cRPG

cRPG => Suggestions Corner => Topic started by: FRANK_THE_TANK on July 01, 2012, 01:39:43 am

Title: Strat recruiting suggestion
Post by: FRANK_THE_TANK on July 01, 2012, 01:39:43 am
chadz mentioned fixing strat up to increase the number of battles and make the game more interesting and robust.

Simple solution.

Crank up recruiting. Instead the piss weak 1 troop per hour which means that ever 1k army has 1000 hours of labour in it :s the recruit rate should be put up to 5-10 per hour.

The goods rate could be boosted as well but with trading and the ditance bonus money is less of an issue.

It's a simple change but it will make a world of diffence.
Title: Re: Strat recruiting suggestion
Post by: Miwiw on July 01, 2012, 01:55:33 am
What about gear production? I actually dont have an idea about it, spent most time just producing trade goods. ;)

Would at least give more action and more battles after all.
Title: Re: Strat recruiting suggestion
Post by: FRANK_THE_TANK on July 01, 2012, 11:50:14 pm
If you have for arguments sake 35 skill in an item you produce 35 of that item every tick.

I do believe that gear creation and goods creation are okay. Troops however are the bottle neck that is slowing the awesome.

I think that the monetary system should be the limiting factor.

War! What is it good for, xp mother fucker! Say it again!
Title: Re: Strat recruiting suggestion
Post by: Miwiw on July 02, 2012, 12:13:17 am
XP!