cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: rabbit on June 11, 2012, 09:49:34 am

Title: Nerf Archery
Post by: rabbit on June 11, 2012, 09:49:34 am
They killing me with 2 arrows to my chest , and I have 54b armor. NERF my old friendCHERS ! It's enough for nerf , I think. Or nerf their movements.

Dear ;
rabbitstayla
Title: Re: Nerf Archery
Post by: Miwiw on June 11, 2012, 12:36:39 pm
You're not Boromir.
Title: Re: Nerf Archery
Post by: rabbit on June 11, 2012, 01:57:07 pm
You're not Boromir.

They aren't Legolas.
Title: Re: Nerf Archery
Post by: Adamar on June 11, 2012, 01:59:05 pm
We certainly aren't, legolas has a positive k:D ratio.
Title: Re: Nerf Archery
Post by: rabbit on June 11, 2012, 02:14:45 pm
Dedicated my old friends has 5-1 etc. K:D ratio.
Title: Re: Nerf Archery
Post by: Miwiw on June 11, 2012, 02:21:15 pm
And dedicated 2h have 1-5? Then the player sucks, not the class.
Title: Re: Nerf Archery
Post by: MrShine on June 11, 2012, 03:54:54 pm
Dedicated my old friends has 5-1 etc. K:D ratio.

Find me 10 archers with 3-1 KD or greater who are dedicated archers (IE get the majority of their kills in ranged & aren't hybrids). 

Then I'll find you 25 melee that get 3-1 or greater.


Title: Re: Nerf Archery
Post by: XyNox on June 11, 2012, 04:42:29 pm
(click to show/hide)
Title: Re: Nerf Archery
Post by: Penitent on June 11, 2012, 05:44:12 pm
[GUIDE] How to Defend against Archers and not Become a Statistic
http://forum.c-rpg.net/index.php/topic,26128.0.html

If you really got killed in 2 body shots they were either:
A) very close to you
B) lucky (armor absorbtion is random to an extent)
C) Have very high power draw (and lower athletics)
Title: Re: Nerf Archery
Post by: Leshma on June 11, 2012, 05:45:31 pm
Archery is like super weak atm, at least for me. Today survived 4 arrows and I have 19 body armor...
Title: Re: Nerf Archery
Post by: Arrowblood on June 11, 2012, 05:49:33 pm
come to eu3 and i test the weakness
Title: Re: Nerf Archery
Post by: CrazyCracka420 on June 11, 2012, 06:10:25 pm
How much Strength and Ironflesh do you have to go with your 54 body armor?  I'm guessing you got hit in the head or feet hitbox and just didn't realize it.
Title: Re: Nerf Archery
Post by: Ronin on June 11, 2012, 09:55:26 pm
[GUIDE] How to Defend against Archers and not Become a Statistic
http://forum.c-rpg.net/index.php/topic,26128.0.html

If you really got killed in 2 body shots they were either:
A) very close to you
B) lucky (armor absorbtion is random to an extent)
C) Have very high power draw (and lower athletics)
D) Speed bonus, if you're moving to the archer or reverse.
Title: Re: Nerf Archery
Post by: CrazyCracka420 on June 11, 2012, 10:31:55 pm
Good point.  If you're running at the person, you're getting hit a lot harder than if you are stationary or running away.  Rabbit were you riding a horse?
Title: Re: Nerf Archery
Post by: Corsair831 on June 11, 2012, 11:41:47 pm
Find me 10 archers with 3-1 KD or greater who are dedicated archers (IE get the majority of their kills in ranged & aren't hybrids). 

Then I'll find you 25 melee that get 3-1 or greater.

this, archery sucks
Title: Re: Nerf Archery
Post by: RibaldRon on June 11, 2012, 11:44:15 pm
Look at his avatar guys.

It is an animated rabbit running off with a giant carrot winking at us.

I think he knows what he's talking about.


Archery might not be op but he is obviously struggling with that carrot.
Title: Re: Nerf Archery
Post by: Lactose_the_intolerant on June 12, 2012, 03:30:11 pm
no

archers should have their wieght penality limit buf too 15 in order to look like real archers (blue brigandie over aketon FTW) and be able to resist melee a bit
Title: Re: Nerf Archery
Post by: Leshma on June 12, 2012, 03:35:20 pm
WPF penalty is pretty severe atm, not just for archers.
Title: Re: Nerf Archery
Post by: cmp on June 12, 2012, 04:00:18 pm
Last patch increased the penalty for wearing gauntlets a bit, but it also decreased the penalty for wearing a helmet and raised the no-malus threshold from 5 to 10 weight. Further tweaks might happen soon.

As for OP: no.
Title: Re: Nerf Archery
Post by: Lactose_the_intolerant on June 12, 2012, 04:14:31 pm
Last patch increased the penalty for wearing gauntlets a bit, but it also decreased the penalty for wearing a helmet and raised the no-malus threshold from 5 to 10 weight. Further tweaks might happen soon.

As for OP: no.

does this go for throwing too?
Title: Re: Nerf Archery
Post by: Leshma on June 12, 2012, 04:37:41 pm
Last patch increased the penalty for wearing gauntlets a bit, but it also decreased the penalty for wearing a helmet and raised the no-malus threshold from 5 to 10 weight. Further tweaks might happen soon.

Didn't know that.

I've noticed a lot of archers wearing new brigandine but I thought that's because it's new armor. Also noticed archers wearing helmets.

Now I know why Tenne -ed my last buff archery thread.

Title: Re: Nerf Archery
Post by: Lactose_the_intolerant on June 12, 2012, 07:08:28 pm
does this go for throwing too?

fond the answer to that one myself  8-)
Title: Re: Nerf Archery
Post by: BlindGuy on June 12, 2012, 07:11:25 pm
Find me 10 archers with 3-1 KD or greater who are dedicated archers (IE get the majority of their kills in ranged & aren't hybrids). 

Then I'll find you 25 melee that get 3-1 or greater.


This.

Last patch increased the penalty for wearing gauntlets a bit, but it also decreased the penalty for wearing a helmet and raised the no-malus threshold from 5 to 10 weight. Further tweaks might happen soon.

As for OP: no.


Thats opposite of IRL tho cmp, shooting without gloves IRL is...next to impossibru.
Title: Re: Nerf Archery
Post by: Leshma on June 12, 2012, 07:14:11 pm
IRL gloves don't make your body armor stronger so...
Title: Re: Nerf Archery
Post by: Penitent on June 12, 2012, 07:16:21 pm
The title of this thread, it reminds me of good times.
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Title: Re: Nerf Archery
Post by: BlindGuy on June 12, 2012, 07:20:31 pm
The title of this thread, it reminds me of good times.
(click to show/hide)
[/spoiler]

Except when getting your gear in cRPG it should say:

CAUTION: Only aim at the eyes and face. To cause injury: Buy the most expensive arrow for this product. Heirloom modify arrows and bow.
Title: Re: Nerf Archery
Post by: To Kill A Dead Horse on June 12, 2012, 08:56:49 pm
Buff the Long Vougle
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 10:49:57 am
Find me 10 archers with 3-1 KD or greater who are dedicated archers (IE get the majority of their kills in ranged & aren't hybrids). 

Then I'll find you 25 melee that get 3-1 or greater.

I think you are NA player. So visit to EU. I'm the worst archer ever. But I can get 2-1 K:D ratio with my skip the fun char.

How much Strength and Ironflesh do you have to go with your 54 body armor?  I'm guessing you got hit in the head or feet hitbox and just didn't realize it.

To my chest and 18 STR 2 IF.

Good point.  If you're running at the person, you're getting hit a lot harder than if you are stationary or running away.  Rabbit were you riding a horse?

No. I tried to catch him with jump and he killed me.

And archery is suck and need nerf.
Cause archery is support class not assault. I saw too much archer play like 'Lonely Boy' , They charge like shielders...
Title: Re: Nerf Archery
Post by: Elmokki on June 13, 2012, 11:57:36 am
Last patch increased the penalty for wearing gauntlets a bit, but it also decreased the penalty for wearing a helmet and raised the no-malus threshold from 5 to 10 weight. Further tweaks might happen soon.

As for OP: no.

Any chance you'd divulge the exact weight multipliers for gauntlets and helmet? For calculator's sake!
Title: Re: Nerf Archery
Post by: Gravoth_iii on June 13, 2012, 03:03:22 pm
Only thing i hate about archers is how then can do some sort of dance circling around you and shoot through your shield, dunno if its an bug or just a lucky shot but pro archers seem to be masters of it..
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 04:13:02 pm
Only thing i hate about archers is how then can do some sort of dance circling around you and shoot through your shield, dunno if its an bug or just a lucky shot but pro archers seem to be masters of it..

Not special thing for pro my old friends. It's fail of shielders. It's too easy thing.
Title: Re: Nerf Archery
Post by: Leshma on June 13, 2012, 04:34:45 pm
Only thing i hate about archers is how then can do some sort of dance circling around you and shoot through your shield, dunno if its an bug or just a lucky shot but pro archers seem to be masters of it..

Yeah, some are true masters of that "art". But you can counter them with proper footwork until you bump them with your shield.
Title: Re: Nerf Archery
Post by: MrShine on June 13, 2012, 05:05:27 pm
I think you are NA player. So visit to EU. I'm the worst archer ever. But I can get 2-1 K:D ratio with my skip the fun char.

That's not a list of 10 archers who get 3:1 KD using their bow as the main source of kills.
Title: Re: Nerf Archery
Post by: Zisa on June 13, 2012, 07:09:57 pm
Know what sucks? When there is a whole wack of archers on the enemy team near the end and all yours are dead because you let them die.

Know what really sucks?
These fucking threads re-appearing every week.

If you get killed by an archer - it was probably a good shot. Or you stood there practising your statue defense.

Fuck off and get a grip.
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 07:48:17 pm
That's not a list of 10 archers who get 3:1 KD using their bow as the main source of kills.

You wanna SS or just names ?
Title: Re: Nerf Archery
Post by: Miwiw on June 13, 2012, 07:52:25 pm
You wanna SS or just names ?

So you want to tell us that an archer cannot have a 3:1 kd, he just shouldnt be allowed to? But 2h with a 5:1 easily earned kd is allowed? QQ? :))
Title: Re: Nerf Archery
Post by: MrShine on June 13, 2012, 08:17:31 pm
You wanna SS or just names ?

I mean towards the end of a generation.  Anyone can get a great KD for one map, but I'm willing to bet the # of full time archers that get 3:1+ KD during a generation are exceedingly small.  The # of melee will still be small but a vastly greater.

It's not something I expect you to actually find, but I know from experience with 5+ gens as an archer I usually ended up around 1.5-1.8:1 KD, and that was me being a melee hybrid most times.  I wasn't in the elite category of archer but I think I did a pretty good job.

On the other hand I'm already creeping towards the 3:1 KD mark this gen as a 2-h and I'm not even level 30 yet. And if I can get 3:1 in melee there are a bunch more who I'm sure are higher.



Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 09:06:22 pm
And archery is suck and need nerf.
Cause archery is support class not assault. I saw too much archer play like 'Lonely Boy' , They charge like shielders...

So they are still OP. It isn't about KD ratio.
Title: Re: Nerf Archery
Post by: Miwiw on June 13, 2012, 09:19:35 pm
Archery is not a support class, even if you claim they are.
Title: Re: Nerf Archery
Post by: bruce on June 13, 2012, 09:21:10 pm
If archers are being a support class they don't do enough damage to support properly, look at all the ponies riding with arrows in them.
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 09:25:55 pm
They can broke blocks with arrow in melee fight , It's enough.
Title: Re: Nerf Archery
Post by: Miwiw on June 13, 2012, 09:28:06 pm
Get a shield. Whiner...
Title: Re: Nerf Archery
Post by: bruce on June 13, 2012, 09:54:45 pm
Get a shield.
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 10:33:23 pm
Only thing i hate about archers is how then can do some sort of dance circling around you and shoot through your shield, dunno if its an bug or just a lucky shot but pro archers seem to be masters of it..
Title: Re: Nerf Archery
Post by: Miwiw on June 13, 2012, 10:34:41 pm
Get a shield and dont act stupidly, as if a shield could give you enough protection. Even a polearm player could go around the shield easily.
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 10:40:07 pm
my old friend's Mind :

It is part of game. So get shield.
Title: Re: Nerf Archery
Post by: Zisa on June 13, 2012, 10:42:14 pm
Fuck sake dude, get some skill instead of whinging or calling people my old friend. War is hell deal with it.
Title: Re: Nerf Archery
Post by: Miwiw on June 13, 2012, 10:45:26 pm
Quote
No , cause I'm biggest my old friend.

Always these mature vote choices given.  :lol:
Title: Re: Nerf Archery
Post by: rabbit on June 13, 2012, 10:46:41 pm
When I'm playing in EU 1 ;

If I died 10 times :

4 times gay cavs
3 times my old friends
3 times gangbang

It's suck , Do you know ?
Title: Re: Nerf Archery
Post by: Miwiw on June 13, 2012, 11:02:51 pm
There are 3 classes (cav, inf and archery) and you complain that each of them kills you ? Actually that is a good, as you see the game is balanced. Not sure if you understand that though, blind by hate.
Title: Re: Nerf Archery
Post by: XyNox on June 13, 2012, 11:13:50 pm
When I'm playing in EU 1 ;

If I died 10 times :

4 times gay cavs
3 times my old friends
3 times gangbang

It's suck , Do you know ?

When Im going to the forum ;

If I see 10 threads :

4 times its noobs crying about archery
3 times its scrubs crying about archery
3 times its bundle of stickss crying about archery

Moral of the story:
(click to show/hide)

You may now remove yourself from the internet.
Title: Re: Nerf Archery
Post by: Havoco on June 19, 2012, 12:20:29 am
Yay another nerf archery thread.... I wonder how many that is now
Title: Re: Nerf Archery
Post by: Baggy on June 19, 2012, 04:48:02 am
kebab
Title: Re: Nerf Archery
Post by: Strider on June 19, 2012, 04:55:49 am
No. dodge the arrows? get a sheild?
Title: Re: Nerf Archery
Post by: Gravoth_iii on June 19, 2012, 01:48:45 pm
When I'm playing in EU 1 ;

If I died 10 times :

4 times gay cavs
3 times my old friends
3 times gangbang

It's suck , Do you know ?

Seems balanced to me.
Title: Re: Nerf Archery
Post by: Adam_Bomb on June 21, 2012, 01:15:49 am
Just look at the poll results, there's your answer. Now go find something else to cry about please...
Title: Re: Nerf Archery
Post by: Lichen on June 21, 2012, 04:15:21 am
nerf whinery
Title: Re: Nerf Archery
Post by: Tor! on June 21, 2012, 10:09:44 pm
So cmp, you removed polestagger - good. When are you removing the equivalent from arrows / bolts?
Title: Re: Nerf Archery
Post by: MrShine on June 21, 2012, 11:16:43 pm
So cmp, you removed polestagger - good. When are you removing the equivalent from arrows / bolts?

You mean the mini stun that happens to everyone everywhere when damage is taken?  That stagger?  The one that shows we're fleshy and not the terminator robot?

Title: Re: Nerf Archery
Post by: Penitent on June 21, 2012, 11:57:10 pm
Just look at the poll results, there's your answer. Now go find something else to cry about please...

I agree with the vote results.

I'll give ya somethin to cry about.
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Title: Re: Nerf Archery
Post by: Gurnisson on June 22, 2012, 04:39:11 am
You mean the mini stun that happens to everyone everywhere when damage is taken?  That stagger?  The one that shows we're fleshy and not the terminator robot?

You get a longer stun from projectiles, but it doesn't happen all the time. Guess it depends on armor, damage etc.
Title: Re: Nerf Archery
Post by: Tor! on June 22, 2012, 04:09:37 pm
You mean the mini stun that happens to everyone everywhere when damage is taken?  That stagger?  The one that shows we're fleshy and not the terminator robot?

Did you read? The equivalent to the polestagger. I dont know how often it happens, but more than enough.
Title: Re: Nerf Archery
Post by: MrShine on June 22, 2012, 04:17:54 pm
Did you read? The equivalent to the polestagger. I dont know how often it happens, but more than enough.

I hardly read nerf archery threads tbh, unique non-retarded suggestions come up once in a blue moon.

Anyways polestun was removed b/c you could chain free hits on someone & people thought it was cheesy.  Archer draw speed is much slower compared to melee so it's impossible to hit someone twice in a row while they remain stunned as an archer.

IE it's a completely different situational stun.  Just like being horse bumped is a hell of a long stun..doesn't mean it should be removed b/c poles have their polestun gone.

In short:

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Title: Re: Nerf Archery
Post by: Gurnisson on June 22, 2012, 04:21:03 pm
I hardly read nerf archery threads tbh, unique non-retarded suggestions come up once in a blue moon.

Anyways polestun was removed b/c you could chain free hits on someone & people thought it was cheesy.  You can't chain hits on someone as an archer while they are stunned, it's just something extra for ranged support.  Same with horse bumps - those are long stuns but just b/c polearms got their extra stun removed doesn't mean everything else has to change.

In short deal with it.

Why should pikes lose it if arrows doesn't? If it's something extra for support, why wouldn't dedicated support weapons like pikes have it, they're not fast enough either to chain hit either. Get the arrow stagger out, getting shot in the back by friendly archers and taking several hits because of it is getting old. All this extra stagger shit should go :P
Title: Re: Nerf Archery
Post by: MrShine on June 22, 2012, 04:24:22 pm
Why should pikes lose it if arrows doesn't? If it's something extra for support, why wouldn't dedicated support weapons like pikes have it, they're not fast enough either to chain hit either. Get the arrow stagger out, getting shot in the back by friendly archers and taking several hits because of it is getting old. All this extra stagger shit should go :P

I actually don't think pikes should have lost it.. I personally didn't find polestun to be that big a deal.  I think the part that people liked the least about it though was the fact that in 1v1 situations fast spammy poles could get lots of free hits in.  That simply isn't possible for horse bump or for ranged.  Yes they both can be used as team support, but they don't present the same lethal ability that a long polestun in 1v1 could generate.

Title: Re: Nerf Archery
Post by: Gurnisson on June 22, 2012, 04:27:30 pm
I actually don't think pikes should have lost it.. I personally didn't find polestun to be that big a deal.  I think the part that people liked the least about it though was the fact that in 1v1 situations fast spammy poles could get lots of free hits in.  That simply isn't possible for horse bump or for ranged.  Yes they both can be used as team support, but they don't present the same lethal ability that a long polestun in 1v1 could generate.

True, but if pikes don't have it, I see no reason as to why arrows should have it since pikes are the true support weapons. I was not a fan of dueling polearms sneaking in extra hits because of stagger, it was retarded (and yes I abused it for a while :P)
Title: Re: Nerf Archery
Post by: Tor! on June 22, 2012, 04:47:49 pm
Well MrShine, if you really believe it should be removed from one and not from the other, then I guess we just disagree. I'm not calling for an archer nerf here - I'd rather call it a fix. Just like the devs like to put it: fixing a broken mechanic. Something that leaves you completely defenseless for about a second is just as stupid as it was on the polearms.

(click to show/hide)
Title: Re: Nerf Archery
Post by: rufio on June 22, 2012, 07:55:04 pm
fix this bs, nerf archery  :!:
Title: Re: Nerf Archery
Post by: Tzar on June 23, 2012, 02:14:01 am

Trying to argue with mr shine is like talking to a brick wall
Title: Re: Nerf Archery
Post by: FRANK_THE_TANK on June 23, 2012, 05:40:38 am
Archery is like super weak atm, at least for me. Today survived 4 arrows and I have 19 body armor...

I'm packing a whopping 11 body armour and 12 str with no if and I took 2 arrows one in each arm and then ran off. Archery is OP my arse.

I just flipped my main over to archery with 5PD horn bow + bodkins... I will land 10-15 hits a round and if I'm lucky I get a kill.

Talk less shit rabbit you broken record you.
Title: Re: Nerf Archery
Post by: Strider on June 23, 2012, 05:47:02 am
Archers were op IRL and should be op in crpg too  :)
Title: Re: Nerf Archery
Post by: TurmoilTom on June 23, 2012, 06:51:29 am
Was rolling my +3 Milanese in battle about half an hour ago. Took 5 arrows to kill me... and 3 Jarids... I think a throwing axe was mixed somewhere in there, too. Whatever, doesn't matter. Ranged is underpowered.
Title: Re: Nerf Archery
Post by: Paul on June 23, 2012, 12:16:51 pm
It's unfair that ranged can shoot melee.
Title: Re: Nerf Archery
Post by: MrShine on June 23, 2012, 04:09:29 pm
Trying to argue with mr shine is like talking to a brick wall

Well you gotta have a brick for a brain if you think archers still need to be nerfed.
Title: Re: Nerf Archery
Post by: Tzar on June 23, 2012, 06:06:56 pm
Arrows should be replaced with rubber dildo´s which does 1 blunt dmg on hits visitors can't see pics , please register or login


When the archers aint in combat he can also pleasure himself.
Title: Re: Nerf Archery
Post by: rabbit on June 24, 2012, 09:29:25 am
my old friends are still OP.
Title: Re: Nerf Archery
Post by: Arrowblood on June 24, 2012, 10:02:04 am
Buff brains
Title: Re: Nerf Archery
Post by: Tonyukuk on June 24, 2012, 10:18:30 am
no

archers should have their wieght penality limit buf too 15 in order to look like real archers (blue brigandie over aketon FTW) and be able to resist melee a bit

i'm wearing byrnie..i liked it coz it's good at agains the horse bump.


i have 8 wm..aim not problem for me atm.
Title: Re: Nerf Archery
Post by: rufio on June 24, 2012, 10:46:24 am
all youtalk about kd enyways, ranged is op in this game because of the sluggish movement compared to the ranged accuracy and output speed. thats not gonna change. so lets just give archers jumpshot, damage varying per shot form big ass wtf just hit me was it a str build with a 2hander to a aah aahhah peasant, and lets also give them the longest stun ingame, then lets also make them viable in melee, and get everybody to get shields so that each round is consisted of or charging into your death or cowering in a corner till you think they are out of arrows, yes yes it will be glorious. talking 30 builds + here, not that random lowbie argument crap. mygod why am i even typing this, bye
Title: Re: Nerf Archery
Post by: Andswaru on June 24, 2012, 10:57:58 am
Rufio archers been allowed to wear heavy gear is good... then they are slower then you can butcher them with your vastly superior melee build since they cant kite you to death anymore.

But yeah jumpshot, its kinda sad thats back, even if it is just a tempory measure while the new server is brought upto scratch.
Title: Re: Nerf Archery
Post by: bruce on June 24, 2012, 11:01:05 am
Ye olde crpg, open plains and two big shieldwalls shooting projectiles. Doesn't suit ADHD people I guess.


Title: Re: Nerf Archery
Post by: XyNox on June 24, 2012, 12:51:16 pm
Did anyone get a singe confirmed kill by jumpshooting so far ? When I do it with my longbow I always pray that the arrow doesnt hit myself in the head.
Title: Re: Nerf Archery
Post by: Teeth on June 24, 2012, 12:53:38 pm
Ye olde crpg, open plains and two big shieldwalls shooting projectiles. Doesn't suit ADHD people I guess.
It was so epic.
Title: Re: Nerf Archery
Post by: bagge on June 24, 2012, 01:01:52 pm
Did anyone get a singe confirmed kill by jumpshooting so far ? When I do it with my longbow I always pray that the arrow doesnt hit myself in the head.

Lol, yeah. I've killed at least 10 people by jumping at a wall and shooting since it came back. I've headshoted both Plavor and Bruce by a jumpshot, which they can confirm. 8-)

It's kinda retarded, but funny :wink:
Title: Re: Nerf Archery
Post by: bruce on June 24, 2012, 01:03:33 pm

 :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
Title: Re: Nerf Archery
Post by: rufio on June 24, 2012, 04:57:29 pm
and boom xynox proven to be an utter lobbying whore, whiles being nuub ingame hihi
Title: Re: Nerf Archery
Post by: Paul on June 24, 2012, 05:05:04 pm
Once again the pot calling the kettle black.
Title: Re: Nerf Archery
Post by: rufio on June 24, 2012, 05:40:43 pm
im not in here asking if people have had eny confirmed jump turn stab kills yet, whiles lobbying my ass of about my class. once again paul being not so smartish while trying to maintain online posture and sound witty, archer scum will try protect other archer scum, it is the way of the crpg world

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Title: Re: Nerf Archery
Post by: XyNox on June 24, 2012, 06:43:31 pm
and boom xynox proven to be an utter lobbying whore, whiles being nuub ingame hihi

How is asking if someone got a kill by jumpshooting lobbying for my class :D ?

Also its true, Im nub ingame.
Title: Re: Nerf Archery
Post by: Paul on June 24, 2012, 06:44:34 pm
I'm archer scum? I just pointed out that you are a retarded lobbyist just like Xynox.
Title: Re: Nerf Archery
Post by: XyNox on June 24, 2012, 06:45:32 pm
I'm archer scum? I just pointed out that you are a retarded lobbyist just like Xynox.

Whats going on ? :(
Title: Re: Nerf Archery
Post by: Tzar on June 24, 2012, 06:47:01 pm
Paul make us able to throw our helmets after bunny jumping fleeing archers or better yet give a sprint option for inf to be able to fight back an archer who kite  :mrgreen:.
Title: Re: Nerf Archery
Post by: XyNox on June 24, 2012, 06:49:33 pm
Or you pack a stack of no req throwing weapons like throwing knifes and stun them.
Title: Re: Nerf Archery
Post by: rufio on June 24, 2012, 06:54:40 pm
I'm archer scum? I just pointed out that you are a retarded lobbyist just like Xynox.

http://www.youtube.com/watch?v=F9Nh84lfvW0 (http://www.youtube.com/watch?v=F9Nh84lfvW0)
Title: Re: Nerf Archery
Post by: Mr_Oujamaflip on June 25, 2012, 06:47:34 pm
Lol, yeah. I've killed at least 10 people by jumping at a wall and shooting since it came back. I've headshoted both Plavor and Bruce by a jumpshot, which they can confirm. 8-)

It's kinda retarded, but funny :wink:
You got me as well you terrorist.

But we got you the other day :|
Title: Re: Nerf Archery
Post by: rabbit on June 25, 2012, 09:48:37 pm
Nerf cavs , polearms , archers , xbows , hybrids , throwers and shielders , buff 2h. It's realism.
Title: Re: Nerf Archery
Post by: //saxon on June 25, 2012, 10:00:14 pm
jesus cry more. you get 2hit by an archer which is probably bs. Walk it off its only 1death doesn't mean shit.
Title: Re: Nerf Archery
Post by: Uumdi on June 25, 2012, 10:02:31 pm
remove kebab
Title: Re: Nerf Archery
Post by: Havoco on June 25, 2012, 11:38:42 pm
Kebab op
Title: Re: Nerf Archery
Post by: Tzar on June 27, 2012, 01:02:20 pm
nerf this racist frenchmanry!!!
Title: Re: Nerf Archery
Post by: Adamar on June 27, 2012, 01:19:58 pm
The more this class is nerfed the more people will have to use cheap tactics to survive. That's where all the kiting came from.
Title: Re: Nerf Archery
Post by: rabbit on June 27, 2012, 01:25:23 pm
I want block arrows and bolts with my 2h sword.
Title: Re: Nerf Archery
Post by: bruce on June 27, 2012, 01:35:59 pm
I think people with no shield should receive +100% damage from all ranged weapons.  :D
Title: Re: Nerf Archery
Post by: Smoothrich on June 27, 2012, 03:21:59 pm
Try to normalize ranged damage more, because sometimes with luck/speed/gravity/whatever it is, arrows hit really fucking hard.  Like, I might as well of been hit with a 10 PS bec de corbin basically.  It doesn't make any sense.

Also ya some people make a skip the fun archer with no looms and probably bad builds and see that it takes a few arrows to kill high armored targets and agree that its underpowered.  Well, not really.  MW Rus Bow + MW Tatar/Bodkins + 7 or more WM and you can hit for way more damage on a target than typical melee hits. Along with this hyper accelerated kiting nonsense which is really starting to grate on me.  People shooting until infantry get close then they zip away at mach 10 while being able to 180 notch arrows and shoot until a cav or other ranged bumps them, is just so silly and limiting to melee players, and if melee people can't 180 thrust or overhead anymore, why should archers be able to 180 notch their bow and shoot while maintaining a kiting pace?

Its true though that some arrows do little to no damage and it can make the class seem worthless.  But it's not like you can actually gauge their level of looms, their build, and whatever voodoo formulas go into rolilng the dice on the final hit damage.  If its possible I'd be fine with minimum damage going up a bit if the high end was tapered off too, because the random massive spikes of damage is just dumb.
Title: Re: Nerf Archery
Post by: WiestGeirr on June 28, 2012, 01:19:01 pm
Need buff archery! m0d is d3ad without archers :evil:
Title: Re: Nerf Archery
Post by: DesertEagle on June 28, 2012, 06:46:39 pm
I`ve been so many time 1-2 shoted in 59 body armor (!!!) 20/18 build, and my Large Warhorse (+3) (47 armor, 145 hp) 1-2 shoted often too. Bow now are even more powerfull than arbalests.In addition to that they are faster and have more ammo than xbows. Nerf archer damage and accuracy!
Title: Re: Nerf Archery
Post by: Adamar on June 28, 2012, 06:53:48 pm
I`ve been so many time 1-2 shoted in 59 body armor (!!!) 20/18 build, and my Large Warhorse (+3) (47 armor, 145 hp) 1-2 shoted often too. Bow now are even more powerfull than arbalests.In addition to that they are faster and have more ammo than xbows. Nerf archer damage and accuracy!

These sort of arguments really put it out in the open.

The difference between archery and other classes is that archers have to work really hard and with very specific builds to reach the same type of killrate status as the others, and we mostly dont. But we still have to put up with bullshit like this in the forums.
Title: Re: Nerf Archery
Post by: DesertEagle on June 28, 2012, 08:20:49 pm
Quote
The difference between archery and other classes is that archers have to work really hard and with very specific builds to reach the same type of killrate status as the others, and we mostly dont.
So you think that this is an argument that justify the excistence of archers, that 1 shot full armored horse, while even Arbalest can`t do it?
Title: Re: Nerf Archery
Post by: oprah_winfrey on June 28, 2012, 08:26:17 pm
So you think that this is an argument that justify the excistence of archers, that 1 shot full armored horse, while even Arbalest can`t do it?

Its like they are shooting...desert eagles.
Title: Re: Nerf Archery
Post by: CrazyCracka420 on June 28, 2012, 08:27:28 pm
So you think that this is an argument that justify the excistence of archers, that 1 shot full armored horse, while even Arbalest can`t do it?

No bow does as much damage as an arbalest.  You sound new.
Title: Re: Nerf Archery
Post by: Adamar on June 28, 2012, 08:52:07 pm
So you think that this is an argument that justify the excistence of archers, that 1 shot full armored horse, while even Arbalest can`t do it?

Where the hell are you getting this from? Full armored horses take about half of my quiver to kill, including fail shots.
Title: Re: Nerf Archery
Post by: DesertEagle on June 28, 2012, 09:45:33 pm
Quote
Where the hell are you getting this from?
EU_1
Title: Re: Nerf Archery
Post by: YnScN on June 29, 2012, 04:54:40 pm
So you think that this is an argument that justify the excistence of archers, that 1 shot full armored horse, while even Arbalest can`t do it?

LIES
Title: Re: Nerf Archery
Post by: rabbit on June 30, 2012, 02:18:42 pm
visitors can't see pics , please register or login
Title: Re: Nerf Archery
Post by: Tzar on July 05, 2012, 07:12:41 pm
visitors can't see pics , please register or login


Yeah Archery is fine Hornbow / bodkin arrow slash lvl up to high lvl soooo much skill involed claps hands*
Title: Re: Nerf Archery
Post by: Arrowblood on July 05, 2012, 07:44:02 pm
horn bow shouldnt be allowed with bodkins or just remove all bows exept longbow :mrgreen:
Title: Re: Nerf Archery
Post by: Lichen on July 05, 2012, 07:56:33 pm
Well, speaking as a current archer I would be fine if they just made plated armors actually protect against arrows (and weaker 1h swords). I know this is impossible due to players not being able to handle being 'useless' vs certain opponents. Everybody want's to be able to 'win' vs everything using anything.
Title: Re: Nerf Archery
Post by: Tzar on July 05, 2012, 08:13:22 pm
Problem is that the devs thinks its okay to balance archery according to lvl when they don't seem to get it trough there thick skull that sooner or l8r everyone will be high lvl.

Also i love how they balance risk vs reward..

Less risk more reward more risk less reward that's how cRPG seems to bee heading with all these scrubs rolling lancer cav or rambo hornbow heroes..

Well i cant blame them rolling easy mode since all the devs do is keep slowing down melee combat or mechanics...

Title: Re: Nerf Archery
Post by: Bulzur on July 05, 2012, 09:02:30 pm
I wouldn't mind making bodkin arrows unusable on horseback.  :rolleyes:
But some friends would hate me if that suggestion goes through.
Title: Re: Nerf Archery
Post by: rabbit on July 06, 2012, 01:07:46 pm
Nerf them all
Title: Re: Nerf Archery
Post by: Havoco on July 10, 2012, 09:15:13 am
NERF..... NERF..... NNNNNNEEEEERRRRRRRRRRFFFFFF..... the nerfs, they're quite deadly.

(click to show/hide)
Title: Re: Nerf Archery
Post by: rabbit on July 11, 2012, 01:07:25 pm
Archery suck and for skilless noobs.
Title: Re: Nerf Archery
Post by: Lichen on July 11, 2012, 06:26:57 pm
Archery suck and for skilless noobs.
Whining suck.
Title: Re: Nerf Archery
Post by: Tor! on July 11, 2012, 08:18:48 pm
That polestun from arrows and bolts still needs to go!
Title: Re: Nerf Archery
Post by: Lactating Vegetables on July 11, 2012, 10:53:56 pm
Rabbt, i challenge you to play archer, and get a good k:d ratio
Title: Re: Nerf Archery
Post by: Arrowblood on July 12, 2012, 12:38:25 am
That polestagger from arrows and bolts still needs to go!
and your axe is way too fast :D
Title: Re: Nerf Archery
Post by: BlindGuy on July 12, 2012, 12:49:27 am
You're not Boromir.


They aren't Legolas.



I know this is a bit of necro quoting but cant help pointing out: Boromir wasnt killed by Legolas, he was shot by an orc while being ganked, and since he was high level at the time, he was spamming bastard sword all over the shop so it DID need doing tbh.
Title: Re: Nerf Archery
Post by: Fuma Kotaro on July 12, 2012, 03:17:37 am
I ve to add BlindGuy that he got killed by Lurtz
Title: Re: Nerf Archery
Post by: Vkvkvk on July 12, 2012, 08:41:57 am
One thing I think we're all guilty of here though which really feels like a reason why everyone is asking for nerfs (Or atleast, the one of us that are good enough to be near at the top of the scoreboard but could also apply to newer players) is that we rage at absolutely everything.

I'm myself guilty of that, but when I think about it, shit's stupid. First round I go 8 - 0, second round I shoot up to 15 - 0, by the third round I already have over 20 kills if I did really good and without a death, then comes the dreaded fourth round where an archer/thrower/crossbowman kills me.

What do I do, accept the fact that I finally died after having decimated the enemy team for the past 3 rounds? Nope. I blow up in anger and rage with the combined wrath of all the god knows what, but they're really fucking pissed too, and scream that archery needs a nerf.

I think this is the biggest problem here, sure, archers can fuck you up and do good damage from quite far away but you cry as soon as they kill YOU, totally disregarding the mass genocide that you just yourself caused in the past 3-4 rounds and instead only focusing on the one death you had to a projectile and that it's OP because you didn't get to reach him.

The only time archers are truly a problem is if they're outnumbering you (as it should be might I add), you can put the blame on either your team fucking up or just the really bad balancer that sometimes stacks archers on one team, so the true culprit here is nothing less than the balancer (sometimes) and the player (everytime).


TL;DR, this community is filled with self-entitled scums because they just went 21 - 0 and the one death they got to an archer is CLEARLY entirely bullshit and needs to be nerfed to the ground.

Right, one more thing. Open maps without a shadow of cover are shit for everyone except cavalry, remove that shit.
Title: Re: Nerf Archery
Post by: Everkistus on July 12, 2012, 09:55:40 am
RULE nr. 1 – DEATH
- Whenever on battlefields you find yourself in the situation where you are close to death, it is always your fault. There is no bad luck, no overwhelming, no missing the strikes, no bad brother-in-arms… There is only lack of awareness, not retreating in time , bad skill with arms and wrongly chosen position in the battlefield. You must understand, that sword, arrow or pike in your chest is always under no conditions your fault. Whenever you die, it is not only you who is dying, you take a bit of the Brigade to the grave too.


A little something from our military doctrine to help you get over this difficult time you're having with archers.
Title: Re: Nerf Archery
Post by: Torost on July 12, 2012, 03:14:44 pm
Archery suck and for skilless noobs.

unban please , i can give 5k for your trouble.

If you don't , I will do some fuckin cheats on strategus.

Serious thread by serious autoblocker guy.
Title: Re: Nerf Archery
Post by: Geldor on July 13, 2012, 02:50:43 am
At the moment I have 66b(highest) and it only needs 3 shots and im dead with 9if so .... were is the point of the "one headshot one kill" when they just shoot me random. With 9if im not really the fastest so avoiding the arrrow every ..... time doesnt really work! And im not complaining about xbows! Want to easily kill a knight? ..... shoot with a xbow and not with a bow. So just take that damn pierce from the bodkin arrow and you have a Bow that "one headshot one kill" and xbow "two shots one kill load for each 1 min".
Title: Re: Nerf Archery
Post by: Vkvkvk on July 13, 2012, 05:17:52 am
At the moment I have 66b(highest) and it only needs 3 shots and im dead with 9if so .... were is the point of the "one headshot one kill" when they just shoot me random. With 9if im not really the fastest so avoiding the arrrow every ..... time doesnt really work! And im not complaining about xbows! Want to easily kill a knight? ..... shoot with a xbow and not with a bow. So just take that damn pierce from the bodkin arrow and you have a Bow that "one headshot one kill" and xbow "two shots one kill load for each 1 min".

66 body armor isn't the highest unless you meant YOUR highest set of gear.

The highest would be 79 with heirlooms and 69 without heirlooms, I played a full gen with +3 milanese and +3 heavy gauntlets for 79 body armor, and what I can tell is that archers usually did terrible damage or just entire whiffed on me.

Only exception were high PD archers and/or lucky dicerolls where I'd literally lose 30-40% of my hp with 93 hp and 79 body armor and would die in 3-4 arrows if I was really unlucky.
Title: Re: Nerf Archery
Post by: rabbit on July 16, 2012, 12:57:04 pm
Serious thread by serious autoblocker guy.

LOL !!! It wasn't serious unban. It was joke. And I'm autoblocker , cause I used it for 2 hours. And I'm 1st in battle servers cause I used autoblock. And about 2 + point for his post  , fuck off.

Nerf my old friends , cause they can run , they don't get damage cause melee combats , they have long attack range.
Title: Re: Nerf Archery
Post by: Havoco on July 16, 2012, 04:03:37 pm
Buff rabbits English plz.


Ok maybe its not that bad, but at least he'd get a buff.
Title: Re: Nerf Archery
Post by: rabbit on July 16, 2012, 04:21:10 pm
Buff rabbits English plz.

Buff mine English , nerf my old friends.
Title: Re: Nerf Archery
Post by: Sultan Eren on July 18, 2012, 03:36:50 am
Seriously, nerf!
Title: Re: Nerf Archery
Post by: MrShine on July 18, 2012, 05:13:42 am
Still waiting for that list of 10 archers w/ 3-1 KD  :rolleyes:
Title: Re: Nerf Archery
Post by: Sultan Eren on July 18, 2012, 01:06:23 pm
Still waiting for that list of 10 archers w/ 3-1 KD  :rolleyes:

Bagge
Zerobot
Hetman
Title: Re: Nerf Archery
Post by: Zlisch_The_Butcher on July 18, 2012, 01:32:54 pm
Bagge
Zerobot
Hetman
10
 :rolleyes:
Title: Re: Nerf Archery
Post by: Fuma Kotaro on July 18, 2012, 01:44:33 pm
maybe blackbow but he isnt that good anymore
Bloody Matumba
Shikogushi Tiborur
maybe
Title: Re: Nerf Archery
Post by: _Tak_ on July 18, 2012, 05:19:36 pm
try HA before saying nerf archery, they suck really really hard even with MW items, those people you mention are all near level 35, ofc they are god like archers
Title: Re: Nerf Archery
Post by: bagge on July 18, 2012, 07:08:44 pm
maybe blackbow but he isnt that good anymore

Hush now. Blackbow still knows how to p to the ew.

Th0mas_Cadarn, excellent archer that most likely has 3+ KD. Tenne probably has good KD as well.

Title: Re: Nerf Archery
Post by: rabbit on July 18, 2012, 08:46:37 pm
Still waiting for that list of 10 archers w/ 3-1 KD  :rolleyes:

Bagge
Zerobot
Hetman

Blackbow
Bloody Matumba
Shikogushi Tiborur

Th0mas_Cadarn

ROBINHOOD

Kunio and Tonyukuk is good archers in Turkish community. I think they has +3/1 K:D ratio. So where are my 25 dedicated 2h guys ?

I don't wanna STF noobs in your list. And not only in 1 map I must know them , If they are really good players.
Title: Re: Nerf Archery
Post by: Adamar on July 18, 2012, 08:50:47 pm
Is there some way to access these people's front page? And are all of them level 30 or less?
Title: Re: Nerf Archery
Post by: rabbit on July 18, 2012, 09:58:21 pm
Is there some way to access these people's front page? And are all of them level 30 or less?

No , and no.
Title: Re: Nerf Archery
Post by: Tzar on July 18, 2012, 11:42:00 pm
Still waiting for that list of 10 archers w/ 3-1 KD  :rolleyes:

Dunno 4 sure since i cant see their kdr im just guessing since they have stupid high scores every once in awhile .

Archerherlot the grey

Nikodin

Bagge

tenne

Jambi

Zerrobot

A pajlen

Nebun

Blast the grey

Blackbow

Johanne e ??  :lol:

Cold blood revenent

Robin hood

Some randoms i cant remmeber whats called..

ect ect... the more high lvl archers the better it was just a matter of time the longer they play the worse it gets  :lol:

PS: Nerf archery cRPG should be at a better stand point when it comes to risk vs reward high lvl archery is ghey...
Title: Re: Nerf Archery
Post by: Adamar on July 19, 2012, 12:22:44 am
This is like having a logical discussion with religious people.

Why nerf archers when they are evidently underpowered?
Title: Re: Nerf Archery
Post by: Arrowblood on July 19, 2012, 06:22:13 am
!
Title: Re: Nerf Archery
Post by: Grumpy_Nic on July 19, 2012, 11:28:17 am
As much as I hate archers (or simply being shot at...) I should also cry and whine about nerfing them. But dont nerf them. Playing archer is not easy, the only thing I would somehow make a bit weaker is the kiting. Keep everything else including the arrow stun, which makes perfect sense. But the kiting...? To some degree, yes, use the possibility of having lighter armour and be able to run from tincans and other melee focused "No honour" yellers. There should be either a further speed reduction for drawn bows or a accuracy reduction for having a drawn bow and running backwards. Damage reduction would be possible too here as I dont think that a person could draw a bow the same standing and moving.

And yes, I've played archer too. And yes I've shot with a bow in rl too.
Title: Re: Nerf Archery
Post by: Old_Sir_Agor on July 19, 2012, 12:40:23 pm
all good with archers, only thing that shoud be reworked is shieldbash, because today it work damn stupid bs archers, i can say it never work if archer press S.
Title: Re: Nerf Archery
Post by: ThePoopy on July 19, 2012, 01:35:47 pm
Add turn speed for archers. :mrgreen:
Title: Re: Nerf Archery
Post by: rabbit on July 19, 2012, 01:43:03 pm
Still waiting for that list of 25 dedicated 2h w/ 3-1 KD  :rolleyes:
Title: Re: Nerf Archery
Post by: Sultan Eren on July 19, 2012, 02:00:05 pm
Archery is OP, it's that simple. Full +3 heavy armor, 30 str, 10 ironflesh -> two shotted, fuck you.
Title: Re: Nerf Archery
Post by: Grumpy_Nic on July 19, 2012, 02:05:02 pm
Archery is OP, it's that simple. Full +3 heavy armor, 30 str, 10 ironflesh -> two shotted, fuck you.

How many hits do you need to kill an archer?
Title: Re: Nerf Archery
Post by: MrShine on July 19, 2012, 02:34:38 pm
    Bagge
    Zerobot
    Hetman
    Blackbow
    Bloody Matumba
    Shikogushi Tiborur
    Th0mas_Cadarn
    ROBINHOOD
    Kunio
    Tonyukuk
Just naming archers you think are good doesn't mean their KDs are 3:1  :rolleyes:
I bet you'll be surprised to see what their actual KDs are.  I don't play EU so I'm not familiar with the names, but I'd bet you half the people on that list don't have 3:1.

But since I'm such a good guy and since it's not even a challenge to find 25 melee players who probably have 3:1 KD or more I'll make my list.

MrShine
Sittingbull (?)
Luk (?)
Sexthriller (?)
Sauce
Dexxtaa
Manowar
Wesley
TurmoilTom damn you and your practice longsword! Shinock
Sosarian Knight
Xeen (?)
Para (?)
Tanken (?)
Canary
Beeper
Saulcanner
Marcus
Rhaelys
San
Maim
Miley
Goretooth
Allers (?)
Ryan
Rohypnol

That's 25 NA that I could pull out of my ass in a matter of minutes.  I'm not sure on all of them but I have a pretty good feeling that list is a lot closer to reality than yours.
Title: Re: Nerf Archery
Post by: Torost on July 19, 2012, 03:23:32 pm
Ithink if you take the top crossbowmen vs top archers you will see that the crossbowmen have way higher KDratios.
So why are you whining about archery?
Its because you hate to be stunned and hit from outa nowhere. Not their actuall effectivness.
Title: Re: Nerf Archery
Post by: SHinOCk on July 19, 2012, 03:43:43 pm
I feel left out shine... makes me sad

I do have an archer myself with +3 bodkins and a +3 Rus bow and i can say that archery is waaaaaaaay too accurate and what i think would be a good balancing act for them is an solid accuracy nerf compensated by more arrows per quiver. That way we wont feel like a sniper hero and we will actually have to stay behind our allies to shoot shit safely instead of running around alone in the open doing 180 degrees headshots while maintaining close to full speed.

The other problem in that game is just the sheer amount of ranged. since last month i feel like when everybody used to throw shit when Throwing was OP but that's my biased meleer opinion.
Title: Re: Nerf Archery
Post by: MrShine on July 19, 2012, 03:51:05 pm
I feel left out shine... makes me sad
:oops:
I glanced at a few clan pages to organize my thoughts, I couldn't get to you since I could only name 25!
Title: Re: Nerf Archery
Post by: rabbit on July 19, 2012, 05:43:37 pm
I don't wanted 25 melee , I didn't give 10 ranged to you, I gived archers , I wanted 25 dedicated 2h EU players. Play in EU servers create new liste and check my list in 1 week. NA players can't talk about fagchery. Cause their my old friends are suck.
Title: Re: Nerf Archery
Post by: MrShine on July 19, 2012, 05:53:31 pm
I don't wanted 25 melee , I didn't give 10 ranged to you, I gived archers , I wanted 25 dedicated 2h EU players. Play in EU servers create new liste and check my list in 1 week. NA players can't talk about fagchery. Cause their my old friends are suck.

herp derp actually I need an accredited list signed by a notary and involving at least 3 screenshots of each archer verifying they are 3:1 KD before I do shit.

don't be dumb, my post saying what I'd do is literally on the the top of every page.
Title: Re: Nerf Archery
Post by: Havoco on July 19, 2012, 06:05:42 pm
Cause their my old friends are suck.
Funny that u say that, because I actually have a 3:1 kd as an archer.
Title: Re: Nerf Archery
Post by: bagge on July 19, 2012, 06:18:11 pm
Funny that u say that, because I actually have a 3:1 kd as an archer.

Yeah, I saw you yesterday, you're the only good archer I've seen on the NA server, al tho I havn't played that much on your servers, yet. :wink:
Title: Re: Nerf Archery
Post by: SHinOCk on July 19, 2012, 06:35:57 pm
Yet another thread that will become an "EU is better than NA" from the EU retards and "NA is better than EU" from the NA retards..
Title: Re: Nerf Archery
Post by: Rumblood on July 19, 2012, 06:39:05 pm
Killing horses don't give k/d.

Interrupting plated Xbow's reloading doesn't give k/d. (well 4-5 hits later it does, but when you are spreading shots between 3 of them it takes awhile)

Hamstringing the enemy while he is engaged with your melee doesn't give k/d when your teammate cuts down the stunned opponent.

Headshotting archers that bragged about their 3:1 k/d killing cloth peasants does though  :P

But it does roll a nice x5.

Not to mention, I get a real kick from the hundreds of times that the enemy has shouted out "Pappy Noooooooooo!!!!" when they are trying to ride their pony around the map.  :mrgreen:
Title: Re: Nerf Archery
Post by: oprah_winfrey on July 19, 2012, 06:48:49 pm
Killing horses don't give k/d.


I would say melee kills a lot more horses then range does.
Title: Re: Nerf Archery
Post by: Arrowblood on July 19, 2012, 07:40:33 pm
Archery is OP, it's that simple. Full +3 heavy armor, 30 str, 10 ironflesh -> two shotted, fuck you.
Must be 8-10 pd.
And a longbow. I bet coldblood. And a archer with a longbow and 8-10 pd is fucking inaccurate.
Title: Re: Nerf Archery
Post by: San on July 19, 2012, 07:56:11 pm
3:1 is a little high nowadays, but 2.5 maybe. It's just making a list of the 10 most known archers and hoping they have a high enough KD. It's a little unfair to do all of melee to just archers.
I wouldn't say they have a good KD now, but I believe for at least 1 gen they did pretty will with 2.5 or above.

NA:

Havoco
Aderyn
King_Itchy
Robin_Longstride
CYBD
Chestaclese

Include slightly old archers:
sWalker
SaifaQC
Kesh
Blackrose_Mrshine (sure you said somewhere you did quite well for a few gens)
KING_UGBERT

Xbows(main):
Silveredge
Marcus
Noodles
Weebo
Veto

HX:
ROHYPNOL
Bumblebee
some of the other in Rohypnol's clan (there's two others whose names I just can't recall)

I'm sure I'm missing a few names(fallen, SS,etc) since I don't pay attention to that many archers individually and more as a collective. Often times some good archers are just alts of some other known players, too. EU also has Bagge, Jambi, alts of top players like Chase, and many others whom the players on EU can more easily explain. They are known more for their archers from what I read, too. I think ranged benefit from staying together/positional advantage easier than melee nowadays, unless the team has many support melee players to go around. At the end of the round, I would rather have my team left with a group of archers than a group of just melee.
Title: Re: Nerf Archery
Post by: TurmoilTom on July 19, 2012, 08:00:23 pm
TurmoilTom

I currently have a KDR of 1.9, actually, but I attribute that to the fact that I haven't played on battle with any armor values above 30 and restricted myself to an Elder's Practice Longsword.
Title: Re: Nerf Archery
Post by: Rumblood on July 19, 2012, 08:04:54 pm
I would say melee kills a lot more horses then range does.

Nowadays I would agree. I rarely see more than 2 other archers on my team anymore. It is a function of numbers though, not class.

Unless I get ganked, I'll account for around 2-5 horses per round (10-20 per map). An individual melee will never match that.
Title: Re: Nerf Archery
Post by: oprah_winfrey on July 19, 2012, 08:05:40 pm
3:1 is a little high nowadays, but 2.5 maybe. It's just making a list of the 10 most known archers and hoping they have a high enough KD. It's a little unfair to do all of melee to just archers.
I wouldn't say they have a good KD now, but I believe for at least 1 gen they did pretty will with 2.5 or above.

NA:

Havoco
Aderyn
King_Itchy
Robin_Longstride
CYBD
Chestaclese

Include slightly old archers:
sWalker
SaifaQC
Kesh
Blackrose_Mrshine (sure you said somewhere you did quite well for a few gens)
KING_UGBERT

Xbows(main):
Silveredge
Marcus
Noodles
Weebo
Veto

HX:
ROHYPNOL
Bumblebee
some of the other in Rohypnol's clan (there's two others whose names I just can't recall)

I'm sure I'm missing a few names(fallen, SS,etc) since I don't pay attention to that many archers individually and more as a collective. Often times some good archers are just alts of some other known players, too. EU also has Bagge, Jambi, alts of top players like Chase, and many others whom the players on EU can more easily explain. They are known more for their archers from what I read, too. I think ranged benefit from staying together/positional advantage easier than melee nowadays, unless the team has many support melee players to go around. At the end of the round, I would rather have my team left with a group of archers than a group of just melee.

Damatacus and Raina should be on that list also, although raina got bored of archery and is melee now. Also duke of disco/god damn mongorians/valt for HA, seeing as he is the only HA I see that tops the scoreboard.
Title: Re: Nerf Archery
Post by: MrShine on July 19, 2012, 08:41:47 pm
Blackrose_Mrshine (sure you said somewhere you did quite well for a few gens)

Best I got as an archer was ~1.5-2:1, I don't think I ever went over 2 though.  I also went 15/21 melee hybrid and often split kills in melee.
Title: Re: Nerf Archery
Post by: oprah_winfrey on July 19, 2012, 08:42:24 pm
Melee may get (does) get more kills, but when I see a group of 3-5+ str builds hobbling towards me, I don't engage them, I turn around and run away. When I see a group of 3-5+ archers, running away won't do anything except maybe make it take an extra arrow because of negative speed bonus. So the problem is that you are helpless without a shield and can't pick your battles.
Title: Re: Nerf Archery
Post by: rabbit on July 19, 2012, 09:01:39 pm
YOU LOOSE !!!

NERF FAGCHERS !!!
Title: Re: Nerf Archery
Post by: Arrowblood on July 19, 2012, 09:29:32 pm
(click to show/hide)
Title: Re: Nerf Archery
Post by: Adamar on July 19, 2012, 10:59:16 pm
Stop replying. Rabbit will have to double and triple post to keep this going, and then, problem solved.
Title: Re: Nerf Archery
Post by: Sultan Eren on July 20, 2012, 12:23:59 am
NERF! NOW!
Title: Re: Nerf Archery
Post by: TurmoilTom on July 24, 2012, 06:23:33 pm
I currently have a KDR of 1.9, actually, but I attribute that to the fact that I haven't played on battle with any armor values above 30 and restricted myself to an Elder's Practice Longsword.

I just played 3 maps on battle with a +3 light kuyak, +3 cased greaves, +3 winged great helmet, +3 hourglass gauntlets, a greatsword, a long dagger and an old heater shield and my KDR is 3.7 now.

Goddamn 2h is so easy.
Title: Re: Nerf Archery
Post by: Lichen on July 24, 2012, 07:22:02 pm
This is a great example of one reason why I arch only on DTV now. (bots don't bitch in chat). I don't arch on battle servers anymore since that would be cruelty to crybabies.

http://www.youtube.com/watch?v=ZeR78GY4ekc (http://www.youtube.com/watch?v=ZeR78GY4ekc)
Title: Re: Nerf Archery
Post by: Tears of Destiny on July 25, 2012, 08:23:45 am
I feel left out shine... makes me sad

I do have an archer myself with +3 bodkins and a +3 Rus bow and i can say that archery is waaaaaaaay too accurate and what i think would be a good balancing act for them is an solid accuracy nerf compensated by more arrows per quiver. That way we wont feel like a sniper hero and we will actually have to stay behind our allies to shoot shit safely instead of running around alone in the open doing 180 degrees headshots while maintaining close to full speed.

The other problem in that game is just the sheer amount of ranged. since last month i feel like when everybody used to throw shit when Throwing was OP but that's my biased meleer opinion.

So basically, remove any semblance of skill (even if it is FPS skill) and increase dependency on luck?
Title: Re: Nerf Archery
Post by: Rumblood on July 25, 2012, 12:40:46 pm
So basically, remove any semblance of skill (even if it is FPS skill) and increase dependency on luck?

This shit is from people who like to claim "I have a Archer dude and I can hit a fly off a horses ass from 500 yards with 10 PD and 100 WPF." What they don't mention is that when they did this, it was December of 2011 and while they think they are playing the same game and can make class comparisons across a time span of 18 months, it isn't.
Title: Re: Nerf Archery
Post by: Sultan Eren on July 25, 2012, 06:04:22 pm
What about removing the crosshair?
Title: Re: Nerf Archery
Post by: Miwiw on July 25, 2012, 06:06:29 pm
What about removing the crosshair?

Doesn't work. You can add it client-side again without anyone else noticing it. Bullshit anyway.
Title: Re: Nerf Archery
Post by: Arrowblood on July 25, 2012, 06:22:27 pm
What about removing the crosshair?
What about removing shield on shielders?
Title: Re: Nerf Archery
Post by: Lichen on July 25, 2012, 06:35:39 pm
How about remove insane headshot bonus from all ranged (getting 1 hit through a greathelm+8IF might be slightly ridiculous IMO). Make it so heavier armors cause glances against cut arrows more often but give cut arrows more damage so they work better on lower armored foes.
Title: Re: Nerf Archery
Post by: Arrowblood on July 25, 2012, 07:09:54 pm
How about remove insane headshot bonus from all ranged (getting 1 hit through a greathelm+8IF might be slightly ridiculous IMO). Make it so heavier armors cause glances against cut arrows more often but give cut arrows more damage so they work better on lower armored foes.
So is it already
Title: Re: Nerf Archery
Post by: Tzar on July 25, 2012, 07:12:23 pm
Cmon devs give us some risk vs reward balance all rdy jesus.....
Title: Re: Nerf Archery
Post by: Penitent on July 25, 2012, 07:56:26 pm
This thread is still going!?


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Title: Re: Nerf Archery
Post by: rabbit on July 26, 2012, 08:38:12 pm
This thread is still going!?


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HOLY WAR AGAINST my old friendCHERS !
Title: Re: Nerf Archery
Post by: Arrowblood on July 26, 2012, 08:44:41 pm
"Nerf them Nerf OP NERf Nerf NERF"
http://www.youtube.com/watch?v=xE4uzGaQDQg&feature=player_detailpage#t=32s (http://www.youtube.com/watch?v=xE4uzGaQDQg&feature=player_detailpage#t=32s)
Title: Re: Nerf Archery
Post by: Bonze on August 04, 2012, 11:22:34 am
Epic Bullshit with Archery  most of them running faster then a moon rocket ...another point,  hybrids : most of the archer/2h hyprids spam faster then 2H with medium armor ..... What the fuck?!

Title: Re: Nerf Archery
Post by: Gisbert_of_Thuringia on August 04, 2012, 11:40:36 am
Amazin xD  Coming back to the game after a couple of months and people are still crying about archers^^
Title: Re: Nerf Archery
Post by: Cup1d on August 04, 2012, 07:07:33 pm
bunch of people still need to blame something to justify their uselessness. Pity, but 99% of this people even more useless on melee only servers. And 1% is just continue to tease for fun. 
Title: Re: Nerf Archery
Post by: _Tak_ on August 04, 2012, 09:04:08 pm
The head damage bonus is just too high, wearing 60 head armor with 39 str after got shot by an bodkin arrow to the head got like 8% hp left, when it is arbalest its just 1 shot and you are dead no matter how much head armor you got. Also even wearing plate armor you die in 2 arbalest shot/ 2 bodkin shot from MW longbow/  MW rusbow
Title: Re: Nerf Archery
Post by: Miwiw on August 04, 2012, 09:08:33 pm
Okay, lets nerf damage to the head by 50% and increase dmg to legs and body by 50%. Would you prefer that?
Title: Re: Nerf Archery
Post by: Sultan Eren on August 05, 2012, 12:31:51 am
You are such a child. Sorry bout that.
Title: Re: Nerf Archery
Post by: Son Of Odin on August 05, 2012, 12:34:06 am
I voted kebab, derp
Title: Re: Nerf Archery
Post by: Arrowblood on August 05, 2012, 09:48:30 am
Okay, lets nerf damage to the head by 50% and increase dmg to legs and body by 50%. Would you prefer that?

haha yesterday i shot a guy an arrow into the brain, he was dehorsed and  injured. His head armor was this one:visitors can't see pics , please register or login


AND HE SURVIVED
Title: Re: Nerf Archery
Post by: peter_afca7 on August 05, 2012, 11:14:47 am
haha yesterday i shot a guy an arrow into the brain, he was dehorsed and  injured. His head armor was this one:visitors can't see pics , please register or login


AND HE SURVIVED

ARCHERY needs Buf needs to be one shot everywere even in the feets
Title: Re: Nerf Archery
Post by: Arrowblood on August 05, 2012, 11:42:24 am
ARCHERY needs Buf needs to be one shot everywere even in the feets
No my friend, that means we need no headshot dmg nerf.
Title: Re: Nerf Archery
Post by: Miwiw on August 05, 2012, 12:19:31 pm
You are such a child. Sorry bout that.

Am I the child that is proposing something sarcastically or are you the child that is falling for everything and takes too much seriously? Probably a good question, isn't it?
Title: Re: Nerf Archery
Post by: Piok on August 05, 2012, 12:56:34 pm
Nerf archery. Reduce amount of ammo overall (trowing,xbows,my old friends). Make throwing weaps lighter.
Reduce archers and xbows accuracy to force them go closer (not by much only to lose they snipping skill cos they do not have scope :mrgreen:). This will also make live of thrower easier. Remove forcefield and magnet from shield only big shield should be arrowproof.
Make waep. master linear not progressive to make hybridisation more viable even for not agi orientated build. Trowing weaps. and bows should not have their damage based on wpf but only on power draw and power throw they should take only accuracy and speed bonus as xbows.
Make xbows slower a lot (specially high end) but add strength dependant skill which will reduce reloading time. This will make xbows hybrid go for weaker xbows but also make arbamy old friends slower in kitting.
Make aiming time for heavy thr.weps. longer cos I am sick of kiting whalers and jarided ninjas throwing their weapons to my face from three steps away. Reduce armor weight sanction for throwers.
Title: Re: Nerf Archery
Post by: Miwiw on August 05, 2012, 12:58:41 pm
Luckily neither any one really cares about your suggestion nor you are in the dev team. Luckily. :)
Title: Re: Nerf Archery
Post by: Piok on August 05, 2012, 01:47:26 pm
Luckily neither any one really cares about your suggestion nor you are in the dev team. Luckily. :)
Somebody says nerf archers. I say also my opinion and suggestion :shock:
Title: Re: Nerf Archery
Post by: bagge on August 05, 2012, 03:09:48 pm
1. Reduce amount of ammo overall (trowing,xbows,my old friends). Make throwing weaps lighter.

2. Reduce archers and xbows accuracy to force them go closer (not by much only to lose they snipping skill cos they do not have scope :mrgreen:). This will also make live of thrower easier. Remove forcefield and magnet from shield only big shield should be arrowproof.

3. Make waep. master linear not progressive to make hybridisation more viable even for not agi orientated build. Trowing weaps. and bows should not have their damage based on wpf but only on power draw and power throw they should take only accuracy and speed bonus as xbows.

4. Make xbows slower a lot (specially high end) but add strength dependant skill which will reduce reloading time. This will make xbows hybrid go for weaker xbows but also make arbamy old friends slower in kitting.

5. Make aiming time for heavy thr.weps. longer cos I am sick of kiting whalers and jarided ninjas throwing their weapons to my face from three steps away. Reduce armor weight sanction for throwers.

1. Check (native has 30~ arrows per quiver, which is just as many as two quivers of non-loomed bodkins)
2. Check (native has incredible range compared to cRPG)
3. I would not want that personally.
4. Check (yet another native comparison)
5. Most throwers are having a hard time already, leave 'em alone 8-)

There's a melee server (EU) for you smacktards that are so sick of ranged.
Title: Re: Nerf Archery
Post by: Bonze on August 05, 2012, 11:36:40 pm
Amazin xD  Coming back to the game after a couple of months and people are still crying about archers^^

You leave the game 2010 ??, irony off ...sarcasm on
Title: Re: Nerf Archery
Post by: _Tak_ on August 06, 2012, 09:04:37 pm
Archery is fine, just notice sometime it deal so little damage and sometime it take away alot in your health, its all random i guess (Mainly because alot of high PD archers), increase weight of bow/ arrows will help archers top stop running like a coward
Title: Re: Nerf Archery
Post by: Old_Sir_Agor on August 06, 2012, 09:07:21 pm
hehe many full str guys on siege need 4 shots from my mw xbow+mw steel bolts, buff xbow pls
Title: Re: Nerf Archery
Post by: Miwiw on August 06, 2012, 09:08:12 pm
Stop your respecs Agor! :P
Title: Re: Nerf Archery
Post by: Tears of Destiny on August 06, 2012, 09:08:26 pm
increase weight of bow/ arrows will help archers top stop running like a coward

No, it really won't help in the slightest, you will just see a shift towards even more extreme ATH heavy builds.

Archers don't run because carrying a bow suddenly makes you want to play a running simulator, archers run because the community in it's infinite wisdom of punishing split wpf so much combined with the slot system combined with generally punishing hybrids in general combined with archery requiring a heavier focus in points due to previous nerf after nerf after nerf means archers have to run as they have garbage melee capabilities now and it is near-suicide to stay for the majority of any archery build oh god sentence run on make it stop...
Title: Re: Nerf Archery
Post by: Arrowblood on August 06, 2012, 09:13:19 pm
add some  good 0 slot weapons, and archers will  beat the shit out of you melee guys :D
Title: Re: Nerf Archery
Post by: oprah_winfrey on August 06, 2012, 09:28:48 pm
No, it really won't help in the slightest, you will just see a shift towards even more extreme ATH heavy builds.

Archers don't run because carrying a bow suddenly makes you want to play a running simulator, archers run because the community in it's infinite wisdom of punishing split wpf so much combined with the slot system combined with generally punishing hybrids in general combined with archery requiring a heavier focus in points due to previous nerf after nerf after nerf means archers have to run as they have garbage melee capabilities now and it is near-suicide to stay for the majority of any archery build oh god sentence run on make it stop...

The (na) fallen argument was always, I run because thats my build. You can have builds that have melee, such as 15/24 or 18/18, not to mention any archers over level 30 like yourself. Instead most archers tend to max out athletics because running away is easy mode.

I don't even have a problem with archers that want to do that, but what should be changed is that the speed penalty of running with your out drawn should be the same as those who have a sword/polearm drawn.
Title: Re: Nerf Archery
Post by: Bulzur on August 07, 2012, 09:15:28 pm
Builds that have melee such as an 18/18 at level 30 ?

Archers going for that are definitely asking to get their ass kicked by either range or cav.

Athletics is important for archers, not only for strategically retreating, but for :
-catching up to the main group, while being able to fire
-dodging others projectile
-quickly flanking ennemy infantry
-evading an enraged horse


Athletics is not only for kiting...
Title: Re: Nerf Archery
Post by: oprah_winfrey on August 09, 2012, 03:05:47 pm
Builds that have melee such as an 18/18 at level 30 ?

Strength: 18
Agility: 18
Hit points: 63
Skills to attributes: 2
Ironflesh: 5
Power Strike: 6
Shield: 0
Athletics: 6
Riding: 0
Horse Archery: 0
Power Draw: 6
Power Throw: 0
Weapon Master: 6
One Handed/Two Handed: 100
Archery: 135

You can play around with the wpf a bit. I wouldnt go below 130 archery and you probs can't go above 140 though.
I hope you are still able to do the following with one less athletics:
Quote
-catching up to the main group, while being able to fire
-dodging others projectile
-quickly flanking ennemy infantry
-evading an enraged horse
Title: Re: Nerf Archery
Post by: Shieldoom on August 09, 2012, 04:45:34 pm


Athletics is important for archers, not only for strategically retreating, but for :
-catching up to the main group, while being able to fire
-dodging others projectile
-quickly flanking ennemy infantry
-evading an enraged horse




All that you can do with 0 atl while wearing light armor
Title: Re: Nerf Archery
Post by: Leshma on August 09, 2012, 04:53:26 pm
No you can't. There is a tiny difference in speed between plate and peasant clothes if you have 3 agi and 0 ath.
Title: Re: Nerf Archery
Post by: oprah_winfrey on August 09, 2012, 04:58:32 pm
No you can't. There is a tiny difference in speed between plate and peasant clothes if you have 3 agi and 0 ath.

You really thing an archer is going to have 4 agi and 0 ath? The archers that arent melee or high ath kiting archers are usually something like 24/18, 21/21, 18/24 with 3 athletics.

EDIT: Even if they have 0 Ath, they will still have a lot of agi for WM and that makes you faster.
Title: Re: Nerf Archery
Post by: Son Of Odin on August 09, 2012, 05:01:11 pm
Nerf arsery
(click to show/hide)
Title: Re: Nerf Archery
Post by: rabbit on August 09, 2012, 08:52:51 pm
Just ban all of my old friends.
Title: Re: Nerf Archery
Post by: karasu on August 09, 2012, 09:24:14 pm
Amazin xD  Coming back to the game after a couple of months and people are still crying about archers^^

There is always a pariah in balancing systems where people deposit their frustrations after having a "bad day" ingame, my dear friend.  8)
Title: Re: Nerf Archery
Post by: Penitent on August 09, 2012, 09:29:40 pm
nerf larceny
Title: Re: Nerf Archery
Post by: rabbit on August 11, 2012, 12:13:03 pm
I can't kill best 2h in melee , but archer can kill him with 3 shoot , It's problem. NERF THEM
Title: Re: Nerf Archery
Post by: Skurcey on August 11, 2012, 01:40:37 pm
stop trolling kthx?
Title: Re: Nerf Archery
Post by: Son Of Odin on August 11, 2012, 01:43:42 pm
Still... Kebab...
Title: Re: Nerf Archery
Post by: Memento_Mori on August 11, 2012, 05:36:15 pm
Builds that have melee such as an 18/18 at level 30 ?

Archers going for that are definitely asking to get their ass kicked by either range or cav.

lulz, really tired of reading this crap but it is a good laugh.

Pure archers sacrifice a lot of "tricks" to be a legit one trick pony, and that one trick they can't even do much better than an 18/18 build or 15/21.

Was going to write a wall of text since this keeps showing up everywhere recently, but instead I'll just keep it at this.


On topic archery is fine, loomed archers maybe hit too hard and unloomed ones too little, but I'm guessing that's kinda how it's meant to be aha.



Title: Re: Nerf Archery
Post by: rabbit on August 18, 2012, 11:18:28 am
HOLY NERF !
Title: Re: Nerf Archery
Post by: zagibu on August 19, 2012, 02:28:36 pm
It's a bit of a problem, actually. The sheer number of ranged players lately means light armored dudes won't even get to swing once at the enemy. All they can do is either: wear better armor (which is not an option, since high tier armor costs too much and is shit in melee) or get a shield (which is exactly what most people do at the moment, leading to an increase in shielders).

At the moment, I have the impression that almost half of the playerbase has some kind of ranged weapon, and the other half has a shield. You rarely see dedicated 2h or polearmers anymore.
Title: Re: Nerf Archery
Post by: Zlisch_The_Butcher on August 19, 2012, 02:36:56 pm
You rarely see dedicated 2h or polearmers anymore.
EU is still crowded with 2h my old friends  :cry: shielder lancers deserve to have their balls cut off btw.
Title: Re: Nerf Archery
Post by: Rhekimos on August 19, 2012, 02:43:56 pm
EU is still crowded with 2h my old friends  :cry: shielder lancers deserve to have their balls cut off btw.

Next level I'll have some shield skill as well.

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Title: Re: Nerf Archery
Post by: Suckus Khan on August 24, 2012, 07:09:45 am
The answer is this

http://forum.meleegaming.com/suggestions-corner/nerf-them/
Title: Re: Nerf Archery
Post by: Arrowblood on August 24, 2012, 01:58:22 pm
   
The answer is this

http://forum.meleegaming.com/suggestions-corner/nerf-them/
                                                                                   

                                                        visitors can't see pics , please register or login
Title: Re: Nerf Archery
Post by: Boss_Awesome on September 19, 2012, 08:08:37 pm
I think we should just go back to how Archery is in Native, and then let people whine about it until it gets horribly nerfed.  Oh wait...
Title: Re: Nerf Archery
Post by: Grumpy_Nic on September 25, 2012, 02:13:45 pm
I think bows should have a 50/50 chance of simply not being equipped after spawn when chosen in the equipment screen. I think that would be totally fair and there would be no need to change any stats of any items or whatsoever.
Title: Re: Nerf Archery
Post by: Belatu on September 25, 2012, 02:58:24 pm
get a shield
Title: Re: Nerf Archery
Post by: XyNox on September 25, 2012, 08:03:27 pm
I think bows should have a 50/50 chance of simply not being equipped after spawn when chosen in the equipment screen. I think that would be totally fair and there would be no need to change any stats of any items or whatsoever.

Since arrows currently have a 50/50 chance of ghosting through enemies without dealing damage your suggestion is rendered obsolete.
Title: Re: Nerf Archery
Post by: Kafein on September 25, 2012, 08:17:51 pm
Since arrows currently have a 50/50 chance of ghosting through enemies without dealing damage your suggestion is rendered obsolete.

You are not supposed to be shooting at individual targets. No regiment of archers ever did this in history. The way bows should be used is against mobs of enemies, maximising the chances of hitting.
Title: Re: Nerf Archery
Post by: XyNox on September 25, 2012, 09:02:36 pm
You are not supposed to be shooting at individual targets. No regiment of archers ever did this in history. The way bows should be used is against mobs of enemies, maximising the chances of hitting.

How does this post make sense ? How does this "historic fact" justify arrows not working properly ? Also chances are high that one arrows passes through multiple targets. It just causes inf and especially cav winning fights they usually would have lost. E: nvm
Title: Re: Nerf Archery
Post by: Kafein on September 25, 2012, 09:55:14 pm
How does this post make sense ? How does this "historic fact" justify arrows not working properly ? Also chances are high that one arrows passes through multiple targets. It just causes inf and especially cav winning fights they usually would have lost. Blackmilk for example, who minused my post may actually think hes good at dodging and doesnt know that its probably just ghost arrows which have saved his life several times lol.

I know arrows shouldn't be ghosting around (my throwing spears also do that, for some reason I notice it happening at my advantage more often). But the simple fact that it actually makes a difference tells a story about how archers play. The legolas archery we have now is ridiculous, and ruins the gameplay when combined with kiting. Why aren't archers far away, firing volleys at the enemy ?

Also, archers shouldn't be strong against charging cavalry, yet they are. An aware archer is probably the worst thing to charge as a cav guy in cRPG. Guaranteed arrow between the eyes.
Title: Re: Nerf Archery
Post by: BlackMilk on September 25, 2012, 10:36:16 pm
How does this post make sense ? How does this "historic fact" justify arrows not working properly ? Also chances are high that one arrows passes through multiple targets. It just causes inf and especially cav winning fights they usually would have lost. Blackmilk for example, who minused my post may actually think hes good at dodging and doesnt know that its probably just ghost arrows which have saved his life several times lol.
I've been a crossbower for 2 months now and I never experienced anything like ghost arrows or bolts actually then again I didn't even mean to minus your post haha
Title: Re: Nerf Archery
Post by: XyNox on September 25, 2012, 10:50:01 pm
I know arrows shouldn't be ghosting around (my throwing spears also do that, for some reason I notice it happening at my advantage more often). But the simple fact that it actually makes a difference tells a story about how archers play. The legolas archery we have now is ridiculous, and ruins the gameplay when combined with kiting. Why aren't archers far away, firing volleys at the enemy ?

Also, archers shouldn't be strong against charging cavalry, yet they are. An aware archer is probably the worst thing to charge as a cav guy in cRPG. Guaranteed arrow between the eyes.

I would be pleased to see archer formations shooting volleys from far away and stuff, yet, every single mechanic regarding ranged gameplay we have right now is literally shouting at you "KITE THE SHIT OUTTA THEM". Although this is old news, this wont ever change unless the average melee lemming wont stop shouting "ololo nurf them archurs" and as long as we have godmode-shield-forcefields.

And for you black milk, either you play with new style missile animations or you are just plain lucky.
Title: Re: Nerf Archery
Post by: Kafein on September 25, 2012, 11:07:40 pm
I would be pleased to see archer formations shooting volleys from far away and stuff, yet, every single mechanic regarding ranged gameplay we have right now is literally shouting at you "KITE THE SHIT OUTTA THEM". Although this is old news, this wont ever change unless the average melee lemming wont stop shouting "ololo nurf them archurs" and as long as we have godmode-shield-forcefields.

And for you black milk, either you play with new style missile animations or you are just plain lucky.

You have to be kidding me. Only bucklers cover more than what is shown.

Anyway, archers should be fighting from further away than what they are doing now. Part of the reason archers shoot at very close range is the possibility of surviving for very long while being very close to the enemy, through kiting. The effectiveness of kiting can easily be fixed by offering alternatives like a decent melee hybridization (less dependant on teammates, can be further away from them), and decreasing mobility.
Title: Re: Nerf Archery
Post by: Mlekce on September 25, 2012, 11:15:45 pm
I don't ever get killed by ranged from long range,always get killed by archer standing next to me.
They use their bows and crossbows as shotguns,that can kill me with 60 body armor in one arrow or bolt.
If i survive by some cind of miracle,they just run 3-4 meters and shoot again. Robinhood killed me few times doing sidestep,and getting on side of my shield and shooting me in the head.
Their movemet should be nerfed,so they can't run from mele fight.
Title: Re: Nerf Archery
Post by: XyNox on September 25, 2012, 11:20:09 pm
You have to be kidding me. Only bucklers cover more than what is shown.

Anyway, archers should be fighting from further away than what they are doing now. Part of the reason archers shoot at very close range is the possibility of surviving for very long while being very close to the enemy, through kiting. The effectiveness of kiting can easily be fixed by offering alternatives like a decent melee hybridization (less dependant on teammates, can be further away from them), and decreasing mobility.

WHAT ??? you cant be serious. With a generic shielder build you are completely covered from every singe arrow that comes from the direction you are looking at. No matter if shot at your toes or your head.


And yes. Shooting from a close distance is dozents of times more effective than long range shooting due to medicore missile speed, damage drop over distance, accuracy issues, missile drop and easy dodging possibility because of inertialess movements.
E: I might add im talking about average archers here, not high lvl fully loomed archers.
Title: Re: Nerf Archery
Post by: Mlekce on September 25, 2012, 11:33:01 pm
There are archers who are not having loomed bow?  :shock:
Imagine now archer lvl 35 with loomed bow.We actualy have few of that archers in eu1,they are true nightmare.
Title: Re: Nerf Archery
Post by: Kafein on September 26, 2012, 12:18:33 am
WHAT ??? you cant be serious. With a generic shielder build you are completely covered from every singe arrow that comes from the direction you are looking at. No matter if shot at your toes or your head.

Well yeah that's true but without that shields would be completely useless. Atm they barely make any difference since you are almost never being shot at by only one person, in front of you and while you are not otherwise engaged.

Besides, what matters is the side coverage, and all shields but round ones completely suck at it.
Title: Re: Nerf Archery
Post by: Gurnisson on September 26, 2012, 03:00:57 am
I get shot in the front quite often with 6 skill and a knightly kite. Shields are garbage for what they're supposed to do, catching projectiles.
Title: Re: Nerf Archery
Post by: San on September 26, 2012, 03:26:40 am
WHAT ??? you cant be serious. With a generic shielder build you are completely covered from every singe arrow that comes from the direction you are looking at. No matter if shot at your toes or your head.


False. With an elite cavalry shield, you can be hit in the feet, so the shielder needs to see whether you are aiming for the head/feet. With the heater/kite shields, the shielder needs to be fully facing you. If he faces even ~30 degrees away, you have a chance to hit him, especially around the shoulder area. The heavy shields have less of a problem for those areas at the cost of being more annoying to use quickly in melee and overall slowness.

I think where the shielder is actually pointing is a little off compared to how it is viewed on your screen sometimes, too.
Title: Re: Nerf Archery
Post by: XyNox on September 26, 2012, 03:32:06 am
EU3, now. If you wanna know what your shields are capable of that is.
Title: Re: Nerf Archery
Post by: Adamar on September 26, 2012, 04:12:55 am
This still going on? Devs, force Kafein and the like to play as archers for a couple of months.
Title: Re: Nerf Archery
Post by: Lorenzo_of_Iberia on September 26, 2012, 12:45:26 pm
Archers are fine atm imo apart from maybe one thing :

- How can they draw a strong bow while running? No large bow can be drawn without bracing yourself on the ground or in a saddle. Make it so bows up to the Nomad bow can be drawn while moving, the other bows cannot be drawn while moving. This stops these ridiculous archers who kite or even worse sidestep holding a drawn arrow in the bowstring and head shot their opponent from the side.

Otherwise I suggest if you dont like archers, take a shield. I play a horse thrower with no shield and I know that if I get too close or just charge in I am gonna die. I die a lot from arrows because it is a choice I made by not taking a shield.

The damage on archers is pretty good for a bow, especially against armour, but then again it has to be that strong for balance. The accuracy on the bows is also impressive, but once again with 2h's having the strength to wield their swords in ridiculous manners and cavalry able to stab without lances breaking, its just for the balance of the game. They would be underpowered without it.
Title: Re: Nerf Archery
Post by: Mr_Oujamaflip on September 26, 2012, 01:07:07 pm
Make Archers move slower while drawing and both Archers and xbows should have to go into zoom mode when weapon is drawn to nerf point blank shooting, that shit is dumb.
Title: Re: Nerf Archery
Post by: Grumpy_Nic on September 26, 2012, 01:09:45 pm
Archery is fine except for the hardcore kiting. As suggested countless times, just lower the speed when a bow is drawn.
Title: Re: Nerf Archery
Post by: Kafein on September 26, 2012, 02:14:40 pm
This still going on? Devs, force Kafein and the like to play as archers for a couple of months.

Been there done that.

I don't like it, and even though I'm quite bad, I survive much longer than with any other class.


I suggest you try shielder yourself, trying to be an effective counter to archers (pro tip : you won't).

Or, much easier, stop using ad hominem attacks when you are out of actual arguments.


It is quite appaling that all melee classes without distinction complain about archers. Even shielders. I currently am a 1h/thrower with a shield, which is virtually the class that is the closest to an effective archery counter. I should be happy whenever I see archers, because they should be preys for me. They are not at all, and the class I dislike the most the way it works currently is still archers. I should be complaining about axes breaking my shield, heavy weapons causing blockstun, cavalry bumplancing, but I'm not. All these threats are beatable and avoidable. Archers are ubiquitous and insufferable. My shield barely makes a difference, since two archers can negate it anyway. My throwing weapons are slow and lack accuracy, they are effective against infantry mobs and cavalry, but certainly not against archers (btw this is not actually a problem, I wouldn't want more shit flying in the air, the shield + 1h should be enough). I lack speed to catch archers, and it will always be that way unless I drop my armor and my shield, in which case I will die before seeing the opportunity of chasing one.


I mean, I'm fine with archers countering 2h and poles. But nothing counters archers. At least not in the same way archers counter everything else. For an archer, countering a class means using your left mouse button. For a shielder, countering an archer means having to fight through all the enemy infantry then walking at turtle speed trying to catch multiple targets that move faster than you and shoot at you from a zone wider than what your shield can cover, then not dying because of a glitch when you are at facehug range (yes, I'm talking about keeping your bow drawn into the character model of a shielder and sidestepping to go around the shield), then actually catching the bitch when it starts running again.
Title: Re: Nerf Archery
Post by: Rumblood on September 28, 2012, 01:52:39 am
I've seen very effective shielders. No offense, but check the approach if you are having issues with archers, because when one focuses on me, I HAVE to deal with them and when they get close, I have very little chance. Even if they don't get me, well I'm not going to get 30 points that round. More like 5 or 6. If you think that isn't helping your team, you are crazy  :shock:
Title: Re: Nerf Archery
Post by: Kafein on September 28, 2012, 02:36:22 am
I've seen very effective shielders. No offense, but check the approach if you are having issues with archers, because when one focuses on me, I HAVE to deal with them and when they get close, I have very little chance. Even if they don't get me, well I'm not going to get 30 points that round. More like 5 or 6. If you think that isn't helping your team, you are crazy  :shock:

That may be, thing is I don't even bother (and many shielders will tell you the same) anymore. At least until I'm forced to chase archers, I will not do it cause it's a death trap. In battle mode of course, the context on siege can be different.
Title: Re: Nerf Archery
Post by: Rumblood on September 29, 2012, 06:55:44 pm
That may be, thing is I don't even bother (and many shielders will tell you the same) anymore. At least until I'm forced to chase archers, I will not do it cause it's a death trap. In battle mode of course, the context on siege can be different.

You know why? Because often 2 or 3 archers group together, yet it is a solo shielder that comes after them. 2 vs 1 my friend, yet these complaints come about like a shielder(or any other class) should be able to take on 2 ANYTHING and come out ahead. 2 shielders vs 2 archers? The only way the archers win is by running from the 1 shielder while shooting at the shielder chasing the other archer. Otherwise? Shielders walk down the archers or chase them off their hill and into cavalry pathing......result is dead archers, whether from the shielder or from a lance in the back.

Really, the complaints about not being able to solo two other players is tired. As you say, this is Battle mode, not Duels. (and if you really cant prevent a solo archer from raining down death as a shielder, switch classes)
Title: Re: Nerf Archery
Post by: Kafein on September 29, 2012, 11:29:44 pm
You know why? Because often 2 or 3 archers group together, yet it is a solo shielder that comes after them. 2 vs 1 my friend, yet these complaints come about like a shielder(or any other class) should be able to take on 2 ANYTHING and come out ahead. 2 shielders vs 2 archers? The only way the archers win is by running from the 1 shielder while shooting at the shielder chasing the other archer. Otherwise? Shielders walk down the archers or chase them off their hill and into cavalry pathing......result is dead archers, whether from the shielder or from a lance in the back.

Really, the complaints about not being able to solo two other players is tired. As you say, this is Battle mode, not Duels. (and if you really cant prevent a solo archer from raining down death as a shielder, switch classes)

Actually when any number of shielders go on attacking more than 2 archers, archers have the advantage. They can run away indefinetly from those chasing them, and they can shoot at the others at will. And that's fucked up.

I never wanted shielders to be effective in 1 vs x melee combat, but they actually do alright (more or less like 2h and polearms, it really depends on the playstyles). While being a pityful counter to archers, even though being designed as such.


Let's see how "fair" this is.

Frankly, what happens when one archers fights two 2h ? Two poles ? Two cav is a little harder since completely avoiding being bumped by the first one may be tricky, but it has been done.

Yet in your opinion it's totally fine the one class that ought to kill archers cannot do so ?
Title: Re: Nerf Archery
Post by: Rumblood on September 30, 2012, 12:30:01 am
Actually when any number of shielders go on attacking more than 2 archers, archers have the advantage. They can run away indefinetly from those chasing them, and they can shoot at the others at will. And that's fucked up.

I never wanted shielders to be effective in 1 vs x melee combat, but they actually do alright (more or less like 2h and polearms, it really depends on the playstyles). While being a pityful counter to archers, even though being designed as such.


Let's see how "fair" this is.

Frankly, what happens when one archers fights two 2h ? Two poles ? Two cav is a little harder since completely avoiding being bumped by the first one may be tricky, but it has been done.

Yet in your opinion it's totally fine the one class that ought to kill archers cannot do so ?

My opinion is that your opinion is in fairy land somewhere. This thing you describe where archer WTFPWNS shielder? It doesn't happen in battle, even when the last 2 people are an archer and a shielder. Shielder hides or stands there absorbing arrows, waits for MOTD, goes takes it. Archer tries to get them, they get pwned in melee. If they aren't the last ones? Archer runs from their perch, gets lanced in back while trying to shoot around the shield. That's a non-skilled shielder. Skilled just goes and fucks the archer up.
Shielders kill archers all the time, easily, and more than the archers kill them in a 1vs1. What you seem to be mad about is that shielders aren't immune to archers and you can't auto-catch them. Being a counter doesn't mean wtfautowin.
When you are in a situation of 2 vs 2, guess who wins? The more skilled. If the archers are more skilled, they win. If the shielders are more skilled, they win. If they are even? The team with a backstabbing cavalry still alive wins.  :lol:
There isn't a problem with archers, though maybe there is one for shielders. You need to go beg for a BUFF for your class instead of complaining to NERF one that you can't handle.
Title: Re: Nerf Archery
Post by: Zlisch_The_Butcher on September 30, 2012, 12:55:38 am
Being a counter doesn't mean wtfautowin.
So, guess counter isn't the right word to describe archer vs anything that doesn't have 8+ ath and 0 armor?
When you are in a situation of 2 vs 2, guess who wins? The more skilled. If the archers are more skilled, they win. If the shielders are more skilled, they win.
How could two shielders possibly beat two archers who are actually trying to win? Catching the archers unless they try something stupid is pretty impossible.
There isn't a problem with archers, though maybe there is one for shielders. You need to go beg for a BUFF for your class instead of complaining to NERF one that you can't handle.
There is a problem with archers, they out range anything but other ranged units and they're faster than 99% of all  none ranged units, therefore they're invincible against 99% of none ranged units while still being able to effectively kill 100% of all players no matter what build the other player got.
Title: Re: Nerf Archery
Post by: Kafein on September 30, 2012, 02:45:52 am
You need to go beg for a BUFF for your class instead of complaining to NERF one that you can't handle.

This is true, but I can't really think of a realistic way to buff shielders, except maybe a great reduction of their speed maluses.

Archers however, do have that kind of wtfautowin "counter" mechanic against classes that comprise the majority of the playerbase. 2h, poles and cav.

In all of these situations, the one absolute horribly wrong thing about archers is the ability (and need if you ask Xynox) to kite. Archers could be much more powerful and yet still balanced if they actually had to be confronted to something that kills them as often as melee char do. As I said, I'm terrible at aiming and predicting, but as an archer I only died when all my team did too, and was one of the last to go down when we lost. Cav is a non-issue if you don't stand in the middle of an alleyway or can dodge decently, everything else I can run from. Even better than that, as soon as people see me they just go away knowing I will flee if they chase me. The same survivability given to an archer with the looms + the aiming skill = OP.

Title: Re: Nerf Archery
Post by: Adamar on September 30, 2012, 04:09:55 am
Kafein, there's a difference in what can happen, and what does happen. Archers are weak. Move on.
Title: Re: Nerf Archery
Post by: Kafein on September 30, 2012, 12:32:06 pm
Kafein, there's a difference in what can happen, and what does happen. Archers are weak. Move on.

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Title: Re: Nerf Archery
Post by: Arn_Magnusson on September 30, 2012, 02:11:47 pm
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Rabbit you suck.
Title: Re: Nerf Archery
Post by: Lorenzo_of_Iberia on September 30, 2012, 03:19:49 pm
I cannot stress how annoyed I get when an archer draws a longbow / warbow while moving / sidestepping / jumping. I want these archers to break all their limbs when they do it, then i will purposely trample them over and over, nice and slow until they die :P Just saying :)
Title: Re: Nerf Archery
Post by: Lactose_the_intolerant on September 30, 2012, 03:23:14 pm
archery is fine except :

-the occasional super arrow that hits your leg and takes 50% of your hp even though you have a tanky build (ok i just got shot at 75% just now)

-the super kiting ability of archers worsen by the fact that they make you breakdance when they hit
Title: Re: Nerf Archery
Post by: Rextard on September 30, 2012, 09:17:23 pm
You people who complain about archery, clearly haven't ever tried it and put up with all the bullshit involved, like arrows passing through models because someone decided to do a slight running turn, even though the arrow still goes into and through the model. Go nerf your balls.
Title: Re: Nerf Archery
Post by: Arrowblood on September 30, 2012, 09:43:09 pm
archery is fine except :

-the occasional super arrow that hits your leg and takes 50% of your hp even though you have a tanky build (ok i just got shot at 75% just now)

-the super kiting ability of archers worsen by the fact that they make you breakdance when they hit
I love my dancing victims, but i mean i kite with 2 athl.
Title: Re: Nerf Archery
Post by: Kafein on October 01, 2012, 10:09:08 pm
I love my dancing victims, but i mean i kite with 2 athl.

Athletics, agility, light (or absence of) armor. It doesn't really matter. I mean it's even worse if you can actually kite most people only spending 2 points in ath.
Title: Re: Nerf Archery
Post by: Arrowblood on October 02, 2012, 06:44:44 am
Yes its cos of 27 agi. But i think i spend my next points into powerstrike because only shooting is a bit boring :D
Title: Re: Nerf Archery
Post by: BlindGuy on October 03, 2012, 06:15:27 pm
...but as an archer I only died when all my team did too, and was one of the last to go down when we lost...

And then you had another dream, and then woke up? Get real, your pipe dreams are bullshit or you would main an archer instead of spending your time bitching on forums. Just GTFO
Title: Re: Nerf Archery
Post by: Arrowblood on October 03, 2012, 06:39:18 pm
Nerf rusbow there is no point in using a longbow.
Title: Re: Nerf Archery
Post by: Rebelyell on October 03, 2012, 08:49:23 pm
or buff long bow so there is point to use that

devs have to know then peps use long bows only because of amazing look

rus bow is op or to cheap but at all gay
Title: Re: Nerf Archery
Post by: Smoothrich on October 04, 2012, 02:26:39 am
And then you had another dream, and then woke up? Get real, your pipe dreams are bullshit or you would main an archer instead of spending your time bitching on forums. Just GTFO

people don't do archery on their mains because its boring with zero risk involved, just like kafein explained.  stand on a hill, play a shitty FPS game against enemies who can't shoot back, if anyone gets close run away at 100 miles an hour.  its an extremely unfun playstyle unless you mix some melee in, which most don't because they're bad at melee and kiting is so powerful so why learn how to block?
Title: Re: Nerf Archery
Post by: XyNox on October 04, 2012, 04:57:04 am
people don't do archery on their mains because its boring with zero risk involved, just like kafein explained.  stand on a hill, play a shitty FPS game against enemies who can't shoot back, if anyone gets close run away at 100 miles an hour.  its an extremely unfun playstyle unless you mix some melee in, which most don't because they're bad at melee and kiting is so powerful so why learn how to block?

People dont do archery because the average melee spammer cant do shit with a bow and has to rely on superior armor/a shield/STR crutching to compensate for his lack of skill. You are not seriously implying that people in this community prefere a challenge over a proven, cookie cutter, ez-mode build, are you ?? For instance, go to the duel server and tell me what 80 % of all people there are using. Thats right, its a danish gaysword because it does not require more than random button mashing + lolstabbing to achieve a decent degree of efficiency, even in the hands of a scrub.

Also again a failed attempt at understanding why archers try to not get involved into melee fights. Learning to block is not the issue here as that skill should be automatism if you are not exactly new to the game. There is simply little point in engaging an enemy with a weapon 3 times the lenght of yours who can oneshot you while also being able to swing it significantly faster. Needless to say your weapon will probably glance or bounce most of the time, depending on armor value.

The question remains why there are only a hand full of archers who are able to top the scoreboard and why melee and especially cav does it way more often. Considering all the scrubs complain about archery being OP this should not be possible at all.
Title: Re: Nerf Archery
Post by: Zanze on October 04, 2012, 05:20:57 am
Idk... if I invested almost every fiber of my character to shoot my bow from a distance, I think the only logical thing to do when confronted by someone who invested every fiber of his character into cleaving me in half and using my skull as a urinal is to run.

Hey, I just met you, and this crazy, but archery hurts, whine more maybe?
Archery counters 2h.

(Also, things that can influence large hits by archery: Having great body armor, but shit leg/head armor(many more people do this than they should), speed bonus, masterwork bow and arrow vs non-masterworked equipment.)
Title: Re: Nerf Archery
Post by: XyNox on October 04, 2012, 06:34:38 am
-
Title: Re: Nerf Archery
Post by: Piok on October 04, 2012, 11:10:22 am
From my lancer times: many archers survive head shot from champy couser on max throttle to bare head

No wonder that they kite when they invest all WM to archery an remaining points to IF.
This ranged cancer is slowly killing MOD :(
Title: Re: Nerf Archery
Post by: Kafein on October 04, 2012, 04:17:25 pm
The first thing that has to be done about archery and ranged in general is to completely remove the projectile stun. Polearms don't have it, now there's no reason it should stay.

The second easy thing is changing the effects and prerequisite of the antiranged bump. Making it similar to a polestagger, and work from a greater distance (depending on weapon length probably) would fix a part of the archery antishielder bugusing.



Even if everything the archery lobby said here was true, there still are points I and others have made that seem to be systematically ignored.

A shielder has to dedicate his build and renounce the much more powerful, faster, longer, lighter and easier to use 2h/poles to get what ? A shield that maybe will save him from a handfull of arrows (yes I keep track of this) when advancing under fire.
An archer has to dedicate his build and renounce any kind of melee power to get what ? The power to inflict damage comparable to what 2h and polearms do, to anyone in sight. The running speed and agility to flee from every enemy footman, and to dodge any enemy cav.

An archer can kill any 2h, poles and cav he can see, and his simultaneously immune to them.
A shielder has a partial immunity to projectiles that if active halves his running speed and make him unable to fight.

(Also btw, dodging with shield up = bound to fail. Sometimes I dodge even on my shield guy because I move faster that way. But ofc dodging becomes useless once you are closer than 30m, or have an xbow aiming at you)


So we have one class that is the most effective possible counter against a very large part of the playerbase. And another class that can partially protect itself against that class, with negligible hope of actually doing any damage. That sounds fair.
Title: Re: Nerf Archery
Post by: Gurnisson on October 04, 2012, 04:40:51 pm
The first thing that has to be done about archery and ranged in general is to completely remove the projectile stun. Polearms don't have it, now there's no reason it should stay.
Title: Re: Nerf Archery
Post by: Paul on October 04, 2012, 04:49:19 pm
Did I miss anything? Archers are the ultra class now that dominate everyone  - even shielders with "antishielder bugusing"? I remember them as squishy bottom feeders that were more an annoyance than a threat to my shieldless melee chars. They didn't even waste any energy to target my shielders. Raped by cav and other ranged alike, their low armor making them a "one mistake and you are out" class. But they are probably OP now, with all the changes over the past months.
Title: Re: Nerf Archery
Post by: rustyspoon on October 04, 2012, 06:19:40 pm
Did I miss anything? Archers are the ultra class now that dominate everyone  - even shielders with "antishielder bugusing"? I remember them as squishy bottom feeders that were more an annoyance than a threat to my shieldless melee chars. They didn't even waste any energy to target my shielders. Raped by cav and other ranged alike, their low armor making them a "one mistake and you are out" class. But they are probably OP now, with all the changes over the past months.

Well, archers come in two flavors.

You have those with no looms who are just annoying and you have the ones with fully loomed bows and arrows who do hilarious amounts of damage.
Title: Re: Nerf Archery
Post by: Tears of Destiny on October 04, 2012, 06:28:30 pm
Did I miss anything? Archers are the ultra class now that dominate everyone  - even shielders with "antishielder bugusing"? I remember them as squishy bottom feeders that were more an annoyance than a threat to my shieldless melee chars. They didn't even waste any energy to target my shielders. Raped by cav and other ranged alike, their low armor making them a "one mistake and you are out" class. But they are probably OP now, with all the changes over the past months.
Your sarcasm is deafening, truly.
Title: Re: Nerf Archery
Post by: Arrowblood on October 04, 2012, 07:35:07 pm
Well, 1hander,lancer,2hander,thrower,xbower... come in two flavors.

You have those with no looms who are just annoying and you have the ones with fully loomed equipment who do hilarious amounts of damage.
Title: Re: Nerf Archery
Post by: rustyspoon on October 04, 2012, 07:48:02 pm
Herps derps

I like it when people who obviously don't understand the underlying mechanics make gross generalizations.

PD has a greater damage increase per point than PS. (almost double actually) Not to mention that you get the added bonus from two items being loomed.
Title: Re: Nerf Archery
Post by: Boss_Awesome on October 04, 2012, 10:08:22 pm
I like it when people who obviously don't understand the underlying mechanics make gross generalizations.

PD has a greater damage increase per point than PS. (almost double actually) Not to mention that you get the added bonus from two items being loomed.

The air friction values in c-RPG reduce arrow damage significantly.  Apparently power draw above 6 does nothing. 
Title: Re: Nerf Archery
Post by: Smoothrich on October 05, 2012, 12:35:00 am
pretty sure one of the problems is due to "all of the changes in the past few months" most of the good melee players have completely left cRPG to play other games, leaving behind nothing but gen 20 rus bow nerds with full looms, along with similar low skill high gen cav players. 

this creates a very imbalanced dynamic off the bat where overwhelming amounts of rus bow bodkin arrows and heavy lance couches can win against any other team composition every time auto balance stacks a team, which subtly leads to more melee players quitting the mod.

but it's okay, another half dozen veteran warband players abandoning the mod after another team of 7 rus bow users kite them to death isn't so bad.  until the next half dozen.  and the next.  etc.
Title: Re: Nerf Archery
Post by: Piok on October 05, 2012, 07:51:52 am
Soon even ranged will be leaving due thinner numbers of targets :mrgreen:
Title: Re: Nerf Archery
Post by: Tzar on October 05, 2012, 02:34:38 pm
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Title: Re: Nerf Archery
Post by: Arrowblood on October 05, 2012, 04:03:31 pm
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Title: Re: Nerf Archery
Post by: Kafein on October 06, 2012, 01:54:07 pm
Did I miss anything? Archers are the ultra class now that dominate everyone  - even shielders with "antishielder bugusing"? I remember them as squishy bottom feeders that were more an annoyance than a threat to my shieldless melee chars. They didn't even waste any energy to target my shielders. Raped by cav and other ranged alike, their low armor making them a "one mistake and you are out" class. But they are probably OP now, with all the changes over the past months.

What I refer to when I say "antishielder bugusing" is what robinhood, blackbow etc. always try to do whenever a shielder is about 50cm away from them. Draw the bow, strafe in one direction, wait until the shielder starts turning, immediately strafe in the other direction and release the shot "around" the shield. Negating any kind of law of physics since at this point. The models of the bow and arrow are already plunged into the model of the enemy but yeah you can totally release a shot with full power.


I don't think anybody has said archers dominate everyone. They just have the best survivability if we forget about mounted ranged for a moment. Cav is a mere annoyance for archers as all the maps have at least a few vantage points where they can't hurt you whatsoever. And even when there aren't, just stand in an sufficiently big open field and no cav will ever sneak on you. This is easy for anyone playing an archer. The killing power comes through skill and looms.

Archers are fine in objective-based gamemodes, because you are not forced to kill them. They are fine when there are other enemies around, since those will probably be easier targets. However, when they are the last enemies left, archers can become an horrible opponent for any class but other archers. Running from inf and dodging cav 24/7 doesn't depend on looms or even on skill, besides knowing what are the control keys.


Even though it's an obvious sarcasm, "all the changes in the past months" had the effect of making melee very weak. And by this I mean the changes that happened through patches and naturally. People become skilled in melee as they play, and now as a result a duel between two half-decent players can go on for minutes. You got a ranged weapon ? Shoot twice, fight ends. This hasn't changed in years. I'm a 1h/throwing hybrid now and whenever I see someone and think "this is going to be a tought fight", I grab my spears and with a little bit of luck, there's no fight left. There's no such thing as "dodging skill" with projectiles like arrows and bolts, just luck. They go way too fast.
Title: Re: Nerf Archery
Post by: Lichen on October 06, 2012, 07:14:19 pm
some ideas

-make it so you can't walk or rotate more than 90 degrees with a bow drawn
-implement bow sway
-increase head armor of higher end helms to compensate for head damage bonus but still have it possible for severe damage if wearing no or a weak helm
-if possible add new super critical 1 penetrating arrow hit kill area (new hitbox) such as heart
-add new cut arrow tier above tatar arrows (maybe 7 cut damage)
-make all armors mail and above more resistant to cut arrows while anyone wearing less will be MORE vulnerable than currently.
Title: Re: Nerf Archery
Post by: Boss_Awesome on October 09, 2012, 07:29:22 pm
pretty sure one of the problems is due to "all of the changes in the past few months" most of the good melee players have completely left cRPG to play other games, leaving behind nothing but gen 20 rus bow nerds with full looms, along with similar low skill high gen cav players. 

this creates a very imbalanced dynamic off the bat where overwhelming amounts of rus bow bodkin arrows and heavy lance couches can win against any other team composition every time auto balance stacks a team, which subtly leads to more melee players quitting the mod.

but it's okay, another half dozen veteran warband players abandoning the mod after another team of 7 rus bow users kite them to death isn't so bad.  until the next half dozen.  and the next.  etc.

I've been involved in coordinated archer squads for two years now and the mod isn't dead yet... 
Title: Re: Nerf Archery
Post by: Templar_Ratigan on October 09, 2012, 08:02:58 pm
I don't think anybody has said archers dominate everyone. They just have the best survivability if we forget about mounted ranged for a moment.

Good point....in fact let us forget about heirloomed, armoured and high level anything, clearly a peasant with a stick is the most survivable.

Nerf peasants with sticks!

Crpg; where logic climbs off the horse. "Arent you coming with me?" "Nah mate, sorry I have to....be somewhere....besides im not welcome here".

Actually im being a little unfair, Kafekin.
Title: Re: Nerf Archery
Post by: Thomek on October 10, 2012, 01:22:00 pm
Jeez.. Archers are not OP these days.. (Can't believe I say this)
They could need some diversification though, as there is mainly one build - one bow, that stands out as the best.

But that goes for most of cRPG..
Title: Re: Nerf Archery
Post by: Tzar on October 10, 2012, 03:47:08 pm
visitors can't see pics , please register or login
Title: Re: Nerf Archery
Post by: Kafein on October 10, 2012, 06:57:37 pm
Good point....in fact let us forget about heirloomed, armoured and high level anything, clearly a peasant with a stick is the most survivable.

Nerf peasants with sticks!

Crpg; where logic climbs off the horse. "Arent you coming with me?" "Nah mate, sorry I have to....be somewhere....besides im not welcome here".

Actually im being a little unfair, Kafekin.

Mounted ranged isn't just any class. It's basically bigger, weaker archers with better speed. What I said wouldn't hold true with any other class. And even with that one, in many cases the size of HA/HX make them huge squishy targets.
Title: Re: Nerf Archery
Post by: Spa_geh_tea on October 10, 2012, 07:15:02 pm
Internsting thought. Not sure if its feasible.

Increase the sensativity of speed bonus damage for ha. So, if they are running away and Target is moving away.....practically no damage. But if they are riding straight at Target and Target is moving towards them.....tons of damage. Ya know, like how real horse archery works.

I'm guessing this can be achieved through a combo of speed bonus and ha skill.


Essentialy turn the ha into the dive bomber of the medieval age
Title: Re: Nerf Archery
Post by: Uumdi on October 10, 2012, 07:33:11 pm
Bring back native archery.


Title: Re: Nerf Archery
Post by: Boss_Awesome on October 10, 2012, 09:49:04 pm
(click to show/hide)

If they brought back native archery then people would realize how nerfed archery is in c-rpg, and would probably be okay with it's current implentation.  (If you are too cold, go stand outside and come back in.  Now you feel quite warm!!!)

Title: Re: Nerf Archery
Post by: Joker86 on October 10, 2012, 10:06:33 pm
Archery is not OP at all. There are just too many of them, which can create the wrong impression. Find solutions to lower the number of archers, instead of nerfing them. We had enough nerfs in this game.
Title: Re: Nerf Archery
Post by: Arrowblood on October 10, 2012, 10:20:17 pm
Archery is aviaible at gen 2, problem solved :D
Title: Re: Nerf Archery
Post by: Sultan Eren on October 11, 2012, 12:20:36 am
Archery is not OP at all. There are just too many of them, which can create the wrong impression. Find solutions to lower the number of archers, instead of nerfing them. We had enough nerfs in this game.

This, but if they are not to be nerfed then what will reduce the amount?
Title: Re: Nerf Archery
Post by: Arrowblood on October 11, 2012, 01:03:55 am
Archery is aviaible at gen 2, problem solved :D
Title: Re: Nerf Archery
Post by: oohillac on October 11, 2012, 01:52:11 am
Come to NA, at most there are 5 archers.
Title: Re: Nerf Archery
Post by: TurmoilTom on October 11, 2012, 01:56:01 am
Archery only becomes relatively viable at level 30 gen 7 so I don't get what the problem is.
Title: Re: Nerf Archery
Post by: Tears of Destiny on October 11, 2012, 01:56:08 am
On the other hand, every 2H hero and their mother, and half of the shielders, have a crossbow on NA...


Back to the old days of the ATS Crossbow Alley Maps...
Title: Re: Nerf Archery
Post by: Joker86 on October 11, 2012, 02:41:07 am
This, but if they are not to be nerfed then what will reduce the amount?

Good question. I fear I can't answer it as shortly as you'd like, but I'll do my best:

The main reason for going ranged is most likely fear of having to fight in melee. It seems much more likely to kill fighters like Bjord, Teeth, Tor, Chase and all the others by ranged than actually defeating them in melee. (Side note: I don't consider backstabbing cav as melee, and due to the rising amount of cav in the game we can assume the motivation is the same: no need to fight those skill monsters).

The second reason would be missing flexibility. Ranged fighters can attack anybody, even against shielders they have a chance. But melee can't pick their targets, and some of them, like horse archers and ATH cruthing archers, are literally unkillable. That's not what you like to have in a game where you are supposed to... kill everybody?

So I would decide to go for making melee more attractive. One idea I had and am repeating over and over on the forum was replacing battle mode (= round based team deathmatch) with a conquest mode, where you have to conquer and hold the majority of three or five flags for a certain time. This objective is accomplished best by infantry, and simultaneously the need to kill archers or horse archers is reduced. And perhaps it will finally stop that retarded Rambo-Lemming-autowalker behaviour, most infantry players are sticking to. A bunch of organized infantry is much more difficult to kill, and the frags of archers and cavalry would lower, making those classes less attractive again.

That's my solution, and it doesn't even contain a nerf. Perhaps it will even lead to a slight buff of archery and especially cavalry again, because on the paper the classes are really UP.
Title: Re: Nerf Archery
Post by: Sultan Eren on October 11, 2012, 03:52:28 am
Good question. I fear I can't answer it as shortly as you'd like, but I'll do my best:

The main reason for going ranged is most likely fear of having to fight in melee. It seems much more likely to kill fighters like Bjord, Teeth, Tor, Chase and all the others by ranged than actually defeating them in melee. (Side note: I don't consider backstabbing cav as melee, and due to the rising amount of cav in the game we can assume the motivation is the same: no need to fight those skill monsters).

The second reason would be missing flexibility. Ranged fighters can attack anybody, even against shielders they have a chance. But melee can't pick their targets, and some of them, like horse archers and ATH cruthing archers, are literally unkillable. That's not what you like to have in a game where you are supposed to... kill everybody?

So I would decide to go for making melee more attractive. One idea I had and am repeating over and over on the forum was replacing battle mode (= round based team deathmatch) with a conquest mode, where you have to conquer and hold the majority of three or five flags for a certain time. This objective is accomplished best by infantry, and simultaneously the need to kill archers or horse archers is reduced. And perhaps it will finally stop that retarded Rambo-Lemming-autowalker behaviour, most infantry players are sticking to. A bunch of organized infantry is much more difficult to kill, and the frags of archers and cavalry would lower, making those classes less attractive again.

That's my solution, and it doesn't even contain a nerf. Perhaps it will even lead to a slight buff of archery and especially cavalry again, because on the paper the classes are really UP.

Removing battle is the most unlikely possibility to fix the CURRENT situation and They maybe add that conquest thing but I don't think they remove battle for good.

Making melee more atractive can be a key, but how so? Even as i was reading, i thought about an armor buff.
Title: Re: Nerf Archery
Post by: Joker86 on October 11, 2012, 04:04:03 am
Making melee more atractive can be a key, but how so? Even as i was reading, i thought about an armor buff.

Buffing armour is what I'd suggest, too. But it's only a minor tweak in a list of measurements we can do.

Other ideas I had were some area buffs for infantry when they are close to certain other infantry classes, but that's pretty close to "magic".

Another idea was implementing a commander mode, because of all classes we have in cRPG infantry is both relying on and benefiting most of tactics. A single infantryman is almost always countered, but a group of shieldmen, pikemen and two handers has almost no weakness, but can counter everything. A commander mode could improve the gameplay for infantry player by making their life easier and the life of cavalry and archers more difficult. But it needs to be enabled by default (expecting the players to activate it themselves won't work), and you need some kind of rewards for carrying out orders, to create enough motivation to (eventually  :rolleyes: ) make the Rambo-autowalker-lemmings cut the crap.

The last idea I had was quite drastic: buff infantry stats. Make a button on the character page for infantry training. Skills like riding, power throw and power draw are locked then, same with the WPF for bows, crossbows and throwing weapons. Skills like power strike, iron flesh, shield skill or athletics need only two points of the corresponding attribute (instead of three) to be raised one point. You can also make armour weight speed penalties being reduced by a certain percentage, same for armour upkeep. This would make infantry incredibly deadly in melee and much tougher to kill. (Which means the relation of infantry vs. infantry stays the same, but infantry vs. cavalry and infantry vs. archers shifts towards the favour of inf)
Title: Re: Nerf Archery
Post by: Rumblood on October 11, 2012, 04:39:16 am
Good question. I fear I can't answer it as shortly as you'd like, but I'll do my best:

The main reason for going ranged is most likely fear of having to fight in melee.

visitors can't see pics , please register or login


Or they simply got tired of cavalry backstabbing and racing off and so got a weapon that can kill them at range.  :idea:
Title: Re: Nerf Archery
Post by: Adamar on October 11, 2012, 11:21:09 am
Personaly I find archery more challenging than melee. If you think people go ranged to avoid melee, that's your own thought paddern.
Title: Re: Nerf Archery
Post by: Piok on October 11, 2012, 04:52:13 pm
Just reduce share number of pierce weapon buffing armor will kill last cut weapon users.
Title: Re: Nerf Archery
Post by: Kafein on October 11, 2012, 05:40:56 pm
A conquest server would be neat. Only on battle are archers horrible opponents, because you have to kill them. In siege, I believe they generally do more damage. More people moving slower, sometimes even standing still, etc. But they are much more fun to play with since in siege, only the flag matters.
Title: Re: Nerf Archery
Post by: F i n on October 11, 2012, 05:54:43 pm
This, but if they are not to be nerfed then what will reduce the amount?

An upkeep similar to those of high tier horses. As archers are at least as powerfull as hightier cav and at least as human as their horses.
Title: Re: Nerf Archery
Post by: Moncho on October 11, 2012, 05:59:01 pm
The last idea I had was quite drastic: buff infantry stats. Make a button on the character page for infantry training. Skills like riding, power throw and power draw are locked then, same with the WPF for bows, crossbows and throwing weapons. Skills like power strike, iron flesh, shield skill or athletics need only two points of the corresponding attribute (instead of three) to be raised one point. You can also make armour weight speed penalties being reduced by a certain percentage, same for armour upkeep. This would make infantry incredibly deadly in melee and much tougher to kill. (Which means the relation of infantry vs. infantry stays the same, but infantry vs. cavalry and infantry vs. archers shifts towards the favour of inf)
While I usually really like your suggestions, joker, this one is complete bullshit imo. It would allow for things like a 18/16 build with 9 PS, 8 Athl, 8 WM, and 8 IF, which would be extremely OP. (and this is just an example). Also, why on earth should melee be at even more of an advantage over ranged than it is already? Almost every single nerf has benefited melee in some way of another. I agree that in the beginning ranged was OP, and that cav was and will always be powerful. But it is because of the mindset, there is no need to nerf them (as you yourself have mentioned so often). And this, such a huge buff to melee, would be a huge nerf for them...


An upkeep similar to those of high tier horses. As archers are at least as powerfull as hightier cav and at least as human as their horses.
If you use bodkins, this is already in place.
Title: Re: Nerf Archery
Post by: F i n on October 11, 2012, 06:00:16 pm
While I usually really like your suggestions, joker, this one is complete bullshit imo. It would allow for things like a 18/16 build with 9 PS, 8 Athl, 8 WM, and 8 IF, which would be extremely OP. (and this is just an example). Also, why on earth should melee be at even more of an advantage over ranged than it is already? Almost every single nerf has benefited melee in some way of another. I agree that in the beginning ranged was OP, and that cav was and will always be powerful. But it is because of the mindset, there is no need to nerf them (as you yourself have mentioned so often). And this, such a huge buff to melee, would be a huge nerf for them...

If you use bodkins, this is already in place.

Thats a lieeeee
Title: Re: Nerf Archery
Post by: Zlisch_The_Butcher on October 11, 2012, 06:07:27 pm
If you use bodkins, this is already in place.
Lol, total fucking bullshit, my throwing lances cost more than your fucking bodkins, and they don't cost nearly as much as hightier horsies.
Title: Re: Nerf Archery
Post by: Joker86 on October 11, 2012, 07:15:10 pm
While I usually really like your suggestions, joker, this one is complete bullshit imo. It would allow for things like a 18/16 build with 9 PS, 8 Athl, 8 WM, and 8 IF, which would be extremely OP. (and this is just an example). Also, why on earth should melee be at even more of an advantage over ranged than it is already? Almost every single nerf has benefited melee in some way of another. I agree that in the beginning ranged was OP, and that cav was and will always be powerful. But it is because of the mindset, there is no need to nerf them (as you yourself have mentioned so often). And this, such a huge buff to melee, would be a huge nerf for them...

I guess you are right about those points. Actually the "2 for 1" suggestion was just the idea how it could work. You could say, for example, that you don't need 3 points of STR to raise PS more, only like 2.8. So the first few PS points have to be bought as usual, but after a few points you get kind of a "free" one.

And of course you are right, a buff for one class means a nerf for their opponents. But there are still some important differences. The first one is personal perception: it's still better if the enemy gets buffed than your class nerfed further. It just doesn't feel that much of a punch into the face. The second reason is that if you hear a class has been buffed, people want to try it out, and my hope is that a few will stick to that try. And finally the last point is: if you nerfed cavalry or archers instead of buffing infantry, you would achieve the same effect against infantry like buffing infantry, but you also change the relation between the other classes, like archers vs. cavalry. Which could again lead to new balance issues. If one leg of your chair is too short, it would be better to make it a bit longer again, instead of sawing off the other three legs and risking to make another one shorter in that process. (Example is bad concerning the fact that you can't really make a chair leg longer, unless you count putting something under it.)[/quote]
Title: Re: Nerf Archery
Post by: Moncho on October 11, 2012, 07:23:39 pm
I did not mean that it is as expensive as cavalry, sorry if it read wrong, but I had to leave and it was rushed.
What I meant is that arrows already have an increased break chance, and especially with bodkins, archery is very expensive, I have tested pure archer with rus, 2 stacks of bodkins and no armor and it was more expensive than shielder with NCS, iberian mace, huscarl and medium armor...

Lol, total fucking bullshit, my throwing lances cost more than your fucking bodkins, and they don't cost nearly as much as hightier horsies.
But throwing is and has almost never been a really viable pure class, it is supposed to be a hybrid style, while archery is not.

joker: with some balanced numbers, it might not be as bad, but I still do not see why being melee should be rewarded with extra points. A similar but better imo idea would be to maybe increase the skills themselves (ie give PS an extra 2-3% per point).
Also your "infantry" box would be a huge nerf for hybrids, which noone ever thinks about, as we could not benefit from the infantry bits but we would still be hindered by the extra points we use. My suggestion would not touch them in comparison with the rest.
Title: Re: Nerf Archery
Post by: Lichen on October 11, 2012, 07:31:40 pm
Archery currently works against anything except shields. Armor was also supposed to be a 'shield' against arrows which it currently isn't. Problem is not OP archer gear, it's weak armor.
Title: Re: Nerf Archery
Post by: Joker86 on October 11, 2012, 07:41:01 pm
joker: with some balanced numbers, it might not be as bad, but I still do not see why being melee should be rewarded with extra points. A similar but better imo idea would be to maybe increase the skills themselves (ie give PS an extra 2-3% per point).
Also your "infantry" box would be a huge nerf for hybrids, which noone ever thinks about, as we could not benefit from the infantry bits but we would still be hindered by the extra points we use. My suggestion would not touch them in comparison with the rest.

You are right, I guess. This idea I had was the least favourite one, next to the areal stat buff. Better buff armours, implement conquest and commander mode. The rest should be easily fixed after those changes.
Title: Re: Nerf Archery
Post by: F i n on October 11, 2012, 08:28:44 pm
Archery currently works against anything except shields. Armor was also supposed to be a 'shield' against arrows which it currently isn't. Problem is not OP archer gear, it's weak armor.

So that would mean instead of nerfing archers we should nerf every class? U mad bro?
Title: Re: Nerf Archery
Post by: Adamar on October 11, 2012, 09:02:37 pm
Increasing upkeep = increasing kitting

Know the class before posting plz.
Title: Re: Nerf Archery
Post by: Lichen on October 11, 2012, 10:41:11 pm
So that would mean instead of nerfing archers we should nerf every class? U mad bro?
How would making armor better nerf every class? I'm talking about high tier armor being more protective against ranged. I used to have mwtatars, mwLongbow + 9pd and it wrecked anything including tincans. That's one of many reasons there are so many archers because they are effective against almost anything.
Title: Re: Nerf Archery
Post by: Adamar on October 12, 2012, 12:51:20 am
Just because an arrow can hurt any shieldless target at a distance doesn't make archers effective against almost anything. Good bows are still slow and innacurate, arrows run out, and proper players still dodge them. Kill score and damage stats paint a more accurate picture of what ranged can do, despite what some people here say.
Title: Re: Nerf Archery
Post by: Lichen on October 12, 2012, 02:37:16 am
Just because an arrow can hurt any shieldless target at a distance doesn't make archers effective against almost anything. Good bows are still slow and innacurate, arrows run out, and proper players still dodge them. Kill score and damage stats paint a more accurate picture of what ranged can do, despite what some people here say.
I've been archer about 3 or 4 times now. mwTatars, mwLongbow + 9pd is the equivalent damage per shot of a flamberge + 12ps only the archer gets 40 arrows and can do that damage from a distance. If better armor actually worked well protecting against that I would think it's fair (simply wear good armor if you want protection). But since you still get wrecked even in plate I don't think it is fair.
Title: Re: Nerf Archery
Post by: Adamar on October 12, 2012, 02:59:22 am
I've been archer about 3 or 4 times now. mwTatars, mwLongbow + 9pd is the equivalent damage per shot of a flamberge + 12ps only the archer gets 40 arrows and can do that damage from a distance. If better armor actually worked well protecting against that I would think it's fair (simply wear good armor if you want protection). But since you still get wrecked even in plate I don't think it is fair.

And yet archers do less damage than any other class. This has been verified a long time ago.
A high damaging ranged build seems good in theory, but you still need to hit the target.
Title: Re: Nerf Archery
Post by: Gurnisson on October 12, 2012, 05:43:14 am
And yet archers do less damage than any other class.

Good joke.
Title: Re: Nerf Archery
Post by: Havoco on October 12, 2012, 12:16:23 pm
Holy crap this thread is still alive?
Title: Re: Nerf Archery
Post by: Adamar on October 12, 2012, 04:26:06 pm
Good joke.

Lucky you I can't find that damn stats thread.
Title: Re: Nerf Archery
Post by: Gurnisson on October 12, 2012, 04:49:14 pm
Lucky you I can't find that damn stats thread.

Btw, with looms being as common as it is nowadays, I always compare classes with looms in mind. Everyone knows that archery is underpowered without looms. With looms though, 6 PD and rus + bod deal massive amount of damage, more so than most one-handers, two-handers and polearms at 6 ps.

If you're talking about server statistic, then throwing and xbows deals less damage, but all melee classes deals more. It's outdated, so dunno how it compares to the server nowadays, but here it is (http://forum.meleegaming.com/game-balance-discussion/2-weapons-dominate-2h-pole/msg397361/#msg397361)
Title: Re: Nerf Archery
Post by: Adamar on October 12, 2012, 06:12:25 pm
Thanks, I wouldn't mind seeing it updated too, since back then people where also whining about archery.
Title: Re: Nerf Archery
Post by: Joker86 on October 12, 2012, 06:35:04 pm
I think this was some time after that heavy archer nerf. For some time we almost didn't have any archers at all, but the numbers kept growing lately, and I think we could get higher damage numbers again, if we had new stats. But cmp would need to post them, so perhaps someone who is liked by cmp could ask him kindly?  :D

Still I just want to mention that numbers are one thing, but the subjective perception of the players should matter, too.

P.S.: I think it's quite depressing to see the low variety of items used on the servers. 25% of all damage is dealt by 2hd, and 20% of it by Danish. Over 60% of all 2hd damage dealt comes from only 7 different weapons. And there are 38 2hd weapons in total. Which means 20% of the 2hd weapons deal 60% of the damage.

Polearms is even more extreme. The first three weapons (of 48) deal over 45% of all damage.

This confirms me in my opinion that upkeep is uncapable of providing a working and fair item balance.   :(
Title: Re: Nerf Archery
Post by: Lichen on October 12, 2012, 06:55:45 pm
Haha what a joke... I actually went STF with mw bodkin arrows and mw longbow and PD 13!!! and only times the increased damage was noticeable was on point blank and with peasants.

Arrows lose damage over distance very fast.

Cut the bullshit.
You can't have effective 13 pd, 9 is the most unless you are past level 30. Arrows lose damage over distance very fast? I suppose that depends on the distance and how much pd you have. Mine seemed to still be quite effective at long range. But I do notice on a daily basis melee players finding being shot to pieces by archers and crossbows very much unfun. Whether they suck or not really isn't the issue since this happens to even the best melee'rs. The thing is if a very good player chooses to be an archer there isn't much even the best melee player can do about that to win because chances are he's going to lose vs such an archer most of the time.
Title: Re: Nerf Archery
Post by: Gravoth_iii on October 12, 2012, 08:03:10 pm
doesnt archery need wpf/pd just like throwing? so 13 pd isnt possible with that amount of wpf?
Title: Re: Nerf Archery
Post by: Moncho on October 12, 2012, 08:18:09 pm
I just tried it again, I noticed the message of "low proficiency", but I can still pick up arrows?
Even with that message you can pick arrows, the only difference is the effective power draw is reduced and accuracy should be shit
Title: Re: Nerf Archery
Post by: sjarken on October 12, 2012, 08:20:33 pm
Cut the slack.. arhers need to be nerfed or find some magic way to reduce archers. Myself i am mele and like a lot of other players i play this game for the graphics.... -.-   
The mele combat system is what makes it fun. Now servers are filled with archers, they are so damn many. Playing on eu4 or eu1 when they are low populated u might find teams that are 50-90% ranged. Yes it sucks rly hard to camp behind that tree/rock until they have raped eachother and last players will kiterape u.

Reduce the amount of archers.
Love Sjarken
Title: Re: Nerf Archery
Post by: CrazyCracka420 on October 12, 2012, 08:29:24 pm
Archers have been nerfed to fuck compared to a year or even year and a half ago.  In our strategus battles they typically make up less than 10% of the players we have on either team.  That is pretty low considering any commander would likely want 25-33% of his army made up of archers (I know I can never get as many as I want). 

Archer's don't need to be nerfed, infantry's awareness/teamwork needs a massive buff.  Fight with teammates, stay behind your shielders, protect your own archers so they can shoot the enemy archers.

Most infantry that complain about archers are people who think they tactically can just run around in the open and not have to worry about what the enemy is doing.

Everything has strengths and weaknesses in this game, if archers are your bane, then you need to change something up.
Title: Re: Nerf Archery
Post by: sjarken on October 12, 2012, 09:01:06 pm
Archers have been nerfed to fuck compared to a year or even year and a half ago.  In our strategus battles they typically make up less than 10% of the players we have on either team.  That is pretty low considering any commander would likely want 25-33% of his army made up of archers (I know I can never get as many as I want). 

Archer's don't need to be nerfed, infantry's awareness/teamwork needs a massive buff.  Fight with teammates, stay behind your shielders, protect your own archers so they can shoot the enemy archers.

Most infantry that complain about archers are people who think they tactically can just run around in the open and not have to worry about what the enemy is doing.

Everything has strengths and weaknesses in this game, if archers are your bane, then you need to change something up.


Are you joking or are you mentally handicapped?
Atlest i dont care if u dont get your best archer% at strat, im sure ppl mostly give a shit. You cant base your argument on strat when most ppl play on servers.
Random pug teams will never fight like a guild...................

--->Everything has strengths and weaknesses in this game, if archers are your bane, then you need to change something up. =
 What class are you since you are so pro that u dont feel the 110+ arrows coming at you 20sec after the game has started.
Hide behind shielders? NEVER!
Protect Archers? HELL NO! die all of u. I feel the urge to kill/tk all of you wannabe legolas.
Title: Re: Nerf Archery
Post by: sjarken on October 12, 2012, 09:13:27 pm
http://forum.meleegaming.com/profile/?area=showposts;u=7438

Every single post he's made is against range class, lol

p.s. Ok maybe not every single, but a lot of posts are rage against range class

p.p.s. Go to melee server

I klicked the link. Not mutch on ranged posts... -.- but sure iv posted vs ranged coz it is irritating the way the game is going now.
Title: Re: Nerf Archery
Post by: Moncho on October 12, 2012, 09:23:43 pm
random amount of crap mixed together with quite a dose of insults

And that, ladies and gentlemen, is an example of why I gave up in this game's community very long ago. With mentalities like these, of course archers are a pain in the arse...
One single player will always be countered, whereas if a few play together, it is very hard to counter it. But I am a 2h/pole/shielder melee hero, I charge by myself into a group of 3 people and expect to kill them all, and if I do not, the class that killed me is OP.
If you guys actually put a little bit of thinking into the game, you might enjoy the strategies, and actually do something good for a change within the game. If you want an endless melee, go to duel, I do not see many archers there. But if you go to battle, learn once and for all for fucks sake that you will be shot at, you will be lanced, you will be slashed. You just have to adapt to survive. If you feel that you do not have enough reach, you get a longer weapon, if you get shot, you either dodge or get a shield or do one of the many things garison mentions in his thread, here (http://forum.meleegaming.com/guides/(guide)-how-to-defend-against-archers-xbows-and-not-become-a-statistic/?topicseen).

So adapt or die. The reason why I see a lot of archers lately I think is because with the utter lack of teamwork nowadays on the servers, it is easier to pew pew. As an archer, you can hit a much larger area, not needing to be in a big angry mob to be effective, and you will usually not receive fire as a lot of the ranged fires for the blob (so that in case they miss they might hit someone else). Same with cav, against unorganised groups it is extremely effective, but against organised forces both ranged and cavalry suffer...
It is just another element of gameplay, and should not be made awful just because you do not like it. Adapt or die (Darwin anyone?). First rule of them all: Common sense (which unfortunately is extremely uncommon despite its name)

Edit: also because of how smart this community is, useful contributing posts like joker's (sometimes too long, but almost always he says something, defends his opinion, and has usually good points) get very few + whereas stupid repetitive posts, along the lines of "nerf archery/cav" mostly get huge negative votes (yes, I am looking at you, tzarofQQya, and others)...

But well, I guess I am trying to reason with people who have already made their minds and prefer to be a hero
Title: Re: Nerf Archery
Post by: CrazyCracka420 on October 12, 2012, 09:36:03 pm
"I want to be able to rambo charge at archers and kill them, but they are able to hit me before I can reach them, hence they are overpowered".

Get a clue morons.  Adapt or die (as the guy above says).  use some teamwork and tactics and archers won't be an issue.

You don't want to take cover behind shielders if archers are raining down fury, you don't want to protect your own archers who are able to hit the enemy archers, your brilliant solution to your problem is to remove or nerf archers from the game?   :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

sjarken is the famed internet mouth breathing retard.
Title: Re: Nerf Archery
Post by: Kafein on October 12, 2012, 10:49:27 pm
"I want to be able to rambo charge at archers and kill them, but they are able to hit me before I can reach them, hence they are overpowered".

If you look at it closely, this is far from being what the melee lobby says.

I mean, there's a certain difference between a few shots while you are closing on the archer, and a theoritically infinite (even though limited by the number of arrows in their quivers and available to pick up) number of shots due to infinite kiting.

Archers are fine in siege, but not in battle. They only start becoming a pain in the ass when classes that do not have the tools to kill them with the current game mechanics (that is, every class except archers or xbowmen given good cover), have to do just that.
Title: Re: Nerf Archery
Post by: Lichen on October 13, 2012, 02:08:22 am
Archery just needs more skill/tactics/strategy involved to be good at it than currently required. Doesn't need to be nerfed, just raise the skillset needed.

-make it so you can't walk or rotate more than 90 (or maybe 180) degrees with a bow drawn
-implement bow sway (more PD reduces bow sway but you'll have less accuracy----less PD = more bow sway but more WPF)
Title: Re: Nerf Archery
Post by: duurrr on October 13, 2012, 04:46:24 am
just remove archery and cav

oh wait you made melee terribly slow and boring, so everyone will quit if theyre forced to melee, nevermind
Title: Re: Nerf Archery
Post by: Bonze on October 15, 2012, 11:50:33 pm


run with 30 Km/h-stop-shoot with laser-guided precision..1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle.1 Sec later run again with 30 Km/h - 1 sec. later instant  stop and shoot your  laser-guided missle


Got the real middle age feeling , thx devs ..

Whats your next project devs ? hello kitty as shooter?


Title: Re: Nerf Archery
Post by: F i n on October 17, 2012, 09:37:40 am
Archers are not overpowered. But theres just too many of them... though this game reallly needs Stamina... to stop the endless kiting. Also an archer shouldnt be able to shoot 100% accurate after running. Thats just counterstrike.
Title: Re: Nerf Archery
Post by: Piok on October 17, 2012, 12:29:59 pm
When you kill balanced build in Mw medium armor with two shots anywhere on body (not counting head) with no risk involved then there is something wrong.
And don't tell me get a shield nooooob. Cause i can say get only one quiver for more realism noob.
Title: Re: Nerf Archery
Post by: Arrowblood on October 17, 2012, 02:03:27 pm
When you kill balanced build in Mw medium armor with two shots anywhere on body (not counting head) with no risk involved then there is something wrong.
And don't tell me get a shield nooooob. Cause i can say get only one quiver for more realism noob.
You can only 2 shot if you hit the chest or head. Or its really light armor and you hit the hands/feet. And it depends on the build and the bow . And ofc can a archer have 2 quivers in real live.
Title: Re: Nerf Archery
Post by: Piok on October 18, 2012, 07:20:22 am
You can only 2 shot if you hit the chest or head. Or its really light armor and you hit the hands/feet. And it depends on the build and the bow . And ofc can a archer have 2 quivers in real live.
Many time I lost half health on my main by "toe" shot.
I doubt there were archers with 50+ arrows. Something between 20-30 will be more appropriate.
Btw. Weren't longbow arrows longer and and heavier than standard arrows.
Title: Re: Nerf Archery
Post by: Tears of Destiny on October 18, 2012, 08:31:40 am
Many time I lost half health on my main by "toe" shot.
I doubt there were archers with 50+ arrows. Something between 20-30 will be more appropriate.
Btw. Weren't longbow arrows longer and and heavier than standard arrows.

These statistics were from Agincourt.(Juliet Barker's Agincourt: Henry V and the Battle That Made England (2006), ISBN 0-316-01503-2)
A Welsh or English military archer during the 14th and 15th Century was expected to shoot at least ten 'aimed shots' per minute. An experienced military longbowman was expected to shoot twenty aimed shots per minute. A typical military longbow archer would be provided with between 60 and 72 arrows at the time of battle, which would last the archer from three to six minutes, at full rate of fire. Young boys were often employed to run additional arrows to longbow archers while in their positions on the battlefield.



Always go with historical fact checking over "gut feelings"  :wink:
Title: Re: Nerf Archery
Post by: Piok on October 18, 2012, 08:44:49 am
These statistics were from Agincourt.(Juliet Barker's Agincourt: Henry V and the Battle That Made England (2006), ISBN 0-316-01503-2)
A Welsh or English military archer during the 14th and 15th Century was expected to shoot at least ten 'aimed shots' per minute. An experienced military longbowman was expected to shoot twenty aimed shots per minute. A typical military longbow archer would be provided with between 60 and 72 arrows at the time of battle, which would last the archer from three to six minutes, at full rate of fire. Young boys were often employed to run additional arrows to longbow archers while in their positions on the battlefield.



Always go with historical fact checking over "gut feelings"  :wink:
Provided not mean carrying around..
So around 20-30 in quiver and additional in some sort of towing cart which make them snail pace and also destructible :mrgreen:
And we can have new class for newbies.. Behold mighty errand boy/girl  :D
Title: Re: Nerf Archery
Post by: duurrr on October 18, 2012, 02:24:44 pm
These statistics were from Agincourt.(Juliet Barker's Agincourt: Henry V and the Battle That Made England (2006), ISBN 0-316-01503-2)
A Welsh or English military archer during the 14th and 15th Century was expected to shoot at least ten 'aimed shots' per minute. An experienced military longbowman was expected to shoot twenty aimed shots per minute. A typical military longbow archer would be provided with between 60 and 72 arrows at the time of battle, which would last the archer from three to six minutes, at full rate of fire. Young boys were often employed to run additional arrows to longbow archers while in their positions on the battlefield.



Always go with historical fact checking over "gut feelings"  :wink:
im all for giving archers 60 arrows aslong as you put bow weight and arrow weight to 10+ each, that way SOMEBUILD SOMEWHERE might just be able to fight archers
Title: Re: Nerf Archery
Post by: Rumblood on October 18, 2012, 02:30:33 pm
Provided not mean carrying around..
So around 20-30 in quiver and additional in some sort of towing cart which make them snail pace and also destructible :mrgreen:
And we can have new class for newbies.. Behold mighty errand boy/girl  :D

More gut check history  :lol:
Title: Re: Nerf Archery
Post by: Piok on October 18, 2012, 02:45:37 pm
When ever I check quiver capacity in searcher I see 12 or 24 :shock:
Title: Re: Nerf Archery
Post by: Tears of Destiny on October 18, 2012, 05:24:35 pm
When ever I check quiver capacity in searcher I see 12 or 24 :shock:
Whenever I check how many quivers/bags an archer carried I see 2 or 3.  :shock:
Since each quiver or bag historically seems to range between 20-24, that is a bit more then your gut-check 30 limit.


EDIT: Should be 1-3, not 2-3, my bad brah, my bad. <3
Title: Re: Nerf Archery
Post by: IR_Kuoin on October 18, 2012, 05:27:25 pm
Only ranged that has OP damage are MW arbs. with mw steel bolts, almost got 1 hit by Dave with 53 body armor and 15 str 0 IF.
Title: Re: Nerf Archery
Post by: Smoothrich on October 18, 2012, 05:59:27 pm
These statistics were from Agincourt.(Juliet Barker's Agincourt: Henry V and the Battle That Made England (2006), ISBN 0-316-01503-2) ... Always go with historical fact checking over "gut feelings"  :wink:

Most importantly those archers stayed in one defensive spot while shooting their arrows, and when the knights came into melee they pulled out mallets and daggers and stabbed the shit out of them.  I doubt Agincourt would be remembered so fondly by the English if when the French met their line, all English archers began running away at 50 MPH while 360 spin notch no scope headshotting their heavy cavalry and plated knights with +3 bodkins.
Title: Re: Nerf Archery
Post by: Piok on October 18, 2012, 06:14:41 pm
Whenever I check how many quivers/bags an archer carried I see 2 or 3.  :shock:
Since each quiver or bag historically seems to range between 20-24, that is a bit more then your gut-check 30 limit.
In every game, film(document or historical) you see archer almost exclusively with one quiver. Additional arrows sometimes  stick in ground for easier grab(probably also for some pesky diseases), but now archers got 2 or 3 quivers on them. Maybe on war elephant when they do not need mobility. To have stick to the body 3 large quivers(coz 24 arrows cap. is considered large quiver) will hamper in your movement significantly  not to mention ability to draw warbow. But we don't have war elephants or predeployed archer position in warband. We have Legolases with 50+ arrows on them running and drawing with speed of light.
Title: Re: Nerf Archery
Post by: BlackMilk on October 18, 2012, 06:36:44 pm
Only ranged that has OP damage are MW arbs. with mw steel bolts, almost got 1 hit by Dave with 53 body armor and 15 str 0 IF.
Crossbows have pierce damage...to be honest you're lucky you survived the shot
Title: Re: Nerf Archery
Post by: Gurnisson on October 18, 2012, 06:44:00 pm
Only ranged that has OP damage are MW arbs. with mw steel bolts, almost got 1 hit by Dave with 53 body armor and 15 str 0 IF.

Dave one-shot me in a clan battle we had against mercs. He was shooting somewhat upwards (pretty tiny height difference, but still upwards) into my chest. Had 18 strength, 2 IF and 50 body armor. Died. Anyway, I rarely get one-shot by arbalests. Arbalests usually needs 2 shots, Rus Bows needs the exact same amount while being able to fire on the run and with a higher rate of fire. An arbalest guy will be a better melee unit though. Think it's quite balanced, maybe bows are a bit better, but not that much.
Title: Re: Nerf Archery
Post by: F i n on October 19, 2012, 12:04:38 pm
Dave one-shot me in a clan battle we had against mercs. He was shooting somewhat upwards (pretty tiny height difference, but still upwards) into my chest. Had 18 strength, 2 IF and 50 body armor. Died. Anyway, I rarely get one-shot by arbalests. Arbalests usually needs 2 shots, Rus Bows needs the exact same amount while being able to fire on the run and with a higher rate of fire. An arbalest guy will be a better melee unit though. Think it's quite balanced, maybe bows are a bit better, but not that much.

Compared to throwers both classes are OP.

I bet i would need to throw 4 axes at you before you drop dead. :( That aint fair :(

+ they got more ammo!

Throwers need love!
Title: Re: Nerf Archery
Post by: Arrowblood on October 19, 2012, 01:13:46 pm
In every game, film(document or historical) you see archer almost exclusively with one quiver. Additional arrows sometimes  stick in ground for easier grab(probably also for some pesky diseases), but now archers got 2 or 3 quivers on them. Maybe on war elephant when they do not need mobility. To have stick to the body 3 large quivers(coz 24 arrows cap. is considered large quiver) will hamper in your movement significantly  not to mention ability to draw warbow. But we don't have war elephants or predeployed archer position in warband. We have Legolases with 50+ arrows on them running and drawing with speed of light.

Where is the sense in having 24 arrows in a huge battle where u have to fight for maybe  1-3  days?
Title: Re: Nerf Archery
Post by: Mr_Oujamaflip on October 19, 2012, 02:26:36 pm
They'd obviously have spare quivers in their caravans but that can be hard to get to in the midst of battle.

I'd like to see something done about point blank shooting with oxbows and bows, issue is doing that promotes running away which most people hate. Regardless of the kiting issue I'd like see the zoom function switch on when your bow gets nocked or the crossbow is raised. Its quite an odd change but at the least it will make point blank shooting harder.
Title: Re: Nerf Archery
Post by: Piok on October 19, 2012, 03:08:07 pm
Firstly battles in crpg are rather skirmishes.
Battle itself have more phases like choose place for camp choosing good position for troop deployment and actually forcing enemy to take action could be tricky he could wait if it suits him.
I don't say that archer cannot bring with himself more then 24 arrow in battlefield but during action he probably carry only one quiver. And when he goes out of ammo he retreat to resupply or errand boys or oxcarts brings them another if situation allow this. So when somebody says that they have 72 to 60 arrows provided per archer this means when every archer shoots 72 arrows army was out of arrows.
Title: Re: Nerf Archery
Post by: Tzar on October 19, 2012, 03:18:52 pm