cRPG
cRPG => Suggestions Corner => Topic started by: Death_Dealer on June 09, 2012, 05:32:00 pm
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is it possible to make seperate spawns for cavalry and infantry? it may help a lot about bumps at spawns.
yes it will take some time but adding new spawn points for cavs for each map will be the solution.
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Been wondering this for a long time. Would be useful.
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Cav spawns next to the inf instead of spawning in the middle of everything. Since they don't want to turn and go around players they just bump everyone and thats annoying.
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I rarely if ever have any issues with spawn bumping, at least the kind that causes damage. Sometimes people spawn in front of me when I just first start moving, but it's just a little love tap that does no damage. :D
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It's kinda annoying though, It would be cool to set a cav spawn point maybe 20m or so to the side of the infantry.
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I rarely if ever have any issues with spawn bumping, at least the kind that causes damage. Sometimes people spawn in front of me when I just first start moving, but it's just a little love tap that does no damage. :D
i play every class so i know its annoying as hell for the infantry no matter i recieve damage or not.
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Make cavalry spawn 30s later and give them a "Please wait for the headless chickens to mill around." popup.
Would also help with late spawner rape on smaller maps.
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Waiting thirty seconds to spawn if you're cav would be terrible. Also, you would miss out on a tick of xp/gold. In conclusion, try thinking before posting. :)
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Waiting thirty seconds to spawn if you're cav would be terrible. Also, you would miss out on a tick of xp/gold. In conclusion, try thinking before posting. :)
http://www.youtube.com/watch?v=lgI2ZQVyrBo&feature=related
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is it possible to make seperate spawns for cavalry and infantry? it may help a lot about bumps at spawns.
yes it will take some time but adding new spawn points for cavs for each map will be the solution.
I agree with the OP. It happens to me often that cavalry bumps me at spawns and it's very annoying.
Hope to see this fixed in the very near future. :wink: