cRPG

cRPG => Beginner's Help and Guides => Topic started by: Havoco on June 19, 2012, 11:25:15 pm

Title: Hit locations and speed bonuses
Post by: Havoco on June 19, 2012, 11:25:15 pm
 I know many ppl have been wandering why ranged damage varies so much,(myself included) so I thought this would be a culprit that should be considered. My question: are speed bonuses based on the whole character's movements, or would a hit location (such as a shot in the leg while running forward) make a significant difference in speed bonus compared to a shot, say, in the chest while moving forward?
(Assuming the leg and body armor is the same)
Title: Re: Hit locations and speed bonuses
Post by: Froto_the_Loc on June 20, 2012, 04:27:14 am
I don't know the numbers, but hits to the leg are less than hits to the body, even if the armor and speed is the same.
And I'm sure it's based on the whole character's speed, not just his individual body parts.
Title: Re: Hit locations and speed bonuses
Post by: agweber on June 20, 2012, 08:08:05 pm
Can't say I've heard of body part momentum causing varying speed bonuses, but if it did that'd be interesting for those people who spin like crazy while fighting.
Title: Re: Hit locations and speed bonuses
Post by: Havoco on June 22, 2012, 09:02:11 am
I think I want to test his soon. Its probably true that speed bonus goes with the whole body and not body parts, but I want to give it a try anyways since Im bored.
Title: Re: Hit locations and speed bonuses
Post by: Vibe on June 22, 2012, 09:04:14 am
i think it's more simple than that

body location damage multiplier + speed bonus

So if you headshot someone with 10% speed bonus its 20%+10% damage bonus (iirc 20 is for head)

Speed bonus is just how fast your whole body is moving compared to the other guy.
Title: Re: Hit locations and speed bonuses
Post by: Cyclopsided on June 22, 2012, 11:46:52 am
It should be the entire character, and not individual body parts due to coding simplicity. I'd be surprised if that was wrong.