get better pc ure living in 21 century lazy ...
I agree that maps should get more testing before being put in - but unfortunately Digglez, the average player assumes there is more of a "map team" than there is.
Heres the issue with mapping:
- very few people make maps
- the map editor is atrocious
- who would beta test maps? you need to have many players on either side to really test it
These are issues that arise, and most of the player base is rude and unhelpful about maps and mappers.
Basically, crpg is a mod - and we get to "beta test" maps as players :)
NOW - what needs to happen is players need a better way (and a better attitude) of reporting issues, and addressing balance concerns, so that mappers can make adjustments based on a wide sampling of results on their maps.
Perhaps there can be information gathered as to the result of each round of a map (siege that is). So after 2 weeks of a map being in rotation, a dev could say "Elindor, on Rochester, attackers have won 200 rounds, and defense has only won 115" or something, and I could look into what might be causing that....since you would hope attacker/defender wins/losses should be RELATIVELY close if its balanced.
Could be bigger technically Kreczor, since performance (FPS) is not a factor.
But yeah it could be run on a less than premium server.
This would be good for testing spawns, doors, potential balance issues, etc...
Not sure how to get people onto it though...maybe its done at scheduled times and the volunteers get x2-x3 during the duration of the testing.
- Intel i7 860
- AMD Radeon HD5870
- 8GB RAM
- you really don't know what you're talking about, so you'd better just shut up
theres only like 4 or5 of us Kreczor :)
Digglez - join us.... :mrgreen:
Mustikki - is there any chance of some sort of pre-testing going on for maps to see balance, bugs, spawn issues, etc?
cool story bro funny i can run it fine with 4 gb and a lower proceccor i think u should learn a bit about pcs u ***** (=...
Mustikki - is there any chance of some sort of pre-testing going on for maps to see balance, bugs, spawn issues, etc?
Muki,
that map has no torches/fires/candles whatsoever. It's and old native map even.. Try this thread for general feedback: http://forum.c-rpg.net/index.php/topic,23740.0.html. If you want to know a map name, just press escape and "Show game rules".
Give me a few examples of such maps and I'll check the bottlenecks.Crop Rotation. I'll post again when I find another map in rotation that is problematic.