+1 for the mario kart changes!
Blue shells for the blueman!
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?
So in other words, if I will have a choice to ride into the wall or through my teammates, I will be forced to hurt my teammates not to kill/hurt my horse?
You can't even imagine how often i'm forced to ride into wall and other things like that, just because teammates don't pay attention/don't care and don't give me space to ride near them.
Then you will cry cav is bumping you all the time even without enemies around. I know many people don't care about teammates already. But I do, and I'm always trying to avoid teammates. With this change, I would have to learn to not care about teammates anymore, which will be just annoying for both. I feel bad by hitting teammate, but I would feel even worse by losing my horse in stupid way. Pretty obvious choice.
This change wouldn't affect that much maneuver horses, like Arabian Warhorse (it can avoid most obvious obstacles pretty easily, thanks to it's maneuver and stopping abilities). Like that horse wasn't the most used already, you want to make it even stronger.
Also, this change will encourage wall camping even more. Like it wasn't hard enough already to kill someone in corner/near wall/on stairs etc. If I make mistake, and stop my horse on the wall near enemy, it's high chance I will lose my horse or I will be killed by ranged (I'm standing target for them, easy shot), so it's already risky thing to try killing enemies near walls. I think it's good enough as it is, since you can sidewalk/jump to side like crazy monkey and avoid charging horse pretty easily (if you see him comming of course). Charging wall on purpose and trying to kill good player standing near it will end horseman's life really quickly.
I don't do that, I don't charge wall straight in, but I sometimes hit the wall trying to avoid teammates or when I misjudge speed/maneuver of horse and hit the wall on light angle (horse then stops immediatelly, no matter how low the angle was). Sometimes horse stops on strange obstacles like little rocks/baskets/other little obstacles just lying on the ground/invisible walls. Most of the time enemy can hit me/my horse few times (1-2-3) before I can ride away, if I get hit from Arbalest in chest or any bow in head I would be dead, isn't that enough punishment?
So maybe this idea has some sense in terms of realism (yeah, hitting the wall would be painful, but I think horse would stop itself before hitting the wall anyway). From gameplay point of view, I don't really see anything good this change will bring.
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.Do you know how often I see cav riding full speed and couching into some inf standing with his back to a wall, taking cover?
This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.
This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.
FYI: Maps in cRPG/Warband are littered with various invisible/microscopic obstacles, that rear horses.
Only the bad maps. They also block arrows and throwing.
These maps should be identified and removed from rotation until they can be fixed. It should have been done a long time ago.
It isn't realistic because a horse would never fucking run into a wall and die, I'm sure if one ever did it would, but it would be highly unlikely unless it was blind.
If this gets added I would like that horses be able to stop of their own accord before actually colliding with anything, and be able to rebind Ctrl+J (actually I would like the ctrl+J thing anyways.)
I want to point out that only civilian saddles can you be typically thrown, war saddles the rider was fit snuggly so being thrown or jostled out was a non-issue. There is a reason why they look so drastically different then say wild-west saddles (with those horrible loose stirrups) which Hollywood loves to throw people from.The warhorse is a good example:(click to show/hide)
Basically what I'm saying is, while I can see a courser throwing someone, I can't see a charger doing the same.
It isn't realistic because a horse would never fucking run into a wall and die, I'm sure if one ever did it would, but it would be highly unlikely unless it was blind.
If you add this, shouldn't horse bumps do A LOT more damage? You aren't going to just get up after being runover by a courser galloping full speed. There would be a large chance that you wouldnt get up at all
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FYI: Maps in cRPG/Warband are littered with various invisible/microscopic obstacles, that rear horses.
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.
This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.
This is probably the most absurd thing I've ever read on this forum.A horse would never run into a tree. And for that matter, a horse also wouldn't run into a block of foot men in a tight formation, like people, horses don't like running into things that would seriously hurt them or kill them.
Anybody who thinks a horse wouldn't get hurt by hitting a tree or a wall should probably go outside, get some fresh air, maybe do a few basic physics problems, and come back when their feet are firmly planted on the ground.
A horse would never run into a tree. And for that matter, a horse also wouldn't run into a block of foot men in a tight formation, like people, horses don't like running into things that would seriously hurt them or kill them.
Well horse bumps don't seem to be going anywhere, nor does plowing into foot men in formation, so I think it's pretty certain collision damage needs to be implemented to level out the playing field. The vast majority of the community seems to agree judging by how highly rated the original post is. Frankly, I've never seen a post that highly rated on the forum.+38 is the highest you have seen?
+38 is the highest you have seen?
the warband mod "Vikingr" features ways to throw a rider off his horse, if one hits him on high speed. just saying.
Yeah, I don't live on the forums.In fact, you don't live at all.
A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.
This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.
if a horse takes an arrow or hit, it has a chance to freak out, try to buck the rider, and/or be uncontrollable for a few seconds.
They should also make it possible to dismount while moving (you take damage depending on how fast you go) and allow us to bind a key to dismount the horse.