cRPG

cRPG => General Discussion => Topic started by: Plavor on June 16, 2012, 02:20:40 pm

Title: Did they change range penalties ?
Post by: Plavor on June 16, 2012, 02:20:40 pm
Hello,

I heard that the devs changed the penalties for range if they wear armor.

Some people say that the armor penalty got reduced, but the gloves penalty increased.

Is it true ?

Any factor of the increasement ?

Please answer  players,devs,admins.
Title: Re: Did they change range penalties ?
Post by: Teeth on June 16, 2012, 02:24:08 pm
All I know is that there is a shitload of ranged on the servers, that they do higher damage per projectile than I remember them doing and that I got my ass raped by them all night long yesterday.
Title: Re: Did they change range penalties ?
Post by: Molly on June 16, 2012, 02:26:21 pm
I got told the same thing.
From what I've heard: body armour 1, boots 1, helmet 2, gloves 4

No guarantee, just stuff people told me.
Title: Re: Did they change range penalties ?
Post by: Leshma on June 16, 2012, 02:28:28 pm
That came from Shik so it's legit.
Title: Re: Did they change range penalties ?
Post by: Plavor on June 16, 2012, 02:47:29 pm
So, they just increased penalty for gloves but didnt reduced any penalty from other armorparts ?

Thats crap -_-
Title: Re: Did they change range penalties ?
Post by: Leshma on June 16, 2012, 02:48:27 pm
Read again what Molly said.

Helmet x2
Title: Re: Did they change range penalties ?
Post by: bruce on June 16, 2012, 02:48:46 pm
Gloves are x4 now, helm is x2, body armour and feet are x1, 10 weight allowed with no penalities.
Title: Re: Did they change range penalties ?
Post by: bosco on June 16, 2012, 02:52:39 pm
Gloves are x4 now, helm is x2, body armour and feet are x1, 10 weight allowed with no penalities.

Let's see:

Sarranid Warrior Cap: 0,5 x 2 = 1
Sarranid Leather Armor: 6,1
Mail Gauntlets: 0,5 x 4 = 2
Rus Cav Boots: 0,8

= 9,9 weight

Everything went better than expected.

Title: Re: Did they change range penalties ?
Post by: Andswaru on June 16, 2012, 03:08:17 pm
http://forum.c-rpg.net/index.php/topic,33944.0.html

As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.
Title: Re: Did they change range penalties ?
Post by: Teeth on June 16, 2012, 03:19:16 pm
What were the values before this change then? Are these values specific for ranged or for melee aswell?
Title: Re: Did they change range penalties ?
Post by: Plavor on June 16, 2012, 03:21:41 pm
10 weight with no penalties.

Does weapon weight is included or just armorweight counts for penalty ?

Title: Re: Did they change range penalties ?
Post by: Christo on June 16, 2012, 03:23:02 pm
Weapons/Shields etc only affect movement speed.
Title: Re: Did they change range penalties ?
Post by: Teeth on June 16, 2012, 03:23:12 pm
10 weight with no penalties.

Does weapon weight is included or just armorweight counts for penalty ?
Effective wpf decrease has always only been caused by armor weight.
Title: Re: Did they change range penalties ?
Post by: Molly on June 16, 2012, 08:03:41 pm
Afaik I know it's just working when using ranged weapons... but... well... I am just spreading a rumor now.