cRPG

Other Games => ... and all the other things floating around out there => Topic started by: JennaHaze on July 20, 2012, 08:31:02 pm

Title: How can i add items to Native?
Post by: JennaHaze on July 20, 2012, 08:31:02 pm
I tried but i couldn't :cry:
Title: Re: How can i add items to Native?
Post by: Nehvar on July 20, 2012, 09:00:43 pm
I assume you've already placed the required resource and texture files within their proper folders and that you've added relevant lines to the module.ini and item_kinds1 files.   

What you may have missed is that the item_kinds1.txt has a count at the top of the file.  Make sure you increase the item count for each item you add.  Also, bear in mind that position within item_kinds1 matters.  If you add new items this way, add them at the end.  Unless, of course, you're replacing existing items.

If you're trying to add something with heraldry that's going to require more work.  You'll need the sourcecode (available for free) and a version of Python that works with it (2.6.5 worked for me).  You'll then have to add proper lines to the module_items, module_tableau_materials and module_meshes python files and compile them to get heraldry to function properly.
Title: Re: How can i add items to Native?
Post by: JennaHaze on July 20, 2012, 11:38:12 pm
Oh thanks i forgot to increase the item count
Title: Re: How can i add items to Native?
Post by: JennaHaze on July 21, 2012, 12:51:05 am
I did them all but i take this error:

Unexpected End of File while reading file: Modules\Native\item_kinds1.txt
Title: Re: How can i add items to Native?
Post by: Zlisch_The_Butcher on July 21, 2012, 05:47:14 am
To lazy to check it but I'm pretty sure the end of file is like
end_items_kinds
00
0

or some shit.
Title: Re: How can i add items to Native?
Post by: JennaHaze on July 21, 2012, 08:14:28 am
To lazy to check it but I'm pretty sure the end of file is like
end_items_kinds
00
0

or some shit.

oh i deleted that shit because i started to see an item named end_item_kinds it looks like a shield and it's horse :lol: