cRPG
cRPG => Suggestions Corner => Topic started by: Ninja_Khorin on June 10, 2012, 01:57:47 pm
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Simple enough idea.
It functions as a free for all. Everytime you kill someone, your health is doubled and damage dealt is doubled(or atleast increased). Eventually there are two people left where one is either superman or both are equal. Last man standing wins. Experience is gained by killing. Either a set amount per kill. Or the exp gained per kill increases after each kill.
tldr: highlander
EDIT: Obviously the maps should be more arena type than anything else. That way horse archers and other cav have it tough at least in the beginning when there are enemies everywhere.
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Hi,
It's signed,
i can only approved.
-Christo
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health is doubled and damage dealt is doubled
Strength builds would benefit so much more from this than anyone else.
I think a straight-up FFA would be better, with no health regen whatsoever.
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You get the victim's stats added to yours! Would be fun.
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Yes, that if possible. To be honest, I was hungover eating a pizza watching highlander when I came up with this, hence the horrifying structure of the post :P
Was only throwing out a rough idea. The devs can take it and modify it to whatever extent they wish.
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If you got a flat rate of health and damage boost you wouldnt see OP str builds. (e.g. +30 HP and +1PS per kill)
Anyway I think it sounds like fun, it would have to be melee only though, because ranged, espeacially arbalest would just be able to hide in a corner and such.
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I like the last man standing idea...however I don't like the double health and damage. Maybe if every time you killed someone your health regenerated to full, but that was it.
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I like the last man standing idea...however I don't like the double health and damage. Maybe if every time you killed someone your health regenerated to full, but that was it.
Yep, this sound far better.Although a LITTLE Bonus to either damage or health would be nice imo.
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Last man standing: Yes. Any bonus like double health, more powers or regain: No. Else some cav couching 2 or 3 ppl gets superpowers without any effort.
You get the victim's stats added to yours!
THAT would be fun. You completely change the role with your victim, so if you kill an archer, you get his stats and his gear (and lose you own). So you have to adopt with every kill 8-)
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Yeah! Double my horse's health and bump damage after each kill too xD
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Simple enough idea.
It functions as a free for all. Everytime you kill someone, your health is doubled and damage dealt is doubled(or atleast increased). Eventually there are two people left where one is either superman or both are equal. Last man standing wins. Experience is gained by killing. Either a set amount per kill. Or the exp gained per kill increases after each kill.
tldr: highlander
EDIT: Obviously the maps should be more arena type than anything else. That way horse archers and other cav have it tough at least in the beginning when there are enemies everywhere.
That is indeed a very nice idea. I would love that.
I need more gamemodes. But since not even Deathmatch/Team Deathmatch gets implemented I do have very high hopes, I'm sad to say.
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I think a good balance would be you get your victims hp added to your total and are healed full hp. this way the game should retain balance in terms of damage & swing speed, but keeping with the theme. plus you could still kill a baddie with 10 times more health than you.
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If it's possible, just gaining the victims stats would work best i think.
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If it's possible, just gaining the victims stats would work best i think.
A really good idea.
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There needs to be a Time Limit aswell. And there shouldnt be to many slots imo. Maybe around 50 max. because if there are more the time would get to long some new joiner has to wait.
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Not sure if you can change stats on the fly, without respawning the character (I've never tried, but I remember hearing iffy things about changing stats mid-game).
If crpg uses/ has an equivalent to the damage, speed and HP operations from 1.153, you could apply a boost through those on the fly.
Something like a 10% boost would be cool, as your character's build would still be the core of what you become (magnified).
PS: Impressive necro!
Couldn't you have coded it yourself by now :lol:?
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A really good idea.
Patience, Highlander. You have done well. But it'll take time.
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Good suggestion. Just make sure to double the hitpoints of horses as well :wink:
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Simple enough idea.
It functions as a free for all. Everytime you kill someone, your health is doubled and damage dealt is doubled(or atleast increased). Eventually there are two people left where one is either superman or both are equal. Last man standing wins. Experience is gained by killing. Either a set amount per kill. Or the exp gained per kill increases after each kill.
tldr: highlander
EDIT: Obviously the maps should be more arena type than anything else. That way horse archers and other cav have it tough at least in the beginning when there are enemies everywhere.
NO NO NO
WE DONT NEED FUN GAMEMODES PFFF
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I don't think you should gain all the stats of the opponent after their defeat, but only gain a certain amount of health in the end, maybe 25-50% of your own health?
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Double and stat gain would be waaaaaay too much. Some gradual increase guys please. This mega increase would just break the game in so many levels? Gain his stats to your own, jesus imagine the swing/run speed
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I like the last man standing idea...however I don't like the double health and damage. Maybe if every time you killed someone your health regenerated to full, but that was it.
The point is that there has to be some incentive to kill. Otherwise people will just avoid fights hoping to win.