cRPG

cRPG => Suggestions Corner => Topic started by: Digglez on July 26, 2012, 09:27:29 pm

Title: Make cRPG buttons bindable
Post by: Digglez on July 26, 2012, 09:27:29 pm
A simple cRPG_config.ini that we could edit and change cRPG functions keys would be much appreciated

So we can remap functions like [Q]voice menu, [M]report tw'er/respond to leecher accusation, {B]show names/hp admin function, etc etc
Title: Re: Make cRPG buttons bindable
Post by: Haboe on July 26, 2012, 09:34:50 pm
There are a lot of programs out there to set hotkeys with, but this could make things easier for all.
+1
Title: Re: Make cRPG buttons bindable
Post by: Bjord on July 26, 2012, 09:44:23 pm
I could agree that it is a needed feature, but seeing as this can potentially lead to feint macros(for real this time), I have to vote no.
Title: Re: Make cRPG buttons bindable
Post by: dodnet on July 26, 2012, 10:16:50 pm
I would like some option to bind a shout to a single key, like "cav incoming from behind". I'm always lost in the damn Q-Menu often pressing the wrong buttons and shouting some shit.
Title: Re: Make cRPG buttons bindable
Post by: Teeth on July 26, 2012, 11:00:29 pm
The Q menu can be remapped by changing the quest window button.
Title: Re: Make cRPG buttons bindable
Post by: Digglez on July 26, 2012, 11:15:04 pm
I would like some option to bind a shout to a single key, like "cav incoming from behind". I'm always lost in the damn Q-Menu often pressing the wrong buttons and shouting some shit.

Another great suggestion.  I remember all my original Quakeworld Teamfortress stuff to Fkeys

bind f1 say_team "INC RAMP ROOM!"
bind f2 say_team "INC SNIPER DECK!"
etc etc

would be great to be able to bind specific paths in the Voice menu like you said
Title: Re: Make cRPG buttons bindable
Post by: Leshma on July 26, 2012, 11:33:52 pm
The Q menu can be remapped by changing the quest window button.

This.

I'm using Q as look behind button. Everyone should do it. Helps a lot against cavalry.