cRPG

cRPG => Scene Editing => Topic started by: Camaris on April 03, 2011, 05:04:53 pm

Title: Doors in Siegemaps!
Post by: Camaris on April 03, 2011, 05:04:53 pm
I just wanted to ask if it is possible to rework both wodden Forts on EU5/EU6.
Would be just a simple change. In both maps the great wodden doors should be changed to some doors you cant destroy and only open in
the gatehouse.

Both maps would be fine if there wouldnt be the first round. Every first round in Siege all doors on a map are very weak.
So it is impossible to defend both maps in the first round.

For future maps: Pls dont use destroyable doors at the shortest possible way to flag because it will be unbalanced every first round.
Title: Re: Doors in Siegemaps!
Post by: Wallace on April 03, 2011, 05:31:25 pm
I may be wrong but I don't think any EU map makers check this part of the forum
Title: Re: Doors in Siegemaps!
Post by: zagibu on April 03, 2011, 08:05:12 pm
You are wrong indeed, Wallace.

I didn't know about this bug, although now that you mention it, I wondered why they went down so fast sometimes. I have to think a bit about how this affects Holmet's castle overall balance...

Maybe it would also be possible to fix the bug? Does it happen in native, too?
Title: Re: Doors in Siegemaps!
Post by: Leiknir on April 03, 2011, 08:57:47 pm
The "bug" is that the doors scale with the playercount. Round 1 starts as a 1vs1, leading to the bad doors.

I told cmp about it, to start the first round of siege with some delay, not instantly. Let's hope he feels the time to do it for next patch.