cRPG

cRPG => Suggestions Corner => Topic started by: Ptolemy on July 18, 2012, 05:18:49 pm

Title: Banner/Standard "Weapon"
Post by: Ptolemy on July 18, 2012, 05:18:49 pm
This thread (http://forum.c-rpg.net/index.php/topic,35594.0.html) gave me the idea that perhaps we should in fact have carry-able banners/standards (see spoilered image). I did a search and only found one other very old suggestion like it, so here it is a-fresh. I don't have a model, of course, but I don't think a stick with a bit of cloth on it would be hard to make for someone.

(click to show/hide)

These could go in the shield/off-hand slot and be like a secondary item, giving some kind of effect to those within a certain radius (much like having two shielders next to each other creates a +1 shield effect). My thoughts would be perhaps a (vague figure)10% increase to hit points, or armour rating (to represent morale) while the standard is nearby, which could potentially keep people from dying near the standard (mind over matter-esque).

This would also give cav another role aside from the hated backstabbers and moving archer platforms that they currently are, since they could carry the standard to an area of the battle where your team is doing poorly, in an attempt to give them the edge in that area (much like the use of a general unit in the Total War series).

Alternatively, they could just be a new polearm weapon rather than a shield-type equip-able. But having them as a shield-slot item would begin a movement towards having more non-combat specific (utility) items.

Another thought would be that you could have these as deployable items which you could put at the center of your defence (Strategus/siege thinking), or on top of your hill (in battle).

Of course there would have to be a limit to how many of these banners would be effective in one area (much like I believe you can only get +7 from shielders next to each other?) - easy fix.

Added bonus: It would also show off this new banner system that seems so popular.
Title: Re: Banner/Standard "Weapon"
Post by: Ujio on July 19, 2012, 04:47:08 pm
I like the idea of a carry-able banner, but not so sure about it having powers/abilities
Title: Re: Banner/Standard "Weapon"
Post by: sF_Guardian on July 19, 2012, 04:52:50 pm
Models?


And to my mind all this stuff with like magical effect doesn`t belong in a game like this.
Title: Re: Banner/Standard "Weapon"
Post by: Tavuk_Bey on July 19, 2012, 05:47:10 pm
imo, it may have athletics aura, which will equal all people's athletics to the same level (something between 6-8) in its radius. this will be useful to create marching formations like columns etc.
Title: Re: Banner/Standard "Weapon"
Post by: Ptolemy on July 19, 2012, 11:24:30 pm
imo, it may have athletics aura, which will equal all people's athletics to the same level (something between 6-8) in its radius. this will be useful to create marching formations like columns etc.

Would be a massive buff for high str characters (i.e characters with ~40/3) and it having that kind of effect can't really be justified in any logical manner. Where as a buff to longevity has at least a slight reasonableness to it.

Perhaps a percentage boost to WPF in vicinity to the standard would be better? (To simulate fighting harder, nearer to your flag)

Models?

And to my mind all this stuff with like magical effect doesn`t belong in a game like this.

Like I said I don't have models, however, I could make them if it'd be worth me doing so. As for magical, it's not really magical, it's more morale based. I mean, how else do you justify getting +1 shield skill from nearby shielders if not by magic? Since that mechanic is already in the game, I don't see why this proposed one should be different.
Title: Re: Banner/Standard "Weapon"
Post by: sF_Guardian on July 19, 2012, 11:26:01 pm
Like I said I don't have models, however, I could make them if it'd be worth me doing so. As for magical, it's not really magical, it's more morale based. I mean, how else do you justify getting +1 shield skill from nearby shielders if not by magic? Since that mechanic is already in the game, I don't see why this proposed one should be different.

Thats correct, just would love if all that stuff weren`t in this game.
Title: Re: Banner/Standard "Weapon"
Post by: Sir_Senior_the_Eldest on July 20, 2012, 03:31:57 am
I would love to carry a banner even if it would not have any in game effect and is just held like a pike. Wouldn't it be epic to carry the Oriflamme into battle? I think even without scripted ingame effects you would gain a real moral benefit and also some kind of order. If a experienced guy takes the banner and just writes "Follow the flag" I think a lot of noobs or other people who just don't know where to attack now would follow him into a charge.

Nevertheless I like the idea of several non combat items (horns for the nords, flutes and drums for the europeans or saracens) to become musician for example just like in mount and musket. I think this would create a really cool atmosphere.
Imagine some last men standing at the flag and one of them is blowing the horn like boromir to get some help.   Of course their number should be limited somehow.
Title: Re: Banner/Standard "Weapon"
Post by: Rhekimos on July 20, 2012, 03:37:33 am
And to my mind all this stuff with like magical effect doesn`t belong in a game like this.

I must say I agree.
Title: Re: Banner/Standard "Weapon"
Post by: Elindor on July 20, 2012, 03:44:49 am
Overall I agree that bonuses don't belong in a game like this - but isn't there already that +shield skill thing that people get when close to other shielders?

Visually it could help for teamwork purposes, and could function like a low range polearm (like one of the staffs) but slower since its got flags and crap all over it making drag when you swing it.

In keeping in line with that +shielding skill effect I think this could have like a very very very minor plus to something...maybe like 2-4 HP (to symbolize morale) (could not stack)

Probably not something that would be implemented though.
Title: Re: Banner/Standard "Weapon"
Post by: Rhekimos on July 20, 2012, 03:51:31 am
Overall I agree that bonuses don't belong in a game like this - but isn't there already that +shield skill thing that people get when close to other shielders?

Overlapping shields gave a very real tactical advantage. Think of the phalanx and the Roman testudo formation.
It's not necessarily as magical as a boost to stats from a piece of cloth.
Title: Re: Banner/Standard "Weapon"
Post by: Elindor on July 20, 2012, 04:50:14 am
yeah i got ya - but isnt there a mechanic in the game that gives + shield skill for being around other shielders or something? 

thats an honest question  :) - ive heard about it but not sure if its there or not 100%
Title: Re: Banner/Standard "Weapon"
Post by: Rhekimos on July 20, 2012, 04:58:27 am
isnt there a mechanic in the game that gives + shield skill for being around other shielders or something? 

Yes, there is.

But you only get it in tight formations, and only when you are stationary. If you move an inch, you no longer give or get a bonus.

It's not a morale boost to nearby shielders at all times.
Title: Re: Banner/Standard "Weapon"
Post by: Elindor on July 20, 2012, 06:03:12 am
got ya.