First siege i participated where attackers were forced to leave, without a chance of last stand. =(
Uncool.
Yeah they lose but retreating with all men doesn't mean that you've to do suicide attack to castle. You should've right to make a last stand with your alive players, don't know about NA rules but forcing 50 players to suicide, it's just pointless.
Yeah they lose but retreating with all men doesn't mean that you've to do suicide attack to castle. You should've right to make a last stand with your alive players, don't know about NA rules but forcing 50 players to suicide, it's just pointless.
If the defenders have no means of leaving the castle without being injuring themselves, they shouldn't have to jump off and attack the people left alive outside. Though this is more of a mapping issue as every keep should have a openable/closable gate.
A new retreat mechanic could be that once retreat has been called, the attackers would start to die off one by one. If the attackers are instead slain by the defenders, this would result in extra supplies being captured by the defenders.
This would allow the defenders to make the choice of pursuing or maintaining the defensive, while still giving the attackers an option for a last stand or being able to retreat with more of their equipment than they would have otherwise.
Yes, cmp and Shik have stated that if attackers are unable or unwilling to continue assaulting a castle, they are delaying. Its cool if you want to fight to the death with your last tickets if you retreat in a Strat battle, but hiding in the edge of the map and refusing to acknowledge requests of the admins (which were stop hiding/camping) is breaking the rules, and either I had to start kicking people to speed things up or we would sit for half an hour in a castle doing nothing but wasting time. Some maps have gates you can open or walls blown up by catapults to ensure a fun massacre at the end, but this castle had none of those and getting off the walls was indeed difficult and usually very damaging to the player.
I did stop kicking people once the attackers stopped hiding and actually fought in range of our wall archers and the scattered infantry outside, but camping as a big group out of range of the castle while taunting and trolling in chat is not sportsmanlike conduct and is indeed disruptive to everyone's gameplay experience.
Nothing personal against Fallen, HRE, or anyone else involved in the battle, just making sure matches follow the rules and everyone can have a good time.
Retreating as it is, is a pretty clumsy mechanic, and will apparently be reworked in Strat 4.0 so issues like this don't happen anymore. Regardless, I am certainly looking forward to future battles as long as this Strat is still going, but believe me when admins are trying to communicate in pink text on what to do we aren't griefing or abusing, just following examples and the rules.