cRPG
cRPG => Suggestions Corner => Realism Discussion => Topic started by: Mial on June 11, 2012, 06:00:33 pm
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Thrusts are hard to block, swings are not. Only good fighters can block - or rather - parry a spear/lance thrust. To parry thrusts, you must have good timing; ingame, chamber blocking is the appropriate skill.
If someone is running around while holding his mini-blade in front of his belly, he should not be able to block spear-thrusts (to the face), because that would be ridiculous...
Suggestion is: Make Stab-attaks only blockable by chambering, thank you.
Won't ever happen, but I had to say it.
Vote NO, if you agree.
Vote YES, if you don't.
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Ah smartass. Didn't read the last 2 lines.
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why? blocking thrust is more realistic than chambering it, And chambering is pretty much impossible IRL.
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Thrusts are hard to block, swings are not.
You start with this, why make the thrusts harder to block when they are already hard to block. Stupid logic is stupid.
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wtf is this thread
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You start with this, why make the thrusts harder to block when they are already hard to block. Stupid logic is stupid.
You didnt understand his wording:
He means IRL, blocking a thrust is hard. In actuality, if you have trained in european swordsmanship at all, you know this is not the case, the thrust can be fastest and most devestating attack but also leaves you very open to glissade and any move following a quick side step: There is no spinthrusting irl.
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You didnt understand his wording:
He means IRL, blocking a thrust is hard. In actuality, if you have trained in european swordsmanship at all, you know this is not the case, the thrust can be fastest and most devestating attack but also leaves you very open to glissade and any move following a quick side step: There is no spinthrusting irl.
This. Blocking a thrist irl is not that hard. It's like blocking any other attack. It's fast and deadly, but not that hard to see coming.
Also, it's not that hard to chamber an attack irl. In Italian longsword it's called a "Rebatare." It roughly translates to "battering" the attack out the way, and then striking with your own.
:) Fun stuff!
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I agree with OP, thrusts are harder to block IRL. This should be obvious, but for those without melee experience and/or lack of imagination: seeing a point coming towards you is harder than seeing a line.
The argument about a thrust leaving you more open is nonsense. The fact is true, but this only applies AFTER the block, and it's actually already in the game (blocked thrusts delay you longer than blocked sideswings).
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Block? You dont 'block' a thrust irl :)
I agree with OP, thrusts are harder to block IRL. This should be obvious, but for those without melee experience and/or lack of imagination: seeing a point coming towards you is harder than seeing a line.
its only a bit harder
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Love how OP is modifying what the votes actually mean.
If you make a thread with such a title : " Make thrust-attacks only chamber blockable", and if you make a poll with a question : "Do you agree" "Yes" "No", then you don't have to throw two stupid lines :
"No if you agree, Yes if you don't".
But anyway, you'll know the answer's community when your post will be hidden because of all the -1 given by people.
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This is the biggest piece of shit suggestion ive heard in a verrrrrrrrrrrrrrrrrrry long time :rolleyes:
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thrusts are not that hard to parry. in fact getting a thrust parried should double the stuntime you suffer for being blocked
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Do you agree?
Vote NO, if you agree.
Vote YES, if you don't.
wtf is the logic?
I agree that thrust should be only chamber-blockable, but I don't know which one should I vote
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thrusts are not that hard to parry. in fact getting a thrust parried should double the stuntime you suffer for being blocked
this^ , /thread
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dang, i voted no lol
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Only read title, didn't read post. Just -'d.
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This. Blocking a thrist irl is not that hard. It's like blocking any other attack. It's fast and deadly, but not that hard to see coming.
Also, it's not that hard to chamber an attack irl. In Italian longsword it's called a "Rebatare." It roughly translates to "battering" the attack out the way, and then striking with your own.
:) Fun stuff!
Doublepost:
You mean like Riposte? Sounds very similar to Rebatare. Or then again "batare" is obviously "battering", but still. :wink:
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In terms of game-balance, no. But since you posted this in the appropriate board (realism), sure, why not.
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Thrusts are hard to block, swings are not. Only good fighters can block - or rather - parry a spear/lance thrust. To parry thrusts, you must have good timing; ingame, chamber blocking is the appropriate skill.
If someone is running around while holding his mini-blade in front of his belly, he should not be able to block spear-thrusts (to the face), because that would be ridiculous...
Suggestion is: Make Stab-attaks only blockable by chambering, thank you.
Won't ever happen, but I had to say it.
Vote NO, if you agree.
Vote YES, if you don't.
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This. Blocking a thrist irl is not that hard. It's like blocking any other attack. It's fast and deadly, but not that hard to see coming.
Also, it's not that hard to chamber an attack irl. In Italian longsword it's called a "Rebatare." It roughly translates to "battering" the attack out the way, and then striking with your own.
:) Fun stuff!
There's no need to "chamber" (Deflect/parry followed by an attack) IRL really. Doing both at the same time isn't very difficult. At my HWC-group we use our swordmaster's interpretation of the schielhau to redirect and stab in one fluid movement. All it takes is some basic knowledge of "strong vs weak" :)
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Bullshit
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More realistic, yes. But this would destroy in-game balance, making the game much harder than it already is for new players, which we somewhat need right now. It would turn the game into a stab-fest, and there would be a surplus to the already high population of polearm players.
WE DO NOT NEED MORE HOPLITES
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More realistic, yes. But this would destroy in-game balance, making the game much harder than it already is for new players, which we somewhat need right now. It would turn the game into a stab-fest, and there would be a surplus to the already high population of polearm players.
WE DO NOT NEED MORE HOPLITES
More realistic? Nope. Just transition from one pflug to the other and you're good to go. Stabbing from there is rather easy too.
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dignifying this thread with your responses was the first mistake here.