Not going to happen, market balances itself.^this
The reason looms sell for 450-500k (now, used to be higher before tax came about), is because people are willing to pay that much for them. It's supply and demand.
If I have something, and sell it at a price of 450 units, if someone is willing to pay that much, than that's how much the item is worth. If someone's only willing to pay 400 units, than that's how much the item is worth...
But everyone would be willing to pay that if they could. The issue isn't willing it or not, the issue is being able to.
Of course I'd like to pay 450k for a loom point, but I -and I'm guessing, a lot of other players- don't have the possibility to pay that much gold, nor the time to play that much time to retire and accumulate generations.
Not going to happen, market balances itself.
Also its realy easy to earn money, i make 200k in 5 days when i play in low equip armor.
You can play cRPG perfectly OK without joining the market.
I think someone calculated that the gold earned for playing 1 gen is like 350k (not including upkeep...just the raw "value" of 1 gen).148h and 12 minutes are needed to reach level 31 on gen 1 assuming that multi is approximately 1,8.
148h and 12 minutes are needed to reach level 31 on gen 1 assuming that multi is approximately 1,8.
12+(148*60)=8892 minutes. 88892 minutes*50 gold/minute=444'600 gold.
Not going to happen, market balances itself.
I get what you mean PTX, but market can't balance itself alone, I won't make an essay on evolution again here, but a "living" system is changed and fixed by the things (people) who make it up.
If someone fixes the price for a thing at -lets say- 500k, people following will think "and why the hell should I get less money than him for the same thing, I'll fix the same price! oh wait, 10k less for the commercial aspect." It's a chain reaction again, and If it starts in the wrong way, it continues in the wrong way unless someone/something "regulates" it to make it accessible to the largest part and not only to the people fixing it.
Theres no such thing as a 'natural value'. Things have the value people attach to them, no more, no less. And the value that people attach to one generation of grinding is roughly 600k ingame crpg gold.
It is funny how little facts of life are present in all things, even on a generated market on a computer game. :)
But everyone would be willing to pay that if they could. The issue isn't willing it or not, the issue is being able to.
Of course I'd like to pay 450k for a loom point, but I -and I'm guessing, a lot of other players- don't have the possibility to pay that much gold, nor the time to play that much time to retire and accumulate generations.
That's what I'm pointing out, loom points can only circulate through the same hands/people.
Of course I'd like to pay 450k for a loom point, but I -and I'm guessing, a lot of other players- don't have the possibility to pay that much gold, nor the time to play that much time to retire and accumulate generations.
Theres no such thing as a 'natural value'. Things have the value people attach to them, no more, no less. And the value that people attach to one generation of grinding is roughly 600k ingame crpg gold.
I don't think your graph applies for this : I think It implies the only way to get the "demanded thing" (loom points) is to buy it (correct me if I'm wrong), yet in this market you can product it yourself by retiring (the only way of production), means the supplier and the customers are the same people (thus who can enter the market) since they're are the only ones making enough money to align with the prices of the market.Doesn't change the graph. Just lowers the price, really. If there was only say, 5 people who can create looms and the rest were buyers, the price would be through the roof.
Gold now has higher value than before because of gold sinks.
-
Poor people are really dirt-poor. The average rich person has way more gold than the 1000 (!) poorest characters together.
Yo friends !
First of all, I'm not really a "market guy"... my only interaction with it was trying to trade Mr_Fasole's MW javelins for him. And that's a shame ! I'd like to take part in the market and pay for some stuffs I want!
But here's the (my) issue > I'll never get enough money to buy 1 loom point. I've around 80k-100k gold, plus an equipement worth around 200k I think (I haz a shitload of stuffs) and a +2 nordic champion sword (that's the only loomed item I have).
I'll never get 500k or 600k, people who do not take part in the retiring game and just want to make a solid build -or don't have time to make their char again and again- are kind of excluded from the market because of the ridiculous evaluation of the loom point (or devaluation of the money ?).
What I'm trying to point out here is that there's no "natural value", only human mind fixes value.
I'm not trying to say people should gief their loom points for a bag of chips, but to bring the prices to a reasonnable and accessible level for people who don't race throught generations.
If we use the power of logic, the price of a loom point should approximatively be around the amount of gold you earn during a generation ; since that's kind of the only way to measure the "price of the time" you spent (or wasted, video games are wrong !) playing crpg. (and I don't think that's around 500k, maybe 100 or 150k, but I never really paid attention to it)
So yeah you wouldn't count in millions anymore, but it would be easier for sellers to find buyers, and it would be POSSIBLE for buyers to buy what they're looking for with a reasonnable period of gold grinding : the market wouldn't be a private club for wealthy crpg players and loom grinders anymore ;p
I might be completely wrong, but I think that kind of make sense.
Newcomers who get pwned hard will not magically be saved by acquiring looms. If you suck without them you'll suck with them. You act as if non loomed gear is worthless when it's basically around 98% of what a fully loomed item is. I'm really tired of this BS about not being able to compete without looms. Because it's just bullshit.
I'm level 34 and my build's awesome, I don't really mind about looms and shit, and I could probably spend enough time retiring an alt and make a +3 sword, that would be all I'd like.
It's more for newcomers who'll get pwnd hard without any way to get real equipement but spending their nights grinding.
cRPG is an awesome mod, it should be fun for everyone, not only for the people who've been playing for ages.