All right :Pnot really , i reconsidered that it would be much better to make it optional for a team .. imagine like a kick poll ;)
Nice idea, but will take loads of voting each round
Extra polling makes players rage, the type 1 or 2 in chat whether or not you want a commander will make spam in chat.the poll should be initiated after there is already a broad agreement that its needed before.
The fact that a lot will not like the extra polling doesnt stop the few that do want it from spamming the poll :Pthose will face team rage and possibly admin abooze ;P
You need something less "flashy" to nominate a commander :Pwould be nice to have something less flashy .. maybe your idea to have that in score screen is really good =D
+ how does a poll give the option to pick a commander among 60 players in a team?i was thinking of a extra popup with a team player list after pressing 1
Instead of making the whole team poll something they dont want to a person who would like to be commander could apply for it, lets say in the first 30 seconds (random number taken), after these 30 seconds one of the persons who applied is picked by chance.very well sir :D
Advantage would be that people who dont care dont have to press 1 or 2 or anything else and that everybody who applies gets a chance to be commander.
Disadvantage would be that good commanders cant be commander all the time when other people apply for it.if they are good commanders they are more likely to get elected ..
If the commander gets picked by chance you will have the problem of a randomer chatting in colour xD
my two cents: people can apply by pressing some key, than a vote in some distinct color appears with numbers next to nominees.shouldbe possible to do in Q-Menu menu imo ? :D
In my opinion the best way to implement something like this would be:
- commander for each team is the highest-scoring player from the previous round.
- commander is able to place flags/markers for 0 battalion (the default) that everyone can see.
- commander speaks in team chat with colored text that stands out from the rest.
This ensures that each team's commander is their 'best,' most qualified player. That player would also be able to give basic instructions and place markers that the whole team can easily spot. As with everyone else, if the commander died they would no longer be able to talk to the living or place flags. This would add a new strategic element, with each team trying to assassinate the other's MVP commander.
There's no need for some complicated forum-upvote system or public teamspeak. Just a few developer tweaks to existing functions. Simple, quick, and easy.
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Well if they are working on it anyway and doing it different then fuck this thread and close it.
You're going about this completely the wrong way. The commander should be chosen automatically based on in-game performance. Not necessarily kills only, especially since the devs are talking about changing the point/xp system soon, but definitely on some kind of in-game stats and DEFINITELY automatically. The more skilled player is more likely to be a good commander. It's a matter of fact. They may not be the BEST POSSIBLE commander, but at the very least they'll be a competent, skilled player instead of some random noob.
Well if they are working on it anyway and doing it different then fuck this thread and close it.who said they are working on commander idea?
...devs are talking about changing the point/xp system soon...
i had a similar kind of idea in my last thread its sounds really temptig and is definately worth thinking about. nevertheless , my intention with this thread is to make nice a easy start in the direction to a more tactical gameplay. Community based commander ranking/ladder system would be a matter for a second step. first i want to make a tiny first step by introducing a very optional simple to do change, which hopefully grows into a more sophisticated version like yours .... so pls lets not discuss this matter here and keep it for later ok ;)
Because of that insight and because of the usual douchebaggery of random people on random servers concerning votes, I still stick to the forum vote and "commander rights" options where certain players are granted commander rights like other are granted admin rights, which means if they connect to the server, they are commanders/admins. Later, under the condition that the commander system changes the average gameplay on the servers (pretty utopic thought) you can change the system, but for now it seems to be the only possible solution to me.
I fear if you make it some kind of "side option" it will never become more as an unused feature. Not with the current folks on the server, unwilling or even uncapable of adjusting to major gameplay changes like organized battles would be.it would be still a try and if its unused its not the right way but also not so much of a waste of energy and time of devs. i can see where youre coming from but tbh i dont dare to inject major changes into the game thats running well. on the other hand i have much hope for a success of a small change since i seen many occasions where tactical gameplay was done in battles and i only want to start up with supporting good things that are already there. like giving the option to nominate a commander who then only has the special chat color would already have a good influence on tactical gameplay.
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This is a stupid thread full of stupid ideas and I'm leaving it forever. Good day.i wholeheartedly luld xD
joker: I wholeheartedly disagree ^^noone ever said that a guy with good performance wouldnt also be able to be a good tactican , how would he have a good performance if he was not xD
we are on the same level concerning the high k/d being a bad indicator for commanding skills, but I know many skilled players that help the team and would also be decent commanders. not like everyone with a high k/d is a no life sucker.
spoiler fail edit.
joker: I wholeheartedly disagree ^^
we are on the same level concerning the high k/d being a bad indicator for commanding skills, but I know many skilled players that help the team and would also be decent commanders. not like everyone with a high k/d is a no life sucker.
noone ever said that a guy with good performance wouldnt also be able to be a good tactican , how would he have a good performance if he was not xD
Actually, except of Phazey, I never met any good player who gives a single fuck about making his team win. The best I read if those top of the notch players even bothered using chat was "fight harder"._Bjorn_,Zelisar,Everkistus.. some others whos name i forgot
I'm interested!thanks for proofing me wrong :lol: