cRPG

cRPG => Suggestions Corner => Topic started by: Chagan_Arslan on June 29, 2012, 03:52:30 pm

Title: Change to siderunning and backpedalling
Post by: Chagan_Arslan on June 29, 2012, 03:52:30 pm
Hi,

I would like to make a suggestion on removing siderunning aka strafing and instead putting a small jump to the side, after which you would be able to jump again for like 0.5sec (lenght would be up for balance testing). That would deal with the silly running in circles during duels, which is pretty unrealistic and i think duels should be all about blocking and attacking guy in front of you, fighting face to face not face to ass... fighting a duracell type of player that wants to get on your rear while you look like a 90 yo dude... IRL siderunning looks silly also just look do you think medieval fight looked like that ? (http://www.youtube.com/watch?v=A1inOT66xSA)

The change to backpeddaling would be to decrease its speed for about 20-30% so its not that easy to get out of the reach and or as with siderunning also a small jump to the back.

Age of Pirates had system like that and looked much more realistic (outside of fighting dead zombie pirates) than the circling around that have its place in cRPG.
Title: Re: Change to siderunning and backpedalling
Post by: Molly on June 29, 2012, 03:54:37 pm
Aren't you a dedicated cav player?  :rolleyes:
Title: Re: Change to siderunning and backpedalling
Post by: Miwiw on June 29, 2012, 03:57:06 pm
That would break the warband gameplay we all love.
Title: Re: Change to siderunning and backpedalling
Post by: Chagan_Arslan on June 29, 2012, 04:01:08 pm
Aren't you a dedicated cav player?  :rolleyes:

cant a different class player make a suggestion about other classes ?  :shock:

That would break the warband gameplay we all love.

nah you might feel different at first but you would get used to it i think
Title: Re: Change to siderunning and backpedalling
Post by: bosco on June 29, 2012, 04:01:51 pm
Actually, I think that idea isn't bad.
Title: Re: Change to siderunning and backpedalling
Post by: Molly on June 29, 2012, 04:03:22 pm
cant a different class player make a suggestion about other classes ?  :shock:
Sure, you can... but who will take a GK suggestion about melee combat serious?  :wink:
Title: Re: Change to siderunning and backpedalling
Post by: Gravoth_iii on June 29, 2012, 04:03:53 pm
What Miwiw said.

Melee movement is good as it is, IMO.
Title: Re: Change to siderunning and backpedalling
Post by: Miwiw on June 29, 2012, 04:03:57 pm
I do. It's not like GKs never get dismounted.
Title: Re: Change to siderunning and backpedalling
Post by: bosco on June 29, 2012, 04:04:56 pm
That would break the warband gameplay we all love.

Mhh, AGI spammers trying to run circles around you while spamming katana isn't exactly the Warband gameplay I love.  :P
Title: Re: Change to siderunning and backpedalling
Post by: Gurnisson on June 29, 2012, 04:10:08 pm
Mhh, AGI spammers trying to run circles around you while spamming katana isn't exactly the Warband gameplay I love.  :P

Not my favourite part of it either, however seriously nerfing strafing/footwork will dumb down the combat even more, make it slower and more boring.
Title: Re: Change to siderunning and backpedalling
Post by: Piok on June 29, 2012, 04:32:54 pm
Smell another buff to str builds,archers,shielders,cavs,throwers,xbowers and other static scum.
They only need sitting ducks.
But almost certainly I smell huge nerf to agi builds :cry:
Title: Re: Change to siderunning and backpedalling
Post by: Lord_Panos on June 29, 2012, 04:36:04 pm
Look at all those 2h heroes going to all the "nerf 2h" threads and start qqing about their precious skill-spam.

It will get even worse now since dear devs decided to buff WM,more WPF=MORE SPAM.

and since every1 is using spam,I want you to know that this gen i`m going to be a 2h hero aswell.
Title: Re: Change to siderunning and backpedalling
Post by: Frell on June 29, 2012, 04:38:45 pm
The only way to stop 2h spam is a stamina system.
Title: Re: Change to siderunning and backpedalling
Post by: cmp on June 29, 2012, 04:51:57 pm
The only way to stop 2h spam is (a very tiny amount of) skill.
Title: Re: Change to siderunning and backpedalling
Post by: Lord_Panos on June 29, 2012, 04:57:56 pm
The only way to stop 2h spam is (a very tiny amount of) skill.

from a developer who rarely plays his own mod I wasn`t expecting a smarter answer,2h spam and ranged spam is out of control,but instead of trying to balance it a bit you do what??

-You increase the weight penalty for archers to 10k,allowing them to wear heavier gear.
-You removed polestagger because 2h heroes kept crying.
-You will buff WM.

Also a greatsword can outreach a polearm,which is way retarded,but thats not it,a stab can outreach a lance.

quick edit : I`m not whining or anything,I`m just stating the facts of how much broken 2h class is.
Title: Re: Change to siderunning and backpedalling
Post by: Wiltzu on June 29, 2012, 05:13:49 pm
-.-     Dude, most of the times movies' battles aren't realistic, but one thing real battles and movies' battles have in common is that the fighters move.

Who the fuck would just stay still while fighting? well you probably..
Title: Re: Change to siderunning and backpedalling
Post by: Chagan_Arslan on June 29, 2012, 05:18:37 pm
i do not want to decrease amount of 2h, its just that the way we have duels on foot is silly and got controls of a FPS game ala Counter Strike, bascily they took a popular controls and dropped them into medieval game

a jump to the side/back might be more theme-friendly i think, it might be even better to avoid cav/throwers/archers/xbowers when you time it right

also history of nerfs shows players can switch to the new mechanics just fine, i dont think such change would stop melee combat players from having as much kills as they do now

edit: Wiltzu show me a movie where they circle around each other, show me a clip where a fight look like the one we have in m&b ? where you have two guys in armors fighting they will move, just not the way they do in here, im not saying they should stand still, just introduce a new type of movement whent it comes to strafing and backpeddaling
Title: Re: Change to siderunning and backpedalling
Post by: Leshma on June 29, 2012, 05:19:42 pm
-You increase the weight penalty for archers to 10k,allowing them to wear heavier gear.
-You removed polestagger because 2h heroes kept crying.
-You will buff WM.

Also a greatsword can outreach a polearm,which is way retarded,but thats not it,a stab can outreach a lance.

quick edit : I`m not whining or anything,I`m just stating the facts of how much broken 2h class is.

Increased weight penatly for archers is epic change and be increased to 15 imho.
Polestagger should be compensated by polearm damage buff.
WM buff sounds scary but hopefully it give people with high WM skills more points to spend which will result in better hybrids.

Greasword stab can outreach a polearm and that's why its broken. However greatsword stab can't outreach heavy lance. I can but that's ony me in the whole game. I said them what to do to fix that, but I doubt they will listen.

Also, Panos have you ever played archer? It's shit class unless you're high level and have everything loomed.
Title: Re: Change to siderunning and backpedalling
Post by: bosco on June 29, 2012, 05:28:30 pm
-.-     Dude, most of the times movies' battles aren't realistic, but one thing real battles and movies' battles have in common is that the fighters move.

Who the fuck would just stay still while fighting? well you probably..

Yeah, medieval fighting is actually where Walzer dancing came from.
Title: Re: Change to siderunning and backpedalling
Post by: Tzar on June 29, 2012, 06:27:05 pm
quick edit : I`m not whining or anything,I`m just stating the facts of how much broken 2h class is.

visitors can't see pics , please register or login
Title: Re: Change to siderunning and backpedalling
Post by: Teeth on June 29, 2012, 06:39:39 pm
2h is not OP, its strange and unrealistic, but its not OP.

Ontopic: This is an enormously drastic change that will fuck up the entire game for months to come. Yes, the swinging while running to the side looks ridiculous and would take all the power away from a swing realistically, but I think we'll have to live with it.
Title: Re: Change to siderunning and backpedalling
Post by: Frell on June 29, 2012, 07:03:49 pm
The only way to stop 2h spam is (a very tiny amount of) skill.
I mean in general, not 1v1
Title: Re: Change to siderunning and backpedalling
Post by: Bryggan on June 29, 2012, 07:13:15 pm
I admit the current fighting does look a little silly (in duels at least), but not as silly as two guys standing in front of each other taking turns hitting each other with little to no movement.

visitors can't see pics , please register or login
Title: Re: Change to siderunning and backpedalling
Post by: CrazyCracka420 on June 29, 2012, 07:28:20 pm
hopping instead of side stepping?  get the fuck out of here...

the game is fine, stop suggesting all these fucking nerfs...which in turn change 10 other things that need to be re-balanced.
Title: Re: Change to siderunning and backpedalling
Post by: bruce on June 29, 2012, 07:30:59 pm
Current fighting does look silly, but hopping isn't the solution. Doing something about s-key (penalty with chambered weapon?) and somehow allowing sidestepping and all without dancing would be nice, but it would be hellishly hard to do properly.
Title: Re: Change to siderunning and backpedalling
Post by: Vkvkvk on June 29, 2012, 07:35:40 pm
IRL siderunning looks silly also just look do you think medieval fight looked like that ? (http://www.youtube.com/watch?v=A1inOT66xSA)

I don't know what ass-backward country you come from for THIS to be real life side strafing. If you side strafe like this in real life, I would pay to see it.

This is a DRILL, not how people actually side strafe in real life.
Title: Re: Change to siderunning and backpedalling
Post by: bruce on June 29, 2012, 07:44:38 pm
Mind you, cmp said something about working on different damage depending on where you hit with your weapon, so it may be actually advantageous, esp. with polearms, to try to keep your opponent where the blade is rather then hitting them with any part for epic chopping damage.