cRPG

cRPG => Suggestions Corner => Topic started by: Hisagi on August 12, 2012, 02:20:30 am

Title: Turn speed
Post by: Hisagi on August 12, 2012, 02:20:30 am
Feel like fixing them yet?
Title: Re: Turn speed
Post by: Son Of Odin on August 12, 2012, 02:22:07 am
Feel like fixing them yet?

What kind of suggestion is that?
Title: Re: Turn speed
Post by: Leshma on August 12, 2012, 02:38:44 am
Problem with taking weapon length into account when deciding should there be turn speed nerf or not is that mauls will be "unerfed" and that's not a good thing imo.
Title: Re: Turn speed
Post by: Adamar on August 12, 2012, 02:39:40 am
Try fixing your hand-eye coordination first.

Problem with taking weapon length into account when deciding should there be turn speed nerf or not is that mauls will be "unerfed" and that's not a good thing imo.

Yeah, it should be related to weight instead.
Title: Re: Turn speed
Post by: Leshma on August 12, 2012, 02:41:15 am
Good suggestion.
Title: Re: Turn speed
Post by: Riddaren on August 12, 2012, 03:18:04 am
Turn speed is. I think and know.

(click to show/hide)
Title: Re: Turn speed
Post by: Riddaren on August 12, 2012, 03:19:18 am
What's up with the short retarded expressions among forum posters?
It's not like it takes a life time writing some text.
Title: Re: Turn speed
Post by: owens on August 12, 2012, 04:27:05 am
I don't actually mind it. Weight would be even worse than weapon length imagine the katana or the 1H swords. I think a case by case approach or a mathematical formula combining weight and distribution of weight would work.

 A variant of the moment of inertia equation I=mr^2. Polearms and long or heavy weapons should be approaching the upper limit of the penalty which should cap out for fairness.

I play polearm but I prefer realism over "balance". Real world physics is often the best solution in my opinion and having cRPG as close to a real battlefield as possible should be the ultimate goal.
Title: Re: Turn speed
Post by: Hisagi on August 12, 2012, 05:26:20 am
Well I assumed the people making the game play it. If they do they know what I mean.
Title: Re: Turn speed
Post by: rustyspoon on August 12, 2012, 01:31:02 pm
The turning nerf was a good change. It made the game more skill-based, instead of who can spin their mouse faster.

It's still terribly easy to land overheads. If you're having problems you're either not used to it, your athletics is too low or you're using a maul.

Sure overheads aren't as good as side-swings, but they never were anyway.
Title: Re: Turn speed
Post by: Gamerofthegame on August 13, 2012, 10:11:11 am
Gotta say that I have a awful habit of murdering my teammates as a hammer bro, which is a unfortunate consequence of things.

There was a enemy there when I let go, damnit.
Title: Re: Turn speed
Post by: Molly on August 13, 2012, 10:31:19 am
Why is everyone so mad about mauler? Even I can kill them as soon as I have a little space to move around.
Title: Re: Turn speed
Post by: Teeth on August 13, 2012, 10:51:02 am
It's still terribly easy to land overheads. If you're having problems you're either not used to it, your athletics is too low or you're using a maul.
It's not, I had really good overhead accuracy before and I sometimes just can't keep up with my opponent turning. Overhead was my favourite attack and now it's a lot less good and I resort to leftswinging like the rest. Why would maul users have a hard time landing overheads anyway? Apart from ofcourse, that the turnrate nerf completely screwed the overhead of any short weapon, which isn't the case according to you.
Title: Re: Turn speed
Post by: rustyspoon on August 13, 2012, 02:04:33 pm
It's not, I had really good overhead accuracy before and I sometimes just can't keep up with my opponent turning. Overhead was my favourite attack and now it's a lot less good and I resort to leftswinging like the rest. Why would maul users have a hard time landing overheads anyway? Apart from ofcourse, that the turnrate nerf completely screwed the overhead of any short weapon, which isn't the case according to you.

I use short weapons all the time. Anything from 64 length to 98 and I land overheads all day long. Sure doing overheads is different now, but it's not hard at all. Instead of turning your mouse, you have to actually move your character's feet. With the combination of the two, it's terribly easy to put yourself into position for an overhead. Once you get better at it, you can start your overhead animation while you're still moving and land it as soon as you're in position.

Turning nerf was more of a nerf to people with low athletics, 'cause they have shit acceleration.

The reason it's harder for maul users, is a lot of them stack strength. Combined with mauls being incredibly slow, you have to have really good aim to use one well now or just have bad opponents. I still have fun beating the hell out of people with my long maul though.  :mrgreen:

Anyway the devs have said they aren't going to change it, so might as well get used to it. If people spent their time learning the new overhead instead of making posts about it, they would all know how to do it by now.
Title: Re: Turn speed
Post by: Leshma on August 13, 2012, 03:15:02 pm
Devs said they'll reduce it for shorter weapons.
Title: Re: Turn speed
Post by: Gurnisson on August 13, 2012, 03:20:25 pm
Thrusts have been nerfed, time to reduce thrust stun. :twisted:
Title: Re: Turn speed
Post by: Leshma on August 13, 2012, 03:24:36 pm
Something should be done about 1h thrust attack, for realz.
Title: Re: Turn speed
Post by: Vibe on August 13, 2012, 03:27:19 pm
Or that glitch / whatever it is that makes some thrusts get stunned so hard you can't block the next swing.
Title: Re: Turn speed
Post by: Leshma on August 13, 2012, 03:29:10 pm
While that feels wrong, fixing it will buff even more those twohanders who abuse lolstab all the time.
Title: Re: Turn speed
Post by: Vibe on August 13, 2012, 03:39:47 pm
Good, but the game shouldn't allow unblockable hits, other than crushthrough and couch, imo.
Title: Re: Turn speed
Post by: Knitler on August 13, 2012, 03:51:04 pm
Devs said they'll reduce it for shorter weapons.

Awlpike isnt short huh :D?
Title: Re: Turn speed
Post by: Angantyr on August 13, 2012, 05:35:41 pm
It's not, I had really good overhead accuracy before and I sometimes just can't keep up with my opponent turning. Overhead was my favourite attack and now it's a lot less good and I resort to leftswinging like the rest.
This. And yes, increased uniformity in attacks across the servers is an unfortunate bi-product of the nerf.
Title: Re: Turn speed
Post by: Leshma on August 13, 2012, 06:40:53 pm
I haven't really felt turn speed nerf until I started using 1H weapons on alt characters.

Greatswords don't deserve any buffs imo. Greatswords, maul and other twohanded weapons are perfect as they are now.

Title: Re: Turn speed
Post by: Angantyr on August 13, 2012, 07:11:34 pm
I don't disagree, just wish stab and overhead hitboxes weren't as overly finicky as they are now (but nor do I wish a return to the lolstab and overheads that connected to the head if you strafed the shoulder as they were previously ofc). But that's for another thread.
Title: Re: Turn speed
Post by: Leshma on August 13, 2012, 07:29:26 pm
You're probably switching between native and cRPG a lot.

It's true that hitboxes in cRPG are indeed strange and that's something you have to get used to, because I don't think they know how to fix that.
Title: Re: Turn speed
Post by: Teeth on August 13, 2012, 07:37:35 pm
Hitboxes are rather off with the animation sometimes, especially with 2h. Has always been the case with the overhead, but recent stab changes made the 2h stab hit detection very weird. Think it hits a bit too early.
Title: Re: Turn speed
Post by: Angantyr on August 14, 2012, 02:13:15 pm
You're probably switching between native and cRPG a lot.
Actually, I haven't visited Native in about a year :)
Title: Re: Turn speed
Post by: [ptx] on August 14, 2012, 02:14:53 pm
Or that glitch / whatever it is that makes some thrusts get stunned so hard you can't block the next swing.
Happens almost constantly with the long spear, especially against shields.
Title: Re: Turn speed
Post by: Chasey on August 14, 2012, 02:18:13 pm
Happens almost constantly with the long spear, especially against shields.
rarely happens for me, how much wpf do you have, because i heard that reduces stun time (not sure). But yh after about 20 hits on a shield or block maybe 1 will stun long enough for them to get in a free hit
Title: Re: Turn speed
Post by: Vibe on August 14, 2012, 02:27:51 pm
I think it's a glitch connected to when in the animation your stab is blocked, I heard that it supposedly happens when your stab is blocked right at the end of your animation.
Title: Re: Turn speed
Post by: [ptx] on August 14, 2012, 02:33:48 pm
Hitting the ground at the end of the animation leaves me stunned for at least a full second, that's deadly. I have ~100wpf in polearms.
Title: Re: Turn speed
Post by: Chasey on August 14, 2012, 02:35:47 pm
that might be it then, i have 156 and very very rarely get stunned from blocked attacks
Title: Re: Turn speed
Post by: Vibe on August 14, 2012, 02:37:31 pm
Well I have 140 in 2h and it still happens. I do notice it happen more often after the turn speed nerf patch.
Title: Re: Turn speed
Post by: Gurnisson on August 14, 2012, 03:00:22 pm
I get stunned quite a lot with my 69 speed pike. I would probably die a lot more from it if people just did basic attacks after I get stunned. Instead, they try to impress me with their feinting, I block, sidesteps backwards, jump 270 degrees and stab them in the face.

And then it's all the crying in chat that pikes are too good for dueling in chat afterwards. Hilarious that they can't just kill me with basic attacks, but have to impress me themselves with their feinting when trying to kill. I'm using a 69 speed 300 length weapon up close and most guys are too retarded to take me down. :lol:
Title: Re: Turn speed
Post by: Leshma on August 14, 2012, 03:03:58 pm
I block, sidesteps backwards, jump 270 degrees and stab them in the face.

Only in cRPG
Title: Re: Turn speed
Post by: Turboflex on August 14, 2012, 05:15:02 pm
I get stunned quite a lot with my 69 speed pike. I would probably die a lot more from it if people just did basic attacks after I get stunned. Instead, they try to impress me with their feinting, I block, sidesteps backwards, jump 270 degrees and stab them in the face.

And then it's all the crying in chat that pikes are too good for dueling in chat afterwards. Hilarious that they can't just kill me with basic attacks, but have to impress me themselves with their feinting when trying to kill. I'm using a 69 speed 300 length weapon up close and most guys are too retarded to take me down. :lol:

Yeah it's funny how many people have trouble with pikes/long spears when it's incredibly simple to beat even the best. Just facehug and spam away, when they jump, block (unless you already started your swing and they are in range, I catch them alot on jump even with a short range weapon). Nothing honourable in that, but that's the way to beat them everytime. A good spear/pike guy can block for a while to stay alive, but still only have a predictable one directional attack, eventually you can spam them down.
Title: Re: Turn speed
Post by: Aljo on August 14, 2012, 05:46:23 pm
Yeah it's funny how many people have trouble with pikes/long spears when it's incredibly simple to beat even the best. Just facehug and spam away, when they jump, block (unless you already started your swing and they are in range, I catch them alot on jump even with a short range weapon). Nothing honourable in that, but that's the way to beat them everytime. A good spear/pike guy can block for a while to stay alive, but still only have a predictable one directional attack, eventually you can spam them down.

It's easy if you have athletics, try hugging with low athletics- all you can do is block down and hope that the next guy joining the party is your ally...
Title: Re: Turn speed
Post by: The_Bloody_Nine on August 14, 2012, 06:19:42 pm
What kind of suggestion is that?
no.
Title: Re: Turn speed
Post by: Matey on August 14, 2012, 07:44:34 pm
Yeah it's funny how many people have trouble with pikes/long spears when it's incredibly simple to beat even the best. Just facehug and spam away, when they jump, block (unless you already started your swing and they are in range, I catch them alot on jump even with a short range weapon). Nothing honourable in that, but that's the way to beat them everytime. A good spear/pike guy can block for a while to stay alive, but still only have a predictable one directional attack, eventually you can spam them down.

until they kick you.