cRPG

cRPG => General Discussion => Topic started by: F i n on July 20, 2012, 11:11:58 pm

Title: Rageball - Let's play. not fight.
Post by: F i n on July 20, 2012, 11:11:58 pm
Remove all Weapons & Armour except Blue and Red Shirts (one colour each team) and Wooden Sticks! (is this even possible)

If not, make em nekkid!

Stop the Archermadness and the deathmatch!


Because : Rageball is nothing but deatchmatch and archerplayground atm. And the Gamemode is just too good to be destroyed by idiots.

Its not enjoyable if you really try to play the game and catch the ball when your instantly shot or attacked by some raging tincan!


and... does this fit in general discussion or should it be moved to suggestions? wasnt sure.


Greets. 
Title: Re: Rageball - Let's play. not fight.
Post by: sF_Guardian on July 20, 2012, 11:13:38 pm
Sounds valid.
Title: Re: Rageball - Let's play. not fight.
Post by: Bulzur on July 20, 2012, 11:15:50 pm
Hey "excellent" goalkeeper.

Problem is, if you remove damage, this great mode will just turn in a MAX AGI build for all mod, wich is gonna sucks. And there won't be any rage, and you won't be able to outsmart a team by purposefully dieing in a place where you know the ennemy goalkeeper will throw the ball just when you'll spawn. Wich is one of the funniest thing to do. And effective.

It woud be a completely different mod... plain old boring soccer. For full aGI.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 20, 2012, 11:21:53 pm
So... Then make 2 servers - one deathmatch server for the idiots.

And one rageball server for the agi build - soccer dudes.

I mean its "Rageball" not "UsesneaI love youpawntrickstosomehowgettheballthenloseitagaincusyougetshotandhopeyourespawnagainbeforetheenemyscores"

All I'm saying is : there's a "Ball" in "Rageball". And if its impossible to play with the ball, because some overpowered ball ignoring war machines are just killing everyone in sight - at least call it "Rage"... without the balls - cus thats what most players need to get. 
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 20, 2012, 11:31:11 pm
And... the Archer thing is a problem. If one team has one good archer, the other team has no chance to counterattack.

...Thats why most of the games end 7-3 or 9-1 ...

Would be a good thing - if every team always had the exact same archer (which is not do-able), or at least arrows would not do any damage - but slow down runners.

removing ranged would also fix the balance a lot - then you'd still have some "Guards" - heavy armoured, great damage and slow - and "Runners".

I imagine that more fun - not as a boring soccer plain whatever you called it game.


Those are just some ideas how to improve the game-experience regarding that its a ball game - not a battle or deathmatch.

Neither do i know if its possible to code that - nor if the majority feels the same way.



Title: Re: Rageball - Let's play. not fight.
Post by: Bulzur on July 20, 2012, 11:46:19 pm
Isn't there any 3/24 7 shield skill, 7 athletics rageball player ?
It's seriously not that difficult to "gank" an archer.
Or, if he's a dedicated one, let him run out of ammo, and then DONT kill him, he'll be useless.

Good archers are powerfull. As much as good throwers, wich can stunlock anyone wearing no armor with just stones.

You can't expect to win just cause you're a runner who knows how to block and that's all. Need more tactic.

Okay for two different modes. Rageball and Ball. But the second will soon be boring.
Title: Re: Rageball - Let's play. not fight.
Post by: Exitialis on July 20, 2012, 11:51:28 pm
RAGEBALL is called RAGEBALL for a reason. It's not called PUSSYBALL.
Title: Re: Rageball - Let's play. not fight.
Post by: Butan on July 20, 2012, 11:55:23 pm
I feel your pain Fin, and while I agree that TDM is rampant, I think the different classes in battle, transposed to rageball, make the game most interesting to play (even though like you said, accurate archers are really efficient in rageball), so would not agree to restricting weapons/armors.

Putting up an effective way to reduce/forbid damaging someone who isnt near the ball (like the +3 points when you damage someone near the ball) would be more adapted to the gamemode.
Title: Re: Rageball - Let's play. not fight.
Post by: XyNox on July 21, 2012, 12:11:43 am
Isn't there any 3/24 7 shield skill, 7 athletics rageball player ?
It's seriously not that difficult to "gank" an archer.
Or, if he's a dedicated one, let him run out of ammo, and then DONT kill him, he'll be useless.

Good archers are powerfull. As much as good throwers, wich can stunlock anyone wearing no armor with just stones.

You can't expect to win just cause you're a runner who knows how to block and that's all. Need more tactic.

Okay for two different modes. Rageball and Ball. But the second will soon be boring.

 :lol: :lol: :lol:

This will NEVER happen. Even with weapon sheathed it takes 10 seconds at most to find someone who will go TDM at your ass.

I can see where this is coming from. A good archer in is a devastating tool in rageball, but can easily be shut down simply by constant harrassment. Even if its a scrub, killing an armored enemy in melee with a low ps archer build takes time. Enough time to pass the ball out of the archers operational range. Appart from that, very fast passing leaves small chances to lock on a target and place your shot properly.

I have to say though that there are a lot of nubs on rageball who didnt understand how the game works yet. Those people show absolutely no effort in dodge missiles, which if done properly can make the life of an archer pretty hard.

I fully agree that TDM in general is a big issue. I couldnt come up with a decent suggestion yet myself to limit or control it. Removing weapons or damage though is out of question IMO.
Title: Re: Rageball - Let's play. not fight.
Post by: Latvian on July 21, 2012, 12:15:22 am
rageball is more like xp leeching game mode not serious crpg mode. Give rageball less xp gain and see how many players wil play it than.
Title: Re: Rageball - Let's play. not fight.
Post by: _GTX_ on July 21, 2012, 12:26:18 am
rageball is more like xp leeching game mode not serious crpg mode. Give rageball less xp gain and see how many players wil play it than.

Actually no. I look at it as a mod, which can get u away from the chaotic and fast paced c-rpg. A fun gamemode or whatever u want to call it. I normally just have fun, i dont concentrate on my blocking or melee, like i normally would.

It is also a great mod for teamwork. U will not be succesfull in this mod, without using teamwork. People are forced to do it, if they wanna keep their x.

BTW: less xp will get people away from any gamemode, lol.
Title: Re: Rageball - Let's play. not fight.
Post by: Sable Keech on July 21, 2012, 12:35:49 am
rageball is more like xp leeching game mode not serious crpg mode. Give rageball less xp gain and see how many players wil play it than.

I play rageball because I legitimately enjoy the game mode.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 12:45:39 am
rageball is more like xp leeching game mode not serious crpg mode. Give rageball less xp gain and see how many players wil play it than.


Thats what i'm asking for... Dont let one team become superiour by unbalanced teams (because of superiour classes like Archers - by the way - CAV is banned too. Why?).

--->  Balanced teams = no perma x5 for one team ---> less leechers ---> less deathmatch ---> more fun.

And you got a point there. REMOVING all weapons would be shit. All i'm asking for is (as i said) even the odds... Same equipment for everyone...

I mean... some ppl are joining fully plated. Whats the point? If other ppl wouldnt be so stupid deathmatching them there would be no good or valid reason for a tincan equipment.

Archers - are just overpowered! You don't need to kill someone - no. Just spam 10 arrows and make you enemy drop the ball 10 times while your teams running in raping him...

Bullcrap.

Rageball is limited to 30 players. You guys know how crappy the balance is - even on big servers - and how dominating a team can be with 3 good fighters / fully loomed cunts, working as a team.

On small servers its even harder to make fair teams.

I think we all concur here...



And btw: I am a thrower - used to be. And even as a thrower i was not using ranged. except some bullshit archer shot me... then i often got angry and started spawnkilling him for 30 minutes until he left. Thats Rage. I'd still prefer the ball.







Title: Re: Rageball - Let's play. not fight.
Post by: Spanish on July 21, 2012, 12:50:58 am
Funny when I go on a crazy murdering spree and kill 4-6 enemies my team does considerably well especially if we tank the ball up the field using a shielder to carry the ball slowly and have 3 of us murder anyone who gets close.

And if one archer is constantly shooting the ball carrier send one guy to harass him and suddenly less arrows are flying at the ball, a rather simple solution. Killing people in rageball is not only fun but incredibly useful and totally viable tactic. If half your team is dead all game because they're getting beat down it so easy to score.

The only time I think attacking people is dumb is if the ball is across the field from you then it's pointless but otherwise suck it up. Or better yet create a rageball team using the same banner and have them use teamwork like you said and see if slaughtering People is useless.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 12:52:29 am
RAGEBALL is called RAGEBALL for a reason. It's not called PUSSYBALL.

Maybe its called rageball cus you can have fun here without just killing everyone or being killed like on battle.

A server FOR those who are raging....

Not a server to make ppl rage.

Same as the AA does not make ppl drink alcohol.



I think you're one of those deathmatchers arent you? Paul once said, they wouldnt have brains...
Title: Re: Rageball - Let's play. not fight.
Post by: _GTX_ on July 21, 2012, 12:53:44 am
Funny when I go on a crazy murdering spree and kill 4-6 enemies my team does considerably well especially if we tank the ball up the field using a shielder to carry the ball slowly and have 3 of us murder anyone who gets close.

And if one archer is constantly shooting the ball carrier send one guy to harass him and suddenly less arrows are flying at the ball, a rather simple solution. Killing people in rageball is not only fun but incredibly useful and totally viable tactic. If half your team is dead all game because they're getting beat down it so easy to score.

The only time I think attacking people is dumb is if the ball is across the field from you then it's pointless but otherwise suck it up. Or better yet create a rageball team using the same banner and have them use teamwork like you said and see if slaughtering People is useless.

Depends on the situation, but yes. But u need some experienced fighters to be able to do that. Because if 1 guy dies everytime 1-2 guys charge u, ur numbers will go down very quick. So u wont have anyone defending the ball.

Specialy not if 1 of the 3 has to go for the archer.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 12:55:38 am
Funny when I go on a crazy murdering spree and kill 4-6 enemies my team does considerably well especially if we tank the ball up the field using a shielder to carry the ball slowly and have 3 of us murder anyone who gets close.

And if one archer is constantly shooting the ball carrier send one guy to harass him and suddenly less arrows are flying at the ball, a rather simple solution. Killing people in rageball is not only fun but incredibly useful and totally viable tactic. If half your team is dead all game because they're getting beat down it so easy to score.

The only time I think attacking people is dumb is if the ball is across the field from you then it's pointless but otherwise suck it up. Or better yet create a rageball team using the same banner and have them use teamwork like you said and see if slaughtering People is useless.

Absolutely! I don't say you're not allowed to kill ppl! So I'll repeat once more - just balance! You can have everyone being archer - or everyone being cav even.... As long as there are no superiour classes on that stupid servers! I think i need to get on rageball to rage a bit more. :O mindfuck.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 01:10:51 am
ONCE AGAIN:


Why is cav banned?

would be too fast.

Why should archers be banned?

Too much range!

Why should high tier equipment be banned?

Too much Damage vs. low armour, too much resistance vs. low dmg weapons! + Slowing down the player which would conflict with the concept of rageball!



There's a reason for every class to be banned - cus they are not fitting in a 30 slot rageball server - it will never be fair teams.





SOLUTION:

1 Class - Rageballclass - Custom builds but restricted armor and weaponry.

You'd still be able to use your own build using your build's advantage over other's for your team!

BUT There won't be any Deathmatches - cus there is no Statisfaction if you dont have a massive killstreak cus of your fancy equipment.

It would be much harder to score - same as to defend. So ppl that are not interested in the Ball will leave - which increases the quality of the game for those who want to play it for what it is : Rageball.

Problem solved.


At least give this idea a shot...


Or - if you're still defending the multiplicity of classes - be consequent and add cav.
Title: Re: Rageball - Let's play. not fight.
Post by: Adamar on July 21, 2012, 03:17:05 am
RAGEBALL is called RAGEBALL for a reason. It's not called PUSSYBALL.

Yep, you're supposed to rage. Working as it should.
Title: Re: Rageball - Let's play. not fight.
Post by: Spanish on July 21, 2012, 03:52:03 am
That whole idea is crap if that armor is light I could get one shot and on the other hand it may be too heavy for me to be quick. Armor choice is essential as well as weapon choice as longer weapons make you run slower. So that would never work for everybody -____-
Title: Re: Rageball - Let's play. not fight.
Post by: Rhekimos on July 21, 2012, 04:02:55 am
There's enough football simulators out there for those that don't like murder and violence in sports.
Title: Re: Rageball - Let's play. not fight.
Post by: Paul on July 21, 2012, 10:58:30 am
No, I don't agree with the OP. I think all classes should be able to play rageball in their own way. That includes archers shooting people. Why no cav then you ask? Horses simply got removed because maps cav would enjoy would be much bigger than maps for footmen due the vast speed difference. Horsemen get compensated with a riding to athletics conversion though.

But for me ranged is part of the gamemode. They can threaten the ball carrier on distance which acts as a catalysator for fast passing games. Also their godlike status postulated in this thread is bullshit. A bit of anti-archer discipline, meaning killing them on sight, makes life even for a good archer very difficult. It's hard to focus on both the ball and your surrounding as an archer.

What is loosely planned by me for rageball is this:

1) remove upkeep, significantly reduce gold income
This should lower the amount of nakeds and gold farmers.

2) speed up multi decay for high multis

I thought about something like 4 min for x3 to x2, 3 min for x4 to x3 and 2 min for x5 to x4. This would make delaying the game less attractive and x5 a rather rare occurance like in the other gamemodes.

3) let individual score influence xp and gold handout

I'm not thinking about rewarding the top scorers here. It's more punishment for those who are on the server for a while and don't manage to get a few points.They should be 'rewarded' with a multi loss. Player level should have a role here of course. Still needs a lot of thought though. Defenders and deep lying playmakers(those who make the pass before the last pass) should have better ways of getting points then.

4) maybe give high str players a direct way to steal the ball from a much weaker enemy
Ozin didn't like that but to me it doesn't seem so bad. The idea is that let's say a player with twice as much strength as the enemy ball carrier can active catch the ball from over the head of the enemy. This way full agi shielders aren't that untouchable when their buckler is still intact and str chars get a role as ball winners in midfield and defense.
Title: Re: Rageball - Let's play. not fight.
Post by: Falka on July 21, 2012, 11:19:13 am
(click to show/hide)


visitors can't see pics , please register or login
Title: Re: Rageball - Let's play. not fight.
Post by: Cicero on July 21, 2012, 11:19:25 am
I hope chadz will terminate your developer contract , you are worst ; trust me you are the worst developer that gives opinion about game even ivani4 can make rageball better than you paul.
Let the vendetta begin.
Title: Re: Rageball - Let's play. not fight.
Post by: Bulzur on July 21, 2012, 11:32:52 am
4) maybe give high str players a direct way to steal the ball from a much weaker enemy
Ozin didn't like that but to me it doesn't seem so bad. The idea is that let's say a player with twice as much strength as the enemy ball carrier can active catch the ball from over the head of the enemy. This way full agi shielders aren't that untouchable when their buckler is still intact and str chars get a role as ball winners in midfield and defense.

That would be awesome.
This way, there definitely won't be a perfect rageball build, and you'll have to think over if you want to stack agility, or strength.
Twice as much STR to be able to actively catch that ball seems fair. A 24/12 can steal the ball from a 12/24, IF he's close enough. Sounds fair.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 01:37:07 pm
And what about the 2 servers idea?

Same reason as for the below lvl20 server...

Could make both sides happy.

Title: Re: Rageball - Let's play. not fight.
Post by: _GTX_ on July 21, 2012, 01:38:41 pm
(click to show/hide)

I like most of these things, and i dont see anything that i absolutely hate. Great ideas paul.

I rly like number 4, since agi shielders is nearly unkillable. U can look at people like atas and bimbo jones, they can take attacks from several people and still be able to keep the ball.
Title: Re: Rageball - Let's play. not fight.
Post by: Korgoth on July 21, 2012, 01:58:11 pm

3) let individual score influence xp and gold handout

I'm not thinking about rewarding the top scorers here. It's more punishment for those who are on the server for a while and don't manage to get a few points.They should be 'rewarded' with a multi loss. Player level should have a role here of course. Still needs a lot of thought though. Defenders and deep lying playmakers(those who make the pass before the last pass) should have better ways of getting points then.

I think you should get more points for tackling nearer the goal, example tackling someone who is near your goal gives you double the points of tackling someone on their side. I think you should get a small amount of points for passes too. I basically just want to be able to get a lot of points without actually having to score myself, this might actually make people defend better instead of every single player trying to attack then just get fucked by that one guy goal hanging with no defenders stopping him.
Title: Re: Rageball - Let's play. not fight.
Post by: XyNox on July 21, 2012, 02:48:58 pm
A quick thought.

Might it be possible to give kicks a 100% knockdown chance in rageball ?

Im thinking of a way here to escape TDMers, especially shielders in mapspots where a fight is totally pointless, without the need to kill the attacker. This way you dont have to kill everyone trying to backstab you, instead just a kick that gives you enough time to build up some distance. Only those who are looking for a fight in the first place are those who can be kicked with ease anyway.

Speaking of kicks, if I remember this correctly they dont cause the carrier to drop the ball if no damage is done right ? In this case I suggest every kick that connects causes the ball to drop.

And a quick "bugreport" if not noticed already: If you kill the last person who was touching the ball, even if it was 10 seconds ago, you still get the "+3 points for killing ball carrier".
Title: Re: Rageball - Let's play. not fight.
Post by: karasu on July 21, 2012, 02:58:42 pm
  Sadly there's always 5 or more players just TDM'ing around, to soften their frustrations on random targets that ain't a menace to the team, just because.

  As an archer you get the most accurate bow and your job will be only to slow down the attacking movement and disable the player with the ball.
  There's not a single player that will pass by an archer and won't kill him just out of frustration, leaving you no option than to die and respawn fast, other than try to fight back, which is silly.

  Then again I'm not that active on rageball, just my 2 cents about what I've seen the few occasions.
Title: Re: Rageball - Let's play. not fight.
Post by: Spanish on July 21, 2012, 07:45:56 pm
I've found it's nearly impossible for me to die by getting shot by arrows due to the health regen especially if I'm wearing my heraldic mail and I sometimes die if i just wear a tabard and if I'm carrying the ball I just dribble it if I'm making a break for the goal thus stopping archers from making the ball fly.

What is like to see is an offsides rule because cherry pickers are the worst and agi shielders arnt that bad it just takes two People to bring them down or a good kick slash.

And that str idea sounds terrible in my most humblest of opinions. Str builds tend to wear heavy armor and are quite tanky so maybe you could make it so that only a powerful hit will dislodge the ball from them. As of right now any damage done even a slight glance will make you lose the ball is their a way to make it so that only a high damage attack like getting hit by a great maul in the face to remove the ball from a str build tanking the ball up the field.

Right now the biggest problem with str builds in their inability to hold on to the ball because the slightest bit of damage done they will lose the ball and be unable to catch that naked agi player who then grabs the ball and runs away. A lot of ppl run around naked with just enough str to cause damage to others and if it was made that only way to take the ball away would be to do a set percentage of health from that player giving armor crutchers and IF stackers a small advantage to tanking the ball.
Title: Re: Rageball - Let's play. not fight.
Post by: Turboflex on July 21, 2012, 08:21:13 pm
OP idea is terrible, combat is a huge part of rageball tactics.

Arrows are good for tagging carriers, or at least forcing carrier to weave.

I agree that armour/str could use a buff, maybe carrier shouldn't drop ball unless he loses 20hp
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 09:22:41 pm
I think you missunderstood my usage of the word "balance"

Its about teambalance - not class balance.

If ONE team has good archers, its unbalanced.

Im not judging archers for doing their job. Its just stupid to ignore the fact, that theres a big chance, that (on a 30 slot server) there are unfair teams. Thats the only thing im saying.

And of course you dont always have 2 archers with the same skill at the same time on the same server.

So how could you make the game fair, without changing the basic rageball mechanics?

Restricting some of the high tier equipment could decrease that vast influence of one single archer on a game.

Stopping or slowing down the ball carrier will still be possible (which was your main point FOR archers. which i accept a 100% )

But it will be impossible to just stand in the middle and kill everyone that moves (which would be deathmatch, which is the thing we might want to cut off...).

And i also think there should neither be greatmauls or crushthrough / pike weapons nor huge metal shields cus theyve got a great influence on ppls playstyle.

Thats all. Im not saying you should restrict all weapons except fists. Swords are ok, bows as well but... +3 Rusbow pro archers can dominate everyone everywhere.

short bow pro archers can slow down ppl and help their team without deathmatching - cus they wont do any damage (on range).


I hope i'd make my point a bit more clear now.




Title: Re: Rageball - Let's play. not fight.
Post by: Bobthehero on July 21, 2012, 09:39:49 pm
Well I enjoy the TDM aspect, so screw you and your suggestion.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 21, 2012, 09:44:42 pm
Ok. Next thread will be: TDM - Give them their own server: crpg_8_Cunts
Title: Re: Rageball - Let's play. not fight.
Post by: Bobthehero on July 21, 2012, 09:48:39 pm
Couldn't care about the name, really, call it ''your mother is a whore, Bob and she is fat, but you already know that'' if you want to, I'll still play it.
Title: Re: Rageball - Let's play. not fight.
Post by: Spanish on July 22, 2012, 02:02:25 am
So basically you're saying that High Tier gear makes people better and therefore is over powered for rageball thus removing it will make it more fair for other lesser players to be able to play with their shit gear.....

And archers don't even kill people unless the people they shoot are naked and are hit multiple times because if you pass the ball and don't get shot for awhile your health returns. To me this just sounds like a nerf archer in rageball because you can't handle getting killed by an archer with limited ammo and you probably deserve to be shot since I can almost guarantee you walk in straight lines just asking to get shot at. Even better yet your build is all agi so anyone with a Rus bow can kill you with a single shot thus you get enraged.

You're suggestion doesn't even really help because even if you limited it to short bows those things are still deadly and shoot like machine guns compared to the Rus and Longbow.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 22, 2012, 02:26:26 am
Couldn't care about the name, really, call it ''your mother is a whore, Bob and she is fat, but you already know that'' if you want to, I'll still play it.

oh wow. You kinda crossed a line there. She might be fat. But Bob is not a whore!

So basically you're saying that High Tier gear makes people better and therefore is over powered for rageball thus removing it will make it more fair for other lesser players to be able to play with their shit gear.....

And archers don't even kill people unless the people they shoot are naked and are hit multiple times because if you pass the ball and don't get shot for awhile your health returns. To me this just sounds like a nerf archer in rageball because you can't handle getting killed by an archer with limited ammo and you probably deserve to be shot since I can almost guarantee you walk in straight lines just asking to get shot at. Even better yet your build is all agi so anyone with a Rus bow can kill you with a single shot thus you get enraged.

You're suggestion doesn't even really help because even if you limited it to short bows those things are still deadly and shoot like machine guns compared to the Rus and Longbow.

Thats not what i'm saying.

You still dont get it do you... I am saying that high tier gear is making archers OP. Thats true. But the main problem i see is that this archer is only in one team not in both teams.

Its not about Archery being overpowered! I dont care if I got shot ... as long as theres a good archer in my team as well...

Since there is no guaranty that there are 2 equal archers online at the same time, there should be an instance ensuring the equality of archers  / Team --> If the Pro archer has to use shit gear he is the same thread to enemies as the bad archer.


Read before you post this time please.


And yeah. Short bows really are machine guns compared to rus or longbows. Tho its much harder to damage / deathmatch someone. They're even better to slow down enemy ball carriers etc. which should be the main task for archers after all.

Good night.

Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 22, 2012, 02:40:55 am
:O
Title: Re: Rageball - Let's play. not fight.
Post by: Tindel on July 22, 2012, 09:12:30 am
Whining cunts with high agility build who only want to "play ball" are really annoying.

They keep crying and polling people for "tdming"

Just fuck off and let us others play rageball eh?
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 22, 2012, 11:09:47 am
thats why i hate 98 % of the crpg players. No brains but insults.


i think i've said it more than once now, that im enjoying rageball. And i dont want it to be just a ball game. And 18/18 is not exactly an Agi build. And i'm always pressing 2 on stupid polls. So fuck off too, sir.

I wish you're playing vs Slv, XyNox and Farsight everytime you play rageball.
Title: Re: Rageball - Let's play. not fight.
Post by: XyNox on July 22, 2012, 02:25:53 pm
thats why i hate 98 % of the crpg players. No brains but insults.


i think i've said it more than once now, that im enjoying rageball. And i dont want it to be just a ball game. And 18/18 is not exactly an Agi build. And i'm always pressing 2 on stupid polls. So fuck off too, sir.

I wish you're playing vs Slv, XyNox and Farsight everytime you play rageball.

To be fair Fin the, last time you were tdming me by doubleteam-spawnraping me for 15 minutes the other day, you brought it upon your self. Every time I join the server Im neutral to anyone but those, who are a threat to my teams ballpossession. The problem is, there are so many people who get butthurt after a single arrow in the head, even if its tactically justified and they are then trying to hunt me down for the rest of the map. For the most part Im trying to ignore tdmers but you had proven yourself there to be a significant threat to my abilitiy to lock and slow down the enemy advance, you left me no other choice than shooting you on sight.

I have to agree that archers can be devastating in rageball and what Spanish said gives me the impression there are not many skilled archers playing NA_Rageball. But then again, try it yourself. Take a bow and try to annihilate the enemy team. There are tons of archers in rageball who are absolutely useless becaus hitting dodging agi runners in the head over long distances is not easy. Those who dont even make an effort to dodge at all because they think they cant be hit are scrubs anyway.

Also nobody said that everyone has to go 3/36 with clotharmor, like 80% of the people there seem to be. If you choose a high agi-lowhp build you will go down fast as a result. I dont see any problem in using a bow in rageball whit great efficiency when you have the skill to do so and enemies are preferably choosing builds and eq-loadouts that are susceptible to missiles. No matter if its rageball, siege or battle, teams will never be completely even. Especially not until people stop acting like drones, attacking the next moving object in sight that doesnt carry a banner over the head.

Just to be clear, the last two paragraphs were not adressed to you in specific Fin but thats the situation.

And whos Farsight ?
Title: Re: Rageball - Let's play. not fight.
Post by: Peasant_Woman on July 22, 2012, 02:35:19 pm
One time I think you should be allowed to randomly attack a player who is nowhere near the ball - is when that player is an Archer.
On small maps they are a threat to the ball carrier no matter where they are on the field, so by killing them over and over I am giving my team the best chance to stay in posession of the ball.

We could do with some larger maps, with more obstacles to help break up line of sight so that archers don't get hunted the whole round.

I'm actually currently working on a largish rageball map with lots of obstacles, hopefully it wont be too much of a chore to play.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 22, 2012, 02:59:03 pm
To be fair Fin the, last time you were tdming me by doubleteam-spawnraping me for 15 minutes the other day, you brought it upon your self. Every time I join the server Im neutral to anyone but those, who are a threat to my teams ballpossession. The problem is, there are so many people who get butthurt after a single arrow in the head, even if its tactically justified and they are then trying to hunt me down for the rest of the map. For the most part Im trying to ignore tdmers but you had proven yourself there to be a significant threat to my abilitiy to lock and slow down the enemy advance, you left me no other choice than shooting you on sight.

I have to agree that archers can be devastating in rageball and what Spanish said gives me the impression there are not many skilled archers playing NA_Rageball. But then again, try it yourself. Take a bow and try to annihilate the enemy team. There are tons of archers in rageball who are absolutely useless becaus hitting dodging agi runners in the head over long distances is not easy. Those who dont even make an effort to dodge at all because they think they cant be hit are scrubs anyway.

Also nobody said that everyone has to go 3/36 with clotharmor, like 80% of the people there seem to be. If you choose a high agi-lowhp build you will go down fast as a result. I dont see any problem in using a bow in rageball whit great efficiency when you have the skill to do so and enemies are preferably choosing builds and eq-loadouts that are susceptible to missiles. No matter if its rageball, siege or battle, teams will never be completely even. Especially not until people stop acting like drones, attacking the next moving object in sight that doesnt carry a banner over the head.

Just to be clear, the last two paragraphs were not adressed to you in specific Fin but thats the situation.

And whos Farsight ?

+1 for a good answer.

Sorry for spawnkilling you ;). But you're damn accurate and thats frustrating :D.

That teams are never a 100% fair is true. But on most of the other servers you got much more players. The smaller the server gets, the more effective are good archers. I was just wondering if it was possible to compensate that.

Templar_Farsight, fairsight dunno something like that. Decent archer.
Title: Re: Rageball - Let's play. not fight.
Post by: _Tak_ on July 22, 2012, 03:00:34 pm
Killing people is sometimes vital to help your team if done at the right moment and the right player.

Rageball is death and football at the same time. It should be a viable tactic to create havoc at enemy goal to distract and tire the goalkeeper

Deathmatch is not something we want, but killing/defending yourself/awareness at the same time playing the game is part of the skillset required  and killing won't always be the best thing to do.

Ozin once said that rage ball was originally made for killing. Killing is the best way to make your team wins, if the whole enemy team members stay dead, it buy people more time to reach enemy goal and score. Been getting ban poll as a archer for shooting people far away, and yet I keep getting spawn rape by infantry, not fair.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 22, 2012, 03:05:55 pm
One time I think you should be allowed to randomly attack a player who is nowhere near the ball - is when that player is an Archer.
On small maps they are a threat to the ball carrier no matter where they are on the field, so by killing them over and over I am giving my team the best chance to stay in posession of the ball.

We could do with some larger maps, with more obstacles to help break up line of sight so that archers don't get hunted the whole round.

... and fieldplayers can Q F T

Good idea actually.
Title: Re: Rageball - Let's play. not fight.
Post by: Falka on July 22, 2012, 05:53:08 pm
there are so many people who get butthurt after a single arrow in the head

One single arrow is ok, but 10 headshots in a row is sth quite different. Sometimes it is just too much for me  :lol: But generally I have no problem with archers and really like Slv and Cheapshot who not only kill everyone in sight but also pay attention to the ball  :wink:

There are tons of archers in rageball who are absolutely useless

That's true, but give one team only 2 great archers and the other team is fucked up  :wink: But it's ok I think.


One time I think you should be allowed to randomly attack a player who is nowhere near the ball - is when that player is an Archer.
On small maps they are a threat to the ball carrier no matter where they are on the field, so by killing them over and over I am giving my team the best chance to stay in posession of the ball.

I think you should be allowed to randomly attack anyone - no matter what class, no matter what he's doing and where he is - as long as you pay attention to the ball. There should be only one exception - a keeper when he already has the ball. It's pointless to attack keeper, prevent him from passing the ball, especially when your team has x1 but ppl keep doing this. As to the rest of the players - everyone can pose a threat to your multi.
Title: Re: Rageball - Let's play. not fight.
Post by: Mlekce on July 22, 2012, 09:29:43 pm
Remove all Weapons & Armour except Blue and Red Shirts (one colour each team) and Wooden Sticks! (is this even possible)

If not, make em nekkid!

Stop the Archermadness and the deathmatch!


Because : Rageball is nothing but deatchmatch and archerplayground atm. And the Gamemode is just too good to be destroyed by idiots.

Its not enjoyable if you really try to play the game and catch the ball when your instantly shot or attacked by some raging tincan!


and... does this fit in general discussion or should it be moved to suggestions? wasnt sure.


Greets.

And why were you randoming and trying to kill me every time even when i wasn't even close to ball tonight on eu6?
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 22, 2012, 10:14:31 pm
You still hate me cus you got banned huh?

I attacked you cus you attacked me as well.
Title: Re: Rageball - Let's play. not fight.
Post by: Mlekce on July 22, 2012, 10:41:20 pm
No,no,no no i played normaly,avoiding all fights,and wounding ppl,not killing them.
But you,and that 2 guys were chasing me across the map trying to kill me without reason.
I realy enjoyed kicking ur asses.
I want to say that if you are trying to make a point,don't do opposite thing of what you are saying.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 23, 2012, 12:05:36 am
Thats very wise sir. And also fits in your case. how ironic
Title: Re: Rageball - Let's play. not fight.
Post by: Lannistark on July 24, 2012, 05:05:30 pm
People complain about TDM because in real life football no one gets "killed".

People claim there should be a team-deathmatch server for the TDMers, and another Rageball servers for the agi builds, "the real players".

I claim taking drugs to run faster is just as non-allowed as killing random players.
Title: Re: Rageball - Let's play. not fight.
Post by: CrazyCracka420 on July 24, 2012, 08:30:44 pm
Remove all Weapons & Armour except Blue and Red Shirts (one colour each team) and Wooden Sticks! (is this even possible)

If not, make em nekkid!

Stop the Archermadness and the deathmatch!


Because : Rageball is nothing but deatchmatch and archerplayground atm. And the Gamemode is just too good to be destroyed by idiots.

Its not enjoyable if you really try to play the game and catch the ball when your instantly shot or attacked by some raging tincan!


and... does this fit in general discussion or should it be moved to suggestions? wasnt sure.


Greets.

That's how I always thought it should be played.  Give people a wooden stick, or torch (or even no weapons) and play the game how it's meant to be played.  When you hit someone it's to stun them (steal the ball) not to kill.

Also I think everyone should have the same athletics in rageball.
Title: Re: Rageball - Let's play. not fight.
Post by: Spanish on July 24, 2012, 08:33:48 pm
Good thing this is native and our players aren't persistent and we can't have our builds to suit our play styles at all
Title: Re: Rageball - Let's play. not fight.
Post by: Torak on July 24, 2012, 08:34:11 pm
The reson why archers shoot players and they lose the ball is bec they arent passing this is the main issue to al the problems people just dosent know how to play as a team
Title: Re: Rageball - Let's play. not fight.
Post by: Paniolo808 on July 25, 2012, 02:03:33 am
I thought the whole point of rageball was to make the other players rage quit. Not by outscoring them but by chasing them down and killing them even when they're not near the ball. In fact, just wait in the spot they died in, because they're likely tof respawn nearby, so you can kill them again.  :rolleyes:
Title: Re: Rageball - Let's play. not fight.
Post by: Zlisch_The_Butcher on July 25, 2012, 03:06:43 am
Good night.
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
I miss your EU_4 spamming. :(
Title: Re: Rageball - Let's play. not fight.
Post by: Lannistark on July 25, 2012, 12:00:40 pm
Just make rageball for mains only. That way we will avoid agiwhores that run like drugaddicts, which in my opinion, are the most annoying aspect of the game.
Title: Re: Rageball - Let's play. not fight.
Post by: Lactating Vegetables on July 25, 2012, 02:51:54 pm
No because then i wouldn't be able to use my archer alt, to kill the goalie just before we shoot :P

+ not all archers are bad, i mainly aim for the ball carrier, or shoot anyone about to attack our ball carrier
Title: Re: Rageball - Let's play. not fight.
Post by: dreadnok on July 25, 2012, 08:51:51 pm
go play fifa bro. if they didnt want fighting there wouldnt be any
Title: Re: Rageball - Let's play. not fight.
Post by: Exitialis on July 26, 2012, 03:34:16 am
I think you're one of those deathmatchers arent you? Paul once said, they wouldnt have brains...
Brain + C-rpg? I don't get it?
Title: Re: Rageball - Let's play. not fight.
Post by: Lannistark on July 26, 2012, 12:13:23 pm
His suggestion is reasonable. It can get frustrating for the good players having to deal with waves of people who don't care about the ball. Let's just wait for the rules, and other additional stuff Paul has in store for us.
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 29, 2012, 01:14:18 pm
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
I miss your EU_4 spamming. :(

Me too :( damn chat relay :/
Title: Re: Rageball - Let's play. not fight.
Post by: Protemus on July 29, 2012, 01:18:21 pm
hey,what about removing this pile of stinking shit called Rageball away from cRPG,it's useless anyway ?

    (give me minuses,I want to be despised)   :)
Title: Re: Rageball - Let's play. not fight.
Post by: F i n on July 29, 2012, 02:11:50 pm
hey,what about removing this pile of stinking shit called Rageball away from cRPG,it's useless anyway ?

    (give me minuses,I want to be despised)   :)

hey, what about giving this pile of stinking shit called prometeus minuses, he's asked for it anyway ?

   (give me plusses,I want to be less despised)   :)
Title: Re: Rageball - Let's play. not fight.
Post by: wanteds on July 29, 2012, 02:37:21 pm
Give this poor deathmatchers a deathmatch server so they don't unintentionally ruin this rageballers' game.
Title: Re: Rageball - Let's play. not fight.
Post by: SmokePSD on August 01, 2012, 04:38:33 am
Killing people in Rageball seems perfectly reasonable; it can stop the enemy team from advancing, or being able to defend as well, who would want a hippie mode anyway? :P The only problem that occurs is when someone shoots the goalkeeper WITH the ball; this stops the game from continuing as the person's team who killed the keeper will NOT be able to get the ball, they will have to wait for another person to step in and pass the ball... that's if they don't kill him first! ^^

P.S. Sorry if I repeated what someone said, +1 to them, I'm too lazy to read the whole thread at 3:38am. :P

EDIT - 1/8/12 - 3:52am : I've read it now.
Title: Re: Rageball - Let's play. not fight.
Post by: Lannistark on August 01, 2012, 12:42:09 pm
The solution is simple: quit being a noob Paul, blame cmp, stop chadz from being a lazy donkey and get the Team Deathmatch server up without lags, as in EU3.
Title: Re: Rageball - Let's play. not fight.
Post by: Volk. on August 01, 2012, 12:54:49 pm
The solution is simple: quit being a noob Paul, blame cmp, stop chadz from being a lazy donkey and get the Team Deathmatch server up without lags, as in EU3.
or let me be free to pollban tdmers\archers.
Title: Re: Rageball - Let's play. not fight.
Post by: Lannistark on August 01, 2012, 01:09:43 pm
Yes yes! That's it!