cRPG
cRPG => Suggestions Corner => Topic started by: Everkistus on July 18, 2012, 08:41:09 am
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This is a bad idea!
Alright then, another suggestion from me. I dislike the current Eu/NA divide really much on the strategus map. Still, I recognize the need for this, and support some kind of divide for it. This is why I'd like to propose a different divide, a one that is not based on continents but timezones. My suggestion:
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As you can see, it's quite similar to a world map. I'd also give something else to this that was in the previous strat: defender choosing the server on the border areas (let's say GMT±2) between Eu and NA. This way an "exile" clan could still fight battles on their own preferred server and international clans could go and reside on the timezones between Eu and NA.
The main selling point would be to get an optimal time for each timezone (let's say 19-22). Battles occurring in each zone of the map would be fought on the timezones respective 19-22 time periods or as close to it as possible. It could book the next available good timeslot on the timezone at least 12 hours from the attack. This way there wouldn't be so many crazy battle times (Mercs attacking castle at 4 in the night...) and people could actually participate in strat battles without losing their night sleep.
Also you might notice that the Eu area has a bit more fiefs than NA area. This is intentional, since the Eu playerbase is bigger.
What do you think?
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Needs more landless ocean for the Americans.
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I re-worded the suggestion because it was poorly written and the main point didn't get across. That's what I get for writing these things just to stay awake...
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I only see this creating more problems... :|
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I dont see the problem really..
You mentioned the merc battle. Attackers side 50 showed up, defenders side around 70 showed up...
On top of that it would mean all battles would be planned in primetime for its zone, (14 timezones) making 10 hours of emptiness.
What wrong with surprising your enemy with an attack in the early morning? Its not like the always waited for everyone to be awake when they attacked castles in those days...
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IMO the problem right now is that NA folks fight on Eu servers and Eu folks fight on NA servers. It's retarded and I can't see the fun for either in lagging around with high ping.
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So, what's that got to do with this?
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How will this fix what NA/EU deviding wont fix?
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Nothing actually. After some talking in IRC I came convinced that this is a bad idea. Nevertheless, take a look at the AI armies / factions thread if you want to see a good idea.