cRPG
cRPG => Suggestions Corner => Topic started by: Zisa on June 17, 2012, 07:51:51 pm
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It's particularily depressing to see YouTube vids and the guy has those training wheel incoming arrow attack direction. Seems a bit of a cheat to me, please remove it.
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that's not incoming attacks, that's the direction of the attack you are making. And it can be toggled off.
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that's not incoming attacks, that's the direction of the attack you are making. And it can be toggled off.
Remove it anyway.
I was sure it was incoming attacks, but it has not been on since MB single player, so whatever.
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I'm pretty sure in native those arrows indicate where an enemy is in relation to you (not which direction their or your attack is coming from).
I don't think it works in c-rpg though (as in, the arrow direction seems arbitrary)
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The arrows just show which direction you are holding your mouse. One color for held attacks, another for held blocks. It is for people who still gesture the wrong direction and need a visible reminder that they are blocking up when they meant to block left. :idea:
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Little known fact: the arrows also light up when an enemy is nearby.
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Little known fact: the arrows also light up when an enemy is nearby.
That's what I was talking about...they should show the direction of nearby enemies, at least they do in native single player.
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Can't tell if serious or troll :o
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Translation fail, when I say the arrows "should" show direction of nearby enemies, I'm not saying they should show if they don't, I'm saying if it works the same as in single player then it's showing you the direction of nearby enemies....