cRPG
cRPG => Beginner's Help and Guides => Topic started by: Daniisme on July 30, 2012, 07:32:54 pm
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Why on evrey post I see ppl write that wm will change and become useless....
Will this affect the gameplay :?:
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Why on evrey post I see ppl write that wm will change and become useless....
Will this affect the gameplay :?:
WM is currently useless. I think they're changing it to become useful.
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this is a good thing for AGI builds especially. Like me!
there are very many STR build users currently and it will soon give AGI users a better benefit.
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I'd like to know if such a drastic alteration will warrant a respec free of xp loss, I'm planning on not retireing this time but I want to be sure my build won't be horribly gimped by a lack of WM.
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Yup. So if you have no WM, you're fucked. Giving everyone a free respec would be crazy, all those lvl 35 guys would be heavily rewarded.
Only affects your wpf, I think. Nothing else.
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Somewhere chadz wrote "expect a total wipe of your wpf/wm when this gets implemented" (something like this, don“t remember where :( )
3. speed up the gameplay
Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.
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Perfect for my build then
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Why on evrey post I see ppl write that wm will change and become useless....
Will this affect the gameplay :?:
Its the other way around. WM is gonna be more useful.
Right now, with a melee only build, you get 111 wpf in the weapon skill of your choice. Sure you can get 150 or 160ish if you max your weapon master on a balanced build, but you could also put those 6 or 7 skill points into ironflesh, or convert them for more stats.
I still use weaponmaster as a melee. But honestly I had a better gen as a 27/12 armor crutching puutie with maxxed ironflesh instead of WM. They're trying to make dedicated melee characters have more of an incentive to get it.