cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: RandomDude on July 03, 2012, 08:40:04 pm

Title: Fix Flamberge Overhead
Post by: RandomDude on July 03, 2012, 08:40:04 pm
Cuz its just fking silly for me to swing at an enemy and kill a team mate who is behind the enemy with an overhead...

Supposed to be a safe swing and no this is not recent I just havent got round to making a thread about it yet =/

Example:

[ME] [ENEMY] [TEAM-MATE]

And team mate gets hit?


=/
Title: Re: Fix Flamberge Overhead
Post by: Lech on July 03, 2012, 08:57:14 pm
Fix it!

(and polearm version too)

I would love to see decreasing side reach for most weapon types as it make close formations not optimal choice.
Title: Re: Fix Flamberge Overhead
Post by: XyNox on July 03, 2012, 09:27:55 pm
The server-client desync is not exactly helping that, although it has been discovered for how many weeks now ? Not that I wanna QQ but I think its about time this gets fixed already.
Title: Re: Fix Flamberge Overhead
Post by: Jarlek on July 03, 2012, 09:35:49 pm
Yes Randomdude, the Flamberge is the ONLY weapon this happens with...
Title: Re: Fix Flamberge Overhead
Post by: RandomDude on July 04, 2012, 01:17:04 pm
Yes Randomdude, the Flamberge is the ONLY weapon this happens with...

You mistakenly believe that I give a shit about other weapons!
Title: Re: Fix Flamberge Overhead
Post by: Vibe on July 04, 2012, 01:31:50 pm
the overhead getting stuck behind your back should also be fixed, that's pretty stupid as well
Title: Re: Fix Flamberge Overhead
Post by: Bulzur on July 04, 2012, 06:23:57 pm
the overhead getting stuck behind your back should also be fixed, that's pretty stupid as well

Why ? It's your fault if your back is on the wall, and trying an overhead. Now that's "NORMAL". And since the "playground" doesn't move, you can expect to know where the walls are. Now... teammates, that's something else.
Title: Re: Fix Flamberge Overhead
Post by: Vibe on July 04, 2012, 11:37:17 pm
Why ? It's your fault if your back is on the wall, and trying an overhead. Now that's "NORMAL". And since the "playground" doesn't move, you can expect to know where the walls are. Now... teammates, that's something else.

I'm talking about getting it stuck behind on teammates holding shield up or blocking
Title: Re: Fix Flamberge Overhead
Post by: RandomDude on July 05, 2012, 12:36:56 pm
I'm talking about getting it stuck behind on teammates holding shield up or blocking

Ahh yeah and now you know why im either at the back of a crowd or way out on the side.

Flam gets stuck on too many things and the only "safe" attack is a thrust, which sux in close quarters because of whiffs.

Thats why I jump around like an idiot and swing - it can help in those situations =P
Title: Re: Fix Flamberge Overhead
Post by: Lech on July 05, 2012, 12:40:12 pm
Ahh yeah and now you know why im either at the back of a crowd or way out on the side.

Flam gets stuck on too many things and the only "safe" attack is a thrust, which sux in close quarters because of whiffs.

Thats why I jump around like an idiot and swing - it can help in those situations =P

Yeah, it looks retarded. It's shame that it's most effective usage of long weapons (side strikes cover way more area to the sides than needed and overhead hit the person behind), and i really want the animations to change.