How do they work?
I am mapping in a copy of my native module and I undertstand that 0-31 are defenders and 32-64 are attackers, yet after placing all spawn entry points on a map several defender entrypoints will occasionally spawn attackers, after messing with the spawns for a while I did some searching and found this post from the official forums.
http://forums.taleworlds.com/index.php/topic,153565.msg3692667.html#msg3692667 (http://forums.taleworlds.com/index.php/topic,153565.msg3692667.html#msg3692667)
I suppose my question then becomes does crpg use the same 'near friends, away from enemies' spawn code as native or assign spawns based on thier entry point number alone as Vincenzo says? If the former then I'll have to keep rearranging the spawns untill it works correctly or change my map around completely or even scrap it, if the latter then thats a huge relief.
Thanks.