cRPG
cRPG => General Discussion => Topic started by: problemsir on June 07, 2012, 03:29:42 am
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Okay here's the deal, I have heard that after some update, you don't get to keep your applied skills anymore ( ironflesh, powerstrike, etc). I would like to know if this is true, and if it is, Why? I have posted about this topic before, but did not get any answers pertaining to my topic.
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Your character has retired. New character is his son/daugher and starts at the age of 15 or level 1. That's why you don't keep any stats.
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Your character has retired. New character is his son/daugher and starts at the age of 15 or level 1. That's why you don't keep any stats.
But before said update, you were able to. And now there isnt really any point in retiring except for a single heirloom point. IMO, it's not worth it to retire anymore.
EDIT > friend tells me you only ever kept WPF and not skills
> wow thanks for misleading me fucker
> so why dont we keep WPF anymore?
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It has always been this way. You always start over when you retire.
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But before said update, you were able to. And now there isnt really any point in retiring except for a single heirloom point. IMO, it's not worth it to retire anymore.
EDIT > friend tells me you only ever kept WPF and not skills
> wow thanks for misleading me fucker
> so why dont we keep WPF anymore?
Dude, keeping WPF as a bonus is like a year old feature, and was taken out because people stacked WPF up to insane numbers.
Your friend is outdated. Update him nao! :mrgreen:
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In the old cRPG, you could retire at level 15 (I think) and it was like the current "respec". You could also retire at a higher level and get all the benefits of the current retirement, and you kept some WPF. But they changed this system ages ago.
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In the old cRPG, you could retire at level 15 (I think) and it was like the current "respec". You could also retire at a higher level and get all the benefits of the current retirement, and you kept some WPF. But they changed this system ages ago.
If I recall correctly, it was level 15 + 1 for every gens ontop of 10k + 10k for every gens.
It made retiring extremely easy so people would just go high WM builds (As was the cookie cutter build before WM got nerfed making strenght builds the new flavor of the forever) and retiring, carrying over the proficiency more and more until they had a ridiculous number.
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I got most of my looms from that period, you could retire every week. Also make a sick amount of money with no upkeep costs.
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Yup, and this is why there should be a complete data reset of all C-RPG characters :mrgreen:
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In the old cRPG, you could retire at level 15 (I think) and it was like the current "respec". You could also retire at a higher level and get all the benefits of the current retirement, and you kept some WPF. But they changed this system ages ago.
You had to wait 1 week (or 2, forgot?) to respec as well. Or something like that.
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Yup, and this is why there should be a complete data reset of all C-RPG characters :mrgreen:
QFT.
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You had to wait 1 week (or 2, forgot?) to respec as well. Or something like that.
Yes you had to wait a week.
And the level you could retire on always increased, also, the gold amount increased as well. Doubled if I'm correct.
There was no respec then =P
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As most have said your character resets to level 1 when you retire, why? because it's the sacrifice you are making to obtain Heirloomed items, in RP terms your character has RETIRED and his/her child, i.e the next generation has taken their place and gained an HEIRLOOMED item passed down from father to son and so on.
You're not forced to do it if you don't want to, you can work your way up to higher levels, but +3 items are useful and even if you don't want them you can sell an heirloom point on the market for alot of gold.
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Yes you had to wait a week.
And the level you could retire on always increased, also, the gold amount increased as well. Doubled if I'm correct.
There was no respec then =P
The amount of gold required increased by 5k by generation. And believe me 5k gold was already rather long to get. By gen 10 you got experience veeeery fast, but getting any further in generation was extremely long due to the gold cost.
That system was better imo. It's a bit broken that retiring makes retirement faster through xp bonus in the current system. It should cost gold again. Besides, it makes sense that you need to stack gold to retire, since you stop working.
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In some way, yeah, the first few generations were very easy to get under that system, getting to at least gen4 was there for everyone, getting further and further was increasingly hard.
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Yeah where is my 300wpf archer... WHERE!
pewpew brain go splody