cRPG

cRPG => Scene Editing => Topic started by: Beauchamp on April 08, 2011, 12:26:30 pm

Title: CTF mode, how to set it up?
Post by: Beauchamp on April 08, 2011, 12:26:30 pm
hi, i've got really unexpected question...
since i make no more tournaments i have some time to make maps - what all do you need to make your map working in CTF mode?
Title: Re: CTF mode, how to set it up?
Post by: Peasant_Woman on April 08, 2011, 03:00:30 pm
By checking the official forums quickly I found that entry point 64 is flag 1 and 65 is flag 2. Not sure what the player spawns are.
Title: Re: CTF mode, how to set it up?
Post by: Beauchamp on April 08, 2011, 03:57:26 pm
By checking the official forums quickly I found that entry point 64 is flag 1 and 65 is flag 2. Not sure what the player spawns are.

i know how to add entry points (probably) by adding is as an object?
than i can edit them (there are 2 variables)

but what does flag 1 and flag 2 mean? i can edit only numbers into those 2 options for each entry point.
does entry point 64 and 65 mean i have to add all those 65 entry points (otherwise i can't add object that is callen entry point 64 or 65)

sry im noob :o)
Title: Re: CTF mode, how to set it up?
Post by: Peasant_Woman on April 08, 2011, 04:37:19 pm
Yes, where you can select what to add 'entry point' should be an option in the drop down box along with scene objects etc. Just add these like scene objects to create entry points. Flag 1 is team 1's flag, flag 2 is team 2's flag. If team 1 (the first option when you host the map to test it) is swadia for example then team 1's flag should appear as swadias flag. When you add an entry point change the FIRST option box to change its number. Do this so that one is 64 then add another and change its number to 65, these entry points will be your two flags.
Title: Re: CTF mode, how to set it up?
Post by: Beauchamp on April 08, 2011, 06:01:51 pm
Yes, where you can select what to add 'entry point' should be an option in the drop down box along with scene objects etc. Just add these like scene objects to create entry points. Flag 1 is team 1's flag, flag 2 is team 2's flag. If team 1 (the first option when you host the map to test it) is swadia for example then team 1's flag should appear as swadias flag. When you add an entry point change the FIRST option box to change its number. Do this so that one is 64 then add another and change its number to 65, these entry points will be your two flags.

i don't get it

i create 2 entry points - lets say entry point 1 and entry point 2
entry point 1 has a value 64 in the first variable
entry point 2 has a value 65 in the first variable
if i want to run the map (host it) as a ctf mode i'm not able to do it - if i select CTF mode than my map won't appear in the admin menu (maps will end will open plains as the last one - blank maps still appear only in deathmatch mode).
Title: Re: CTF mode, how to set it up?
Post by: Camaris on April 08, 2011, 06:47:43 pm
I do use Kong Mings Fast-Map-Kit.
In there you have 15 Battle and 5 Siege maps to edit.

You cant make a Siege out of a Battle map without further changes (editing in the txt files or so i guess).
Because of this i guess you cant make a CTF map without changing some of the other files.
Title: Re: CTF mode, how to set it up?
Post by: Beauchamp on April 08, 2011, 06:57:04 pm
i use the same pack, i started to edit the 1st blank map hoping changing it into CTF won't be a problem later on.
Title: Re: CTF mode, how to set it up?
Post by: zagibu on April 08, 2011, 07:59:12 pm
You were right, it's not a problem to change it to a ctf map, if you have set up the correct entry points. The server admin just has to add it to the ctf script part in scripts.txt. However, you won't be immediately able to test it with Kong Ming's quick editing setup, as far as I know.
Title: Re: CTF mode, how to set it up?
Post by: Arked on April 09, 2011, 12:30:25 pm
i don't get it

i create 2 entry points - lets say entry point 1 and entry point 2
entry point 1 has a value 64 in the first variable
entry point 2 has a value 65 in the first variable
if i want to run the map (host it) as a ctf mode i'm not able to do it - if i select CTF mode than my map won't appear in the admin menu (maps will end will open plains as the last one - blank maps still appear only in deathmatch mode).

Add numbers to 1st line in entry point.
Entry Point 0 - 1st Team Spawn
Entry Point 64 - 1st Team Flag
Entry Point 32 - 2nd Team Spawn
Entry Point 65 - 2nd Team Flag
Title: Re: CTF mode, how to set it up?
Post by: Beauchamp on April 09, 2011, 01:49:52 pm
ty ty, i probably got it.

does anybody know how to test it? (how to add it into scripts.txt?)
Title: Re: CTF mode, how to set it up?
Post by: zagibu on April 09, 2011, 04:11:34 pm
As far as I understand, it's not simple, because you need an id for your map, and I think this id is generated with the M&B module system. You could try simply overwrite one of the native ctf maps, that should work.