I'd be willing to record the voice myself over teamspeak if you could put it in :) it could be used for various strategies, for example "Moo" attack, or "Moo" go left.
thanks, Corsair / The Responsible Cow
Title: Re: Add "Moo" sound to the QM menu system
Post by: Kafein on July 31, 2012, 12:02:22 am
Shazoo
:mrgreen:
I'd add wololo first though.
Title: Re: Add "Moo" sound to the QM menu system
Post by: Winterly on July 31, 2012, 01:14:40 am
I can confirm Corsair makes a terribly good cow.
Title: Re: Add "Moo" sound to the QM menu system
Post by: Teeth on July 31, 2012, 01:33:27 am
Just imagine
Getting couched by a player called the Responsible Cow and hearing him say, moo, when he passed you. EPIC!
Seriously a must have for any multiplayer game.
Title: Re: Add "Moo" sound to the QM menu system
Post by: Latvian on July 31, 2012, 01:45:09 am
i approve mūūūūūūūūūū
Title: Re: Add "Moo" sound to the QM menu system
Post by: Miwiw on July 31, 2012, 01:47:13 am
We obviously need a cow model to replace all horses.
Could you imagine a courser cow with 10 riding? :D
Title: Re: Add "Moo" sound to the QM menu system
Post by: Ptolemy on July 31, 2012, 02:01:37 am
omg we need a rideable cow. after those pictures omgwauw.
And whips. straw hat's already taken care of though so we're good there. :D
Title: Re: Add "Moo" sound to the QM menu system
Post by: Jarlek on July 31, 2012, 04:24:28 am
We also need a "Surprise, cockmy old friend!" (or "Surprise, scumbag!") voice command for when you sneak up behind an enemy and whack them with a really, really, big weapon.
Title: Re: Add "Moo" sound to the QM menu system
Post by: Strider on July 31, 2012, 04:54:50 am
And we should add idle cows in the map to go kill and/or harass their utters!