cRPG

cRPG => Suggestions Corner => Topic started by: FleetFox on June 11, 2012, 09:21:57 am

Title: So the new clan bank is good but...
Post by: FleetFox on June 11, 2012, 09:21:57 am
hi everyone, I feel the devs have yet again done a great job with the latest update, both in-game and on the website. However I have one small suggestion that could make it even better. So here goes... everyone should know by now that there is a new banking system for clans to share gold. Members can donate gold and the the clan leader can then pay this money out as he sees fit. I think this is great, but my idea involves being able to also bank loomed items/Loom Points. This would be a great way to help newer players get into the game, if their leader and or other members have spare MW items that they hardly use. This would also be a system for players to test out items before they loom their own. The only bad thing is these players could become depended on such MW items (although clan leader could sort that out easily) also it could have a negative effect on game balance, simply due to the fact there are more people running around with higher Tier loomz (that said, is this not already the case?)

I hope this suggestion can spark off interest and I will look forward to hearing the communities own opinions and ideas.

Cheers :)
Title: Re: So the new clan bank is good but...
Post by: [ptx] on June 11, 2012, 09:26:02 am
This would work great with loomed items, if there was an option for the clan-leader to recover them. So, you don't get people joining clans, getting some looms and then running off.
Title: Re: So the new clan bank is good but...
Post by: Uumdi on June 11, 2012, 09:31:05 am
When I saw "Clan Bank" I immediately thought it was items, like the transfer system.

I think they just want you to be secure about it and use the marketplace for mutual donation agreements, i.e. Stones for +3 Longsword.  I'm sure you're suggesting its a use-at-your-own-risk system, but there's always instances of somebody getting in an argument, GTXting the clan, and messing up what they can on their way out.  Forums, strat gear/gold/troops, voice chats, anything they can get their hands on.

I can sympathize with the mods who wouldn't want to deal with those kind of shenanigans, as individual trades on the market aren't too time consuming.  But It would still be neat to have, even if only to make use of extra non-loomed gear taking up inventory space, or to issue uniforms and gear for new strategies if they wanted.  Might as well leave the option open to drop looms in too, but with the full understanding that you'll probably never see them again.
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 11, 2012, 10:39:39 am
You both make good points there. Like PTX said, the only way this could work is that clan leaders have total control over the loom bank so there is no risk of people losing there looms. And if people decide to leave as Uumdi suggests, there really should be no risk. Because if the developers can track who has what, if somebody does not return a loom they borrowed from the clan bank the devs and clan leader will know stratigh away who it is, and will take appropriate action thereof (i.e. devs can easily exchange items from one player to another). However people ought to have a good enough conscience/morality whereby a level of trust has been met before they can borrow a loom from the clan in the first place.
Title: Re: So the new clan bank is good but...
Post by: Thovex on June 11, 2012, 01:16:57 pm
This would work great with loomed items, if there was an option for the clan-leader to recover them. So, you don't get people joining clans, getting some looms and then running off.

I'm rank 10, everyone in my faction is either 8 or lower, people can request stuff at me so I know which transactions will go on. Only rank 9 and above can grab clan bank stuff.
Title: Re: So the new clan bank is good but...
Post by: BlindGuy on June 11, 2012, 01:21:55 pm
I'm rank 10, everyone in my faction is either 8 or lower, people can request stuff at me so I know which transactions will go on. Only rank 9 and above can grab clan bank stuff.

what a....banker. We have about 10-15 ppl who can access the bank, noone is gonna run off with anything, must suck to not trust your own friends.


EDIT: Except Tommy, he is helping himself to bank funds all the damn time XD
Title: Re: So the new clan bank is good but...
Post by: Gurnisson on June 11, 2012, 01:22:37 pm
One things for sure, I wouldn't let okiN near any of my heirlooms.
Title: Re: So the new clan bank is good but...
Post by: Thovex on June 11, 2012, 01:23:47 pm
what a....banker. We have about 10-15 ppl who can access the bank, noone is gonna run off with anything, must suck to not trust your own friends.


EDIT: Except Tommy, he is helping himself to bank funds all the damn time XD

I trust every single one of them, they just don't have to be near the clan bank - it is empty anyway.
Title: Re: So the new clan bank is good but...
Post by: Jarlek on June 11, 2012, 05:12:02 pm
I trust every single one of them, they just don't have to be near the clan bank - it is empty anyway.
Not anymore. Just put in 90k from the strat trade.

OT: I would like to have a way to "lend" items (loomed and normal") to others, not necessarily just those in your clan. The guy who has it can't sell/trade it and you can reclaim it whenever you want to. I have lent lots of items to other clanmembers and with the exception of one, it always went smoothly.
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 14, 2012, 10:45:35 am
Bump :)
Title: Re: So the new clan bank is good but...
Post by: Vibe on June 14, 2012, 10:56:43 am
+1, this is a must
Title: Re: So the new clan bank is good but...
Post by: Thomek on June 14, 2012, 12:49:46 pm
Great idea I think.

The looms could be owned by the people who own them, but they could be lent out to and by the clan bank.

If a player wants them back, he would simply push a button.

If a player leaves the clan the borrowed looms would go back to the bank.

This way everyone are safe, and there is another good incentive for people to join clans and become more active.
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 14, 2012, 01:00:14 pm
Great idea I think.

The looms could be owned by the people who own them, but they could be lent out to and by the clan bank.

If a player wants them back, he would simply push a button.

If a player leaves the clan the borrowed looms would go back to the bank.

This way everyone are safe, and there is another good incentive for people to join clans and become more active.

yep thats exactly my thinking, thanks for the support ^^
Title: Re: So the new clan bank is good but...
Post by: Uumdi on June 15, 2012, 08:04:46 pm
Great idea I think.

The looms could be owned by the people who own them, but they could be lent out to and by the clan bank.

If a player wants them back, he would simply push a button.

If a player leaves the clan the borrowed looms would go back to the bank.

This way everyone are safe, and there is another good incentive for people to join clans and become more active.


Bump ^^^ This should have +50 votes.
Title: Re: So the new clan bank is good but...
Post by: Auphilia on June 15, 2012, 10:06:07 pm
Not sure how fully loomed clan stacks help new players...most of which don't even join clans until weeks of playing. They will ultimately be tired of losing and be forced to join a clan just to be able to buy the items they want and pay for upkeep.

If clan mates can just get whatever loom they want without effort or risk then why would they even care to save up 1.5m to get their own +3?
They would just spend their money on a ridiculous amount of gear. The game would have fully armored, heavily mounted, heavily equipped clan stacks. More so than it does already. But yes, it is all about the new players of course.  :rolleyes:
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 16, 2012, 10:17:38 am
Not sure how fully loomed clan stacks help new players...most of which don't even join clans until weeks of playing. They will ultimately be tired of losing and be forced to join a clan just to be able to buy the items they want and pay for upkeep.

If clan mates can just get whatever loom they want without effort or risk then why would they even care to save up 1.5m to get their own +3?
They would just spend their money on a ridiculous amount of gear. The game would have fully armored, heavily mounted, heavily equipped clan stacks. More so than it does already. But yes, it is all about the new players of course.  :rolleyes:

You make some good points, however I feel there will be ways of policing this system, for example any one member can only borrow 2 loomed items at a time.

Poll added to help devs
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 17, 2012, 11:24:02 am
daily Bump for dev recognition :)
Title: Re: So the new clan bank is good but...
Post by: akapraf on June 17, 2012, 06:17:55 pm
This would work great with loomed items, if there was an option for the clan-leader to recover them. So, you don't get people joining clans, getting some looms and then running off.
better if the real owner of the item can recover his items,
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 19, 2012, 09:45:21 am
Bump for devs :)
Title: Re: So the new clan bank is good but...
Post by: FleetFox on June 20, 2012, 09:37:45 am
Daily bump
Title: Re: So the new clan bank is good but...
Post by: Vovka on June 20, 2012, 10:05:14 am
bump  :P