cRPG

cRPG => Scene Editing => Topic started by: gazda on April 05, 2011, 11:19:45 pm

Title: General arena v2.0
Post by: gazda on April 05, 2011, 11:19:45 pm
Map was designed for use in tournament events, present and future.If anyone wants to use it, ill be happy
give your suggestions, couse ill keeep on developing this map

screens
(click to show/hide)

v.0.6
initial release

v.1.0 - 11.4.2011
-added outter row of tribunes
-more scene props for better looking map

v.1.7 - 5.6.2011
-added new underground system of corridors and rooms(including underground arena)
-added two new areas, obstacle racing and "highground plank combat"
-reworked spawns

v.2.0 - 22.7.2011
-fixed major entry points bug
-added outer wall of palisades

download link
http://www.mbrepository.com/file.php?id=2744
Title: Re: General arena map
Post by: Beauchamp on April 08, 2011, 12:24:22 pm
how did you manage to put the nubmers objects? i haven't seen them anywhere or am i blind?
Title: Re: General arena map
Post by: Arked on April 08, 2011, 01:05:06 pm
he probably used bones to make the numbers.
Title: Re: General arena map
Post by: Kophka on April 08, 2011, 07:26:06 pm
That's pretty epic man, well done!
Title: Re: General arena map
Post by: gazda on April 08, 2011, 07:42:35 pm
he probably used bones to make the numbers.

i used apples

That's pretty epic man, well done!

thanks
Title: Re: General arena map
Post by: ToxicKilla on April 09, 2011, 01:10:47 pm
This should be used on the duel servers. Just maybe make it a tad more detailed?
Title: Re: General arena map
Post by: Camaris on April 09, 2011, 01:21:48 pm
Yes some more details and this would be a nice map to have on the duel servers.
Perhaps some trees outside of it. Perhaps some different textures on the ground.
Title: Re: General arena map
Post by: gazda on April 09, 2011, 02:43:42 pm
as is said, i will continue to develop this map, but the main reason for lack of details is functionality, but yes ill implement more detailes
Title: Re: General arena map
Post by: ToxicKilla on April 09, 2011, 03:08:06 pm
as is said, i will continue to develop this map, but the main reason for lack of details is functionality, but yes ill implement more detailes
Just a few bushes here and there, growing next to the walls, and maybe torch_night objects would look cool, even in day time.
Title: Re: General arena UPDATE [11-4-2011]
Post by: gazda on April 11, 2011, 06:47:11 pm
I've updated the map with some things you suggested.  :wink:
Title: Re: General arena UPDATE [11-4-2011]
Post by: ToxicKilla on April 12, 2011, 03:24:10 pm
Shame none of the pics are working. It say's 'We're doing a little work right now, Your image will be back soon'. Just got to wait I suppose...
Title: Re: General arena UPDATE [11-4-2011]
Post by: gazda on April 12, 2011, 03:26:45 pm
it says they will come back so,... waitng
Title: Re: General arena UPDATE [11-4-2011]
Post by: gazda on April 14, 2011, 01:39:02 pm
finnaly photobucket is back, now you can see my pics
Title: Re: General arena UPDATE [11-4-2011]
Post by: Vibe on April 14, 2011, 03:32:28 pm
Looks great gazda
Title: Re: General arena v2.0
Post by: gazda on July 22, 2011, 07:47:16 pm
its been a while but i updated the map, spawnpoints are now fully fixed
Title: Re: General arena map
Post by: Cohen on July 25, 2011, 01:46:45 pm
the map looks pretty cool!

This should be used on the duel servers. Just maybe make it a tad more detailed?

only if the spawns are close together. otherwise sometimes you have to walk miles to find some opponent, cause of all the walls.
Title: Re: General arena v2.0
Post by: gazda on July 25, 2011, 02:04:47 pm
all spawns are at one place
Title: Re: General arena v2.0
Post by: DANK on July 26, 2011, 04:07:38 am
Map looks Huge