-Attempts to place defensive spawns as unretarded as possible while still keeping somewhat balance.
(while you usually can walk through bushes I'd personally not usually expect a large line of bushes behind both spawns stretching across the entire map to be passable through though).The problem is not the large line of bushes, that is fine and won't cause any problems, it's the pointy borders sticking out of the main line like I marked here which will probably surprise a lot of people.
By the way, do you know the stats (what's really important is the athletics) of the scene viewer? Something I'm working on includes several decently long gaps where you can either jump or find another way around, would be nice to know so I know how long I should make them.For reference. I did a little run on Ruins which took me 21 seconds with the scene editor character and which took me 27 seconds with my 21 agility and 7 athlethics cRPG character wearing this equipment (unsheated).
Just host a game in the actual crpg module and you can test everything with a 0 ath naked dude.I know, but I don't really want 0 ath people able to do most of them, and it is a lot easier to tell how long a jump should be when you're with a char that can do the jumps than one who can't.
The edit mode rouncey is really fast too, similar to a courser. Just make your gaps really easy to jump in edit mode and it should work out -- people are really big pansies about jumping deathgaps ingame, go figure.I had noticed that rounceys speed was insane, you can jump two "jumps" in one go with that horse.