cRPG

cRPG => Suggestions Corner => Topic started by: Slamz on August 06, 2012, 12:13:17 am

Title: Full on horse collisions
Post by: Slamz on August 06, 2012, 12:13:17 am
Is this feasible?  Cavalry collision.

Currently, cavalry is like an X-Box racing game set to easy mode.  If you smash into a railing, you just come to a halt and then continue on your merry way.  "Mount & Blade: Nintendo Mario Kart Edition."  What makes "expert mode" racing games expert level is that collisions are serious business and one good high speed smash might be game over.


So what we should really be seeing in M&B is:

* Horse hits horse.  Horses take moderate damage, riders dumped for light damage.
* Horse hits obstacle.  Horse takes moderate to severe damage, rider takes moderate to severe damage.

Ideally the horses would actually spill and get back up but I don't think there is a "horse getting back up" animation so I'd settle for the horse rearing, taking damage and throwing the rider, who also takes damage.  The faster you were moving when you got reared, the more damage you take.


Let's take the noob out of cavalry and reward the experts by making collisions more realistic.  No more Mario Kart.


(The "rear horse" button should also be more like a fast brake than a sudden stop, too, or else it should also spill the rider for light damage.)
Title: Re: Full on horse collisions
Post by: Slamz on August 06, 2012, 12:14:17 am
Optionally, we could leave it as-is and include things like turtle shells for riders to throw, including red seeking shells, as well as stars you can pick up to go invulnerable and banana peels for riders to throw under the hooves of other horses.



'Cause if we're gonna do Mario Kart, let's do it right.
Title: Re: Full on horse collisions
Post by: Ptolemy on August 06, 2012, 02:28:29 am
Sensible suggestion, and it would make cavalry have to be more careful where they're riding, thereby cutting down on team-bumps and blindly charging around corners. It would probably also help with cav gang-banging one lone guy on foot (since they almost always seem to just crash into each other).

Admittedly it is a cav nerf, but imo they need one anyway and this is as sensible a nerf as you're ever going to see.
Title: Re: Full on horse collisions
Post by: Winterly on August 06, 2012, 04:06:03 am
I play cavalry with a +3 Courser and I approve this message.
Title: Re: Full on horse collisions
Post by: Jarlek on August 06, 2012, 04:12:51 am
+1 for the mario kart changes!

Blue shells for the blueman!
Title: Re: Full on horse collisions
Post by: clown1231 on August 06, 2012, 05:18:47 am
Agreed, +1 and whatnot.

I'd also like to see a chance of dehorsing if the horse is reared, with the chance dependant on riding skill and speed before rear, but this is fine.
Title: Re: Full on horse collisions
Post by: Froto_the_Loc on August 06, 2012, 05:41:03 am
Maybe even knock-offs if the rider is hit, but survives?
Title: Re: Full on horse collisions
Post by: Taser on August 06, 2012, 06:31:00 am
+1 for the mario kart changes!

Blue shells for the blueman!

visitors can't see pics , please register or login
Title: Re: Full on horse collisions
Post by: Angellore on August 06, 2012, 10:01:11 am
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?
You can't even imagine how often i'm forced to ride into wall and other things like that, just because teammates don't pay attention/don't care and don't give me space to ride near them.
Then you will cry cav is bumping you all the time even without enemies around. I know many people don't care about teammates already. But I do, and I'm always trying to avoid teammates. With this change, I would have to learn to not care about teammates anymore, which will be just annoying for both. I feel bad by hitting teammate, but I would feel even worse by losing my horse in stupid way. Pretty obvious choice.

This change wouldn't affect that much maneuver horses, like Arabian Warhorse (it can avoid most obvious obstacles pretty easily, thanks to it's maneuver and stopping abilities). Like that horse wasn't the most used already, you want to make it even stronger.

Also, this change will encourage wall camping even more. Like it wasn't hard enough already to kill someone in corner/near wall/on stairs etc. If I make mistake, and stop my horse on the wall near enemy, it's high chance I will lose my horse or I will be killed by ranged (I'm standing target for them, easy shot), so it's already risky thing to try killing enemies near walls. I think it's good enough as it is, since you can sidewalk/jump to side like crazy monkey and avoid charging horse pretty easily (if you see him comming of course). Charging wall on purpose and trying to kill good player standing near it will end horseman's life really quickly.

I don't do that, I don't charge wall straight in, but I sometimes hit the wall trying to avoid teammates or when I misjudge speed/maneuver of horse and hit the wall on light angle (horse then stops immediatelly, no matter how low the angle was). Sometimes horse stops on strange obstacles like little rocks/baskets/other little obstacles just lying on the ground/invisible walls. Most of the time enemy can hit me/my horse few times (1-2-3) before I can ride away, if I get hit from Arbalest in chest or any bow in head I would be dead, isn't that enough punishment?

So maybe this idea has some sense in terms of realism (yeah, hitting the wall would be painful, but I think horse would stop itself before hitting the wall anyway). From gameplay point of view, I don't really see anything good this change will bring.
Title: Re: Full on horse collisions
Post by: Vibe on August 06, 2012, 10:05:42 am
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?

How about we also make the horse take damage when you ride over your teammates? I guess then you'll have to teach your horse to fly, because there's surely no other way at all other than riding over your teammates or into a wall.
Title: Re: Full on horse collisions
Post by: PhantomZero on August 06, 2012, 11:44:04 am
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.

This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.
Title: Re: Full on horse collisions
Post by: Slamz on August 06, 2012, 11:45:40 am
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?

Yes.

Because if you have reached a point in your cavalry career where your only choice is "run over teammates" or "smash into a wall", you have done something terribly wrong and should be punished for a cavalry mistake that would see you demoted back into infantry IRL anyway.

The main purpose, in my eye, is to put some extra challenge into playing as cavalry.  Currently the main thing keeping everyone from playing cavalry isn't that it's hard -- it's that it's expensive.




I would, incidentally, support lowering the maintenance cost of cavalry if this was implemented.  Once cavalry becomes "hard mode", it will be its own deterrent and we don't need horses to cost 3000+ gold in maintenance as the only way to stop everyone from wanting to use one.
Title: Re: Full on horse collisions
Post by: sF_Guardian on August 06, 2012, 11:50:25 am
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?
You can't even imagine how often i'm forced to ride into wall and other things like that, just because teammates don't pay attention/don't care and don't give me space to ride near them.
Then you will cry cav is bumping you all the time even without enemies around. I know many people don't care about teammates already. But I do, and I'm always trying to avoid teammates. With this change, I would have to learn to not care about teammates anymore, which will be just annoying for both. I feel bad by hitting teammate, but I would feel even worse by losing my horse in stupid way. Pretty obvious choice.

This change wouldn't affect that much maneuver horses, like Arabian Warhorse (it can avoid most obvious obstacles pretty easily, thanks to it's maneuver and stopping abilities). Like that horse wasn't the most used already, you want to make it even stronger.

Also, this change will encourage wall camping even more. Like it wasn't hard enough already to kill someone in corner/near wall/on stairs etc. If I make mistake, and stop my horse on the wall near enemy, it's high chance I will lose my horse or I will be killed by ranged (I'm standing target for them, easy shot), so it's already risky thing to try killing enemies near walls. I think it's good enough as it is, since you can sidewalk/jump to side like crazy monkey and avoid charging horse pretty easily (if you see him comming of course). Charging wall on purpose and trying to kill good player standing near it will end horseman's life really quickly.

I don't do that, I don't charge wall straight in, but I sometimes hit the wall trying to avoid teammates or when I misjudge speed/maneuver of horse and hit the wall on light angle (horse then stops immediatelly, no matter how low the angle was). Sometimes horse stops on strange obstacles like little rocks/baskets/other little obstacles just lying on the ground/invisible walls. Most of the time enemy can hit me/my horse few times (1-2-3) before I can ride away, if I get hit from Arbalest in chest or any bow in head I would be dead, isn't that enough punishment?

So maybe this idea has some sense in terms of realism (yeah, hitting the wall would be painful, but I think horse would stop itself before hitting the wall anyway). From gameplay point of view, I don't really see anything good this change will bring.

Strg+J is the solution my friend, any skilled cav can avoid hitting walls and stuff with ease so it wouldn`t nerf the ones who play carefully. Horses do damage on players but dont get damage from walls and stuff? Quite strange to my mind. Hope this will be implemented in a well adjusted way, would make gameplay better imo.
Title: Re: Full on horse collisions
Post by: Molly on August 06, 2012, 11:51:02 am
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.

This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.
Do you know how often I see cav riding full speed and couching into some inf standing with his back to a wall, taking cover?

And you wanna tell me it's completely realistic that a horse would take no "damage" while doing that? GTFO
Obstacle damage to horses is a nice idea. We're not talking about 80% hp loss on impact but some damage.
Title: Re: Full on horse collisions
Post by: [ptx] on August 06, 2012, 11:53:01 am
FYI: Maps in cRPG/Warband are littered with various invisible/microscopic obstacles, that rear horses.
Title: Re: Full on horse collisions
Post by: Slamz on August 06, 2012, 11:54:02 am
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.

This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.

Dear sir,
You are a moron.  Let me count the ways.

What hurts more:
A) A 200 pound man running into a 40 pound child
B) A 200 pound man running into a 50,000 pound brick wall

(click to show/hide)

Whether people should take more damage when being hit by horses is a separate debate unrelated to this thread and you should start your own thread for it.  Off the top of my head, I might support it.

The previous 99 times this was suggested, the devs didn't have a fancy script capable of doing this sort of thing.

It is, in fact, realistic, as I have described.  Or do you think horses normally take no damage from brick walls when running into them?

You not crashing into obstacles is an example of expert mode cavalry play, which is what I would like to separate from noob level play, which I see every 30 seconds in the game as someone crashes into a wall, a tree, a fence, another horse, a stump, a rock, etc.  Frankly there are some cav players out there who shouldn't be allowed on a horse and are only succeeding because the game is unrealistic Mario Kart style no-collision damage easy mode.


This concludes my discussion of why you are a moron.  If you feel I have reached this conclusion in error, please submit another reply and try again.
Title: Re: Full on horse collisions
Post by: Slamz on August 06, 2012, 11:55:14 am
FYI: Maps in cRPG/Warband are littered with various invisible/microscopic obstacles, that rear horses.

Only the bad maps.  They also block arrows and throwing.

These maps should be identified and removed from rotation until they can be fixed.  It should have been done a long time ago.
Title: Re: Full on horse collisions
Post by: [ptx] on August 06, 2012, 11:56:59 am
It is often not the maps' fault, just bad hitboxes for various objects and bugs in the game itself or "features" such as horses stopping at ledges, rather than going over them and such.
Title: Re: Full on horse collisions
Post by: Vibe on August 06, 2012, 11:57:25 am
Only the bad maps.  They also block arrows and throwing.

These maps should be identified and removed from rotation until they can be fixed.  It should have been done a long time ago.

Field by the river left
Title: Re: Full on horse collisions
Post by: CrazyCracka420 on August 06, 2012, 07:13:50 pm
I'm okay with the idea of horses taking damage when colliding with other horses or obstacles.  I also think that there should be instances where the rider is thrown from the horse.  Technically, we could go one step further and if a horse takes an arrow or hit, it has a chance to freak out, try to buck the rider, and/or be uncontrollable for a few seconds.  Also the idea of rearing the horse would be more "slowing down" than an immediate 40mph, now I'm stopped.

If we do that however, they should allow us to bind the horse "rearing" (slowing down) to another key.  They should also make it possible to dismount while moving (you take damage depending on how fast you go) and allow us to bind a key to dismount the horse. 
Title: Re: Full on horse collisions
Post by: PhantomZero on August 06, 2012, 09:37:17 pm
It isn't realistic because a horse would never fucking run into a wall and die, I'm sure if one ever did it would, but it would be highly unlikely unless it was blind.

If this gets added I would like that horses be able to stop of their own accord before actually colliding with anything, and be able to rebind Ctrl+J (actually I would like the ctrl+J thing anyways.)
Title: Re: Full on horse collisions
Post by: Tears of Destiny on August 06, 2012, 09:46:53 pm
I want to point out that only civilian saddles can you be typically thrown, war saddles the rider was fit snuggly so being thrown or jostled out was a non-issue. There is a reason why they look so drastically different then say wild-west saddles (with those horrible loose stirrups) which Hollywood loves to throw people from.

(click to show/hide)

Basically what I'm saying is, while I can see a courser throwing someone, I can't see a charger doing the same.
Title: Re: Full on horse collisions
Post by: oprah_winfrey on August 06, 2012, 09:53:07 pm
It isn't realistic because a horse would never fucking run into a wall and die, I'm sure if one ever did it would, but it would be highly unlikely unless it was blind.

If this gets added I would like that horses be able to stop of their own accord before actually colliding with anything, and be able to rebind Ctrl+J (actually I would like the ctrl+J thing anyways.)

I agree with this for the most part. Although the horses would have blinders that would block some of their vision, they wouldn't just run straight into a wall/other large obstacle.
Title: Re: Full on horse collisions
Post by: Riddaren on August 06, 2012, 10:28:43 pm
A fair suggestion, although I'm pretty biased as an archer.
It will probably improve the difficulty of riding, thus making the difference between a good and bad cavalry player bigger.

But what about infantry running into each other?
personally I think a high str guy with lots of armour should be able to knockdown a true peasant.
Now that would be fun to see :wink:
Title: Re: Full on horse collisions
Post by: Jarlek on August 07, 2012, 12:51:05 am
I want to point out that only civilian saddles can you be typically thrown, war saddles the rider was fit snuggly so being thrown or jostled out was a non-issue. There is a reason why they look so drastically different then say wild-west saddles (with those horrible loose stirrups) which Hollywood loves to throw people from.

(click to show/hide)

Basically what I'm saying is, while I can see a courser throwing someone, I can't see a charger doing the same.
The warhorse is a good example:
(click to show/hide)
Title: Re: Full on horse collisions
Post by: FRANK_THE_TANK on August 07, 2012, 09:13:47 am
Yeah I'm for it. I for one as a cav player hate pretty much all the cav that land on my team. Only a handful of people actually like to work as a team while the rest fly all over shop like douchbag powered nob rockets. Anything that would make people think twice and give you the "wave"* would be a good thing.

I would like the challenge.

One issue I do see is that I use a trick in which I turn in such a way as to cause the pleb chasing me to hit my horse and rear allowing my back up to clear up the mess. So it would need to be head on damage only, or very limited damage from the sides. That would give cavalry nobility such as myself the reward we so deserve, and punish the weak!

I would say however that it should come with a bump damage buff :twisted:

*Wave: When your surfing if another surfer gets on the break before you do you should politely get off the wave to avoid a possible collision.

-----

Now I must finish 50 shades of grey, ta ta.
Title: Re: Full on horse collisions
Post by: Skrubb on August 07, 2012, 09:31:21 am
I love the idea!.

However


Keep in mind that people complain about almost Everything!.(not to say that you are complaining at all)

What people willstart saying is that if realism in that aspect is added to the game, then realism would have to be added into everything else that isn't tip top REAL.

For example. Some dude wearing full plate can jump of a ledge from the same distance as a naked Jiggalo and not take damage.

Cav would then say to nerf infantry so that if a Plate Monster jumps a little ledge he should break his ankle and be Named Cripple George for the remainder of the battle.

One implementation causes many problems and I kinda like the little unrealistic things that sometimes make the game that much more fun.
Title: Re: Full on horse collisions
Post by: Slamz on August 07, 2012, 09:37:20 am
It isn't realistic because a horse would never fucking run into a wall and die, I'm sure if one ever did it would, but it would be highly unlikely unless it was blind.

http://www.dailymotion.com/video/x94w5m_fatal-horse-collision-in-kentucky_news

Bzzt.  You're wrong.  Horses: not really as smart as you seem to think they are.  Granted this was a horse vs horse collision but it just plowed straight in from behind so it might as well have been a wall.  Took me about 5 seconds on Google to find that.


Although really your argument boils down to the fact that there should be "horse AI".  I agree that in the name of realism, horses should have proper A.I. but I think my solution is a much more feasible compromise between "realistic A.I." and the "magical Mario bumper karts" we have today.



But really this isn't a realism debate so much as a factual statement that cavalry in this game is is too easy and forgiving because both "horse A.I." and physics are dumb.

Make horses smarter or make physics more realistic.  Pick one.

Failure to do either is why we're playing Mario Kart.
Title: Re: Full on horse collisions
Post by: FRANK_THE_TANK on August 07, 2012, 09:50:52 am
Slamz is right phantom is wrong.

Not to mention warhorses are trained pretty hard to ride at what you tell them to. If you and the horse go flying around a blind corner the horse has about as much chance as stopping before it slams into a fence as you would on a motor bike.

It would be cool if you could take into account the armour of the horse so it was possible to explode things like fences but I know it's not so I can live with it.

-----

While we are at it something we have needed for a long time is;

Couched lances breaking, and a better couched lance effect.

A couched lance isn't a pointy stick it a giant brick wall reduced down to pin head and then thrown through time and space to land on your chest and generally destroy existence as far as your concerned. It would be great if it did this.

I don't know if it's possible but it would be cool as shit if it could pick people up and rag doll them into the infantry behind them knocking who ever gets hit with the body to the ground as well.

And then! The lance is dead.

Also cut the poke damage down a bit, it really should be as good as it is.
Title: Re: Full on horse collisions
Post by: Tengil on August 07, 2012, 10:09:32 pm
YESSSSS!!!!!!!!!!!!!!! I LOVE THIS IDEA!!!!!!
Title: Re: Full on horse collisions
Post by: oprah_winfrey on August 07, 2012, 10:54:01 pm
If you add this, shouldn't horse bumps do A LOT more damage? You aren't going to just get up after being runover by a courser galloping full speed. There would be a large chance that you wouldnt get up at all

superman.jpeg

Title: Re: Full on horse collisions
Post by: Rumblood on August 07, 2012, 11:01:44 pm
If you add this, shouldn't horse bumps do A LOT more damage? You aren't going to just get up after being runover by a courser galloping full speed. There would be a large chance that you wouldnt get up at all

superman.jpeg

I think it would have to be a part of a broader cavalry rework. You can't just add pieces of it.
Title: Re: Full on horse collisions
Post by: Lech on August 07, 2012, 11:32:44 pm
FYI: Maps in cRPG/Warband are littered with various invisible/microscopic obstacles, that rear horses.

Fix those, as well as fix horse collision meshes ?
Title: Re: Full on horse collisions
Post by: _Tak_ on August 07, 2012, 11:39:12 pm
I am Cav and I totally support this, nerf fachers to hell, too OP atm, imo only Great Lance and Jousting Lance should be able to couch

It's very sad to see courser rider charge into my infantry and couch 1 person bump like few people then left unharm, as lancer cannot protect own infantry is lame...
Title: Re: Full on horse collisions
Post by: PhantomZero on August 08, 2012, 12:15:04 am

My argument is that this is just a way to nerf light horses in the same way heavy horses have been removed from the equation (by having armor not effect the legs.)

It makes no sense and only contributes to the 2H circlejerk in the middle of the field.
Title: Re: Full on horse collisions
Post by: Froto_the_Loc on August 08, 2012, 12:41:23 am
Can rearing also bump the rider?
I can't tell you how many times I've stopped a horse with a spear, only to get a heavy lance to the face from the guy just sitting there.
Title: Re: Full on horse collisions
Post by: Spook Island on August 23, 2012, 05:28:10 pm
If horses can hurt players by bumping them, I don't see any reason a horse hitting a wall or tree going fast wouldn't hurt it.  Cav players want to have their cake and eat it too when they already have the fastest speed, nearly always the longest reach, and an instant kill move that can't be blocked.

Pretty ridiculous.
Title: Re: Full on horse collisions
Post by: Spook Island on August 23, 2012, 05:32:57 pm
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.

This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.

This is probably the most absurd thing I've ever read on this forum.
Anybody who thinks a horse wouldn't get hurt by hitting a tree or a wall should probably go outside, get some fresh air, maybe do a few basic physics problems, and come back when their feet are firmly planted on the ground.
Title: Re: Full on horse collisions
Post by: Zlisch_The_Butcher on August 23, 2012, 07:18:47 pm
Make 'em take damage for colliding with obstacles.
Don't make 'em take any damage for ctrl+J'ing.
Permaban  Angelwhore for saying he'd rather bump a bunch of teammates than lose his horse even though the reason he's in that situation is that he sucks at cav.
Title: Re: Full on horse collisions
Post by: Spook Island on August 25, 2012, 03:30:49 pm
If the horse dies because it hits an obstacle, the remaining damage dealt should be done to the rider.

Title: Re: Full on horse collisions
Post by: Kajia on August 25, 2012, 04:02:39 pm
the warband mod "Vikingr" features ways to throw a rider off his horse, if one hits him on high speed. just saying.
Title: Re: Full on horse collisions
Post by: ToxicKilla on August 25, 2012, 04:29:11 pm
This is probably the most absurd thing I've ever read on this forum.
Anybody who thinks a horse wouldn't get hurt by hitting a tree or a wall should probably go outside, get some fresh air, maybe do a few basic physics problems, and come back when their feet are firmly planted on the ground.
A horse would never run into a tree. And for that matter, a horse also wouldn't run into a block of foot men in a tight formation, like people, horses don't like running into things that would seriously hurt them or kill them.
Title: Re: Full on horse collisions
Post by: Spook Island on August 25, 2012, 05:05:01 pm
A horse would never run into a tree. And for that matter, a horse also wouldn't run into a block of foot men in a tight formation, like people, horses don't like running into things that would seriously hurt them or kill them.

Well horse bumps don't seem to be going anywhere, nor does plowing into foot men in formation, so I think it's pretty certain collision damage needs to be implemented to level out the playing field.  The vast majority of the community seems to agree judging by how highly rated the original post is.  Frankly, I've never seen a post that highly rated on the forum.

Title: Re: Full on horse collisions
Post by: Jarlek on August 25, 2012, 08:42:44 pm
Well horse bumps don't seem to be going anywhere, nor does plowing into foot men in formation, so I think it's pretty certain collision damage needs to be implemented to level out the playing field.  The vast majority of the community seems to agree judging by how highly rated the original post is.  Frankly, I've never seen a post that highly rated on the forum.
+38 is the highest you have seen?
Title: Re: Full on horse collisions
Post by: Spook Island on August 25, 2012, 09:25:23 pm
+38 is the highest you have seen?

Yeah, I don't live on the forums.
Title: Re: Full on horse collisions
Post by: Lech on August 25, 2012, 11:04:42 pm
the warband mod "Vikingr" features ways to throw a rider off his horse, if one hits him on high speed. just saying.

It should be rather linked with the saddle on the horse. Some saddles were able to hold rider better than others.
Title: Re: Full on horse collisions
Post by: Life on August 25, 2012, 11:14:53 pm
plated charger ftw.
Title: Re: Full on horse collisions
Post by: Zlisch_The_Butcher on August 25, 2012, 11:19:24 pm
Yeah, I don't live on the forums.
In fact, you don't live at all.
R.I.P.
Title: Re: Full on horse collisions
Post by: MicroMats on August 26, 2012, 02:05:57 pm
I think we should get more different horses on this game :)
Title: Re: Full on horse collisions
Post by: Kafein on August 26, 2012, 05:33:37 pm
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.

This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.

Upping the skill required to ride a horse correctly could lead to a much needed increase in bump damage.
Title: Re: Full on horse collisions
Post by: Spook Island on August 27, 2012, 04:07:15 am
Horses definitely do not need an increase in bump damage.  I see plenty of people getting killed by bumps as it is, it already gives knockdown, and you already have an unblockable instant kill move with some of the longest melee reach in the game.  It's about time your horses got nerfed.
Title: Re: Full on horse collisions
Post by: Malaclypse on August 27, 2012, 05:16:52 am
Press W for 100% knockdown chance on hit. Seems legit. Better increase the damage on that baby, not like it has enough utility already.
Title: Re: Full on horse collisions
Post by: Hunter_the_Honourable on August 27, 2012, 05:53:46 am
As cav I personally wouldn't like to see this added, ATM my horse dies in a couple arrows thanks to the OP rus bow I could stand my horse taking a little damage from riding into a wall (not a tree because the hit boxes on them are always bigger then the god dam tree) BUT I don't agree with the idea that my horse might lose 3/4 to all of its health then I take damage as well that part of the idea is just bullshit.



if a horse takes an arrow or hit, it has a chance to freak out, try to buck the rider, and/or be uncontrollable for a few seconds.

With the amount of Rusbow archers on the servers atm if this was added I'd be lucky if my horse decided to move at all with the current hit rate of archers. So IMO this idea can just die!



They should also make it possible to dismount while moving (you take damage depending on how fast you go) and allow us to bind a key to dismount the horse.

Last time I checked you couldn't dismount while moving you could mount a moving horse but not dismount