cRPG
cRPG => Suggestions Corner => Topic started by: Leshma on June 10, 2012, 03:34:49 pm
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I'm fan of balanced builds and hybrids and think that we have too many exteme builds running around.
It would be awesome if you could nerf skill bonuses on higher skill levels. Like this:
Skill level 1-6: 8% (PS, Shield), 10% (PT), 14% (PD)
Skill level 7-9: 4% (PS, Shield), 5% (PT), 7% (PD)
Skill level 10-12: 2% (PS, Shield), 3% (PT), 4% (PD)
Skill level 13-15: 1% (PS, Shield), 2% (PT), 2% (PD)
What do you think?
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So everyone would go 18/18?
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18/18 and heavy hybrization I guess. Hybrids are fun.
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Unlimited customization of char points/skills, that's what people love. More differences=more fun. So no.
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No.
Hybrids were a cause of many a whine for some time, pre upkeep and after.
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No.
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This isn't a buff to hybrids...
Also, put it on 7 if anything, you can easily run a 21/21 build.
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Yes, but you numbers need smoothing, otherwise no one would ever go further than level 6 in any of those skills.
This opens for more build diversity actually. At the moment in a melee build if you get more str you will always take more PS too.
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NO.
Extreme bulids makes this game more fun. For example: hi agi runners are nigthmare for archers, and hi str plated maulers are deadly for almost everyone.
IMO extreme bulids forces players to be more skilled and think more how to figth against others.