cRPG
cRPG => Suggestions Corner => Topic started by: Gravoth_iii on June 27, 2012, 05:48:22 pm
-
I have been using +1 Throwing daggers for a few days now, with 6 PT they hit pretty damn weak against medium+ armour, even light armour can survive multiple daggers. They are also pretty damn inaccurate and very hard to see on the ground when trying to scavenge them back. I simply suggest making them 0 slot to balance them a little compared to war darts, i think even Darts are more effective as the pierce damage is pretty nasty.
Gief more quantity for daggers! :)
-
4 Jarids per stack pls D:
-
please buff "throwing knife ,throwing dagger , shuriken , snowflakw...."
they are low cut damage , low accurate , and hard to pick it back.
i dont know why such as useless weapons be created in CRPG .
if can not give they damage , please buff accurate..
i can not believe throwing spear is more accurate than throwing knife or dagger in realistic.
-
I agree fully, why the downvotes?
-
the problem with these is they are so hard to see in flight you cant tell how to correct misses. would love it if they didnt take a slot, then 1h shield hybrids could use heavier shields and still have 2 stacks of throwing.
1 h
2 slot big shield
regular throwing stack
0 slot low cut throwing stack
-
Darts make throwing daggers pointless (literally), since darts (not even mentioning war darts) have pierce damage rather than cut for the cost of only 2 less missiles. We all know that cut is the worst kind of damage against pretty much anything worth throwing something at. Therefore either there should be more daggers per stack (currently 8, I propose 10/12), or they should do 1 or 2 more points of damage. For the same difficulty (and faster speed) you're pretty much better off with snowflakes.
Throwing knives are also unloved and need a small buff.
-
Darts make throwing daggers pointless (literally), since darts (not even mentioning war darts) have pierce damage rather than cut for the cost of only 2 less missiles. We all know that cut is the worst kind of damage against pretty much anything worth throwing something at. Therefore either there should be more daggers per stack (currently 8, I propose 10/12), or they should do 1 or 2 more points of damage. For the same difficulty (and faster speed) you're pretty much better off with snowflakes.
Throwing knives are also unloved and need a small buff.
lol wrong. With 5 PT & 100 WPF, darts dont outdmg daggers until about 30+ armor on the target. NOT TO MENTION YOU HAVE 2 more ammo. Daggers have a very good niche roll of killing unarmored victims, especially tards that dont wear head armor.
-
lol wrong. With 5 PT & 100 WPF, darts dont outdmg daggers until about 30+ armor on the target. NOT TO MENTION YOU HAVE 2 more ammo. Daggers have a very good niche roll of killing unarmored victims, especially tards that dont wear head armor.
Umm what? Pierce damage will always deal more damage then cut of the same value. Even if you were correct in the 30+ armor thing, thats like 90%+ of the population that plays this game wears.
-
Long Espada Eslanova + Great Maul + 2 stacks of Throwing Daggers, yes please.
-
Umm what? Pierce damage will always deal more damage then cut of the same value. Even if you were correct in the 30+ armor thing, thats like 90%+ of the population that plays this game wears.
I was comparing them to DARTS, since nowhere did he type WAR darts. The damage difference between 25 cut & 25 pierce is negligible for the intended targets anyhow, I'd rather have 2 more ammo.
darts = 22 pierce
daggers = 25 cut
WAR darts = 25 pierce
And much more than 10% of the players wear less than 30 armor, ESPECIALLY head armor. Therefor I'd rather have 2 more chances of hitting someone in the head and killing them instantly regardless of damage difference.
-
Keep thdaggers 1 slot as they are. But reduce weight to 1 or 1.5.
They are supposed to be agi build secondary weapon and with weight of 3 or 3.5 they hamper agi build kite ability a lot.
Maybe reduce ammo to 5 but reduce weight of thdaggers and shurikens and thknives.
Also ninjas will have to spend some wpf on throwing and not only their outspamming ability.
-
Daggers and all the small cut throwing weps are VERY difficult to see when trying to loot :/ New model would be pretty handy, but i dont see how it is possible to make them more visible tho :(
-
Your doing it wrong. No disrespect but daggers are all about extreme speed and extreme wpf. You want to hit 170wpf+ and go head hunting, body shots are worthless unless you are using them to disrupt archers/xbows.
Also with 3PT head shots on horses coming at you can 1 hit. I took out a +3 Destetetrtrreriieeirir at the start of a round with on.
15str 5PT is max for these things because they require so much bloody wpf to work, but maybe with the upcoming wpf change you will be able to use them more effectively??
-
Yes, well daggers shouldn't need that much dedication. I can live with the damage output they have atm, but moar quantity and moar accuracy! (atleast a bit more)