cRPG
cRPG => Beginner's Help and Guides => Topic started by: ZigZag on June 09, 2012, 04:16:53 am
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How much WFP is enough for 2h weapons and Crossbowing?
To shoot an arbalest at full damage / full speed.
and swing 2h weapons at full speed / full damage.
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Crossbow WPF doesn't affect your damage.
Only upkeep/reload speed/accuracy.
2handers, well every melee weapon needs about 100 effective wpf, to get the stats you see on the website.
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Alright, thanks. Doing the 15/24 build, maybe I'll go 130 / 130 wfp
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Well if you go 15/24, why not pump way more into the crossbow?
You can wear light armor, get some blunt/pierce sidearm.
Let's say you do a 170/50 Crossbow/melee wpf split.
You'll have great accuracy, and with 8 ath you can pick your spots effectively.
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Alright, thanks. Doing the 15/24 build, maybe I'll go 130 / 130 wfp
120 is enough for 2h.
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Because I'll be using Arbalest (Masterwork) with steel bolts, which is already extremely accurate. Hell even at 1 wfp the arbalest is somewhat accurate, I think 130 / 140 should be enough.
Mainly I want wfp in melee because I'll be using a Mace +3 (1 slot 2h) and I want the speed / damage of the weapon to be at it's maximum effectiveness, combined with high athletics I'll be able to close the distance in a hurry (weapon length 70), I could do some sharp unexpected turns, knock someone down with the mace and finish em off with high speed blows (98 speed on the mace).
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120 sounds good, or some people say 100..? Just trying to make the most of the weapon speed. Speed on a mace could mean a knockdown, which sets off an easy kill.
Does extra wfp above 100 give a slight speed boost or nah?
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http://forum.c-rpg.net/index.php/topic,23607.0.html (http://forum.c-rpg.net/index.php/topic,23607.0.html)
First sticky on this board..
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Alright, got it, thanks for the link, seems like 100 - 110 is the sweet spot for 2h
More wfp for the X-bow due to the armor weight wfp reduction.