cRPG
cRPG => Suggestions Corner => Topic started by: bredeus on August 11, 2012, 11:36:53 am
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I see no reason why valour shouldn't be implemented for both winning and loosing sides. Heroic deed after all can be done by both conflict side members. Oft max. x5 still should be x5. So what do you think?
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If you win, you get your multi...
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If you win, you get your multi...
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If you get valour you get 2 multis?
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I don't like your idea because winner gets a multi anyway :rolleyes:
But I think a change in valour is needed.
Valour is just based on the time someone survives not on what he has done.
If possible make valour be based on dmg done (just as the score is), regardless which time someone dies.
Currently people who are fighting many and maybe take out 3-4 of them and hurt a couple of others will never get valour they weren't the last guys on their team. But others who just hide all the time and sometimes do even no damage often get valour for nothing -.-