cRPG

Strategus => Strategus General Discussion => Topic started by: Lech on July 18, 2012, 07:52:47 pm

Title: Strategus Sugestion
Post by: Lech on July 18, 2012, 07:52:47 pm
Title: Re: Strategus Sugestion
Post by: Bjord on July 18, 2012, 08:14:58 pm
Lots of coding. :(
Title: Re: Strategus Sugestion
Post by: Bjarky on July 18, 2012, 08:21:42 pm
  • Fully integrate strategus into website (after battles, show up if you click "join strategus as hero" button on the battle page)
  • Create new map that have: villages, castles, cities, roads, mines, different categories of terrain suitable for cattle or fishing or ogriculture, caves, forests, bridges
  • Allow people to raze buildings and fiefs and create new ones including also hideouts or temporary encampment or hut villages
already being worked on for months, is gonna happen, some of it this strat hopefully, new map is coming after this strat version (don't expect it soon though).

  • Make cities and city castle different entities, so enemy can take the city but he have to take castle next (or starve people inside if they don't have enough goods
like this one alot, should also be codable with some workarounds, lets hope devs like it too  :P
Title: Re: Strategus Sugestion
Post by: Lech on July 18, 2012, 08:25:21 pm
Lots of coding. :(

A lot. Especially if we add non-combat skills and different spotting distance based upon how big the unit is (and by unit i mean one or more named characters,troops and named or unnamed civilians, horses, carts, crates, mules, equus africanus asinuss)(ie, caravans that actually behave like caravans).

already being worked on for months, is gonna happen, some of it this strat hopefully, new map is coming after this strat version (don't expect it soon though).

You mean, mines, silviculture and agriculture are planned ? Great to hear!

like this one alot, should also be codable with some workarounds.

Would be fun starving them to death or force capitulation.
Title: Re: Strategus Sugestion
Post by: Bjarky on July 18, 2012, 08:28:32 pm

You mean, mines, silviculture and agriculture are planned ? Great to hear!

no i mean as in building defensive obstacles in fiefs (walls, towers etc.), the rest i dont think so.
i haven't read it clearly  :P
Title: Re: Strategus Sugestion
Post by: FRANK_THE_TANK on July 18, 2012, 11:21:07 pm
I've got another. Make catapults kill everything. I was a sad panda when I was blasting away at a nord village the other day to no effect.
Title: Re: Strategus Sugestion
Post by: Franke on July 18, 2012, 11:45:35 pm
I like your ideas Lech, they'd surely add a lot more depth to the game but this

Lots of coding. :(

is a point.
Title: Re: Strategus Sugestion
Post by: Bjarky on July 19, 2012, 01:18:00 am
I've got another. Make catapults kill everything. I was a sad panda when I was blasting away at a nord village the other day to no effect.
i agree, i think catas should have a bigger area effect, making them a bigger pain against troops too  :twisted:
would add some more spice too strat battles.
Title: Re: Strategus Sugestion
Post by: MarktpLatz on July 19, 2012, 03:01:40 am
  • Make wooden construction burn to prevent roof camping

Well, sounds not bad, but then, there has to be added fire damage because otherwise it would be simply stupid. (Buildings getting harmed by fire, but people are immune? )
Perhaps enabling catapults to shoot fire projectiles under the danger that the buildings are damaged when you take the city.

But as already said, this will most likely never get implented because it´s too much work.
As you see, two developers who are working on current strategus are operating at full capacity, sadly no developer left for major changes on it :(

But nevertheless: Good ideas, Lech :)
Title: Re: Strategus Sugestion
Post by: Spartacus on July 19, 2012, 03:17:30 am
i agree, i think catas should have a bigger area effect, making them a bigger pain against troops too  :twisted:
would add some more spice too strat battles.

I think catapults will be used more to kill people then anything else CATA SPAM INCOMING
Title: Re: Strategus Sugestion
Post by: Jarlek on July 19, 2012, 03:43:44 am
I think catapults will be used more to kill people then anything else CATA SPAM INCOMING
This is a bad thing how?
Title: Re: Strategus Sugestion
Post by: Slamz on July 20, 2012, 10:59:46 am
i agree, i think catas should have a bigger area effect, making them a bigger pain against troops too  :twisted:
would add some more spice too strat battles.

Just introduce ballistas.
Title: Re: Strategus Sugestion
Post by: Bjarky on July 20, 2012, 06:12:39 pm
Just introduce ballistas.
they have no area effect as catapults have.
would be interesting to see them introduced also, but its just not the same.
Title: Re: Strategus Sugestion
Post by: Zlisch_The_Butcher on July 21, 2012, 03:48:00 pm
Catapult AoE is fine, I've killed multiple people who wasn't aware I was aiming for them on EU_3 while they were dueling before.