[Battle]
bBlood=true
bDynamicBannerTransparency=false
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bShowAttackDirection=false
bShowReticle=false
bWeaponTrails=false
bWeaponsCollideWithGround=true
fAirFrictionArrow=0.003000
fAirFrictionBullet=0.002000
fBattleSize=0.342200
fBloodMultiplier=2.000000
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBrokenShieldPruneTime=180.000000
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1.000000
fCutSoakFactor=0.800000
fDamageToFriends=1.000000
fDamageToSelf=0.500000
fDroppedItemPruneTime=180.000000
fDynamicBannerTransparencyMaxDistance=600.000000
fDynamicBannerTransparencyMinDistance=400.000000
fExtraReduceFactor=1.000000
fExtraSoakFactor=1.000000
fFallDamageMultiplier=1.000000
fFirstPersonFieldOfView=75.000000
fGhostModeCameraAcceleration=25.000000
fGhostModeCameraDamping=5.000000
fGhostModeCameraMaxSpeed=10.000000
fHorseChargeDamageMultiplier=1.000000
fHorseJumpCooldown=4.000000
fInterruptThreshold=1.000000
fJumpCooldown=2.000000
fKickCooldown=1.800000
fMaxActionProgressForAllyCollision=1.000000
fMeleeDamageSpeedPower=2.000000
fMinActionProgressForAllyCollision=0.000000
fMinInflictedDamageForHighDamageHit=9.000000
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180.000000
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3.000000
fShieldPenetrationOffset=30.000000
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=100.000000
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=0
iBloodStains=0
iCombatSpeed=2
iDefendControl=0
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=2
iLanceControl=0
iMaxNumCorpses=0
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=0
iMinSoakedDamageForHighArmorHit=14
iNumWalkSamplePoints=8
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0.000000,-0.370000,-0.040000
[BattleAi]
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=2
[Campaign]
bSkipTutorial=false
fDayEndHour=20.000000
fDayStartHour=4.000000
fHeroExperienceMultiplier=2.000000
fHeroHealingFactor=1.000000
fHeroWoundedThreshold=15.000000
fMainPartyHeroHealingFactor=1.000000
fMainPartyRegularHealingFactor=1.000000
fMapCameraMaxZoom=175.000000
fMapCameraMinZoom=3.500000
fMapRiverDirection=140.000000
fMapSeaDirection=-40.000000
fMapSeaWaveRotation=300.000000
fPlayerExperienceMultiplier=2.000000
fPlayerHealingFactor=1.000000
fPlayerWoundedThreshold=5.000000
fRegularExperienceMultiplier=3.000000
fRegularHealingFactor=1.000000
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
iBaseCompanionLimit=20
iLeadershipSkillBonus=3
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180.000000,145.000000
vMapCameraMinPosition=-180.000000,-145.000000
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
iReduceCampaignAi=2
[DedicatedServer]
bAutoRestartOnCrash=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogKills=true
bLogTeamChat=true
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120.000000
iMaxNumFailedAutoRestarts=5
[FaceGenerator]
bUseLowVariationCache=false
[FakeCharacterShadows]
bFakeCharacterShadows=false
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=1.000000
fFakeCharacterShadowSlopeScaledDepthBias=2.000000
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=10.000000
fGrassDensity=0.000000
fGrassMipMapLodBias=-1.000000
iFloraLod=3
iFloraShadows=0
iGrassMagFilter=2
iGrassMaxAnisotropy=0
iGrassMinFilter=2
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
[General]
bDontBurnCpuCycles=true
bEnableAltF4=true
bFirstRun=false
bHasCustomBattle=false
bHasFirearms=false
bHasMultiplayer=true
bHasSingleplayer=false
bHasTutorial=false
bInputLagOptimization=true
bPauseWhenMinimized=false
bPreventLowFrameLimitInputLag=true
bShowFrameRate=true
bSuppressPerformanceWarnings=true
bSuppressScriptErrors=false
bSuppressWarnings=false
iMaxFrameRate=100
iNumHints=0
iScreenshotFormat=1
sCoreResources=crpg_beta_core_shaders,crpg_beta_core_textures,crpg_beta_core_materials,core_ui_meshes,core_pictures
sIntroVideos=
[Graphics]
bAutoAdjustAspectRatio=true
bAutoAdjustFullscreenResolution=false
bDynamicMeshBatching=false
bForceVSync=false
bInstancing=false
bMaximized=false
bOnDemandTextures=false
bUseDirect3D9ExIfAvailable=true
bWindowed=false
fGamma=2.200000
fOnDemandTextureCheckPeriod=90.000000
fOnDemandTextureForceCheckPeriod=90.000000
iAnisotropicFiltering=0
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=2
iDiffuseMapMaxAnisotropy=0
iDiffuseMapMinFilter=2
iDiffuseMapMipFilter=2
iDisplayHeight=768
iDisplayWidth=1024
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayHeight=0
iFullscreenDisplayWidth=0
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=1310720
iInitialNumBufferedInstances=2048
iMaxNumAutoBatchMeshVertices=30
iMaxNumAutoBatchSkinnedMeshVertices=70
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iNormalMapMagFilter=2
iNormalMapMaxAnisotropy=0
iNormalMapMinFilter=2
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=900
iOnDemandTextureTimeout=92000000
iPreset=0
iShaderQuality=0
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=0
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=768
iWindowedDisplayWidth=1024
[Http]
iConnectTimeout=6000
iMaxNumRetries=3
iReceiveTimeout=4000
iResolveTimeout=6000
iSendTimeout=4000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouse=false
fMouseSensitivity=0.976579
fMouseXScale=1.000000
fMouseYScale=1.500000
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=25
sLogPath=crpg_beta_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=false
bShowDamage=false
bShowExperienceGain=false
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=false
bShowScreenshotPath=true
bShowShotDifficulty=false
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bHttpServerQueries=false
bLoopbackServer=false
bSecureMasterServerConnection=false
fPlayerActivityTimeout=20.000000
fPlayerInfoRequestActivityTimeout=3.000000
fServerActivityTimeout=20.000000
fServerInfoRequestActivityTimeout=3.000000
iDefaultPort=7240
iMaxNumServerSearchConnections=16
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sAddress=// IP address of the server (empty for ANY)
[ParticleSystems]
bParticleSystems=false
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=4500
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1.000000
fRagdollOnGroundPurgeTime=10.000000
fRagdollPurgeTime=30.000000
[PostFX]
bAutoExposure=false
bDepthEffects=false
iFxaa=0
iHighDynamicRange=0 // (values: 0, 1, 2)
iPostProcess=0
[PostFx]
bAutoExposure=false
bDepthEffects=false
iFxaa=0
iHighDynamicRange=0
iPostProcess=0
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=0
iReflectionsTextureSize=256
[Scene]
bSunFlare=false
fCharacterDetail=1.000000
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=false
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2.000000
iShadowMapNumPasses=1
iShadowMapTextureSize=1024
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDisableMusic=false
bDisableSound=false
bDistanceFilter=true
bFastOcclusion=true
bHrtfFilter=true
bOcclusion=false
bOcclusionFilter=false
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.100000
fMusicVolume=0.000000
fSoundVolume=0.655331
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100.000000
iMaxNumFloraInstances=1024
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=1024
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=false
bThreadedNetwork=true
bThreadedOnDemandTextures=false
bThreadedRenderer=false
bThreadedSkeletalAnimation=false
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=0
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreatorCriticalSectionSpinCount=0
iTextureLoaderCriticalSectionSpinCount=0
[23:00:10] Mount&Blade Warband version: 29.07.14
[23:00:10] Havok version: 2011.3.1-r1
[23:00:10] FMOD Ex version: 4.42.00
[23:00:10] NvAPI version: NVidia Complete Version 1.10
[23:00:10] Command line:
[23:00:10] Initializing language...
[23:00:10] WARNING: Duplicate language string ui_retreated_battle
[23:00:10] WARNING: Duplicate language string ui_midnight
[23:00:10] WARNING: Duplicate language string ui_chest
[23:00:10] WARNING: Duplicate language string ui_group_rename
[23:00:10] WARNING: Duplicate language string ui_show_framerate
[23:00:10] WARNING: Duplicate language string ui_off
[23:00:10] WARNING: Duplicate language string ui_antialiasing
[23:00:10] WARNING: Duplicate language string ui_module_newer_than_application
[23:00:10] WARNING: Duplicate language string ui_module_older_than_application
[23:00:10] Using Direct3D9Ex
[23:00:10] Initializing sound...
[23:00:10] Initializing physics...
[23:00:10] Initializing renderer...
[23:00:10] Loading core resources...
[23:00:10] WARNING: Unable to find texture mp_ui_maps_e
[23:00:10] Loading language files...
[23:00:10] WARNING: Duplicate language string mno_go_back
[23:00:10] WARNING: Duplicate language string mno_continue
[23:00:10] WARNING: Duplicate language string mno_go_back_dot
[23:00:10] WARNING: Duplicate language string mno_resume_travelling
[23:00:10] WARNING: Duplicate language string mno_camp_cheat_find_item
[23:00:10] WARNING: Duplicate language string mno_camp_action_4
[23:00:10] WARNING: Duplicate language string mno_leave
[23:00:10] WARNING: Duplicate language string mno_enter
[23:00:10] WARNING: Duplicate language string mno_guard_meet_s5
[23:00:10] WARNING: Duplicate language string mno_accept_decision
[23:00:10] WARNING: Duplicate language string mno_forget_it
[23:00:10] WARNING: Duplicate language string mno_village_loot
[23:00:10] WARNING: Duplicate language string mno_village_raid_leave
[23:00:10] WARNING: Duplicate language string mno_collect_taxes_qst
[23:00:10] WARNING: Duplicate language string mno_village_bandits_defeated_accept
[23:00:10] WARNING: Duplicate language string mno_village_bandits_defeated_cont
[23:00:10] WARNING: Duplicate language string mno_disembark_yes
[23:00:10] WARNING: Duplicate language string mno_disembark_no
[23:00:10] WARNING: Duplicate language string mno_s0
[23:00:10] WARNING: Duplicate language string mno_faction_accept
[23:00:10] WARNING: Duplicate language string mno_faction_reject
[23:00:10] WARNING: Duplicate language string mno_nurse
[23:00:10] WARNING: Duplicate language string str_npc2_kingsupport_2
[23:00:10] WARNING: Duplicate language string str_npc4_turn_against
[23:00:10] WARNING: Duplicate language string str_comment_you_were_defeated_allied_unfriendly
[23:00:10] WARNING: Duplicate language string str_comment_you_were_defeated_allied
[23:00:10] WARNING: Duplicate language string str_rebellion_agree_pitiless
[23:00:10] WARNING: Duplicate language string str_rebellion_agree_cunning
[23:00:10] WARNING: Duplicate language string str_rebellion_agree_sadistic
[23:00:10] WARNING: Duplicate language string str_rebellion_agree_goodnatured
[23:00:10] WARNING: Duplicate language string str_rebellion_agree_upstanding
[23:00:10] WARNING: Duplicate language string str_score
[23:00:10] WARNING: Duplicate language string str_routed
[23:00:10] WARNING: Duplicate language string str_wife
[23:00:10] WARNING: Duplicate language string str_husband
[23:00:10] WARNING: Duplicate language string str_father
[23:00:10] WARNING: Duplicate language string str_mother
[23:00:10] WARNING: Duplicate language string str_daughter
[23:00:10] WARNING: Duplicate language string str_son
[23:00:10] WARNING: Duplicate language string str_sister
[23:00:10] WARNING: Duplicate language string str_brother
[23:00:10] WARNING: Duplicate language string str_trade_explanation_dates
[23:00:10] WARNING: Duplicate language string str_he
[23:00:10] WARNING: Duplicate language string str_she
[23:00:10] WARNING: Duplicate language string str__family_
[23:00:10] WARNING: Duplicate language string str_whereabouts_unknown
[23:00:10] WARNING: Duplicate language string str_betrothed
[23:00:10] WARNING: Duplicate language string itm_tutorial_sword
[23:00:10] WARNING: Duplicate language string itm_tutorial_sword_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_axe
[23:00:10] WARNING: Duplicate language string itm_tutorial_axe_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_spear
[23:00:10] WARNING: Duplicate language string itm_tutorial_spear_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_club
[23:00:10] WARNING: Duplicate language string itm_tutorial_club_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_battle_axe
[23:00:10] WARNING: Duplicate language string itm_tutorial_battle_axe_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_arrows
[23:00:10] WARNING: Duplicate language string itm_tutorial_arrows_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_bolts
[23:00:10] WARNING: Duplicate language string itm_tutorial_bolts_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_short_bow
[23:00:10] WARNING: Duplicate language string itm_tutorial_short_bow_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_crossbow
[23:00:10] WARNING: Duplicate language string itm_tutorial_crossbow_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_throwing_daggers
[23:00:10] WARNING: Duplicate language string itm_tutorial_throwing_daggers_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_saddle_horse
[23:00:10] WARNING: Duplicate language string itm_tutorial_saddle_horse_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_shield
[23:00:10] WARNING: Duplicate language string itm_tutorial_shield_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_staff_no_attack
[23:00:10] WARNING: Duplicate language string itm_tutorial_staff_no_attack_pl
[23:00:10] WARNING: Duplicate language string itm_tutorial_staff
[23:00:10] WARNING: Duplicate language string itm_tutorial_staff_pl
[23:00:10] WARNING: Duplicate language string itm_voulge
[23:00:10] WARNING: Duplicate language string itm_voulge_pl
[23:00:10] WARNING: Duplicate language string skinkey_chin_size
[23:00:10] WARNING: Duplicate language string skinkey_chin_shape
[23:00:10] WARNING: Duplicate language string skinkey_chin_forward
[23:00:10] WARNING: Duplicate language string skinkey_jaw_width
[23:00:10] WARNING: Duplicate language string skinkey_jaw_position
[23:00:10] WARNING: Duplicate language string skinkey_mouth_nose_distance
[23:00:10] WARNING: Duplicate language string skinkey_mouth_width
[23:00:10] WARNING: Duplicate language string skinkey_cheeks
[23:00:10] WARNING: Duplicate language string skinkey_nose_height
[23:00:10] WARNING: Duplicate language string skinkey_nose_width
[23:00:10] WARNING: Duplicate language string skinkey_nose_size
[23:00:10] WARNING: Duplicate language string skinkey_nose_shape
[23:00:10] WARNING: Duplicate language string skinkey_nose_bridge
[23:00:10] WARNING: Duplicate language string skinkey_cheek_bones
[23:00:10] WARNING: Duplicate language string skinkey_eye_width
[23:00:10] WARNING: Duplicate language string skinkey_eye_to_eye_dist
[23:00:10] WARNING: Duplicate language string skinkey_eye_shape
[23:00:10] WARNING: Duplicate language string skinkey_eye_depth
[23:00:10] WARNING: Duplicate language string skinkey_eyelids
[23:00:10] WARNING: Duplicate language string skinkey_eyebrow_position
[23:00:10] WARNING: Duplicate language string skinkey_eyebrow_height
[23:00:10] WARNING: Duplicate language string skinkey_eyebrow_depth
[23:00:10] WARNING: Duplicate language string skinkey_eyebrow_shape
[23:00:10] WARNING: Duplicate language string skinkey_temple_width
[23:00:10] WARNING: Duplicate language string skinkey_face_depth
[23:00:10] WARNING: Duplicate language string skinkey_face_ratio
[23:00:10] WARNING: Duplicate language string skinkey_face_width
[23:00:10] WARNING: Duplicate language string skinkey_post_edit
[23:00:10] WARNING: Duplicate language string trp_knight_4_2b_daughter
[23:00:10] WARNING: Duplicate language string trp_knight_4_2b_daughter_pl
[23:00:10] WARNING: Duplicate language string trp_knight_4_2c_wife
[23:00:10] WARNING: Duplicate language string trp_knight_4_2c_wife_pl
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_1c_daughter
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_1c_daughter_pl
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_2c_daughter
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_2c_daughter_pl
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_2b_wife
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_2b_wife_pl
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_1c_wife
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_1c_wife_pl
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_2c_wife
[23:00:10] WARNING: Duplicate language string trp_kingdom_5_2c_wife_pl
[23:00:10] Loading font...
[23:00:10] Initializing window manager...
[23:00:10] Creating game windows...
[23:00:14] Dumping system info...
[23:00:14] -- OS: Microsoft
[23:00:14] - Build: 8250
[23:00:14] - Arch: x86
[23:00:14] -- Memory: 1023 MB
[23:00:14] - Available: 443 MB
[23:00:14] -- CPU: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz (GenuineIntel)
[23:00:14] - L2 Cache Size: 2048K
[23:00:14] - Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
[23:00:14] - Count: 2
[23:00:14] -- GPU: NVIDIA GeForce 7600 GT (nvd3dum.dll) *
[23:00:14] Loading settings...
[23:00:14] Loading resource test
[23:00:14] Loading resource textures_face_gen
[23:00:14] Loading resource shaders
[23:00:14] Loading resource textures
[23:00:14] Loading resource materials
[23:00:14] Loading resource materials_face_gen
[23:00:14] Loading resource uimeshes
[23:00:14] Loading resource meshes_face_gen
[23:00:14] Loading resource helpers
[23:00:14] Loading resource map_tree_meshes
[23:00:14] Loading resource map_icon_meshes
[23:00:15] Loading resource particle_meshes
[23:00:15] Loading resource skeletons
[23:00:15] Loading resource tree_meshes
[23:00:15] Loading resource xtree_meshes
[23:00:15] Loading resource grass_meshes
[23:00:15] Loading resource plant_meshes
[23:00:15] Loading resource body_meshes
[23:00:15] Loading resource object_meshes
[23:00:15] Loading resource object_bodies
[23:00:15] Loading module resource bomb
[23:00:15] Loading module resource narfs_plate_armour_pack_wb
[23:00:15] Loading module resource narfs_transitional_armour_pack
[23:00:15] Loading module resource narfs_rus_armour_pack
[23:00:15] Loading module resource narfs_men_at_arms_pack
[23:00:15] Loading module resource ninja
[23:00:15] Loading module resource dejawolf
[23:00:15] Loading module resource Crpg-Faradon
[23:00:15] Loading module resource shredzorz_weapons
[23:00:15] Loading module resource chadz_siege_equipment
[23:00:15] Loading module resource stronghold_props
[23:00:15] Loading module resource crpg_walls
[23:00:15] Loading module resource swup
[23:00:15] Loading module resource Sibylla_Hairs
[23:00:15] Loading module resource anim_papa_lazarou
[23:00:16] Loading module resource ranged_new
[23:00:16] Loading module resource Yamabusi
[23:00:16] Loading module resource drz_armor
[23:00:16] Loading module resource medieval_equipment_crpg
[23:00:16] Loading module resource tenka_armour_pack
[23:00:16] Loading module resource iboltax_faces
[23:00:16] Loading module resource byz
[23:00:16] Loading module resource DEDEs_Arsenal
[23:00:16] Loading module resource kazakh_armor
[23:00:16] Loading module resource ball
[23:00:16] Loading module resource finalboss_bows
[23:00:16] Loading module resource finalboss_arrows
[23:00:16] Loading module resource finalboss_bolts
[23:00:16] Loading module resource finalboss_throwing
[23:00:16] Loading module resource moeckpack
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[23:00:28] Loading music...
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[23:01:34] Loading scripts...
[23:01:34] Unable to map script game_get_skill_modifier_for_troop
[23:01:34] Unable to map script game_console_command_received
[23:01:34] Unable to map script game_server_info_requested
[23:01:34] Loading map icons...
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[23:01:35] Loading time: 84945
[23:11:14] Creating game...
[23:11:14] Loading setting data...
[23:11:14] Starting game...
[23:11:15] Initializing meta mission...
[00:30:49] Exiting...
[00:30:49] Saving configuration...
[00:30:49] Exiting game at frame 356488...
[00:30:49] Exiting sound manager...
[00:30:51] Exiting network manager...
[00:30:51] Deleting game...
[00:30:51] Deleting mission...
[00:30:51] Deleting resources...
[00:30:51] Deleting font...
[00:30:51] Deleting game windows...
[00:30:51] Exiting sound manager...
[00:30:51] Exiting physics manager...
[00:30:51] Dumping resource usage information...
[00:30:51] Ondemand textures: 0
[00:30:51] Render target textures: 75/76
[00:30:51] Render target materials: 4/75
[00:30:51] Render target stats:
[00:30:51] A8R8G8B8 (75/0): 0 MB
[00:30:51] D16 (1/0): 0 MB
[00:30:51] Render target total memory usage: 1 MB
[00:30:51] Exiting graphics manager...
[00:31:13] Closing log file...
I'm not sure I understand what the issue is... it gets bright for a second then dark again?
Is it a random flash, or it happens when you look in a certain direction (and stays until you move)?
Lech, do you use alt+enter during game ?