cRPG
cRPG => Suggestions Corner => Topic started by: AlfalphaCat on July 30, 2012, 05:36:34 am
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So I was thinking about all the times I finally get a hit on some high level mouse 1 spamming 2h or Polearm. Yet they are right back at it before I can blink, making all that work futile, just to get a hit that staggers them for no amount of time. How about a new skill called resilience/recovery that increases the speed that you recover from being hit, base it off strength.
I also thought they were working on some form of stamina meter to balance the sheer amount of this swing for the fences over and over and over and over type of play.
Forgive me if this is just another seemingly QQ topic, haven't played in about a year, but I thought I remembered talk of changes like this. :) :)
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Stamina ftw.
Would be awesome, also if it would take gear weight in account.
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No stamina will suck.
Don't add it.
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No stamina will suck.
"No stamina" is added already. I didn't know you are pro stamina, Bob.
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No, stamina will suck.
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If you're getting spammed, then your opponent likely has better footwork and timing than you do. Some weapons ARE more viable as spam weapons than others (longsword, katana, nodachi, glaive, etc), but these CAN be countered with better footwork and timing.
I get as pissed off as anybody when I have some scrub with one of these weapons left click me to death, but they were only able to do so because I did something wrong and didn't play well enough.
Stamina is a TERRIBLE game mechanic unless the game's combat is based around it from the very core level, and even then it's VERY difficult to implement properly without making one single combat style infinitely better than all the others.
A resilience skill would not work well, especially based off strength. Strength glaive spam is already horrendously annoying to deal with, and adding a skill that makes them able to shrug off hits even better relatively than they can now (seeing as others would not have this skill as high, they would have a longer stagger time) would be terrible.
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I think you are missing the point, Zerran. After dealing with and actually getting a hit they are able to just keep on spamming. Stamina is not really what I am suggesting, it's just something along the same lines.
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I think you are missing the point, Zerran. After dealing with and actually getting a hit they are able to just keep on spamming. Stamina is not really what I am suggesting, it's just something along the same lines.
No I understand, the thing is there isn't any way to stop them from spamming after getting hit without nerfing everyone else in the process, and thereby not solving the problem. Stamina COULD theoretically solve the problem, but only if done in an absolutely perfect manner, which would not happen.
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Buff server.....only solution for players to counter low ping spammers.
Also slow melee speed........wait, everyone prefers spamming and duels.
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Buffing strength isn't the way to go.
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200 base wpf for all weapons and fastest combat should fix it.....right?
:mrgreen:
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A realistic suggestion indeed.
But I don't think this should have it's own skill - It's like having kick speed or manual blocking speed as skills on their own.
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Bring on the Stamina, why you all scared??
Would be forced to thiink more in battle and that is always a plus with me.