cRPG
cRPG => Suggestions Corner => Topic started by: Sultan Eren on August 11, 2012, 10:49:29 am
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Standart Missions
After every lottery draw these counters resets (once a week). When you complete all conditions in one level you advance to the following. You only achieve these in EU1/NA1.
Level 1 => Reward: 1.000XP, 50G
-Do not die for 2 rounds in row
-Win 2 rounds in row
-Score more than 40 in one map
Level 2 => Reward: 5.000XP, 250G
-Do not die for 4 rounds in row
-Win 4 rounds in row
-Score more than 80 in one map
Level 3 => Reward: 25.000XP, 1.250G
-Do not die for 8 rounds in row
-Win 8 rounds in row
-Score more than 120 in one map
Level 4 => Reward: 125.000XP, 2.500G A custom title for 7 days
-Do not die for 16 rounds in row
-Win 16 rounds in row
-Score more than 160 in one map
Successful Last Stand
1-1 1.000XP, 50G
1-2 2.000XP , 100G
1-3 3.000XP, 150G
1-4 4.000XP, 200G
1-5 5.000XP, 250G
1-6 or more 25.000XP, 1250G
Extra Missions
Never teamdamage/teamkill and score over 120 => Title of "the teammate" for 7 days.
Kill 10 enemy horses with rider in a map => Title of "horse lover" for 7 days.
10 headshots in a map => Title of "the sniper" for 7 days.
10 peasant kill in a map (below level 15) => Title of "merciless noob" for 7 days.
You guys add some more...
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kill chase(as example)= instantly lvl 31
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I guess it is hard to track all the information for every other player. :/
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Good idea, adds a little achievement to playing than just 31 or 35. But the only for battle thing bugs me.
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But the only for battle thing bugs me.
To fit other game modes, the goals would have to be changed. It's nearly impossible to survive two rounds of siege without dying once. Not even talking about more rounds. Or a final stand, that isn't possible in siege.