cRPG

cRPG => Suggestions Corner => Topic started by: Zlisch_The_Butcher on July 23, 2012, 08:28:25 pm

Title: Knockdown improval suggestion
Post by: Zlisch_The_Butcher on July 23, 2012, 08:28:25 pm
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Now, my suggestion is to make knockdown 100% on feet for 4+ weight weapons, 80% on feet for 3+ weight weapons, 65% on feet for 2,6+ weight weapons, 40% on feet for 2,1+ weight weapons, 30% for 1,6+ weight weapons, and 10% for anything lower than that, but 0% everywhere else, this'd make usage of knockdown more skillbased as you'd have to aim, and would slightly nerf great/long mauls as they could barely ever both overhead and knockdown.
Title: Re: Knockdown improval suggestion
Post by: sF_Guardian on July 23, 2012, 08:31:00 pm
CHance is way too high, current max chance is 45% on Great Maul if I know right.
Title: Re: Knockdown improval suggestion
Post by: Miwiw on July 23, 2012, 08:32:05 pm
I rather prefer it totally random without knowing anything about it. That's far better than knowing when you can get knocked down.

Should of course be a higher chance if the weapon is heavier.
Title: Re: Knockdown improval suggestion
Post by: Zlisch_The_Butcher on July 23, 2012, 08:36:54 pm
CHance is way too high, current max chance is 45% on Great Maul if I know right.
Well, chances could be adjusted, but, the max chance would need to be higher than 45% if you take into account it could only happen when aiming for the legs.
Title: Re: Knockdown improval suggestion
Post by: sF_Guardian on July 23, 2012, 08:38:43 pm
45% is dammn high, everything up this is just insane!
Title: Re: Knockdown improval suggestion
Post by: Zlisch_The_Butcher on July 23, 2012, 08:41:49 pm
45% is dammn high, everything up this is just insane!
Considering that far over 50% of all hits won't aim at the legs it isn't really insane, and, a gmaul wouldn't be able to crushthrough and knockdown through my suggestion.