cRPG

cRPG => Scene Editing => Topic started by: Elindor on June 19, 2012, 08:55:32 pm

Title: Mappers Guild
Post by: Elindor on June 19, 2012, 08:55:32 pm
~ cRPG Mappers Guild ~
--
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Quote
The Mappers Guild is NOT a Clan, it is just a group for those who help provide maps for cRPG game modes.  The purpose of the Mapper Guild is to help share knowledge and feedback about maps, and to help foster and grow the mapping community and its presence in the general public.

To join the guild, just post here and add "Mappers Guild" to your forum signature in the Personal Text area.

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** Mappers Guild endorses :: THIS MAPMAKING GUIDE :: (http://forum.c-rpg.net/index.php/topic,34307.0.html) started by Peasant_Woman **
It is basically a consolidated version of all the existing guides, plus some new info

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MEMBERS:

Elindor (Guild Founder)
Ozin (Developer)
Mustikki (Developer)
Jacko (Developer)
Peasant_Woman
Branches
Kreczor
Frank The Tank
Deathwhisper
Vagabond
Lannistark
Diemen
ICEMAN1779
Akashi
betard_lulz
Warcat
Andy


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As members of the Mappers Guild, please encourage players on the servers, etc to bring feedback to this area of the forums (SCENE EDITING),
and to give CONSTRUCTIVE feedback on maps for the benefit of everyone!
Title: Re: Mappers Guild
Post by: Kreczor on June 20, 2012, 03:07:32 am
My map hasn't released yet (be prepared), however I'll take part in this little thing of yours.
Title: Re: Mappers Guild
Post by: Elindor on June 20, 2012, 03:32:57 am
good stuff....welcome Kreczor
Title: Re: Mappers Guild
Post by: Elindor on June 20, 2012, 05:01:05 pm
And welcome Ozin and Mustikki!
Title: Re: Mappers Guild
Post by: Elindor on June 22, 2012, 06:12:09 pm
-- Siege Mode is soon to become AMAZINGLY AWESOME --

Ozin will reveal all soon....
Title: Re: Mappers Guild
Post by: Branches on June 22, 2012, 10:34:56 pm
-- Siege Mode is soon to become AMAZINGLY AWESOME --

 :shock:
Title: Re: Mappers Guild
Post by: FRANK_THE_TANK on June 23, 2012, 06:57:06 am
How dare you steal my idea of guilds that invented me! all ME!

Anyway yeah count me in, I'm working on some turds as we(I) speak!
Title: Re: Mappers Guild
Post by: Elindor on June 23, 2012, 09:04:25 am
Welcome Frank!  Put Mappers Guild in your personal text somewhere ....if you can fit it! :)
Title: Re: Mappers Guild
Post by: Deathwhisper on June 23, 2012, 12:09:53 pm
I'm in!
Title: Re: Mappers Guild
Post by: Elindor on June 23, 2012, 11:26:24 pm
Glad to have you, just add Mappers Guild to your profile in the "personal text" area :)
Title: Re: Mappers Guild
Post by: Elindor on June 28, 2012, 02:42:31 am
Vagabond also just joined....
Title: Re: Mappers Guild
Post by: Elindor on June 29, 2012, 04:00:32 pm
...And Jacko!
Title: Re: Mappers Guild
Post by: Elindor on July 02, 2012, 11:14:04 pm
Added something to the first post - I think its an important part of our presence in the community and helping the players understand what it takes to make maps and how to properly give feedback on them!
Title: Re: Mappers Guild
Post by: Elindor on July 10, 2012, 04:49:59 am
Just posted some final looks at Himmelsberg Monastery - would love if you mappers could look it over and give feedback/suggestions on balance before I submit it!

http://forum.c-rpg.net/index.php/topic,34222.msg540200.html#msg540200
Title: Re: Mappers Guild
Post by: Elindor on July 24, 2012, 07:03:46 pm
BUMP
Title: Re: Mappers Guild
Post by: Lannistark on July 25, 2012, 02:54:22 pm
I'm in, after making my first crpg rageball map.
Title: Re: Mappers Guild
Post by: Elindor on July 25, 2012, 05:49:21 pm
Good stuff.
Title: Re: Mappers Guild
Post by: Diemen on July 27, 2012, 08:54:09 am
Nice Work!
I like the setting. It's obvious that you put some time in it.
I fear that the attackers will overrun the joint once the gate is breached though. Could that happen?
Looking forward to trying it!

Also: My first post here. Maybe a map or two will follow.  :D
Title: Re: Mappers Guild
Post by: ICEMAN1779 on July 28, 2012, 10:19:14 am
Im in :rolleyes:
Title: Re: Mappers Guild
Post by: Seadle on August 01, 2012, 06:03:44 pm
Hath thy undefendable castle been fixed? I always lose my x5 because attackers spawn in the castle...  :?
35ft from the flag also this map has been QMD'd to hell and back
Title: Re: Mappers Guild
Post by: Elindor on August 01, 2012, 08:06:39 pm
Thanks for the feedback but please post stuff like that in the feedback thread Seadle.
Title: Re: Mappers Guild
Post by: Elindor on September 13, 2012, 09:03:36 pm
Been busy and will be for a couple weeks more (playing but just not making maps atm)

Would like to revise my 3 sometime soon and maybe create a new one after that...
Title: Re: Mappers Guild
Post by: Elindor on September 25, 2012, 04:27:14 pm
Anyone currently working on any new maps??

I know ICEMAN's should hit SIEGE at some point....not sure when.

Maps kinda getting stagnant :)
Title: Re: Mappers Guild
Post by: Mustikki on September 25, 2012, 05:50:12 pm
I found couple very old native siege maps, but i got no time to balance them for crpg (and not much interest since i rarely play siege). So, if someone is willing to spend hes time to balance the maps, i could give you link for them in friday, when i get home and upload them hopefully at weekend. Though i need to review the maps first one more time, but i believe there could be couple usable maps.
Title: Re: Mappers Guild
Post by: Elindor on September 25, 2012, 06:28:31 pm
Nice Mustikki!

...could you post the link here?  Maybe someone (maybe myself) would check them out and see what could be balanced.

Overall - what are the things that need to be adjusted from Native to cRPG?  Haven't played Native in SO long that I can't remember what would cause balanced Native maps to be imbalanced for cRPG.  LOL
Title: Re: Mappers Guild
Post by: Mustikki on September 25, 2012, 08:25:49 pm
I got the links for the maps on my home computer.

Also when i gave a look for the maps (last summer), they seemed like they would be imbalanced maps, so thats where i was thinking, if someone could follow the maps and with slight edit balance them out. But when i get home, i will review the maps, which of them could be fine for crpg.
Title: Re: Mappers Guild
Post by: Lannistark on September 26, 2012, 05:27:48 pm
I'm working on a battle map. Perhaps I'll pass it over you to later Elindor, so you can have a look.
Title: Re: Mappers Guild
Post by: Elindor on September 26, 2012, 10:06:37 pm
Sure, post some screens here (overview ones - aerial, etc) so we can all see and give feedback!
Title: Re: Mappers Guild
Post by: Mustikki on September 30, 2012, 10:36:27 pm
Here is link for the siege maps. http://mountandblade.nexusmods.com/mods/3537

I haven't got time to go through the maps, but couple of them probably could be good enough for crpg.

Check the maps and give your feedback of which maps you think could fit for crpg (with possible improvements/balancing).
Title: Re: Mappers Guild
Post by: Elindor on October 01, 2012, 05:48:52 pm
Hmm, some of these look promising.

I will try to check them out.
Anyone else please also feel free to do so and let us know your thoughts.
Title: Re: Mappers Guild
Post by: betard_lulz on October 08, 2012, 10:24:41 pm
I shalljoin your guild. However atm Im having huge technical issues. I followed the sticky but when i try to save the scenes.txt file It says Please check if this file is opened in another program. Any ideas on how to fix this?
Title: Re: Mappers Guild
Post by: Zlisch_The_Butcher on October 08, 2012, 11:52:51 pm
Save file in documents folder, then copy the file from the documents folder into your c-rpg folder and replace the original file.
Title: Re: Mappers Guild
Post by: Warcat on October 14, 2012, 11:47:44 pm
 I guess I should join the mappers guild considering all the Strat maps I've made.
Title: Re: Mappers Guild
Post by: Andy on November 07, 2012, 03:54:18 am
I am very, very slowly working on a map, and I support new maps, and map feedback. Can I join?
Title: Re: Mappers Guild
Post by: Elindor on November 07, 2012, 07:08:32 am
Sorry been so busy, will be working on maps again soon...

Loving the strat work that is being done, nice work Warcat.
Title: Re: Mappers Guild
Post by: no_rules_just_play on November 29, 2012, 01:06:54 am
is there any guide how to make maps? i really think we need more people working on the siege maps, as its the mode where its the most important to have balanced maps.
do you have to download something? when my pc has been repared i would like to play a little with the editor so i know how it works
edit: i found it, i guess ill try it out a bit :P
Title: Re: Mappers Guild
Post by: Elindor on November 30, 2012, 05:41:30 pm
Yeah use the one in the link on the first page of this thread.

We do need some new siege maps....Jacko/Mustikki, is there any chance that getting maps up on server could take less than 3-4 months now?  (I know that is out of your control, just asking)
Title: Re: Mappers Guild
Post by: Elindor on December 11, 2012, 10:07:32 pm
Hey Jacko/Mustikki/Ozin....

What is the situation with getting maps up on the server?  Last I heard you guys can put them in rotation but you dont actually have access to restart the servers therefore they wont actually go LIVE until chadz or cmp or someone like that restarts the server....this still correct?

For a while we were able to make pretty quick adjustments to the maps and it made making changes nice...but if we can only get updates live on the server every 3-4 months thats gonna make map making difficult.

Just curious cause I have a few in the works that I could complete if we could get some access....