cRPG

cRPG => General Discussion => Topic started by: Zlisch_The_Butcher on July 08, 2012, 03:07:59 am

Title: Locking/Unlocking stats
Post by: Zlisch_The_Butcher on July 08, 2012, 03:07:59 am
What the hell does it do?
Title: Re: Locking/Unlocking stats
Post by: TurmoilTom on July 08, 2012, 03:24:54 am
Just to make sure you don't accidentally add points to skills, attributes or WPFs that you don't plan on increasing anymore. What else would it be for? :|
Title: Re: Locking/Unlocking stats
Post by: Zlisch_The_Butcher on July 08, 2012, 04:10:10 am
Just to make sure you don't accidentally add points to skills, attributes or WPFs that you don't plan on increasing anymore. What else would it be for? :|
I don't know, but that, just seems kinda... ....waste of time to add... ...to me...
Title: Re: Locking/Unlocking stats
Post by: Ptolemy on July 08, 2012, 07:25:32 am
Well when I hovered it over, it said that I had to spend WPF to unlock them, yet it didn't decrease my wpf available when I clicked it, so I'm guessing that it's a new feature that's unfinished and is designed to slow the game down even more by sapping away a few extra wpf.
Title: Re: Locking/Unlocking stats
Post by: _Tak_ on July 08, 2012, 09:37:40 am
I remember a bit time ago I accidently put 1 wpf on archery, that makes me have to retire once again just because of that 1 wpf, now because of this locking thingy it helps people not to make mistakes.
Title: Re: Locking/Unlocking stats
Post by: Taser on July 08, 2012, 09:54:35 am
Its a nice feature but it doesn't stay there permanently. At least it doesn't for me. When I shut down my computer and restart firefox, if I want my stats locked, I have to do it everytime.
Title: Re: Locking/Unlocking stats
Post by: XyNox on July 08, 2012, 11:38:45 am
Well when I hovered it over, it said that I had to spend WPF to unlock them, yet it didn't decrease my wpf available when I clicked it, so I'm guessing that it's a new feature that's unfinished and is designed to slow the game down even more by sapping away a few extra wpf.

"costs x points per level" is referring to the amount of aviable wpf points you need to invest to raise wour actual wpf.

E: wrong quote
Title: Re: Locking/Unlocking stats
Post by: Thovex on July 08, 2012, 12:26:56 pm
Well when I hovered it over, it said that I had to spend WPF to unlock them, yet it didn't decrease my wpf available when I clicked it, so I'm guessing that it's a new feature that's unfinished and is designed to slow the game down even more by sapping away a few extra wpf.

Costs nothing to unlock...

Its a nice feature but it doesn't stay there permanently. At least it doesn't for me. When I shut down my computer and restart firefox, if I want my stats locked, I have to do it everytime.

It should stay so it is just you.
Title: Re: Locking/Unlocking stats
Post by: Miwiw on July 08, 2012, 01:16:46 pm
Actually an interesting idea and addition. I played some generations when I forgot what I actually was about to do and failed with wpf sometimes. Now I'll never forget it anymore.  :lol:
Title: Re: Locking/Unlocking stats
Post by: Teeth on July 08, 2012, 01:55:04 pm
Great, I need some protection against my own stupidity. Sweet!

I remember a bit time ago I accidently put 1 wpf on archery, that makes me have to retire once again just because of that 1 wpf, now because of this locking thingy it helps people not to make mistakes.
Yeah, that 1 wpf point would really matter at 150 wpf you need 11 wpf points to increase wpf by 1.