cRPG
cRPG => Beginner's Help and Guides => Topic started by: Havoco on June 19, 2012, 11:25:15 pm
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I know many ppl have been wandering why ranged damage varies so much,(myself included) so I thought this would be a culprit that should be considered. My question: are speed bonuses based on the whole character's movements, or would a hit location (such as a shot in the leg while running forward) make a significant difference in speed bonus compared to a shot, say, in the chest while moving forward?
(Assuming the leg and body armor is the same)
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I don't know the numbers, but hits to the leg are less than hits to the body, even if the armor and speed is the same.
And I'm sure it's based on the whole character's speed, not just his individual body parts.
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Can't say I've heard of body part momentum causing varying speed bonuses, but if it did that'd be interesting for those people who spin like crazy while fighting.
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I think I want to test his soon. Its probably true that speed bonus goes with the whole body and not body parts, but I want to give it a try anyways since Im bored.
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i think it's more simple than that
body location damage multiplier + speed bonus
So if you headshot someone with 10% speed bonus its 20%+10% damage bonus (iirc 20 is for head)
Speed bonus is just how fast your whole body is moving compared to the other guy.
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It should be the entire character, and not individual body parts due to coding simplicity. I'd be surprised if that was wrong.