cRPG

cRPG => Suggestions Corner => Topic started by: Kulin_ban on August 02, 2012, 09:57:29 pm

Title: HACKED
Post by: Kulin_ban on August 02, 2012, 09:57:29 pm
HACKED
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: Riddaren on August 02, 2012, 10:02:16 pm
Would improve teamplay perhaps, which is good.

But the fact that you have a minimap which you can look at instead of looking around you would change the game completely.
It would "dumb down" crpg and make it easier.

Personally I would like to see banners above heads of people removed so you can't tell the difference between friends and foes.
That would really improve teamplay as people would maybe change equipment accordingly and stick together more.
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: Grumpy_Nic on August 03, 2012, 07:29:29 am

Personally I would like to see banners above heads of people removed so you can't tell the difference between friends and foes.
That would really improve teamplay as people would maybe change equipment accordingly and stick together more.

How would you know if its a friendly tincan or enemy? Friendly or hostile peasant...? You can only do that if you remove all armours except for heraldic and always the teams banner is shown on it.
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: Son Of Odin on August 03, 2012, 11:57:42 am
The less UI the better imo. This sounds like something WotR could have in their system :mrgreen:
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: Vibe on August 03, 2012, 12:21:30 pm
Uhh let's just ignore immersion yeah
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: Rhekimos on August 03, 2012, 12:22:28 pm
No thanks.

If you can't find the enemy by looking around, then you missed him.
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: Taser on August 03, 2012, 12:28:14 pm
No just because I like playing the game without that kind of thing.

I get where you're coming from though. It would dumb the game down too much for me though and would clash with how the game presents itself which is a medieval fighting game but it has radar.. hmm.
Title: Re: Radar/Minimap - improving teamplay the artificial way
Post by: dodnet on August 03, 2012, 02:17:21 pm
As much as I would like to see better teamplay in the game - I often lose my teammates - I don't want a minimap ingame. Thats some modern shit, not medieval!