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I've started playing this mod in early December, seven days or so after I've bought the game on steam sale (if I'm not mistaken. Don't worry, this isn't another of those "I'm leaving" threads. This is just a retrospective.
At first, I'll say talk about teamwork. Right now, teamwork isn't any better than it was when I started playing cRPG. Devs tried to change that and, since they cannot buff players minds and force them to use tactics, they decided to reduce impact single (smart and skilled) player have on battle outcome. That way, they "buffed" teamwork. This change reduced differences in player skill, which is the main point of this game.
Devs are still working on Operation Buff Teamwork, and final outcome is to make good and bad equally effective (by putting limitations on better players). That way, a group of bad players will always win against a single enemy, no matter how skilled he may be. That will be proof that teamwork has been buffed and it's finally giving results.
What that has to do with me? Well, I don't want to play game like that, which resembles crappy consoles ports. Question is, am I the only one who feels that way?
Therefore my suggestion is to stop with stupid nerfs and specialization and go back to the roots. I respect all the work you've done but that doesn't mean those changes were good. All your efforts to buff teamwork were futile, it's still where it was 20 months ago. You just made this game less interesting for those who look for a challenge and are willing to improve over time.
Remove some limitations you put on us. And make this mod more historically accurate while doing that. Think about some things you've done, dear devs. Think about results of those changes.
I'll give you a clue. Buffing individual player doesn't mean that you're nerfing teamwork. Team consists of individual players and by buffing them you're buffing the group as well. There are worse and better players, leave it that way. Worse players have two options: to cry for nerfs or to try to improve and become better. Don't fall for their trap, don't nerf the good ones because the bad ones feel insecure about themselves.
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visitors can't see pics , please register or loginI lol'd hard
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Conclusion: Buff heroes, nerf peasants.
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visitors can't see pics , please register or login+ whore :lol: :lol:
Remove some limitations you put on us. And make this mod more historically accurate while doing that. Think about some things you've done, dear devs. Think about results of those changes.
soo no lolstab, polestagger, no finalfantasy balanced uberfast GS, no jump shot, no backpedeling like wind, no more 1h maces with weight similar to gs
(yes warchamer have weight of DGS), glancfest on plate armors, cavalery op.......
What I was thinking was highers level cap but cap which is reachable by everytone in 4.5 million XP, after which you retire and go for new gen, gain loom points etc. Level I would like to see as max is level 40. Quite high, I'm aware of that. But level 40 means you can have 21/24 which is very fast, yet damaging. And you have plently of skill points to spend, that way making strong hybrid build. Build like that could possibly counter both ranged and melee. That way there would be no counters, everyone could counter anyone and there would be no reason not to buff HA and similar classes who are nerfed because they don't have proper counter.
I've started playing this mod in early December, seven days or so after I've bought the game on steam sale (if I'm not mistaken. Don't worry, this isn't another of those "I'm leaving" threads. This is just a retrospective.
At first, I'll talk about teamwork. Right now, teamwork isn't any better than it was when I started playing cRPG. Devs tried to change that and, since they cannot buff players minds and force them to use tactics, they decided to reduce impact single (smart and skilled) player have on battle outcome. That way, they "buffed" teamwork. This change reduced differences in player skill, which is the main point of this game.
Devs are still working on Operation Buff Teamwork, and final outcome is to make good and bad equally effective (by putting limitations on better players). That way, a group of bad players will always win against a single enemy, no matter how skilled he may be. That will be proof that teamwork has been buffed and it's finally giving results.
What that has to do with me? Well, I don't want to play game like that, which resembles crappy consoles ports. Question is, am I the only one who feels that way?
Therefore my suggestion is to stop with stupid nerfs and specialization and go back to the roots. I respect all the work you've done but that doesn't mean those changes were good. All your efforts to buff teamwork were futile, it's still where it was 20 months ago. You just made this game less interesting for those who look for a challenge and are willing to improve over time.
Remove some limitations you put on us. And make this mod more historically accurate while doing that. Think about some things you've done, dear devs. Think about results of those changes.
I'll give you a clue. Buffing individual player doesn't mean that you're nerfing teamwork. Team consists of individual players and by buffing them you're buffing the group as well. There are worse and better players, leave it that way. Worse players have two options: to cry for nerfs or to try to improve and become better. Don't fall for their trap, don't nerf the good ones because the bad ones feel insecure about themselves.
Level I would like to see as max is level 40. Quite high, I'm aware of that. But level 40 means you can have 21/24 which is very fast, yet damaging. And you have plently of skill points to spend, that way making strong hybrid build.Lol, 21/24? I can make a 30/21 build with level 40, that would be fucking awesome. The game can actually use it, it has become very undeadly and slow. Ofcourse all the items would need to be reworked. There is probably simpler ways to buff overall damage and speed.
I don't really see how increasing the level cap can make more space for hybrids. Pure 2h level 40 people would have the same edge over the level 40 hybrids in melee combat.
They don't wantCause it's not about game play it's about stoping people from bitches. Go back to old cRPG delete forums. Every1 shutupmehero in this mod , even if that i can still people in 1 vs 9 but totally they don't want heroes i agree with you leshma and this is bullshit why the fak i must play with those retards to kill other retards ?
I am a fuckin hero i can kill at least 4 enemies at the same time why do u want it to be nerfed ? Why we must a fuckin bot ?
Devs should ignore what we're writing here for some time, make a master plan which will include some of the good suggestions that were posted over time and some of their own ideas that none of us thought of. Work on that for some time and then implement it in one go, changing the game completely, making it faster, more challenging yet still very balanced.
That's what we've been doing for a long time, and the changes and nerfs you attribute to the community whine are actually part of it.Biggest Troll Ever? Suggestion Corner....
Sorry to disappoint you.
teamwork depends on the map played
open field maps tend to increase teamplay, village maps do the opposite
That's what we've been doing for a long time, and the changes and nerfs you attribute to the community whine are actually part of it.
Sorry to disappoint you.
please, someone teach Joker86 to make short, comprehensive posts instead of those essays from which the point can be summed up in one sentence
please, someone teach Joker86 to make short, comprehensive posts instead of those essays from which the point can be summed up in one sentenceIt's a forum not a phone sex line. Keep it short and sweet and get to the point.
I do it to prevent people of misunderstanding me. If I write "teamplay is essential part of the infantry gameplay", the next wise guy will come around and write "lol no, idiot. I sneak upon archers and sometimes I don't die and can kill a few of them."
Btw. I don't know how people think that the conversation about a matter like basic gameplay and balance can be lead with posts of one to three sentences. :?
Not really. Just remove limitations so that everyone can play according to their skill levels.this. and i agree on having more historically accuracy too. but i don't really understand what your original post rant is about in general. it seems rather contradictory in terms of nerf this and buff that. and if you want to remove limitations, then why make more levels ...?! nah, i don't get it.
As much as I like this gif I think Leshma has a point as always except when rambling about EU_4 or his own gender. However I believe this evolution actually has very little to do with the dev's work (although they can still have a good influence). Everybody has become much more skilled than they were 20 months ago, and it's a fact the game engine was not intended for our current skill level. Everything wears of with time and so does this game. It's not a mystery duels take two minutes and bows are so popular in Native. It worked extremely well back when blocking wasn't trivial. Also, already good players improve slower than noobs.this hits the spot.
and if you want to remove limitations, then why make more levels ...?!
rename elegant poleaxe to gentlemans poleaxe
If u think Joker made a long post no wonder no1 bothered to read my story.
i believe it could be a good idea to Host ''hero server'' experimental server with some buffs removed (increased movement/melee/shooting speed, make it more like an year ago - when i started) for some time and check reactions of people playing it. that would be better than constant whinning / flaming on forums, becouse it would show reactions after rebuffing some of previous nerfs. if that wouldnt work, you could just remove the server after some time and think of other changes in that mod.
Yeah, and the reptilians sabotaged it as well.
If you're talking about XmasCRPG it was that DRZ and turk guy archers fault it failed. Also no admins.
Basically this: Level 40 ~ 4 mil XP, level 35 ~ 1 mil XP, level 30 ~ 200k XP. And level 40 is cap for EVERYONE. Hard cap.I'd like to see level 40 at like 40,000,000 xp. Maybe a bit more maybe a bit less. Basically the idea is to make it realistically achievable but not by everyone. Also no hard cap. Also bring back old armor protection values.
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becouse an image is worth a thousand words
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i didn't play the xmas server because whenever i joined in there was a plated charger dude in plate against a HORDE of naked peasants. some had wooden swords. like 4 of the 20 of us. I dno, just got tired of getting slaughtered like that after 30min...
I'm level 35 and I'm not planning to retire. Do you know why?
Not because I like having advantage over other players. I like being high leveled char because it's awesome. My build deals decent damage but it's very fast. Whenever I play on alt I miss that fast paced gameplay. Currently, level 30 in order to be fast like me needs to make many sacrifices.
I do like playing on my main but I would like it more if I had more options at hand. You see, I'm pure build and that means I can't do anything against certain classes. I think that's bullshit.
Historical accuracy means that there are "classes" like knights, various types of mercenaries, archers, sharpshooters etc.
For example, knights were nobleman which means they were very well equipped. They were cav, but also were very skilled warriors and used most weapons very well. Mercenaries weren't rich people but they were also skilled with different weapons. Most archers trained with melee weapons just in case of emergency.
I doubt that archers and sharpshooters were much worse in melee combat than typical soldier of that age. Typical soldier was a recruit, a peasant who was forced to fight. He wasn't professional soldier. His skills with bow or riding skills were very poor. He was meant to die in first lines. Cannon fodder of medieval age. He had a shield and sword and maybe some spear.
With current level system most of us are roleplaying common semi-skilled soldier. Or some fantasy pure variants of cavalry, archers etc. Real knights and archers aren't possible in cRPG.