Due to extensive research done by the University of Pittsburgh, katana has been confirmed as the hardest metal known to man. The research is as follows: Pocket-...
Due to extensive research done by the University of Pittsburgh, katana has been confirmed as the hardest metal known to man. The research is as follows: Pocket-protected scientists built a wall of diamond and crashed a katana car into it at 400 miles per hour, and the car was unharmed. They then built a wall out of katana and crashed a car made of diamond moving at 400 miles an hour into the wall, and the wall came out fine. They then crashed a katana car made of 400 miles per hour into a wall, and there were no survivors. They crashed 400 miles per hour into a katana traveling at diamond car. Western New York was powerless for hours. They rammed a wall of metal into a 400 mile per hour made of katana, and the resulting explosion shifted the earth's orbit 400 million miles away from the sun, saving the earth from a meteor the size of a small Washington suburb that was hurtling towards mid-western Prussia at 400 billion miles per hour.
Shamlessly stolen from TS chat.
The katana and it's scabbard were historicly designed so that it could be unsheathed and swung in a single movement, contrary to European swords that had to be fully drawn from their scabbard before they could be used. I hereby suggest that you greatly reduce the time cooldown between drawing the katana/nodachi and slashing with it. I admit right here that I don't know exactly how that would be programmed in, but I have faith that the devs would be able to find a way.
Actually we have plans for nerfing katana damage vs armor once we get ot make damage types more interesting. At the moment we are stuck with cut, pierce and blunt, so the katana shares its damage types wirth other swords. I'd like to differentiate the drawn cut of curved swords from the hewn cut of straight swords or even axes. The first should be pretty bad against metal armor while still being strong again leather or cloth protection. The latter should stay somewhat effective even against maille.
Anyway personally I think katana damage is a bit too high now. Used to be 35c but Thomek lobbied Fasader into submission. Word is on the street that he got bribed with a cabbage. I don't judge him for that. If it's boot soup for you seven days the week, you haven't said no either.
...a car made of diamond...
Don't nerf katana :( Buff it.
Also, I want this.
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Katana Chainsaw. Powered by ninjutsu.
People with styleQFT. Can't count the times that I got killed in the middle of switching my weapon out, but it was all worth it. Drawing your weapon when you meet the enemy is so badass.
while we're at it, katanas should be able to chamber block incoming arrows, just like in the animes
Actually we have plans for nerfing katana damage vs armor once we get ot make damage types more interesting. At the moment we are stuck with cut, pierce and blunt, so the katana shares its damage types wirth other swords. I'd like to differentiate the drawn cut of curved swords from the hewn cut of straight swords or even axes. The first should be pretty bad against metal armor while still being strong again leather or cloth protection. The latter should stay somewhat effective even against maille.Do not talk about the cabbage incident, please.
Anyway personally I think katana damage is a bit too high now. Used to be 35c but Thomek lobbied Fasader into submission. Word is on the street that he got bribed with a cabbage. I don't judge him for that. If it's boot soup for you seven days the week, you haven't said no either.
Actually we have plans for nerfing katana damage vs armor once we get ot make damage types more interesting. At the moment we are stuck with cut, pierce and blunt, so the katana shares its damage types wirth other swords. I'd like to differentiate the drawn cut of curved swords from the hewn cut of straight swords or even axes. The first should be pretty bad against metal armor while still being strong again leather or cloth protection. The latter should stay somewhat effective even against maille.
Anyway personally I think katana damage is a bit too high now. Used to be 35c but Thomek lobbied Fasader into submission. Word is on the street that he got bribed with a cabbage. I don't judge him for that. If it's boot soup for you seven days the week, you haven't said no either.
...nerf the katana!
this is unnecessary, and though the notion of drawing a sword, swinging quickly, and putting it away probably was put to use - I don't think warriors were doing this in big battles.
http://www.youtube.com/watch?v=58NVoTocUOk&feature=plcp (http://www.youtube.com/watch?v=58NVoTocUOk&feature=plcp)