I do think of cav lancer fighting in c-rpg as very much like WWII dog fighting, but on a 2d plane versus 3d (if I'm going up against other horsemen).  I feel more like a cheetah when I'm picking off stragglers, and like a German Panther tank when flanking enemy infantry that are engaged with my infantry.

I'll bite anyways.   I am fully confident on the ground in my ability to not get steamrolled or put myself in a terrible position (tactically).  And just because I choose to take the class that is the most like a carnivorous predator IRL, that doesn't mean I don't understand other dynamics between classes.


Wow, I've been thinking the same thing with the dogfighting for, well as long as I can remember playing cav
Title: Re: What has cRPG come to?
Post by: Ubereem on August 22, 2012, 11:28:36 am
this why I prefer siege as infantry still rules. the only downside is everyone is 30-3
Title: Re: What has cRPG come to?
Post by: Spleen on August 26, 2012, 09:25:57 pm
this why I prefer siege as infantry still rules. the only downside is everyone is 30-3

You're clearly NA
Title: Re: What has cRPG come to?
Post by: Bryggan on August 27, 2012, 06:26:16 am
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I do think of cav lancer fighting in c-rpg as very much like WWII dog fighting, but on a 2d plane versus 3d (if I'm going up against other horsemen).  I feel more like a cheetah when I'm picking off stragglers, and like a German Panther tank when flanking enemy infantry that are engaged with my infantry.
 
Smart cav works with infantry, ie trying to draw enemy cav to friendly infantry.  In your terms, engaging the enemy near your flak guns.  When you have hoplites and throwers near you, an enemy cav can't concentrate on you alone.  I remember begging cav in chat to stay close to where the anti-cav infantry was, and preferably draw them nearer.  Unfortunately most were 'Maverick' types, and we lost the anti-cav advantage.

But my Gawd, when we took out the enemy cav and marched forward... downright glorious.  As a useless hybrid at melee even I had the joy of chasing down the enemy who ran only to be lanced by our victorious cav.  We won the good fight, and, well, they reaped the benefits.  They had the glory but i had a multiplyer. 

The truly sad thing was while it was so obvious cav kicked meg-ass with infantry/archer support, stupid rambo cav wouldn't glom onto the idea.  It really sucked while us support infantry were stuck in a field whilst our cav charged far our of our support range.  And while anti-cav are good at anti cavving, we can't win without cav support.  4 or 5 cav can flank us and really fuck us up, something they can't do with a couple friendly cav supporting us.

So once again, it all comes down to stupid people being stupid.  And WTF can we do about that?
Title: Re: What has cRPG come to?
Post by: Oberyn on August 27, 2012, 08:46:53 am
I usually play cav as a lone "rambo", and though it sometimes ends up as pointless kamikaze charges, a lot of the time I will fuck up a lot of their cav then proceed to rape their infantry, gaining precious cav superiority for the team. What you call "smart" cav are usually random noobs too afraid to face off directly against other cav on their own because they know they will get slaughtered, so they hang around big inf formations being useless arrow fodder. Every moment you are not harassing or hunting down enemy cav is one more moment they are able to do it to you and your buddies.
The most important role of lancer cav imo is to hunt down other melee cav and gain that cav superiority, not try to play combined arms with a bunch of unorganized pubbers. That's well and fine once the enemy cav is already neutralized. Being a slightly unpredictable free atom on the battlefield has gained me more multipliers than I can count, so my idea of it is probably somewhat biased, just as yours is, coming apparently from an inf perspective.
Title: Re: What has cRPG come to?
Post by: Bryggan on August 27, 2012, 09:40:17 am
True, but in my inf perspective that guy who's too afraid to charge us guys hanging in the back, and is too frightened to engage our cav is extremely annoying.  He's not getting kills or doing damage, but he's still a threat and we just want him dead so we can move on.  If he's keeping 2 archers a hoplite and a thrower out of the main mob, he's being effective.  Probably more effective than if he actually tried something, because, as you say, he's probably noob and has a big target on his forehead.

Truth is I usually get impatient with those 'outside the circle' dancers, and just try catch up with the pub mob.  And then, when I get horse bumped to death (cuz this guy can't aim a lance) I run to the forums and write a 'nerf cav' thread.

Oh, but I lost my train of thought thinking of your random noobs.

I was thinking if you have a proper cav fight, why not do it where you have some archers, hoplites and throwers?  Just like smart inf try to fight in areas with archer support, smart cav fight around some ground support.  I have no problem being horse bumped by friendly cav, cuz I know how hard it is to focus on where you're going while your engaging enemy cav.  The thing is that it's just as hard for the enemy to concentrate, but the difference is I'm gonna throw a jarid in his face before he horse bumps me... or a hoplite will bring him to a full stop so you can lance him, or the archer will prick him full of holes.

I guess the obvious thing is that you're better off surrounded by friends than by enemies.  Once the enemy cav is neutralized, then you can be the lone 'Rambo'.  All of us ground troop hate that when we know our cav is all gone but there's a few enemy cav popping in and out.  Odds are I'm so worried about cav that a 2 hander will jump out of the shadows and 1 hit me.

So I say, bitch about cav as much as you want, they sure make the game a lot more interesting.  Not archers though.  Took a body shot with light kuyak today.  If it wasn't for the stun I wouldn't have noticed my 4% health drop.
Title: Re: What has cRPG come to?
Post by: BranStark on August 27, 2012, 11:19:34 pm
I believe all problems stem from the Courser and the Arabian.

Remove those two from the game and you'll see a lot of stuff fall back into line because everything that happens with infantry and ranged is a reaction to loomed coursers and arabians (mostly coursers).

After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming, you start thinking about things like spears.

After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming while trying to stab some other horse that simply stayed out of range of your spear, you start thinking about things like ranged.

So you either give up entirely and pick up a bow so you can hide in a tower and shoot horses or else you at least pick up power throw 4 so you can throw axes at horses, which I can tell you is WAY more effective than trying to spear them (good cav easily avoid spears but avoiding throwing means staying 50 meters away at all times).

The people who toughed it out and stayed infantry are now being shot and axed to death by ranged attacks that were originally picked up to be used on horses.  When there's no horses around, you use it on infantry instead.  These remaining infantry, tired of being peppered by ranged, will either go cav or ranged.  (They may briefly try shield only to realize it leaves them nearly defenseless against cav.)


I think if the best horse was the Destrier, you wouldn't see this cascade of failure occur because destriers aren't so awesome-fast or awesome-maneuverable to just make infantry give up.

The refusal to nerf coursers and arabians means this mod can never really find a balance.



Incidentally, what's up with horse acceleration in cRPG?  I was noticing in single player native, if you ram your horse into a crowd of people you're liable to grind to a halt.  cRPG seems to slow you down too but you recover speed so fast that unless you jam your horse into a smashed crowd of 10 infantry, you'll hit 1 and have your speed back before you hit the 2nd one, 5 feet further in.  Consequently you can ram through formations in cRPG that you would never attempt in native. Combine that with loomed courser speed and it's generally a free lance and a free getaway.

How the fuck is this being downvoted.
Title: Re: What has cRPG come to?
Post by: Thomek on August 28, 2012, 12:05:00 am
How the fuck is this being downvoted.

Scary answer: Cav and ranged are now becoming the majority.

But yeah, horse acceleration nerf is a very, very good idea.
Title: Re: What has cRPG come to?
Post by: Leshma on August 28, 2012, 04:07:22 pm
Cav and ranged aren't majority, far from it.

What happened is that infantry went to play siege and some are most of the time on DTV/Duel servers.

Horse acceleration nerf is a bad idea.

Good idea is to buff infantry movement speed.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 28, 2012, 04:34:46 pm
Good idea is to buff infantry movement speed.

Archery = infantry + bows. Buffing infantry speed would buff archer speed, unless you make bows have 50+ weight...
Title: Re: What has cRPG come to?
Post by: Leshma on August 28, 2012, 04:49:31 pm
Heh, archers.

Most archers are OP only in big numbers and only against shieldless infantry.

Truly OP archers are level 35 and have 18/27 builds with MW Rus bow and MW Bodkin arrows.

Various limitations are the reason why cRPG battle is kinda crappy atm. Start reverting some of those changes and cRPG battle will become fun again.

Title: Re: What has cRPG come to?
Post by: Joker86 on August 28, 2012, 05:03:20 pm
Heh, archers.

Most archers are OP only in big numbers and only against shieldless infantry.

Truly OP archers are level 35 and have 18/27 builds with MW Rus bow and MW Bodkin arrows.

Various limitations are the reason why cRPG battle is kinda crappy atm. Start reverting some of those changes and cRPG battle will become fun again.

Actually I agree that further nerfs are not recommendable, but I wouldn't revert the nerfs we already had, because they seem quite reasonable to me. In a very distant future we can talk about buffing archers (all aspects - accuracy, shot speed, damage) and cavalry (horses and their survivability, especially the armoured ones, and lowering upkeep), but for this we need some fundamental changes in the behaviour of all players on the servers. I am mainly aiming on an improved use of tactics by all players, not only clan players. It works in other games, too, so why not in cRPG? (Okay, the incredibly and above-internet-average retarded community could be a reason  :rolleyes:  :lol: )

I would like to redirect you to my little topic (http://forum.meleegaming.com/suggestions-corner/ideas-to-buff-infantry/), because I'd like to know what you think about the ideas. It's a try to use only buffs, instead of nerfs, to get the fun level of playing infantry on the same level like playing cav or archer.
Title: Re: What has cRPG come to?
Post by: Micah on August 28, 2012, 05:16:26 pm
Various limitations are the reason why cRPG battle is kinda crappy atm. Start reverting some of those changes and cRPG battle will become fun again.
well spoken indeed ...
Archers  are not running because they want to in many cases (tenne, blackbow).
The currently few archery builds plus their similar (rather equal) setups are caused by the past archery nerfs which FORCED archers to play like they do now with low variety.
rebuff low tier bows
reduce armor wpf penalty for archery
make arrows use 0 slots
and you will soon see archers with better armor, better weapons going melee instead of running - because they cant do the my old friend run in medium/medium heavy armor and they have a good weapon in their backpack. To limit highspeed archers exploit , make 1 PD for 4 STR instead of 3 or come up with bettter solution.
Yet afterall, all current archery QQ was caused by the past archery QQ plus the devs overcommit to nerfs which cant change the game physics from existing.
But i doubt that will happen ... because it would propably require a full char reset now after this massacre lol

EDIT:
I would like to redirect you to my little topic (http://forum.meleegaming.com/suggestions-corner/ideas-to-buff-infantry/), because I'd like to know what you think about the ideas. It's a try to use only buffs, instead of nerfs, to get the fun level of playing infantry on the same level like playing cav or archer.
Joker, you know that i really like tactics too and i like some of the ideas but the OP is simply to big to say anything propper to that, sorry ;(
Title: Re: What has cRPG come to?
Post by: Joker86 on August 28, 2012, 05:59:04 pm
well spoken indeed ...
Archers  are not running because they want to in many cases (tenne, blackbow).
The currently few archers builds plus their similar (rather equal) setups are caused by the past archery nerfs which FORCED archers to play like they do now with low variety.
rebuff low tier bows
reduce armor wpf penalty for archery
make arrows use 0 slots
and you will soon see archers with better armor, better weapons going melee instead of running - because they cant do the my old friend run in medium/medium heavy armor and they have a good weapon in their backpack. To limit highspeed archers exploit , make 1 PD for 4 STR instead of 3 or come up with bettter solution.
Yet afterall, all current archery QQ was caused by the past archery QQ plus the devs overcommit to nerfs which cant change the game physics from existing.
But i doubt that will happen ...

I don't think this will be the solution.

I think most people who are complaining about the inf vs. archer gameplay are not complaining about the "effectivity" of an archer (his damage, his accuracy, his rate of fire, whatever), they are complaining about two things:

a) kiting
b) the amount of archers

Any change which aims towards reducing the motivation of archers to run instead of fighting by improving their melee capabilities will not work, or will only be a sub-par quality solution.

Archers fight over distance, infantry fights in melee. Having archers to fight in melee almost as good as infantry would mean, that infantry would have to fight over range almost as good as archers (to keep things fair). As infantry doesn't fight over range at all, the only conclusion would be that archers should have the ranged effectivity of a stone throwing peasant. Because not fighting over range at all is almost as good as throwing stones as peasant. You get the point?

Don't try to merge two classes into one. Archers would be reduced to some infantry/archer hybrids, and the game would lose an entire class. Just keep it like in all those strategy games, like Warcraft. You have your human foot soldiers and the dwarven gunners. Just don't let the enemy Orcs get in melee range to your gunners, or they are gone. That's the balance of the game. It would be highly unfair if the melee fighter could be killed with good chances while approaching his target, and then, when he finally made it, his target has still good chances beating him in melee. I don't know about you guys, but when I play the sitting duck for a bunch of archers, but still, with some clever behaviour and a bit of luck manage to reach them, I want to be able to slaughter them. Everything else would be unbalanced.

Now to sum everything above up: archers engage over distance, that's why they should suck in melee. That's why it is okay if archers are afraid of fighting in melee.

"But how am I supposed to kill archers then as infantry?" people might ask. And it's a perfectly valid question, and we can imagine a lot of ideas from higher ATH for infantry to high item weight for bows and arrows, but to be honest, I think being faster than infantry is an important part of the archer role, so I wouldn't change this either.

I'd rather have people concentrate on following question: why should infantry always have to kill the archers?

In my eyes, the gamemode is the problem. In battle infantry DOES have to kill archers and cav, but can't unless the classes allow it, while infantry doesn't necessariliy have to "allow" archers and cav to kill them. That's where the frustration comes from. Both archers and cavalry are much more flexible in who they can engage and who they want to evade. Even if you lower their effectivity accordingly, they will always be the "acting", the "active" parts of a team, while infantry will always only remain the "reacting", the "passive" part. This is why many players complain about archers or cavalry, although both classes are not really OP. It's a "gameplay feeling" issue, not a balance issue. Point b) from above, the amount of archers, is only a reaction to point a). Change a), and b) will change as well.

If you change the goal of the game from killing everybody (which is a really plain goal) to something more interesting, like conquering the majority of all flags on the map or something like that, things would change. It would move infantry into the key role, as it is the best class for conquering and holding terrain. Archers and cavalry could only accomplish the objective of capturing a flag if the enemy infantry allows it (by not being at said flag). Which would turn infantry into the acting, the archers and cavalry into the reacting elements (it would be still fine for archers and cavalry, as they can still enjoy their higher flexibility). The two latter classes would become pure support classes, which they are supposed to be, while infantry would now truly become the main class to win battles. In (almost) any scenario possible, which contains conquering flags.

That's why I say you need to replace (yes, replace, not complement) battle mode with conquest mode. It would solve so many problems!
Title: Re: What has cRPG come to?
Post by: Micah on August 28, 2012, 07:27:42 pm
(click to show/hide)
agreed in many points BUT
You propably will not be able to sell tactical depth like in a RTS or tactic shooter to a FPS/RPG community...
Make sidequests out of complex targets ,make new tools and features  out of strategic teamwork overhaul and you might get through with it but a straight tactic oriented mode will only result in crash of the playerbase from role players side. Additionally a commander role can add to a metagame change towards more tactical depth i agree.
Anyhow the plain goal has to stay , i doubt you will sell a CTF or take and hold or conquer easily , besides the huge effords that would result for rewriting/creating a whole new game mode involving many ballance changes. The charm of cRPG is still the feeling to have somewhat of a RPG in FPS appearance connected with the open world strategus component.
I recently wrote in another thread that the new score system is nothing else but a sidequest/minigame system to collect points with ( and it should be proclaimed as such imo) . It is in heavy need of better defined and more role/class specific enhancements before being able to be connected to an XP/gold gain. ...
Anyhow, score system plus some new  tactical features plus a commanding role/ladder system could add alot to more depth and tactics in the game.

Regarding the archer ROLE in cRPG ... there is a huge difference between ballancing a strategy game and a role playing game; we dont want to lose freedom of costumizability but win more. to define an archer as uncapable in melee fight is a strategy game trait not a role play trait.
Title: Re: What has cRPG come to?
Post by: Swaggart on August 28, 2012, 07:31:53 pm
well spoken indeed ...
Archers  are not running because they want to in many cases (tenne, blackbow).
The currently few archery builds plus their similar (rather equal) setups are caused by the past archery nerfs which FORCED archers to play like they do now with low variety.
rebuff low tier bows
reduce armor wpf penalty for archery
make arrows use 0 slots

No thanks. This would make archers lethal from range and in melee, removing the need for infantry entirely.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 28, 2012, 07:35:40 pm
Anyhow the plain goal has to stay , i doubt you will sell a CTF or take and hold or conquer easily , besides the huge effords that would result for rewriting/creating a whole new game mode involving many ballance changes. The charm of cRPG is still the feeling to have somewhat of a RPG in FPS appearance connected with the open world strategus component.

Well, then I don't know how the Battlefield series could become that popular, if FPS players don't like Conquest and the like.  :wink:

And the gamemode doesn't change anything on the "RPG in FPS appearance connected with the open world strategus component".  :?

I think a game which has different classes should automatically enforce teamplay, so that the classes complement each other, and a whole new shift evolves, the metagame. But apparently still many players think that the different classes are nothing else than the different guns in a Quake- or Unreal Tournament-like game. But it's not like the devs can't change this with the proper features (commander mode, different battle modes, etc.)...  :wink:
Title: Re: What has cRPG come to?
Post by: Micah on August 28, 2012, 07:36:57 pm
No thanks. This would make archers lethal from range and in melee, removing the need for infantry entirely.
in first place , noone said to make archers leathal in melee
secondly you are completely neglecting the role play component where archers WANT to play archer with melee fallback
furthermore you need to think what you want ... you want an immoble naked archer with no melee capability and fallback ? srsly ...
Title: Re: What has cRPG come to?
Post by: DaveUKR on August 28, 2012, 07:37:37 pm
reduce armor wpf penalty for archery
make arrows use 0 slots
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Title: Re: What has cRPG come to?
Post by: Swaggart on August 28, 2012, 07:40:25 pm
What you are suggesting means an archer can grab a Rus Bow, two stacks of Bodkins and then fall back on a Greatsword when he's done pew pewing. Coupled with the reduced armor penalty for archery thereby making archers require less WPF for accuracy means then can dump those points into their greatsword swinging.

Yeah, that would make them pretty lethal from range, and pretty lethal in melee.

You can't have your cake and eat it too.

Oh and I don't mind when archers kite. Perfectly valid tactic that plays to their strenghts. Except of course when its the last remaining archer kiting 8 people but the rules have covered that.
Title: Re: What has cRPG come to?
Post by: Micah on August 28, 2012, 07:51:00 pm
Oh and I don't mind when archers kite. Perfectly valid tactic that plays to their strenghts. Except of course when its the last remaining archer kiting 8 people but the rules have covered that.
well ok youre not one of the guys complaining about kiting which is however the majority of complaints and the heaviest ballancing issue it appears...
My point remains that archers are forced to do one single build and setup right now which isnt nice ...
Title: Re: What has cRPG come to?
Post by: Swaggart on August 28, 2012, 07:54:57 pm
No, like I said in the edit, I don't mind kiting archers.

To be perfectly clear: I fucking hate kiting archers because I'm a shieldless 2Her. But it's a perfectly valid tactic as they are playing to their strengths while limiting mine.
Title: Re: What has cRPG come to?
Post by: Micah on August 28, 2012, 07:55:43 pm
No, like I said in the edit, I don't mind kiting archers.
i noticed and edited that sorry "^_^
Title: Re: What has cRPG come to?
Post by: Falka on August 28, 2012, 10:04:13 pm
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Title: Re: What has cRPG come to?
Post by: Thtb on August 28, 2012, 10:09:11 pm
Played CRPG since it first came out.

This is prop. the 2end worst gameplay low so far.

There has been a worse time, but its still pretty bad.
Title: Re: What has cRPG come to?
Post by: Captain_Kirk on August 28, 2012, 11:16:35 pm
Most archers are OP only in big numbers and only against shieldless infantry.

Like cav is against everything?
This argument is funny because I've heard it several times from lots of different people and it doesnt make sense. You run into a group of anything and its going to kick your ass.

Sure archers can win a fight and for a team but its the most useless and gimped playstyle in crpg except peasant. If any of you havent played an archer for a full generation then you should shut up about this subject and try it. I did it and felt like the red baron being the main target of every single person in the opposing team. There is no fucking way to make any money and at the same time be able to kill other players(not that I found anyway).

This isnt really a balance issue anymore this is a result of a mod that has absolutely no tactical value in its gameplay and a complete lack of any objectives other then killing the other team. They say war of the roses is going to be the CoD of this niche but its not true. There is no version of the M&B franchise that isnt a massive team deathmatch killwhoring grindgame when it comes to multiplayer. Strategus does count somewhat but its not really 'gameplay' per say. There is a complete lack of depth in the gameplay and that is why people get pissed off at archers grouping up raping everything. If all characters had some kind of different objective on the battlefield rather then competing over who's the better slaughtermachine my prediction would be that this mod and community would gain a much needed boost in playerbase.

I've played this mod on and off for years now and I GTX the game every now and then simply because its stupid. Gamemodes that makes you wait for ages for no reason and pointless battles that is only fun because of the amazing combat system that M&B provides. Other then that I have to ask myself what Crpg really has to offer? A grind for no reason? Some strategus battles every now and then?

Why do we have to cry about archers instead of demanding more in terms of gameplay out of this amazing mod?
Title: Re: What has cRPG come to?
Post by: duurrr on August 29, 2012, 12:46:33 am
^maybe because they shit on the gameplay experience for people who like to user their playerskill to shit on everyone (melee)

i thought i was playing mount and blade but in reality all this is is my old friend and arrows : horse simulation tbh
Title: Re: What has cRPG come to?
Post by: matt2507 on August 29, 2012, 01:46:54 am
visitors can't see pics , please register or login


could not resist  :mrgreen:
Title: Re: What has cRPG come to?
Post by: Bryggan on August 29, 2012, 08:06:54 am
Conquest mode.  Like Joker said.  I have no idea what that actually is, but if there's one thing infantry can do that cav and range can't do, is holding territory.  If holding territory wins the game, there's no need to nerf cav/range nor buff infantry.  Let 'em be OP that don't bug me as long as infantry can guarantee the victory.
Title: Re: What has cRPG come to?
Post by: Captain_Kirk on August 29, 2012, 01:03:17 pm
Conquest mode.  Like Joker said.  I have no idea what that actually is, but if there's one thing infantry can do that cav and range can't do, is holding territory.  If holding territory wins the game, there's no need to nerf cav/range nor buff infantry.  Let 'em be OP that don't bug me as long as infantry can guarantee the victory.

I totally agree

Conquest mode would also reduce the waiting time inbetween spawns if it had a ticket system a lá battlefield or something. Reward players for good teamwork and tactical play. And give them the satisfaction of making a difference on the battlefield even without an imba k/d
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on August 29, 2012, 05:24:33 pm
Conquest mode.  Like Joker said.  I have no idea what that actually is, but if there's one thing infantry can do that cav and range can't do, is holding territory.  If holding territory wins the game, there's no need to nerf cav/range nor buff infantry.  Let 'em be OP that don't bug me as long as infantry can guarantee the victory.

It is true, and that's one major difference between cavalry and infantry.   Infantry can take and hold areas of a map.  Cavalry can't do that against infantry (unless the infantry are not organized or have the correct weapons, and even then, Cavalry isn't holding the area, just killing people).  I wouldn't be against conquest game mode, however I think we already have it in the battle server, the flags come up on every map if people aren't dying before the end of the round.

I wouldn't like the Battle mode to move away from one spawn per round, it makes your life that much more important.  And also, everyone is on equal footing if you can't respawn until the next round.  I typically have another game running in the background, and play that if I die early in the round.  Or I go piss, or browse the internet, etc.  So I never have a problem waiting for the next round.

I still think that although cavalry and fast archers can pick and choose their engagements, they are at the whim of infantry.  If I'm attacking infantry, I can only attack people where they physically are.  If you're not on the open ground by yourself, I can't attack you on the open ground, by yourself.  I believe that in almost every round, infantry dictates which team wins.  The infantry that is more organized seems to be which team wins more often than not.
Title: Re: What has cRPG come to?
Post by: Joker86 on August 29, 2012, 05:55:37 pm
It is true, and that's one major difference between cavalry and infantry.   Infantry can take and hold areas of a map.  Cavalry can't do that against infantry (unless the infantry are not organized or have the correct weapons, and even then, Cavalry isn't holding the area, just killing people).  I wouldn't be against conquest game mode, however I think we already have it in the battle server, the flags come up on every map if people aren't dying before the end of the round.

I think you can't compare that. Currently we only have conquest mode, if players fail to achieve the main objective (killing the enemy). But if they follow the main objective, we have pure team deathmatch. And this has definitely influence on the behaviour of the players, and that's something I'd like to see changed.

I wouldn't like the Battle mode to move away from one spawn per round, it makes your life that much more important.  And also, everyone is on equal footing if you can't respawn until the next round.  I typically have another game running in the background, and play that if I die early in the round.  Or I go piss, or browse the internet, etc.  So I never have a problem waiting for the next round.

Agreed. I think having only one life per round also changes the behaviour of players, makes them fear for their life and thus lowers the motivation for Rambo actions. Having a constant respawn would kill every motivation to use tactics or to play in a team.

I still think that although cavalry and fast archers can pick and choose their engagements, they are at the whim of infantry.  If I'm attacking infantry, I can only attack people where they physically are.  If you're not on the open ground by yourself, I can't attack you on the open ground, by yourself.  I believe that in almost every round, infantry dictates which team wins.  The infantry that is more organized seems to be which team wins more often than not.

Usually, what I see is that both teams always spread evenly over the map after spawning. It's the team which - through sheer luck/coincidence - spreads less and/or has the more capable duel fighters, that wins the map. Or the team which has an overweight of a certain class which is not infantry. Which means that a team of archers will always win, a team of cavalry will win in most cases, and a mixed team has only equal chances against another mixed team.
Title: Re: What has cRPG come to?
Post by: Captain_Kirk on September 01, 2012, 03:39:35 am
Conquest mode wont work If there is one spawn per round.

Wait will be longer so one might aswell play battle instead. I'm all for tactical gaming and shit but waiting is never fun and it doesnt add anything to a game other then frustration and boredom. It would work out just as well if both teams had tickets. When I play battle I for the most part just attack without being carefull and when I die 40s - 1min in to the fight I continue watching whatever movie/clip I have running in the background.
Title: Re: What has cRPG come to?
Post by: Kafein on September 01, 2012, 03:43:56 am
I think that actually it's totally possible to have a conquest mode with only one life per round.

Teams lose tickets whenever their players die and when they don't hold a majority of flags, first team with 0 tickets loses.
Title: Re: What has cRPG come to?
Post by: Smoothrich on September 01, 2012, 03:56:29 am
A fully realized conquest/domination type game mode, that is fast, functional, rewards infantry play and encourages even pubbies to do teamwork, and has really good maps.. not 110 shit generic maps like battle, just 5-6 GOOD maps designed for the mode, even only 2-3 to start..

Would be the best thing 4 this game in the past year, would be tremendously more entertaining then any strat gimmicks, and could be a flagship gametype for a future MELEEGAMING.COM entry into the donkeyteam's game catalogue.

I wouldn't want to see a single respawn either.  Just ape Battlefield's conquest a lot.  Teams get tickets and losing ground or lives ticks them away.  What's so shitty about battle as an infantry player is you can man up and charge to take ground that is being contested then just die to pikes, a cav couch, headshot, or whatever.  If you want to get points stay alive and not die to ranged or cav instantly you need to honestly play like a pussy more often then not, even if being an over aggressive dude can have moments of hilarity/great success too.

The metagame I always honed in my mind when I was a strat commander, most of which never really work that well because even strat just is glorified team death match.. is the idea of map control.  Occuping territory with infantry.  Using ranged to facilitate movement of infantry players.  Cav threaten the routes infantry must take to get from points a-b-c or can be a mobile force like jeeps in battlefield to threaten rear spawns.  Strat NEVER plays like this though.  Its boring.  Its just TDM, regardless of map or setting.

Just making really interesting maps for this mode, with you know A B C points, and spawns turn to these points if you control them and maybe a few others around it that you set like Strat battles.  Maybe mini castles around the points and stuff like that.  It would be AWESOME!
Title: Re: What has cRPG come to?
Post by: Tydeus on September 01, 2012, 04:10:38 am
MAPS!
I actually have a half finished map I was making for conquest several months ago, I should really get around to finishing it along with the town maps I have. Regardless though, progress on the game mode is on hiatus still, I believe. Wouldn't really do any good finishing the map.
Title: Re: What has cRPG come to?
Post by: Taser on September 02, 2012, 04:33:26 am
A fully realized conquest/domination type game mode, that is fast, functional, rewards infantry play and encourages even pubbies to do teamwork, and has really good maps.. not 110 shit generic maps like battle, just 5-6 GOOD maps designed for the mode, even only 2-3 to start..

Would be the best thing 4 this game in the past year, would be tremendously more entertaining then any strat gimmicks, and could be a flagship gametype for a future MELEEGAMING.COM entry into the donkeyteam's game catalogue.

I wouldn't want to see a single respawn either.  Just ape Battlefield's conquest a lot.  Teams get tickets and losing ground or lives ticks them away.  What's so shitty about battle as an infantry player is you can man up and charge to take ground that is being contested then just die to pikes, a cav couch, headshot, or whatever.  If you want to get points stay alive and not die to ranged or cav instantly you need to honestly play like a pussy more often then not, even if being an over aggressive dude can have moments of hilarity/great success too.

The metagame I always honed in my mind when I was a strat commander, most of which never really work that well because even strat just is glorified team death match.. is the idea of map control.  Occuping territory with infantry.  Using ranged to facilitate movement of infantry players.  Cav threaten the routes infantry must take to get from points a-b-c or can be a mobile force like jeeps in battlefield to threaten rear spawns.  Strat NEVER plays like this though.  Its boring.  Its just TDM, regardless of map or setting.

Just making really interesting maps for this mode, with you know A B C points, and spawns turn to these points if you control them and maybe a few others around it that you set like Strat battles.  Maybe mini castles around the points and stuff like that.  It would be AWESOME!

All my goddamn pluses.

Edit: You could have flags like in strat that give you the option to spawn there. Unless we get a way to be able to pick spawns before spawning.
Title: Re: What has cRPG come to?
Post by: Smoothrich on September 02, 2012, 08:10:24 am
All my goddamn pluses.

Edit: You could have flags like in strat that give you the option to spawn there. Unless we get a way to be able to pick spawns before spawning.

Yes, I imagine a few flags like in Siege across the map, on places like top of hills or in the middle of ruins or keeps.. just places that are fun to fight on.  Like the map Field by the River, probably the best native map.  People naturally gravitate towards the set of ruins on one side of the river.  Places of interest like this would have the Siege flags on them, and capping it will reduce a gradual drain of tickets on top of the drain you get from deaths.  So like a Strat battle, but with more fluidity and another layer of depth in a give and take of land, instead of solely being about grinding out a TDM count of lives.

And ya, Strat battles have the set spawn system built into them already, so you could just slap a couple of these around the siege flags, and if none selected just randomly select a siege flag that your team owns to be a spawn.

Basically I feel like this mode could be created by using assets that all already exist in cRPG.  You guys have created some awesome gameplay possiblities in Strategus, that the community often look forward to instead of mindless siege or battle server gameplay, and you know how often people bitch about maps and cav and it being unfair and everything for pick up and play sessions.

So I think it would be very forward minded for the dev team to consider porting some of the best features of Strat into a more accessible game mode, because Strat battles are rare, are full of bullshit drama and bugs, require effort and scheduling.. but have ultimately some of the most teamwork focused gameplay and inspired design compared to the port of native warband modes that just ape counter-strike and stuff.

You guys tried out that Stronghold or whatever mode a while ago that I think was basically too confusing and not focused enough on what I think all of us agree is the best part of Warband/cRPG:  Charging with a bunch of bros in a shield wall with pikes and whatnot, archers shooting away at each other, fighting over concise objectives.  Moments of gameplay where you feel like two armies fighting for something.  Not having to run and chase the last few alive archers across hilly generic map village map #3 for the last 2 minutes of a round, every other round.  Or being couched at spawn and sitting out for 6 minutes.

Siege gives you a basic objective and frees up the stress from a single life, kiting and cav, and keeps up a sustained level of intensity that is very fun to play for short gaming sessions.  This is why "bads" go on siege:  casual type players, who this mod honestly drive away in flocks, probably like this kind of gaming much better instead of the counter-strike ONE LIFE MAD CAV OPEN FIELDS GOOD LUCK BRO mode.  But Siege is full of shit maps, cav can't do anything, it just feels half assed.

Now if you can get that kind of objective based, fun, fast paced Siege gameplay on maps that represent the most balanced and fun experiences in Strat or Battle servers, you'd have something really great.  Some of those reworked town maps that we only got to see at the end of Strat 3.0 when UIF were taking them.. those were some amazing maps!  And would be perfect for a game type like this, instead of only getting to play them 3 times a year.

Think about it!
Title: Re: What has cRPG come to?
Post by: Bonze on September 02, 2012, 03:37:00 pm

Who create the last updates? since 2 years the community want more meele fighting and less my old friendchery .

After 2 years ..
The EU servers are laggy and the packet loss is phenomenally high
After 11 years online gaming i can say the  collision detection is the worst thing ive ever seen
Weapon balance is a bad joke . example : 3 meter pike hit a target 30 cm away
Childish running/jumping/roflcopter/kiting sessions , target group are 12-16 old teens?
Endless grinnding
Mod is really unfriendly to beginners
Horrible gamebalance  policy  , there is no master plan,   yesterday they buff a class , today the nerf and tomorrow they buff it again
Lobbyist..she do anythings for 24/7 players loom/valour/highlvl  and nothings for casuals 

 
 

 



Title: Re: What has cRPG come to?
Post by: Bonze on September 02, 2012, 03:45:05 pm
...
Title: Re: What has cRPG come to?
Post by: Micah on September 02, 2012, 03:49:32 pm
Who create the last updates? since 2 years the community want more meele fighting and less my old friendchery .
guess who is part of this community... ;)
Title: Re: What has cRPG come to?
Post by: Bonze on September 02, 2012, 04:02:16 pm
guess who is part of this community... ;)

unfortunately ......
the wrong people ...   
atm   

But 1-2 Year ago we had small groups of css players ;-)


Title: Re: What has cRPG come to?
Post by: duurrr on September 02, 2012, 04:48:51 pm
M&B is such an amazing game
CRPG was fucking amazing when i started it, i had a lot of fun because i could play how i want and wasnt forced to use range, i was using an elegant poleaxe with 98 speed, i could duel with it and would rape every shielder in battle... sure it wasnt the best for duel, but god damn was it fun in battle...

it had the same melee combat as native, animations werent clunky, bouncing was way way way less "dominating" (less goretooth like herp derp rely on bounce to get kills) and yes there was a couple of player who sucked ass and were still in the top 3 of every map (beatrix, kesh, etc), but atleast i wasnt afraid of fighting them because i could flawless them without being afraid of my trust bouncing due to fucking retarded animations and screen turning speed, you could kill every bads in second because the game actually promoted single player skill and you could feint/abuse twitchy animations combo to make bads spin their screen around to not see anything.

now my fucking poleaxe has 92 speed, the mod is clunky as fuck and overhead (my favorite swing) is barely usable unless you do no twitch at all (so killing a bad now takes 5 years) and you just get zerged down because nobody kills nobody otherwise because mod is clunky, everybody stacks str and armor looms, mod is slow as hell and animations are just plain fucking retarded compared to native.

now that melee is boring and doesnt get the job done to kill people fast enough to not get zerged, cav numbers are increased, which makes playing melee even more frustrating so those who find cav boring go archers, because they dont want to quit such a great game where you have so many good memories, but little do they know is those memories are long gone, just like player skill in battle.

only legit post ive ever done on these forums, yall bads anyway, nobody ever duels on native, gotta crutch on this slowness/clunkyness/levels/armor some more jellybean.
Title: Re: What has cRPG come to?
Post by: Goretooth on September 03, 2012, 04:40:28 am
M&B is such an amazing game
CRPG was fucking amazing when i started it, i had a lot of fun because i could play how i want and wasnt forced to use range, i was using an elegant poleaxe with 98 speed, i could duel with it and would rape every shielder in battle... sure it wasnt the best for duel, but god damn was it fun in battle...

it had the same melee combat as native, animations werent clunky, bouncing was way way way less "dominating" (less goretooth like herp derp rely on bounce to get kills) and yes there was a couple of player who sucked ass and were still in the top 3 of every map (beatrix, kesh, etc), but atleast i wasnt afraid of fighting them because i could flawless them without being afraid of my trust bouncing due to fucking retarded animations and screen turning speed, you could kill every bads in second because the game actually promoted single player skill and you could feint/abuse twitchy animations combo to make bads spin their screen around to not see anything.

now my fucking poleaxe has 92 speed, the mod is clunky as fuck and overhead (my favorite swing) is barely usable unless you do no twitch at all (so killing a bad now takes 5 years) and you just get zerged down because nobody kills nobody otherwise because mod is clunky, everybody stacks str and armor looms, mod is slow as hell and animations are just plain fucking retarded compared to native.

now that melee is boring and doesnt get the job done to kill people fast enough to not get zerged, cav numbers are increased, which makes playing melee even more frustrating so those who find cav boring go archers, because they dont want to quit such a great game where you have so many good memories, but little do they know is those memories are long gone, just like player skill in battle.

only legit post ive ever done on these forums, yall bads anyway, nobody ever duels on native, gotta crutch on this slowness/clunkyness/levels/armor some more jellybean.
You can get kills with armor?
Title: Re: What has cRPG come to?
Post by: 7000bc on September 03, 2012, 08:41:57 am
CRPG is dead in such cases.
Title: Re: What has cRPG come to?
Post by: Grumpy_Nic on September 03, 2012, 10:46:25 am
Who create the last updates? since 2 years the community want more meele fighting and less my old friendchery .


Childish running/jumping/roflcopter/kiting sessions , target group are 12-16 old teens?
Endless grinnding
Mod is really unfriendly to beginners
Horrible gamebalance  policy  , there is no master plan,   yesterday they buff a class , today the nerf and tomorrow they buff it again
Lobbyist..she do anythings for 24/7 players loom/valour/highlvl  and nothings for casuals 

Sad but true. Really hard for new players cuz everybody goes for easy peasant kills first and they get nothing but killed a couple of hundred times before becoming usefull. Also the game has big advantages for unemployed players that can grind all time and get high lvl.
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on September 04, 2012, 06:40:19 pm
I like a lot of the gameplay changes to c-rpg, not so much the nerfs to equipment/items though.  It's been one nerf after another for the last 1.5 years, in most cases was completely unnecessary.  I'm still addicted as hell to the mod, but you see things get balanced and then unbalance something else in the process.  Happens almost every time something is nerfed.  I think the game was balanced when I first started playing it in the spring of 2011, and anyone whining for nerfs really was the problem (not the thing they were crying about).  But that's still the case today, nothing is overpowered, the game and classes are still relatively balanced, and every "strength" a class has, can be countered by a tactic, playstyle or piece of equipment. 

Trying to make all the classes completely "fair" and balanced with every other class is a huge problem.  The classes ARE supposed to be different from each other...that's the fucking point.
Title: Re: What has cRPG come to?
Post by: Joker86 on September 04, 2012, 07:45:00 pm
But that's still the case today, nothing is overpowered, the game and classes are still relatively balanced, and every "strength" a class has, can be countered by a tactic, playstyle or piece of equipment. 

Trying to make all the classes completely "fair" and balanced with every other class is a huge problem.  The classes ARE supposed to be different from each other...that's the fucking point.

I fear you see the things a little bit too simple.

First of all, the pure existance of a countermeasure doesn't make classes balanced. If there would be a plated charger + plated arbalest horse crossbowman class with over 100 armour, would it be balanced it it would be instantly killed if you hit the horse in the eye? How big are the chances that you succeed? How big are the chances to fail? Would the weak spot at the eye make this moving fortress balanced? I guess not.

And yes, classes are meant to be different, but still with the same overall effectivity. Difference in playstyle has no connection to being balanced or not. If different classes means everything is balanced, would identic classes mean everything is unbalanced? Or wouldn't the same classes mean that everything should be perfectly balanced? How can there be a connection between differences and balance, then, if you are able to make such paradox statements like I just did?
Title: Re: What has cRPG come to?
Post by: rhaaz on September 26, 2012, 07:44:40 pm
 This game is now kiting and running ranged bundle of stickss....Good job chadz....Fkn cnt
Title: Re: What has cRPG come to?
Post by: Joker86 on September 26, 2012, 07:52:04 pm
Fucking HX cav can suck a disk. This game is now kiting and running ranged bundle of stickss....Good job chadz....fucking retard

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You ever heard of constructive criticism?  :?
Title: Re: What has cRPG come to?
Post by: CrazyCracka420 on September 26, 2012, 07:58:14 pm
This game is now kiting and running ranged bundle of stickss....Good job chadz....Fkn cnt

Haha you're a fucking idiot. 

Title: Re: What has cRPG come to?
Post by: IR_Kuoin on September 26, 2012, 07:59:22 pm
Guys be easy on rhaaz, hes a beggar  :lol:



Title: Re: What has cRPG come to?
Post by: Ad1no on September 26, 2012, 10:44:15 pm
save crpg

nerf ranged NOW!
Title: Re: What has cRPG come to?
Post by: gazda on September 26, 2012, 10:45:12 pm
you know, crpg gets a lot better when you stop playing it,

Title: Re: What has cRPG come to?
Post by: SirCymro_Crusader on September 26, 2012, 11:31:55 pm
you know, crpg gets a lot better when you stop playing it,
So does drama on the forums as you're not involved
Title: Re: What has cRPG come to?
Post by: Gristle on September 27, 2012, 09:10:47 pm
I stopped playing about 6 months ago, and only recently came back. These are the same arguments that were happening before I left. Hell, these are the same arguments I saw when I first started playing just before Strat 2. I guess the more things change, the more they stay the same?
Title: Re: What has cRPG come to?
Post by: zakker on October 12, 2012, 04:01:42 am
.
Title: Re: What has cRPG come to?
Post by: Strider on October 12, 2012, 05:44:20 am
In my opinion cRPG has become a "nerfed to shreds" version of a Native based multiplayer mod.

I don't really enjoy cRPG as much as I used to and havn't been playing much this last year.
Title: Re: What has cRPG come to?
Post by: Sultan Eren on October 12, 2012, 06:29:12 am
Devs never play this game.

meleegaming.com

Yes it is, in theory.
Title: Re: What has cRPG come to?
Post by: SixThumbs on October 12, 2012, 03:52:08 pm
I must say with whatever ridiculousness they tried to change with "lolstabbing" and insta-slashing a lot of people just modified the technique and are doing it all over again.
Title: Re: What has cRPG come to?
Post by: Turboflex on October 12, 2012, 04:06:11 pm
1h overhead was the only thing that got nerfed and it was nowhere near OP gimmick, it wasn't even best 1h attack (or even 2nd best).
Title: Re: What has cRPG come to?
Post by: Gurnisson on October 12, 2012, 04:57:16 pm
1h overhead was the only thing that got nerfed and it was nowhere near OP gimmick, it wasn't even best 1h attack (or even 2nd best).

After the change I usually hold my 1H overhead for a tiny while. Increases damage, not slow enough to get spammed and gives you more than enough time to aim. Short polearms that rely on stabs was nerfed most by the turn-rate nerf. Forks, double-sided lance, short spears etc.
Title: Re: What has cRPG come to?
Post by: Joseph Porta on October 12, 2012, 05:30:08 pm
The one hand overhead is one of the best attacks.. Combo feint it with left swing and you often have a clean hit..
Title: Re: What has cRPG come to?
Post by: Turboflex on October 12, 2012, 05:59:17 pm
The one hand overhead is one of the best attacks.. Combo feint it with left swing and you often have a clean hit..

Yeah I still do it, but the way you have to adjust the aim for it before you release, instead of being able to adjust mid swing is still a nerf.
Title: Re: What has cRPG come to?
Post by: Zlisch_The_Butcher on October 12, 2012, 06:08:10 pm
After the change I usually hold my 1H overhead for a tiny while. Increases damage, not slow enough to get spammed and gives you more than enough time to aim. Short polearms that rely on stabs was nerfed most by the turn-rate nerf. Forks, double-sided lance, short spears etc.
Only the short twodirectional ones, double sides lances and short spears are more than fine.