cRPG

cRPG => Suggestions Corner => Topic started by: Rebelyell on August 14, 2012, 06:08:41 pm

Title: Turn speed/ angel stab and sideswing ()
Post by: Rebelyell on August 14, 2012, 06:08:41 pm
We had and we have some kind of problem with that, its simply because long weapon with small rotation angle :twisted: still travel long way on the end with uber high speed( pike) .

My suggestion is simple,
make rotation speed depend on weapon length and weight( like in rl)
I am  not sure if it possible but that can be really big step froward in that game.
Title: Re: Turn speed/ angel stab and slasch
Post by: The_Bloody_Nine on August 14, 2012, 06:18:29 pm
I think I read the problem is that length is not equal with length, so GS with shorter length on paper would get higher turnspeed than Polearms. We would need new values for every single weapon then.


edit: why make a new thread btw?
Title: Re: Turn speed/ angel stab and slasch
Post by: Rebelyell on August 14, 2012, 06:38:59 pm
yea handling matter here,
i think then effective  attack range should solve that problem
Title: Re: Turn speed/ angel stab and slasch
Post by: Moncho on August 14, 2012, 06:58:19 pm
Or make it depending on weapon type. All weapons of the same type have the same animations so it would make sense to have a different rate for each
Title: Re: Turn speed/ angel stab and slasch
Post by: sF_Guardian on August 14, 2012, 07:07:09 pm
Please rework your usage of typing.

Angle
Slash

and stuff like that.
Its terribly annoying to read the OP...

I at least never heard something about getting stabbed by angels  :lol: .