cRPG

cRPG => Suggestions Corner => Topic started by: Kulin_ban on July 25, 2012, 06:27:16 pm

Title: HACKED
Post by: Kulin_ban on July 25, 2012, 06:27:16 pm
HACKED
Title: Re: Gungame for CRPG
Post by: Leshma on July 25, 2012, 06:28:41 pm
That's called native I believe.

Edit: Oh, you mean auto weapon changing. That would be cool I guess.
Title: Re: Gungame for CRPG
Post by: Winterly on July 25, 2012, 07:40:09 pm
Too many variables/classes/weapons to properly implement balance. Might work as a WTF mode
Title: Re: Gungame for CRPG
Post by: Korgoth on July 25, 2012, 08:52:11 pm
I think it could be done and I think it'd be cool.

Maybe when you chose a faction you have a choice of 1H, 2H, Pole, Archer, Xbow, Throw

Then whichever you pick you follow that sequence of weapons.
Title: Re: Gungame for CRPG
Post by: Winterly on July 25, 2012, 09:00:45 pm
I think it could be done and I think it'd be cool.

Maybe when you chose a faction you have a choice of 1H, 2H, Pole, Archer, Xbow, Throw

Then whichever you pick you follow that sequence of weapons.

Archer and Xbow have like 5-7 weapons each (compared to 30-35 melee) :\ I suppose if you do combinations of each ammo type and weapon, it would equal to similar amounts of melee weapons...
Title: Re: Gungame for CRPG
Post by: sF_Guardian on July 25, 2012, 09:03:02 pm
Sounds verz fresh and cool, would need a lot of testig with different classes though,
would help to test it if there was a chance.
Title: Re: Gungame for CRPG
Post by: Youhou on July 25, 2012, 09:08:56 pm
Great idea! Implementing this will be tough like someone already mentioned. Maybe armor change should be added also to create those wtf moments
Title: Re: Gungame for CRPG
Post by: oprah_winfrey on July 25, 2012, 09:14:07 pm
Two Problems with this would be

1. There are a lot more weapons in crpg then in Counter Strike

2. Assuming you don't go through EVERY weapon in the game, the best way to make this work is if everyone is given the same stats (just for this game mode of course). If that is even possible to do, I think 18/18 would be the best, but you are given 100 wpf in each weapn type.
Title: Re: Gungame for CRPG
Post by: sF_Guardian on July 25, 2012, 09:58:47 pm
Two Problems with this would be

1. There are a lot more weapons in crpg then in Counter Strike

2. Assuming you don't go through EVERY weapon in the game, the best way to make this work is if everyone is given the same stats (just for this game mode of course). If that is even possible to do, I think 18/18 would be the best, but you are given 100 wpf in each weapn type.

Nah, no clonesplox :( Diversity is a central element in cRPg and should be kept. I think we could manage to get good and bad moments for every type of build and hybrids :)