cRPG

cRPG => Suggestions Corner => Topic started by: manwithsnake on August 09, 2012, 10:07:39 pm

Title: Repair Chance Reduction Suggestion
Post by: manwithsnake on August 09, 2012, 10:07:39 pm
I was thinking thinking of a way that you could reduce the repair chance of something. Besides WPF, reducing the chance of repairing a certain type of weapon, I was thinking Attributes would be a good Idea of reducing things too.

For example, the more Strength you have, the less of a chance you would have to repair Armor.

For Agility It would reduce the chance of repairing shields or Horses, depending on which one has more points.

I dont know how much it would reduce the chance, but maybe like .1% for every point on an attribute?

Example:
21 STR = 2.1% reduction to the normal rate of a 4% repair chance which equals 1.9% repair chance for Armor
15 AGI = 1.5% reduction to the normal rate of a 4% repair chance which equals 2.5% repair chance for Shields or Horses

Maybe this could work for other Abilities, I just thought mainly of those two.

It could be A little to much though, because if you get a all strength build, They would go full blown out in Plate Armor.
Same thing with cav (If they went all agility) and bought a plated charger.
Title: Re: Repair Chance Reduction Suggestion
Post by: Winterly on August 09, 2012, 10:49:18 pm
System is fine right now...There are enough tin cans as it is and gold really isn't the issue.
Title: Re: Repair Chance Reduction Suggestion
Post by: Miwiw on August 09, 2012, 10:49:27 pm
Even less repair??
Title: Re: Repair Chance Reduction Suggestion
Post by: manwithsnake on August 09, 2012, 10:50:27 pm
I'm not saying something is wrong with the system. I just was suggesting.
Title: Re: Repair Chance Reduction Suggestion
Post by: sF_Guardian on August 10, 2012, 12:57:32 am
And what does this changes help?